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C# ParameterSet.HasParm方法代码示例

本文整理汇总了C#中ParameterSet.HasParm方法的典型用法代码示例。如果您正苦于以下问题:C# ParameterSet.HasParm方法的具体用法?C# ParameterSet.HasParm怎么用?C# ParameterSet.HasParm使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParameterSet的用法示例。


在下文中一共展示了ParameterSet.HasParm方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ParseParmSet

 public static new void ParseParmSet(ref ParameterSet actorParm, ref ParameterSet worldParm)
 {
     if (worldParm.HasParm("Strength"))
         actorParm.AddParm("Strength", worldParm.GetFloat("Strength"));
     if (worldParm.HasParm("Direction"))
         actorParm.AddParm("Direction", worldParm.GetVector3("Direction"));
 }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:7,代码来源:AirBurstTriggerVolume.cs

示例2: ParseParmSet

 public static void ParseParmSet(ref ParameterSet actorParm, ref ParameterSet worldParm)
 {
     if (worldParm.HasParm("DieOnTrigger"))
         actorParm.AddParm("DieOnTrigger", worldParm.GetBool("DieOnTrigger"));
     if (worldParm.HasParm("InputAction"))
         actorParm.AddParm("InputAction", worldParm.GetString("InputAction"));
 }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:7,代码来源:TriggerVolume.cs

示例3: ParseParmSet

        public static new void ParseParmSet(ref ParameterSet actorParm, ref ParameterSet worldParm)
        {
            System.Diagnostics.Debug.Assert(worldParm.HasParm("InputAction"), "ButtonPushTriggerVolume requires an input action!");
            actorParm.AddParm("InputAction", worldParm.GetString("InputAction"));

            if (worldParm.HasParm("KillOnButtonPush"))
                actorParm.AddParm("KillOnButtonPush", worldParm.GetBool("KillOnButtonPush"));
        }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:8,代码来源:ButtonPushTriggerVolume.cs

示例4: ParseParmSet

        /// <summary>
        /// Read trigger specific parameters from the world parm and add them to the actor parm
        /// </summary>
        /// <param name="parm"></param>
        /// <returns></returns>
        public static new void ParseParmSet(ref ParameterSet actorParm, ref ParameterSet worldParm)
        {
            if (worldParm.HasParm("TextPosition"))
                actorParm.AddParm("TextPosition", worldParm.GetVector2("TextPosition"));

            if (worldParm.HasParm("Text"))
                actorParm.AddParm("Text", worldParm.GetString("Text"));
        }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:13,代码来源:TextToScreenTriggerVolume.cs

示例5: ParseParmSet

        public static new void ParseParmSet(ref ParameterSet actorParm, ref ParameterSet worldParm)
        {
            System.Diagnostics.Debug.Assert(worldParm.HasParm("NewDir"), "Rotate Camera requires a new direction!");
            actorParm.AddParm("NewDir", worldParm.GetVector3("NewDir"));

            if (worldParm.HasParm("RotateRight"))
                actorParm.AddParm("RotateRight", worldParm.GetBool("RotateRight"));
            if(worldParm.HasParm("RotationTime"))
                actorParm.AddParm("RotationTime", worldParm.GetFloat("RotationTime"));
        }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:10,代码来源:RotateCameraTriggerVolume.cs

示例6: RModel

        public RModel(ParameterSet parm)
        {
            ModelInfo m;
            m.modelName = parm.GetString("ModelName");
            Name = m.modelName;

