当前位置: 首页>>代码示例>>C#>>正文


C# Parser.ReadCString方法代码示例

本文整理汇总了C#中Parser.ReadCString方法的典型用法代码示例。如果您正苦于以下问题:C# Parser.ReadCString方法的具体用法?C# Parser.ReadCString怎么用?C# Parser.ReadCString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Parser的用法示例。


在下文中一共展示了Parser.ReadCString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleClientChatMessage

        public void HandleClientChatMessage(Parser packet)
        {
            var type = (ChatMessageType)packet.ReadInt32();
            WriteLine("Type: " + type);

            var lang = (Language)packet.ReadInt32();
            WriteLine("Language: " + lang);

            switch (type)
            {
                case ChatMessageType.Whisper:
                {
                    var to = packet.ReadCString();
                    WriteLine("Recipient: " + to);
                    goto default;
                }
                case ChatMessageType.Channel:
                {
                    var chan = packet.ReadCString();
                    WriteLine("Channel: " + chan);
                    goto default;
                }
                default:
                {
                    var msg = packet.ReadCString();
                    WriteLine("Message: " + msg);
                    break;
                }
            }
        }
开发者ID:Gintama,项目名称:VoragineTools,代码行数:30,代码来源:ChatHandler.cs

示例2: HandleGameObjectQueryResponse

        public void HandleGameObjectQueryResponse(Parser packet)
        {
            var entry = packet.ReadEntry();
            WriteLine("Entry: " + entry.Key);

            if (entry.Value)
                return;

            var type = (GameObjectType)packet.ReadInt32();
            WriteLine("Type: " + type);

            var dispId = packet.ReadInt32();
            WriteLine("Display ID: " + dispId);

            var name = new string[4];
            for (var i = 0; i < 4; i++)
            {
                name[i] = packet.ReadCString();
                WriteLine("Name " + i + ": " + name[i]);
            }

            var iconName = packet.ReadCString();
            WriteLine("Icon Name: " + iconName);

            var castCaption = packet.ReadCString();
            WriteLine("Cast Caption: " + castCaption);

            var unkStr = packet.ReadCString();
            WriteLine("Unk String: " + unkStr);

            var data = new int[24];
            for (var i = 0; i < 24; i++)
            {
                data[i] = packet.ReadInt32();
                WriteLine("Data " + i + ": " + data[i]);
            }

            var size = packet.ReadSingle();
            WriteLine("Size: " + size);

            var qItem = new int[6];
            for (var i = 0; i < 6; i++)
            {
                qItem[i] = packet.ReadInt32();
                WriteLine("Quest Item " + i + ": " + qItem[i]);
            }

            //SQLStore.WriteData(SQLStore.GameObjects.GetCommand(entry.Key, type, dispId, name[0], iconName,
            //    castCaption, unkStr, data, size, qItem));
        }
开发者ID:Gintama,项目名称:VoragineTools,代码行数:50,代码来源:GameObjectHandler.cs

示例3: HandleContactList

        public void HandleContactList(Parser packet)
        {
            var flags = (ContactListFlag)packet.ReadInt32();
            WriteLine("List Flags: " + flags);

            var count = packet.ReadInt32();
            WriteLine("Count: " + count);

            for (var i = 0; i < count; i++)
            {
                var guid = packet.ReadGuid();
                WriteLine("GUID: " + guid);

                var cflags = (ContactEntryFlag)packet.ReadInt32();
                WriteLine("Flags: " + cflags);

                var note = packet.ReadCString();
                WriteLine("Note: " + note);

                if (!cflags.HasFlag(ContactEntryFlag.Friend))
                    continue;

                ReadSingleContactBlock(packet, true);
            }
        }
开发者ID:Gintama,项目名称:VoragineTools,代码行数:25,代码来源:ContactHandler.cs

