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C# Parent.Add方法代码示例

本文整理汇总了C#中Parent.Add方法的典型用法代码示例。如果您正苦于以下问题:C# Parent.Add方法的具体用法?C# Parent.Add怎么用?C# Parent.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Parent的用法示例。


在下文中一共展示了Parent.Add方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Load

        public override void Load()
        {
            var superParent = new SuperParent(DisplayName);
            superParent.Initialize();

            var orbwalker = new OrbwalkerModule();
            orbwalker.Load();

            var comboParent = new OrbwalkingParent("Combo", orbwalker.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Combo);
            var laneParent = new OrbwalkingParent("Lane", orbwalker.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var jungleParent = new OrbwalkingParent("Jungle", orbwalker.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var mixedParent = new OrbwalkingParent("Mixed", orbwalker.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Mixed);
            var draw = new Parent("Drawings");

            var reformedUtilityParent = new Parent("Reformed Utility");

            reformedUtilityParent.Add(new GragasSkinchanger());

            var qLogic = new QLogic();
            qLogic.Load();

            var qReady = new SpellMustBeReady(SpellSlot.Q);
            var wReady = new SpellMustBeReady(SpellSlot.W);
            var eReady = new SpellMustBeReady(SpellSlot.E);
            var rReady = new SpellMustBeReady(SpellSlot.R);

            comboParent.Add(new ChildBase[]
            {
                new QCombo().Guardian(qReady).Guardian(new SpellMustBeReady(SpellSlot.R) { Negated = true }), 
                new WCombo().Guardian(wReady), 
                new ECombo().Guardian(eReady), 
                new RCombo().Guardian(rReady)
            });
           
            laneParent.Add(new ChildBase[]
            {
                new LaneQ().Guardian(qReady), 
                new LaneW().Guardian(wReady), 
                new LaneE().Guardian(eReady) 
            });
          
            mixedParent.Add(new ChildBase[]
            {
                new QMixed().Guardian(qReady)
            });
           
            jungleParent.Add(new ChildBase[]
            {
                new QJungle().Guardian(qReady), 
                new WJungle().Guardian(wReady), 
                new EJungle().Guardian(eReady)
            });
            
            draw.Add(new ChildBase[]
            {
                new DrawIndicator(), 
                new DrawQ(), 
                new DrawE(), 
                new DrawR()
            });
          
            superParent.Add(new Base[]
            {
                reformedUtilityParent,
                orbwalker,
                comboParent,
                mixedParent,
                laneParent,
                jungleParent,
                draw
            });

            Prediction.Initialize(superParent.Menu);

            superParent.Load();

            reformedUtilityParent.Menu.Style = FontStyle.Bold;
            reformedUtilityParent.Menu.Color = Color.Cyan;

            superParent.Menu.Style = FontStyle.Bold;
            superParent.Menu.Color = Color.Cyan;

            Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Reformed AIO</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> - Gragas!</font></b>");
        }
开发者ID:Nechrito,项目名称:Leaguesharp,代码行数:84,代码来源:GragasLoader.cs

示例2: Load

        public override void Load()
        {
            var superParent = new SuperParent(DisplayName);
            superParent.Initialize();

            var spells = new Spells(); // - RIP CLEAN CODE
            spells.Initialize();

            var orbwalker = new OrbwalkerModule();
            orbwalker.Load();

            var comboParent = new OrbwalkingParent("Combo", orbwalker.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Combo);
            var harassParent = new OrbwalkingParent("Harass", orbwalker.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Mixed);
            var jungleParent = new OrbwalkingParent("Jungle", orbwalker.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var laneParent = new OrbwalkingParent("Lane", orbwalker.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var killstealParent = new Parent("Killsteal");
            var fleeParent = new Parent("Flee");
            var drawingParent = new Parent("Drawing");

            var mustNotBeWindingUp = new PlayerMustNotBeWindingUp();
            var qReady = new SpellMustBeReady(SpellSlot.Q);
            var w2Ready = new SpellMustBeReady(SpellSlot.W);
            var eReady = new SpellMustBeReady(SpellSlot.E);
            var rReady = new SpellMustBeReady(SpellSlot.R);

