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C# Party.Tap方法代码示例

本文整理汇总了C#中Party.Tap方法的典型用法代码示例。如果您正苦于以下问题:C# Party.Tap方法的具体用法?C# Party.Tap怎么用?C# Party.Tap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Party的用法示例。


在下文中一共展示了Party.Tap方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Battle

        public Battle(Party playerParty, Party enemyParty, Encounter overworldEncounter)
        {
            if (playerParty == null)
                throw new Exception("Party playerParty cannot be null");
            if (enemyParty == null)
                throw new Exception("Party enemyParty cannot be null");

            PlayerParty = playerParty.Tap(party => party.StartBattle(this));
            EnemyParty = enemyParty.Tap(party => party.StartBattle(this));

            states = new Stack<BattleState>();
            states.Push(new BattleStates.Intro(this));
            stateChanged = true;

            OverworldEncounter = overworldEncounter;

            Camera = new Camera(Game1.ScreenSize);
            Camera.Position = Camera.Size / 2.0f;
            cameraUpdateDelay = 0.0f;

            RepositionPartyMembers();
            updateCamera();
            Camera.Scale = Camera.TargetScale;
            updateCamera();
            Camera.Position = Camera.TargetPosition;

            generateBackground();
            generateBackgroundScenery();
            generateFloorScenery();

            whitePixelTextureData = ResourceManager.GetTextureData("white_pixel");
            arrowTextureData = ResourceManager.GetTextureData("arrow_down");
            CharacterClassHeadTextureData = new Dictionary<CharacterClass, TextureData> {
                { CharacterClass.Warrior, ResourceManager.GetTextureData("battle_ui/warrior_head") },
                { CharacterClass.Marksman, ResourceManager.GetTextureData("battle_ui/marksman_head") },
                { CharacterClass.Medic, ResourceManager.GetTextureData("battle_ui/medic_head") },
                { CharacterClass.Thief, ResourceManager.GetTextureData("battle_ui/thief_head") }
            };
            keyboardButtonTextureData = ResourceManager.GetTextureData("battle_ui/buttons/key");
            gamepadButtonTextureData = new Dictionary<InputButton, TextureData> {
                { InputButton.A, ResourceManager.GetTextureData("battle_ui/buttons/gamepad_a") },
                { InputButton.B, ResourceManager.GetTextureData("battle_ui/buttons/gamepad_b") },
                { InputButton.LeftTrigger, ResourceManager.GetTextureData("battle_ui/buttons/gamepad_lt") }
            };

            BorderTextureData = new TextureData[Directions.Length];
            for (int i = 0; i < Directions.Length; ++i)
                BorderTextureData[i] = ResourceManager.GetTextureData("battle_ui/borders/" + Directions[i]);

            PlayerPartyItemsUsed = 0;
            LastUsedThinkActionTypes = new ConditionalWeakTable<PartyMember, Wrapper<BattleStates.ThinkActionType>>();
        }
开发者ID:supermaximo93,项目名称:SuperFantasticSteampunk,代码行数:52,代码来源:Battle.cs


注:本文中的Party.Tap方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。