示例4: HandleFriendStatus

        public void HandleFriendStatus(Parser packet)
        {
            var result = (ContactResult)packet.ReadByte();
            WriteLine("Result: " + result);

            var guid = packet.ReadGuid();
            WriteLine("GUID: " + guid);

            switch (result)
            {
                case ContactResult.FriendAddedOnline:
                case ContactResult.FriendAddedOffline:
                case ContactResult.Online:
                {
                    if (result != ContactResult.Online)
                    {
                        var note = packet.ReadCString();
                        WriteLine("Note: " + note);
                    }

                    ReadSingleContactBlock(packet, false);
                    break;
                }
            }
        }
开发者ID:Gintama,项目名称:VoragineTools,代码行数:25,代码来源:ContactHandler.cs

示例5: HandleSetActiveVoiceChannel

        public void HandleSetActiveVoiceChannel(Parser packet)
        {
            var chanId = packet.ReadInt32();
            WriteLine("Channel ID: " + chanId);

            var name = packet.ReadCString();
            WriteLine("Channel Name: " + name);
        }
开发者ID:Dekadencee,项目名称:PacketViewer,代码行数:8,代码来源:VoiceChatHandler.cs

示例6: HandleGroupInvite

        public void HandleGroupInvite(Parser packet)
        {
            var name = packet.ReadCString();
            WriteLine("Name: " + name);

            var unkint = packet.ReadInt32();
            WriteLine("Unk Int32: " + unkint);
        }
开发者ID:Gintama,项目名称:VoragineTools,代码行数:8,代码来源:GroupHandler.cs

示例7: HandleGossipMenu

        public void HandleGossipMenu(Parser packet)
        {
            packet.ReadInt64("Guid: ");
            packet.ReadCString("Gossip Text: ");
            packet.ReadInt32("Unk: ");
            packet.ReadInt32("Unk: ");
            var QuestAmount = packet.ReadByte();
                WriteLine("Quest Amount: " + QuestAmount);

            for (int i = 0; i < QuestAmount; i++)
            {
                packet.ReadInt32("Quest ID: " + i);
                packet.ReadInt32("Unknown: " + i);
                packet.ReadInt32("Unknown: " + i);
                packet.ReadInt32("Unknown: " + i);
                packet.ReadByte("Unknown: " + i);
                packet.ReadCString("Quest Title: " + i);
            }
        }
开发者ID:Singlem,项目名称:PacketViewer,代码行数:19,代码来源:NpcHandler.cs

示例8: HandleAvailableVoiceChannel

        public void HandleAvailableVoiceChannel(Parser packet)
        {
            var unk = packet.ReadInt64();
            WriteLine("Unk Int64 1: " + unk);

            var type = packet.ReadByte();
            WriteLine("Channel Type: " + type);

            var name = packet.ReadCString();
            WriteLine("Channel Name: " + name);

            var unk2 = packet.ReadInt64();
            WriteLine("Unk Int64 2: " + unk2);
        }
开发者ID:Dekadencee,项目名称:PacketViewer,代码行数:14,代码来源:VoiceChatHandler.cs

示例9: HandleGossipPoi

        public void HandleGossipPoi(Parser packet)
        {
            var flags = packet.ReadInt32();
            WriteLine("Flags: 0x" + flags.ToString("X8"));

            Float("X");
            Float("Y");

            var icon = (GossipPoiIcon)packet.ReadInt32();
            WriteLine("Icon: " + icon);

            var data = packet.ReadInt32();
            WriteLine("Data: " + data);

            var iconName = packet.ReadCString();
            WriteLine("Icon Name: " + iconName);
        }
开发者ID:ProjectVorteX,项目名称:PacketViewer,代码行数:17,代码来源:NpcHandler.cs