            comboParent.Add(new Base[]
            {
                new QCombo().Guardian(qReady).Guardian(mustNotBeWindingUp),
                new WCombo().Guardian(w2Ready).Guardian(mustNotBeWindingUp),
                new ECombo().Guardian(eReady).Guardian(mustNotBeWindingUp),
                new RCombo().Guardian(rReady)
            });

            harassParent.Add(new Base[]
            {
                new QHarass().Guardian(qReady).Guardian(mustNotBeWindingUp) 
            });

            laneParent.Add(new Base[]
            {
                new QLane().Guardian(qReady).Guardian(mustNotBeWindingUp),
                new W2Lane().Guardian(w2Ready)  
            });

            jungleParent.Add(new Base[]
            {
                new QJungle().Guardian(qReady).Guardian(mustNotBeWindingUp),
                new W2Jungle().Guardian(w2Ready).Guardian(mustNotBeWindingUp),
                new EJungle().Guardian(eReady).Guardian(mustNotBeWindingUp) 
            });

            killstealParent.Add(new Base[]
            {
               new QKillsteal("Q"),
               new WKillsteal("W")  
            });

            fleeParent.Add(new Base[]
            {
                new Flee("Flee")
            });

            drawingParent.Add(new Base[]
            {
                new GnarDamage("Damage Indicator"), 
                new QRange("Q"),
                new WRange("W"),
                new ERange("E"),
                new RRange("R")    
            });

            superParent.Add(new Base[]
            {
               // reformedUtilityParent,
                orbwalker,
                comboParent,
                harassParent,
                laneParent,
                jungleParent,
                killstealParent,
                new W(),
                new PermaActive.Antigapcloser.W(),  
                fleeParent,
                drawingParent
            });

            superParent.Load();

            superParent.Menu.Style = FontStyle.Bold;
            superParent.Menu.Color = Color.Cyan;

            Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Reformed AIO</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> - Gnar!</font></b>");
        }
开发者ID:Nechrito,项目名称:Leaguesharp,代码行数:93,代码来源:GnarLoader.cs

示例3: Load

        public override void Load()
        {
            var superParent = new SuperParent(DisplayName);
            superParent.Initialize();

            var qSpell = new QSpell();
           var q2Spell = new Q2Spell();
            var wSpell = new WSpell();
            var eSpell = new ESpell();
            var rSpell = new RSpell();

            var spellParent = new SpellParent();
            spellParent.Add(new List<Base>
                                  {
                                     qSpell,
                                     q2Spell,
                                     wSpell,
                                     eSpell,
                                     rSpell
                                  });
            spellParent.Load();

            var dmg = new LucDamage(eSpell, wSpell, qSpell, rSpell);

            var dashSmart = new DashSmart();

            var orbwalkerModule = new OrbwalkerModule();
            orbwalkerModule.Load();

            var comboParent  = new OrbwalkingParent("Combo", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Combo);
            var harassParent = new OrbwalkingParent("Harass", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Mixed);
            var laneParent   = new OrbwalkingParent("Lane", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var jungleParent = new OrbwalkingParent("Jungle", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);

            var killstealParnet = new Parent("Killsteal");
            var drawingParent = new Parent("Drawings");
            var reformedUtilityParent = new Parent("Reformed Utility");

            reformedUtilityParent.Add(new LucianSkinchanger());

           // var new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true } = new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true };
            var eMustNotBeReadyGuardian = new SpellMustBeReady(SpellSlot.E) { Negated = true };
            var wMustNotBeReadyGuardian = new SpellMustBeReady(SpellSlot.W) { Negated = true };
            var qMustNotBeReadyGuardian = new SpellMustBeReady(SpellSlot.Q) { Negated = true };
            var qReadyGuardian = new SpellMustBeReady(SpellSlot.Q);
            var wReadyGuardian = new SpellMustBeReady(SpellSlot.W);
            var eReadyGuardian = new SpellMustBeReady(SpellSlot.E);
            var rReadyGuardian = new SpellMustBeReady(SpellSlot.R);

            comboParent.Add(new List<Base>
                                {
                                    new QCombo(qSpell, q2Spell).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true })
                                    .Guardian(eMustNotBeReadyGuardian)
                                    .Guardian(qReadyGuardian),

