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C# Path.tileWhen方法代码示例

本文整理汇总了C#中Path.tileWhen方法的典型用法代码示例。如果您正苦于以下问题:C# Path.tileWhen方法的具体用法?C# Path.tileWhen怎么用?C# Path.tileWhen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Path的用法示例。


在下文中一共展示了Path.tileWhen方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: addWaypoint

 public void addWaypoint(long time, Path path)
 {
     if (Sim.enableNonLivePaths && type.speed > 0) {
         if (!new SegmentUnit(path.segmentWhen(time), this).canBeUnambiguousParent(time)) time++;
         Tile tile = path.tileWhen (time);
         if (!Waypoint.active (tile.waypointLatest (this))) {
             List<UnitSelection> start = new List<UnitSelection> { new UnitSelection(path, this, time) };
             SegmentUnit prev = start[0].segmentUnit();
             do {
                 // remember segments that unit was previously on in case unit is later removed from them
                 SegmentUnit cur = prev;
                 prev = cur.prev ().FirstOrDefault ();
                 if (prev.g == null || prev.segment.path != cur.segment.path || !prev.segment.unseen) {
                     start.Add (new UnitSelection(cur.segment.path, this, cur.segment.timeStart));
                 }
             } while (prev.g != null && prev.segment.unseen);
             g.events.addEvt (new WaypointAddEvt(time + (tile.centerPos() - path.posWhen(time)).length () / type.speed,
                 this, tile, null, start));
         }
     }
 }
开发者ID:ad510,项目名称:plausible-deniability,代码行数:21,代码来源:Unit.cs

示例2: pathDrawPos

 // methods above involve commanding selected units
 /// <summary>
 /// sets pos to where base of path should be drawn at, and returns whether it should be drawn
 /// </summary>
 private bool pathDrawPos(Path path, ref Vector3 pos)
 {
     if (g.timeGame < path.moves[0].timeStart) return false;
     if (selPlayer != path.player) {
         if (path.timeSimPast != long.MaxValue) return false;
         if (!path.tileWhen (g.timeGame).playerVisWhen(selPlayer, g.timeGame)) return false;
     }
     pos = simToDrawPos(path.posWhen(g.timeGame), unitDepth);
     return true;
 }
开发者ID:ad510,项目名称:plausible-deniability,代码行数:14,代码来源:App.cs


注:本文中的Path.tileWhen方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。