示例10: HandleItemQueryResponse

        public void HandleItemQueryResponse(Parser packet)
        {
            var entry = packet.ReadEntry();
            WriteLine("Entry: " + entry.Key);

            if (entry.Value)
                return;

            var iClass = (ItemClass)packet.ReadInt32();
            WriteLine("Class: " + iClass);

            var subClass = packet.ReadInt32();
            WriteLine("Sub Class: " + subClass);

            var unk0 = packet.ReadInt32();
            WriteLine("Unk Int32: " + unk0);

            var name = new string[4];
            for (var i = 0; i < 4; i++)
            {
                name[i] = packet.ReadCString();
                WriteLine("Name " + i + ": " + name[i]);
            }

            var dispId = packet.ReadInt32();
            WriteLine("Display ID: " + dispId);

            var quality = (ItemQuality)packet.ReadInt32();
            WriteLine("Quality: " + quality);

            var flags = (ItemFlag)packet.ReadInt32();
            WriteLine("Flags: " + flags);

            var flags2 = (ItemFlagExtra)packet.ReadInt32();
            WriteLine("Extra Flags: " + flags2);

            var buyPrice = packet.ReadInt32();
            WriteLine("Buy Price: " + buyPrice);

            var sellPrice = packet.ReadInt32();
            WriteLine("Sell Price: " + sellPrice);

            var invType = (InventoryType)packet.ReadInt32();
            WriteLine("Inventory Type: " + invType);

            var allowClass = (ClassMask)packet.ReadInt32();
            WriteLine("Allowed Classes: " + allowClass);

            var allowRace = (RaceMask)packet.ReadInt32();
            WriteLine("Allowed Races: " + allowRace);

            var itemLvl = packet.ReadInt32();
            WriteLine("Item Level: " + itemLvl);

            var reqLvl = packet.ReadInt32();
            WriteLine("Required Level: " + reqLvl);

            var reqSkill = packet.ReadInt32();
            WriteLine("Required Skill ID: " + reqSkill);

            var reqSkLvl = packet.ReadInt32();
            WriteLine("Required Skill Level: " + reqSkLvl);

            var reqSpell = packet.ReadInt32();
            WriteLine("Required Spell: " + reqSpell);

            var reqHonor = packet.ReadInt32();
            WriteLine("Required Honor Rank: " + reqHonor);

            var reqCity = packet.ReadInt32();
            WriteLine("Required City Rank: " + reqCity);

            var reqRepFaction = packet.ReadInt32();
            WriteLine("Required Rep Faction: " + reqRepFaction);

            var reqRepValue = packet.ReadInt32();
            WriteLine("Required Rep Value: " + reqRepValue);

            var maxCount = packet.ReadInt32();
            WriteLine("Max Count: " + maxCount);

            var stacks = packet.ReadInt32();
            WriteLine("Max Stack Size: " + stacks);

            var contSlots = packet.ReadInt32();
            WriteLine("Container Slots: " + contSlots);

            var statsCount = packet.ReadInt32();
            WriteLine("Stats Count: " + statsCount);

            var type = new ItemModType[statsCount];
            var value = new int[statsCount];
            for (var i = 0; i < statsCount; i++)
            {
                type[i] = (ItemModType)packet.ReadInt32();
                WriteLine("Stat Type " + i + ": " + type[i]);

                value[i] = packet.ReadInt32();
                WriteLine("Stat Value " + i + ": " + value[i]);
            }
//.........这里部分代码省略.........
开发者ID:Gintama,项目名称:VoragineTools,代码行数:101,代码来源:ItemHandler.cs

示例11: HandleAddVoiceIgnore

 public void HandleAddVoiceIgnore(Parser packet)
 {
     var name = packet.ReadCString();
     WriteLine("Name: " + name);
 }
开发者ID:Dekadencee,项目名称:PacketViewer,代码行数:5,代码来源:VoiceChatHandler.cs