                                    new WCombo(wSpell).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true })
                                    .Guardian(qMustNotBeReadyGuardian)
                                    .Guardian(wReadyGuardian),

                                    new ECombo(eSpell, dmg, dashSmart).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true })
                                    .Guardian(eReadyGuardian),

                                    new RCombo(rSpell, dmg).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true })
                                    .Guardian(rReadyGuardian),
                                 });

            harassParent.Add(new List<Base>
                                 {
                                    new QHarass(qSpell, q2Spell).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true }).Guardian(qReadyGuardian),
                                    new WHarass(wSpell).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true }).Guardian(qMustNotBeReadyGuardian).Guardian(wReadyGuardian),
                                    new EHarass(eSpell, dmg, dashSmart).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true })
                                    .Guardian(eReadyGuardian),
                                 });

            laneParent.Add(new List<Base>
                               {
                                    new QLaneClear(qSpell).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true }).Guardian(qReadyGuardian).Guardian(eMustNotBeReadyGuardian),
                                    new WLaneClear(wSpell).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true }).Guardian(wReadyGuardian).Guardian(eMustNotBeReadyGuardian),
                                    new ELaneClear(eSpell, dashSmart).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true }).Guardian(eReadyGuardian),
                               });

            jungleParent.Add(new List<Base>
                                 {
                                     new QJungleClear(qSpell).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true }).Guardian(eMustNotBeReadyGuardian),
                                     new WJungleClear(wSpell).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true }).Guardian(wReadyGuardian).Guardian(qMustNotBeReadyGuardian),
                                     new EJungleClear(eSpell).Guardian(eReadyGuardian)
                                 });

            killstealParnet.Add(new List<Base>
                                   {
                                      new Q(qSpell, q2Spell).Guardian(new PlayerMustHaveBuff("LucianPassiveBuff") { Negated = true }).Guardian(qReadyGuardian),
                                      new W(wSpell).Guardian(wReadyGuardian),
                                      new R(rSpell).Guardian(rReadyGuardian),
                                   });

            drawingParent.Add(new List<Base>
                                   {
                                        new DmgDraw(dmg),
                                        new QDraw(qSpell, q2Spell),
                                        new WDraw(wSpell),
//.........这里部分代码省略.........
开发者ID:Nechrito,项目名称:Leaguesharp,代码行数:101,代码来源:LucianLoader.cs

示例4: Load

        public override void Load()
        {
            var superParent = new SuperParent(DisplayName);
            superParent.Initialize();

            var qSpell = new QSpell();
            var wSpell = new WSpell();
            var eSpell = new ESpell();
            var rSpell = new RSpell();

            var spellParent = new SpellParent();
            spellParent.Add(new List<Base>
                                  {
                                     qSpell,
                                     wSpell,
                                     eSpell,
                                     rSpell
                                  });
            spellParent.Load();

            var orbwalkerModule = new OrbwalkerModule();
            orbwalkerModule.Load();

            var comboParent = new OrbwalkingParent("Combo", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Combo);
            var harassParent = new OrbwalkingParent("Harass", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Mixed);
            var laneParent = new OrbwalkingParent("Lane", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var jungleParent = new OrbwalkingParent("Jungle", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var lasthitParent = new OrbwalkingParent("Lasthit", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LastHit);
            var killstealParnet = new Parent("Killsteal");
            var passiveParent = new Parent("Passive");
            var drawingParent = new Parent("Drawings");
            var utilityParent = new Parent("Reformed Utility");

            utilityParent.Add(new AnnieSkinchanger());

            var annieDmg = new AnnieDamage(qSpell, wSpell, eSpell, rSpell);