示例12: HandleQuestOfferReward

        public void HandleQuestOfferReward(Parser packet)
        {
            var guid = packet.ReadInt64();

            var questId = packet.ReadInt32();
                WriteLine("Quest ID: " + questId);

            var title = packet.ReadCString();
                WriteLine("Title: " + title);

            var RewardText = packet.ReadCString();
                WriteLine("Reward Text: " + RewardText);

            var QGWT = packet.ReadCString();
                WriteLine("QuestStart Window Text: " + QGWT);

            var QTN = packet.ReadCString();
                WriteLine("QuestStart Window Name: " + QTN);

            var QTWT = packet.ReadCString();
                WriteLine("QuestEnd Window Text: " + QTWT);

            var QTN1 = packet.ReadCString();
                WriteLine("QuestEnd Window Name: " + QTN1);

            var QSMID = packet.ReadInt32();
                WriteLine("QuestStart ModelID: " + QSMID);

            var QEMID = packet.ReadInt32();
                WriteLine("QuestEnd ModelID: " + QEMID);

            var EnableNext = packet.ReadByte();
                WriteLine("Enable Next: " + EnableNext);

            var flags = (QuestFlag)(packet.ReadInt32() | 0xFFFF);
                WriteLine("Quest Flag: " + flags);

            var SP = packet.ReadInt32();
                WriteLine("Suggested Players: " + SP);

            var EmoteCount = packet.ReadInt32();
                WriteLine("Emote Count: " + EmoteCount);

            for (int i = 0; i < EmoteCount; ++i)
            {
                var EDelay = packet.ReadInt32();
                    WriteLine("Emote Delay: " + EDelay);
                var EID = packet.ReadInt32();
                    WriteLine("Emote Id: " + EID);
            }

            var RewCIC = packet.ReadInt32();
                WriteLine("Reward Choice Items Amount: " + RewCIC);

            for (int i = 0; i < 6; ++i)
            {
                var RCID = packet.ReadInt32();
                    WriteLine("Reward Choice ItemId: " + RCID);
            }
            for (int i = 0; i < 6; ++i)
            {
                var RCIC = packet.ReadInt32();
                    WriteLine("Reward Choice Item Count: " + RCIC);
            }
            for (int i = 0; i < 6; ++i)
            {
                var RCIDis = packet.ReadInt32();
                    WriteLine("Reward Choice Item DisplayId: " + RCIDis);
            }

            var RewItCount = packet.ReadInt32();
                WriteLine("Reward Item Count: " + RewItCount);

            for (int i = 0; i < 4; ++i)
            {
                var RewItemId = packet.ReadInt32("RewItemId");
                    WriteLine("Reward Item Id: " + RewItemId);
            }
            for (int i = 0; i < 4; ++i)
            {
                var RewItemCount = packet.ReadInt32("RewItemCount");
                   WriteLine("Reward Item Count: " + RewItemCount);
            }

            for (int i = 0; i < 4; ++i)
            {
                var RewItemDisplayID = packet.ReadInt32("RewItemDisplay");
                    WriteLine("Reward Item DisplayId: " + RewItemDisplayID);
            }

            var RewMoney = packet.ReadInt32();
                WriteLine("Reward Money: " + RewMoney);

            var RewExp = packet.ReadInt32();
                WriteLine("Reward Experience: " + RewExp);

            var TitleId = packet.ReadInt32();
                WriteLine("Reward Title Id: " + TitleId);

            packet.ReadInt32("Unknown");
//.........这里部分代码省略.........
开发者ID:Dekadencee,项目名称:PacketViewer,代码行数:101,代码来源:QuestHandler.cs

示例13: QUESTGIVER_QUEST_DETAILS

        public void QUESTGIVER_QUEST_DETAILS(Parser packet)
        {
            var Guid1 = packet.ReadInt64();
            var Guid2 = packet.ReadInt64();

            var QID = packet.ReadInt32("QuestID");
                WriteLine("Quest ID: " + QID);

            packet.ReadCString("Quest Name");
            packet.ReadCString("Quest Description");
            packet.ReadCString("Quest Progress");
            packet.ReadCString("QuestGiverWindowText");
            packet.ReadCString("QuestTargetName");
            packet.ReadCString("QuestGiverWindowText #2");
            packet.ReadCString("QuestTargetName #2");
            packet.ReadInt32("QuestTargetModelID");
            packet.ReadInt32("QuestTargetModelID #2");
            packet.ReadByte("AcceptActivate");
            packet.ReadEnum<QuestFlag>("Flags");
            packet.ReadInt32("SugesstedPlayers");
            packet.ReadByte("QuestStartType");
            packet.ReadByte("QuestStartType");
            packet.ReadInt32("Required Spell");