            var tibbersAI = new TibbersAI.TibbersAI(orbwalkerModule.OrbwalkerInstance);
            tibbersAI.Load();
            tibbersAI.Switch.InternalEnable(null);

            var mustNotBeWindingUpGuardian = new PlayerMustNotBeWindingUp();
            var qReadyGuardian = new SpellMustBeReady(SpellSlot.Q);
            var wReadyGuardian = new SpellMustBeReady(SpellSlot.W);
            var eReadyGuardian = new SpellMustBeReady(SpellSlot.E);
            var rReadyGuardian = new SpellMustBeReady(SpellSlot.R);

            comboParent.Add(new List<Base>()
                                {
                                    new QCombo(qSpell, orbwalkerModule.OrbwalkerInstance).Guardian(qReadyGuardian),
                                    new WCombo(wSpell).Guardian(wReadyGuardian),
                                    new ECombo(eSpell).Guardian(eReadyGuardian),
                                    new RCombo(rSpell, annieDmg).Guardian(rReadyGuardian)
                                });
            harassParent.Add(new List<Base>()
                                 {
                                     new QHarass(qSpell).Guardian(qReadyGuardian),
                                     new WHarass(wSpell).Guardian(wReadyGuardian),
                                     new EHarass(eSpell).Guardian(eReadyGuardian),
                                 });
            laneParent.Add(new List<Base>()
                               {
                                   new QLane(qSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                   new WLane(wSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(wReadyGuardian),
                               });

            jungleParent.Add(new List<Base>()
                                 {
                                     new QJungle(qSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                     new WJungle(wSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(wReadyGuardian),
                                     new EJungle(eSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(eReadyGuardian),
                                 });
            lasthitParent.Add(new List<Base>()
                                  {
                                      new QLasthit(qSpell)
                                  });

            killstealParnet.Add(new List<Base>
                                    {
                                        new QKillsteal(qSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                        new WKillsteal(wSpell).Guardian(wReadyGuardian),
                                        new RKillsteal(rSpell).Guardian(rReadyGuardian)
                                    });

            passiveParent.Add(new PassiveStack(eSpell, wSpell));

            drawingParent.Add(new List<Base>
                                  {
                                    new AnnieDamageDraw(annieDmg),
                                    new PassiveDraw(),
                                    new QDraw(qSpell),
                                    new WDraw(wSpell),
                                    new RDraw(rSpell)
                                  });

            superParent.Add(new List<Base>
                                  {
                                     utilityParent,
                                     orbwalkerModule,
                                     comboParent,
//.........这里部分代码省略.........
开发者ID:Nechrito,项目名称:Leaguesharp,代码行数:101,代码来源:AnnieLoader.cs

示例5: Load

        public override void Load()
        {
            var superParent = new SuperParent(DisplayName);
            superParent.Initialize();

            var orbwalker = new Orbwalking.Orbwalker(superParent.Menu.SubMenu("Orbwalker"));

            // Parents
            var comboParent = new OrbwalkingParent("Combo", orbwalker, Orbwalking.OrbwalkingMode.Combo);
            var misayaParent = new Parent("Misaya");
            var laneParent = new OrbwalkingParent("Lane", orbwalker, Orbwalking.OrbwalkingMode.LaneClear);
            var jungleParent = new OrbwalkingParent("Jungle", orbwalker, Orbwalking.OrbwalkingMode.LaneClear);
            var mixedParent = new OrbwalkingParent("Mixed", orbwalker, Orbwalking.OrbwalkingMode.Mixed);
            var ksParent = new Parent("Killsteal");
            var drawParent = new Parent("Drawings");
            var fleeParent = new Parent("Flee");

            var utilityParent = new Parent("Reformed Utility");

            utilityParent.Add(new DianaSkinchanger());