            packet.ReadInt32("GetRewChoiceItemsCount");

            for (int i = 0; i < 6; ++i)
                packet.ReadInt32("RewChoiceItemId");

            for (int i = 0; i < 6; ++i)
                packet.ReadInt32("RewChoiceItemCount");

            for (int i = 0; i < 6; ++i)
                packet.ReadInt32("RewChoiceItemDisplayId");

            packet.ReadInt32("GetRewItemsCount");

            for (int i = 0; i < 4; ++i)
                packet.ReadInt32("RewItemId");

            for (int i = 0; i < 4; ++i)
                packet.ReadInt32("RewItemCount");

            for (int i = 0; i < 4; ++i)
                packet.ReadInt32("RewItemDisplayId");

            packet.ReadInt32("Money Rew?");
            packet.ReadInt32("Exp Rew?");

            for (int i = 0; i < 6; i++)
                packet.ReadInt32("Unknown");

            for (int i = 0; i < 5; ++i)
                packet.ReadInt32("RewRepFaction");

            for (int i = 0; i < 5; ++i)
                packet.ReadInt32("RewRepValueId");

            for (int i = 0; i < 5; ++i)
                packet.ReadInt32("RewRepValue");

            packet.ReadInt32("Spell Cast");
            packet.ReadInt32("Silent Spell Cast");

            for (int i = 0; i < 4; i++)
                packet.ReadInt32("Unknown");

            for (int i = 0; i < 4; i++)
                packet.ReadInt32("Unknown");

            packet.ReadInt32("Unknown");
            packet.ReadInt32("Unknown");

            packet.ReadInt32("Something with Emote");

            for (int i = 0; i < 4; ++i)
            {
                packet.ReadInt32("EmoteId");
                packet.ReadInt32("EmoteDelay");
            }
        }
开发者ID:Dekadencee,项目名称:PacketViewer,代码行数:81,代码来源:QuestHandler.cs

示例14: HandleQuestQueryResponse


//.........这里部分代码省略.........
                WriteLine("Reward Choice Item ID " + i + ": " + rewChoiceItemId[i]);

                rewChoiceItemCnt[i] = packet.ReadInt32();
                WriteLine("Reward Choice Item Count " + i + ": " + rewChoiceItemCnt[i]);
            }

            var rewFactionId = new int[5];
            for (var i = 0; i < 5; i++)
            {
                rewFactionId[i] = packet.ReadInt32();
                WriteLine("Reward Faction ID " + i + ": " + rewFactionId[i]);
            }

            var rewRepIdx = new int[5];
            for (var i = 0; i < 5; i++)
            {
                rewRepIdx[i] = packet.ReadInt32();
                WriteLine("Reward Reputation ID " + i + ": " + rewRepIdx[i]);
            }

            var rewRepOverride = new int[5];
            for (var i = 0; i < 5; i++)
            {
                rewRepOverride[i] = packet.ReadInt32();
                WriteLine("Reward Rep Override " + i + ": " + rewRepOverride[i]);
            }

            var pointMap = packet.ReadInt32();
            WriteLine("Point Map ID: " + pointMap);

            var pointX = packet.ReadSingle();
            WriteLine("Point X: " + pointX);

            var pointY = packet.ReadSingle();
            WriteLine("Point Y: " + pointY);

            var pointOpt = packet.ReadInt32();
            WriteLine("Point Opt: " + pointOpt);

            var title = packet.ReadCString();
            WriteLine("Title: " + title);

            var objectives = packet.ReadCString();
            WriteLine("Objectives: " + objectives);

            var details = packet.ReadCString();
            WriteLine("Details: " + details);

            var endText = packet.ReadCString();
            WriteLine("End Text: " + endText);

            var returnText = packet.ReadCString();
            WriteLine("Return Text: " + returnText);