            var qReady = new SpellMustBeReady(SpellSlot.Q);
            var wReady = new SpellMustBeReady(SpellSlot.W);
            var eReady = new SpellMustBeReady(SpellSlot.E);
            var rReady = new SpellMustBeReady(SpellSlot.R);
            var rMustNotBeReady = new SpellMustBeReady(SpellSlot.R) {Negated = true};

            comboParent.Add(new Base[]
            {
                new CrescentStrike().Guardian(qReady).Guardian(rMustNotBeReady), 
                new LunarRush().Guardian(wReady),
                new Moonfall().Guardian(eReady),
                new PaleCascade().Guardian(rReady), 
            });

            misayaParent.Add(new MisayaCombo());

            mixedParent.Add(new Base[]
            {
                new MixedCrescentStrike().Guardian(qReady)
            });
            
            laneParent.Add(new Base[]
            {
                new LaneCrescentStrike().Guardian(qReady), 
                new LaneLunarRush().Guardian(wReady) 
            });
            
            jungleParent.Add(new Base[]
            {
                new JungleCrescentStrike().Guardian(qReady), 
                new JungleLunarRush().Guardian(wReady), 
                new JungleMoonfall().Guardian(eReady), 
                new JunglePaleCascade().Guardian(rReady) 
            });
         
            ksParent.Add(new Base[]
            {
                new KsPaleCascade(), 
                new KsCrescentStrike() 
            });
            
            drawParent.Add(new Base[]
            {
                new DrawQ(), 
                new DrawE(), 
                new DrawDmg(), 
                new DrawPred() 
            });
            
            fleeParent.Add(new Base[]
            {
                new FleeMode() 
            });

            superParent.Add(new Base[] {
                utilityParent,
                comboParent,
                misayaParent,
                mixedParent,
                laneParent,
                jungleParent,
                ksParent,
                drawParent,
                fleeParent
            });

            superParent.Load();

            utilityParent.Menu.Style = FontStyle.Bold;
            utilityParent.Menu.Color = Color.Cyan;

            superParent.Menu.Style = FontStyle.Bold;
            superParent.Menu.Color = Color.Cyan;

            Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Reformed AIO</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> - Diana!</font></b>");
        }
开发者ID:Nechrito,项目名称:Leaguesharp,代码行数:97,代码来源:DianaLoader.cs

示例6: Load

        public override void Load()
        {
            var superParent = new SuperParent(DisplayName);
            superParent.Initialize();

            var qSpell = new QSpell();
            var wSpell = new WSpell();
            var eSpell = new ESpell();
            var rSpell = new RSpell();

            var spellParent = new SpellParent();
            spellParent.Add(new List<Base>
                                  {
                                     qSpell,
                                     wSpell,
                                     eSpell,
                                     rSpell
                                  });
            spellParent.Load();

            var orbwalkerModule = new OrbwalkerModule();
            orbwalkerModule.Load();

            var comboParent = new OrbwalkingParent("Combo", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Combo);
            var harassParent = new OrbwalkingParent("Harass", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Mixed);
            var laneParent = new OrbwalkingParent("Lane", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var jungleParent = new OrbwalkingParent("Jungle", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
           //var miscParent = new Parent("Misc");
            var killstealParnet = new Parent("Killsteal");
            var drawingParent = new Parent("Drawings");
            var utilityParent = new Parent("Reformed Utility");

            utilityParent.Add(new EzrealSkinchanger());

            var dmg = new EzrealDamage(eSpell, wSpell, qSpell, rSpell);
            var dashSmart = new DashSmart();

            var mustNotBeWindingUpGuardian = new PlayerMustNotBeWindingUp();
            var qReadyGuardian = new SpellMustBeReady(SpellSlot.Q);
            var wReadyGuardian = new SpellMustBeReady(SpellSlot.W);
            var eReadyGuardian = new SpellMustBeReady(SpellSlot.E);
            var rReadyGuardian = new SpellMustBeReady(SpellSlot.R);

            comboParent.Add(new List<Base>()
                                {
                                    new QCombo(qSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                    new WCombo(wSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(wReadyGuardian),
                                    new ECombo(eSpell, dashSmart).Guardian(mustNotBeWindingUpGuardian).Guardian(eReadyGuardian),
                                    new RCombo(rSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(rReadyGuardian)
                                });
            harassParent.Add(new List<Base>()
                                 {
                                     new QHarass(qSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                     new WHarass(wSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(wReadyGuardian),
                                 });
            laneParent.Add(new List<Base>()
                               {
                                   new QLane(qSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                   new WLane(wSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(wReadyGuardian),
                               });

            jungleParent.Add(new List<Base>()
                                 {
                                     new QJungle(qSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                     new WJungle(wSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(wReadyGuardian),
                                 });

            killstealParnet.Add(new List<Base>
                                    {
                                        new QKillsteal(qSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                        new WKillsteal(wSpell).Guardian(wReadyGuardian).Guardian(mustNotBeWindingUpGuardian).Guardian(wReadyGuardian),
                                      //  new RKillsteal(rSpell).Guardian(rReadyGuardian),
                                    });

            drawingParent.Add(new List<Base>
                                  {
                                    new DmgDraw(dmg),
                                    new QDraw(qSpell),
                                    new WDraw(wSpell)
                                  });

            superParent.Add(new List<Base>
                                  {
                                     utilityParent,
                                     orbwalkerModule,
                                     comboParent,
                                     harassParent,
                                     laneParent,
                                     jungleParent,
                                     new StackTear(qSpell, wSpell).Guardian(new PlayerMustNotBeWindingUp()),
                                     killstealParnet,
                                     drawingParent,
                                  });

            superParent.Load();

            utilityParent.Menu.Style = FontStyle.Bold;
            utilityParent.Menu.Color = Color.Cyan;

            superParent.Menu.Style = FontStyle.Bold;
//.........这里部分代码省略.........
开发者ID:Nechrito,项目名称:Leaguesharp,代码行数:101,代码来源:EzrealLoader.cs

示例7: Load

        public override void Load()
        {
            var superParent = new SuperParent(DisplayName);
            superParent.Initialize();

            var qSpell = new Q1Spell();
            var q3Spell = new Q3Spell();
            var wSpell = new WSpell();
            var eSpell = new ESpell();
            var rSpell = new RSpell();

            var spellParent = new SpellParent();
            spellParent.Add(new List<Base>
                                  {
                                     qSpell,
                                     q3Spell,
                                     wSpell,
                                     eSpell,
                                     rSpell
                                  });
            spellParent.Load();

            var orbwalkerModule = new OrbwalkerModule();
            orbwalkerModule.Load();

            var comboParent = new OrbwalkingParent("Combo", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Combo);
            var harassParent = new OrbwalkingParent("Harass", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Mixed);
            var laneParent = new OrbwalkingParent("Lane", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var jungleParent = new OrbwalkingParent("Jungle", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var lasthitParent = new OrbwalkingParent("Lasthit", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LastHit);

            var killstealParnet = new Parent("Killsteal");
            var drawingParent = new Parent("Drawings");
            var utilityParent = new Parent("Reformed Utility");

            utilityParent.Add(new YasuoSkinchanger());

            var yasuoDmg = new YasuoDamage(qSpell, eSpell, rSpell);

            var mustNotBeWindingUpGuardian = new PlayerMustNotBeWindingUp();
            var qReadyGuardian = new SpellMustBeReady(SpellSlot.Q);
            var wReadyGuardian = new SpellMustBeReady(SpellSlot.W);
            var eReadyGuardian = new SpellMustBeReady(SpellSlot.E);
            var rReadyGuardian = new SpellMustBeReady(SpellSlot.R);

            comboParent.Add(new List<Base>()
                                {
                                    new QCombo(qSpell, q3Spell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                    new ECombo(eSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(eReadyGuardian),
                                    new RCombo(rSpell, yasuoDmg).Guardian(mustNotBeWindingUpGuardian).Guardian(rReadyGuardian)
                                });
            harassParent.Add(new List<Base>()
                                 {
                                     new QHarass(qSpell, q3Spell).Guardian(qReadyGuardian),
                                     new EHarass(eSpell).Guardian(eReadyGuardian),
                                 });
            laneParent.Add(new List<Base>()
                               {
                                   new QLane(qSpell, q3Spell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                   new ELane(eSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(wReadyGuardian),
                               });