            var reqId = new KeyValuePair<int, bool>[4];
            var reqCnt = new int[4];
            var srcId = new int[4];
            var srcCnt = new int[4];
            for (var i = 0; i < 4; i++)
            {
                reqId[i] = packet.ReadEntry();
                WriteLine("Required " + (reqId[i].Value ? "GO" : "NPC") +
                    " ID " + i + ": " + reqId[i].Key);

                reqCnt[i] = packet.ReadInt32();
                WriteLine("Required Count: " + i + ": " + reqCnt[i]);

                srcId[i] = packet.ReadInt32();
                WriteLine("Source ID: " + i + ": " + srcId[i]);

                srcCnt[i] = packet.ReadInt32();
                WriteLine("Source Count: " + i + ": " + srcCnt[i]);
            }

            var reqItemId = new int[6];
            var reqItemCnt = new int[6];
            for (var i = 0; i < 6; i++)
            {
                reqItemId[i] = packet.ReadInt32();
                WriteLine("Required Item ID " + i + ": " + reqItemId[i]);

                reqItemCnt[i] = packet.ReadInt32();
                WriteLine("Required Item Count: " + i + ": " + reqItemCnt[i]);
            }

            var objectiveText = new string[4];
            for (var i = 0; i < 4; i++)
            {
                objectiveText[i] = packet.ReadCString();
                WriteLine("Objective Text " + i + ": " + objectiveText[i]);
            }

            //SQLStore.WriteData(SQLStore.Quests.GetCommand(id, method, level, minLevel, sort, type,
            //    players, factId, factRep, nextQuest, xpId, rewReqMoney, rewMoneyMaxLvl,
            //    rewSpell, rewSpellCast, rewHonor, rewHonorBonus, srcItemId, flags, titleId,
            //    reqPlayerKills, bonusTalents, bonusArenaPoints, bonusUnk, rewItemId, rewItemCnt,
            //    rewChoiceItemId, rewChoiceItemCnt, rewFactionId, rewRepIdx, rewRepOverride,
            //    pointMap, pointX, pointY, pointOpt, title, objectives, details, endText,
            //    returnText, reqId, reqCnt, srcId, srcCnt, reqItemId, reqItemCnt, objectiveText));
        }
开发者ID:Dekadencee,项目名称:PacketViewer,代码行数:101,代码来源:QuestHandler.cs

示例15: HandleNpcTextUpdate

        public void HandleNpcTextUpdate(Parser packet)
        {
            var entry = packet.ReadInt32();
            WriteLine("Entry: " + entry);

            var prob = new float[8];
            var text1 = new string[8];
            var text2 = new string[8];
            var lang = new Language[8];
            var emDelay = new int[8][];
            var emEmote = new int[8][];
            for (var i = 0; i < 8; i++)
            {
                prob[i] = packet.ReadSingle();
                WriteLine("Probability " + i + ": " + prob[i]);

                text1[i] = packet.ReadCString();
                WriteLine("Text 1 " + i + ": " + text1[i]);

                text2[i] = packet.ReadCString();
                WriteLine("Text 2 " + i + ": " + text2[i]);

                lang[i] = (Language)packet.ReadInt32();
                WriteLine("Language " + i + ": " + lang[i]);

                emDelay[i] = new int[3];
                emEmote[i] = new int[3];
                for (var j = 0; j < 3; j++)
                {
                    emDelay[i][j] = packet.ReadInt32();
                    WriteLine("Emote Delay " + j + ": " + emDelay[i][j]);

                    emEmote[i][j] = packet.ReadInt32();
                    WriteLine("Emote ID " + j + ": " + emEmote[i][j]);
                }
            }

            //SQLStore.WriteData(SQLStore.NpcTexts.GetCommand(entry, prob, text1, text2, lang, emDelay, emEmote));
        }
开发者ID:Kr4v3n5,项目名称:PacketViewer,代码行数:39,代码来源:QueryHandler.cs


注:本文中的Parser.ReadCString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。