            jungleParent.Add(new List<Base>()
                                 {
                                     new QJungle(qSpell, q3Spell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                     new EJungle(eSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(eReadyGuardian),
                                 });

            lasthitParent.Add(new List<Base>()
                                  {
                                      new QLasthit(qSpell, q3Spell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                      new ELasthit(eSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(eReadyGuardian),
                                  });

            killstealParnet.Add(new List<Base>
                                    {
                                        new QKillsteal(qSpell, q3Spell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                        new EKillsteal(eSpell).Guardian(rReadyGuardian)
                                    });

            drawingParent.Add(new List<Base>
                                  {
                                    new YasuoDamageDrawing(yasuoDmg),
                                    new QDrawing(qSpell, q3Spell),
                                    new EDrawing(eSpell)
                                  });

            superParent.Add(new List<Base>
                                  {
                                     utilityParent,
                                     orbwalkerModule,
                                     comboParent,
                                     harassParent,
                                     laneParent,
                                     jungleParent,
                                     lasthitParent,
                                     killstealParnet,
                                     new YasuoQStack(qSpell).Guardian(mustNotBeWindingUpGuardian).Guardian(qReadyGuardian),
                                     new Flee(eSpell).Guardian(eReadyGuardian),
                                     drawingParent,
//.........这里部分代码省略.........
开发者ID:Nechrito,项目名称:Leaguesharp,代码行数:101,代码来源:YasuoLoader.cs

示例8: Load

        public override void Load()
        {
            var superParent = new SuperParent(DisplayName);
            superParent.Initialize();

            var orbwalkerModule = new OrbwalkerModule();
            orbwalkerModule.Load();

            var comboParent = new OrbwalkingParent("Combo", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Combo);
            var laneParent = new OrbwalkingParent("Lane", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var jungleParent = new OrbwalkingParent("Jungle", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var mixedParent = new OrbwalkingParent("Mixed", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Mixed);
            var drawingParent = new Parent("Drawings");

            var utilityParent = new Parent("Reformed Utility");

            utilityParent.Add(new AsheSkinchanger());

            var setSpell = new SetSpells();
            setSpell.Load();

            comboParent.Add(new ChildBase[]
            {
                new QCombo(),
                new WCombo(),
                new ECombo(),
                new RCombo()
            });

            mixedParent.Add(new ChildBase[]
            {
                new QMixed(),
                new WMixed() 
            });

            jungleParent.Add(new ChildBase[]
            {
                new QJungle(),
                new WJungle()
            });

           laneParent.Add(new ChildBase[]
           {
               new QLane(),
               new WLane()  
           });

            drawingParent.Add(new ChildBase[]
            {
               new WDraw(),
               new DmgDraw() 
            });
           
            superParent.Add(new Base[] {
                utilityParent,
                orbwalkerModule,
                comboParent,
                mixedParent,
                laneParent,
                jungleParent,
                drawingParent
            });

            superParent.Load();

            utilityParent.Menu.Style = FontStyle.Bold;
            utilityParent.Menu.Color = Color.Cyan;

            superParent.Menu.Style = FontStyle.Bold;
            superParent.Menu.Color = Color.Cyan;

            Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Reformed AIO</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> - Ashe!</font></b>");
        }
开发者ID:Nechrito,项目名称:Leaguesharp,代码行数:73,代码来源:AsheLoader.cs

示例9: Load

        public override void Load()
        {
            var superParent = new SuperParent(DisplayName);
            superParent.Initialize();

            var qSpell = new QSpell();
            var wSpell = new WSpell();
            var eSpell = new ESpell();
            var rSpell = new RSpell();

            var spellParent = new SpellParent();
            spellParent.Add(new List<Base>
                                  {
                                     qSpell,
                                     wSpell,
                                     eSpell,
                                     rSpell
                                  });
            spellParent.Load();

            var orbwalkerModule = new OrbwalkerModule();
            orbwalkerModule.Load();

            var comboParent = new OrbwalkingParent("Combo", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Combo);
            var harassParent = new OrbwalkingParent("Harass", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.Mixed);
            var laneParent = new OrbwalkingParent("Lane", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);
            var jungleParent = new OrbwalkingParent("Jungle", orbwalkerModule.OrbwalkerInstance, Orbwalking.OrbwalkingMode.LaneClear);

            var killstealParent = new Parent("Killsteal");
            var drawParent = new Parent("Drawings");

            var utilityParent = new Parent("Reformed Utility");

            utilityParent.Add(new CaitlynSkinchanger());

            var logic = new ComboLogic(eSpell, wSpell, qSpell, rSpell);

            comboParent.Add(new List<Base>()
            {
                new QCombo(qSpell).Guardian(new PlayerMustNotBeWindingUp()).Guardian(new SpellMustBeReady(SpellSlot.Q)),
                new WCombo(wSpell).Guardian(new PlayerMustNotBeWindingUp()).Guardian(new SpellMustBeReady(SpellSlot.W)),
                new ECombo(eSpell).Guardian(new PlayerMustNotBeWindingUp()).Guardian(new SpellMustBeReady(SpellSlot.E))
            });

            harassParent.Add(new List<Base>()
            {
                new QHarass(qSpell).Guardian(new PlayerMustNotBeWindingUp()).Guardian(new SpellMustBeReady(SpellSlot.Q)),
                new WHarass(wSpell).Guardian(new PlayerMustNotBeWindingUp()).Guardian(new SpellMustBeReady(SpellSlot.W)),
                new EHarass(eSpell).Guardian(new PlayerMustNotBeWindingUp()).Guardian(new SpellMustBeReady(SpellSlot.E))
            });

            laneParent.Add(new List<Base>
            {
                new QLane(qSpell).Guardian(new PlayerMustNotBeWindingUp()).Guardian(new SpellMustBeReady(SpellSlot.Q))
            });

            jungleParent.Add(new List<Base>
            {
                new QJungle(qSpell).Guardian(new PlayerMustNotBeWindingUp()).Guardian(new SpellMustBeReady(SpellSlot.Q)).Guardian(new SpellMustBeReady(SpellSlot.E) {Negated = true}),
                new EJungle(eSpell).Guardian(new PlayerMustNotBeWindingUp()).Guardian(new SpellMustBeReady(SpellSlot.E))
            });

            killstealParent.Add(new List<Base>
            {
                new QKillsteal(qSpell).Guardian(new PlayerMustNotBeWindingUp()).Guardian(new SpellMustBeReady(SpellSlot.Q)),
                new RKillsteal(rSpell).Guardian(new SpellMustBeReady(SpellSlot.R))
            });

            drawParent.Add(new List<Base>
            {
                new DmgDraw(logic),
                new QDraw(qSpell),
                new RDraw(rSpell)
            });

            superParent.Add(new List<Base> {
                utilityParent,
                orbwalkerModule,
                comboParent,
                harassParent,
                laneParent,
                jungleParent,
                killstealParent,
                drawParent
           });

            superParent.Load();

            utilityParent.Menu.Style = FontStyle.Bold;
            utilityParent.Menu.Color = Color.Cyan;

            superParent.Menu.Style = FontStyle.Bold;
            superParent.Menu.Color = Color.Cyan;

            Game.PrintChat("<b><font color=\"#FFFFFF\">[</font></b><b><font color=\"#00e5e5\">Reformed AIO</font></b><b><font color=\"#FFFFFF\">]</font></b><b><font color=\"#FFFFFF\"> - Caitlyn!</font></b>");
        }
开发者ID:Nechrito,项目名称:Leaguesharp,代码行数:96,代码来源:CaitlynLoader.cs


注:本文中的Parent.Add方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。