            ShadowDrawLists = new FastList<RModelInstance>[Sun.NUM_CASCADES];
            for (int i = 0; i < ShadowDrawLists.Length; i++)
                ShadowDrawLists[i] = new FastList<RModelInstance>();

            if (parm.HasParm("BumpMap"))
                IsBumpMapped = true;
            if (parm.HasParm("Shininess"))
                Shininess = parm.GetFloat("Shininess");
            if (parm.HasParm("SpecularPower"))
                SpecularPower = parm.GetFloat("SpecularPower");
            if (parm.HasParm("SpecularMap"))
                IsSpecularMapped = true;
            if (parm.HasParm("CastsShadows"))
                CastsShadows = parm.GetBool("CastsShadows");
            if (parm.HasParm("ReceivesShadows"))
                ReceivesShadows = parm.GetBool("ReceivesShadows");
            if (parm.HasParm("AlphaBlend"))
                AlphaBlend = parm.GetBool("AlphaBlend");

            m.textureName = "";
            if (parm.HasParm("Texture"))
                m.textureName = parm.GetString("Texture");

            modelDictionary.Add(m, this);
            Renderer.Instance.AddRModel(this);
        }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:32,代码来源:RModel.cs

示例7: ParseParmSet

        /// <summary>
        /// Read trigger specific parameters from the world parm and add them to the actor parm
        /// </summary>
        /// <param name="parm"></param>
        /// <returns></returns>
        public static new void ParseParmSet(ref ParameterSet actorParm, ref ParameterSet worldParm)
        {
            if (worldParm.HasParm("Volume"))
                actorParm.AddParm("Volume", worldParm.GetFloat("Volume"));
            if (worldParm.HasParm("Pitch"))
                actorParm.AddParm("Pitch", worldParm.GetFloat("Pitch"));
            if (worldParm.HasParm("Pan"))
                actorParm.AddParm("Pan", worldParm.GetFloat("Pan"));
            if (worldParm.HasParm("Type"))
                actorParm.AddParm("Type", worldParm.GetString("Type"));

            System.Diagnostics.Debug.Assert(worldParm.HasParm("SoundName"), "PlaySoundTriggerVolume requires a sound name!");
            actorParm.AddParm("SoundName", worldParm.GetString("SoundName"));
        }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:19,代码来源:PlaySoundTriggerVolume.cs

示例8: Sun

        public Sun(ParameterSet parm)
        {
            if (parm.HasParm("SunColor"))
                lightColor = parm.GetVector4("SunColor");
            if (parm.HasParm("AmbientLightColor"))
                ambientLightColor = parm.GetVector4("AmbientLightColor");
            Vector2 sunAngles = Vector2.Zero;
            if (parm.HasParm("SunAngles"))
                sunAngles = parm.GetVector2("SunAngles");

            if ( shadowMap == null )
                shadowMap = new RenderTarget2D(Renderer.Instance.GraphicsDevice, SHADOW_MAP_WIDTH_HEIGHT * NUM_CASCADES, SHADOW_MAP_WIDTH_HEIGHT, false, SurfaceFormat.Single, DepthFormat.Depth24);
            SetSunDirectionFromSphericalCoords(sunAngles.X, sunAngles.Y);
        }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:14,代码来源:Sun.cs

示例9: GetRModelInstance

 public static RModelInstance GetRModelInstance(ParameterSet parm)
 {
     if (parm.HasParm("ModelType"))
         if (parm.GetString("ModelType") == "Skinned")
             return new SkinnedRModelInstance(parm);
     return new RModelInstance(parm);
 }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:7,代码来源:RModelInstance.cs

示例10: InitEnemyPools

        private void InitEnemyPools(ref ParameterSet Parm)
        {
            availableWeakAI = new LinkedList<AI>();
            availableRangedAI = new LinkedList<AI>();
            availableHeavyAI = new LinkedList<AI>();

            //add the number of enemies in the file

            Vector3 zero = Vector3.Zero;

            int num;
            if (Parm.HasParm("EnemyWeakPoolSize"))
                num = Parm.GetInt("EnemyWeakPoolSize");
            else num = 0;

            for(int i = 0; i < num; i++)
                PreLoad("EnemyWeak", ref zero, ref zero);

            if (Parm.HasParm("EnemyRangedPoolSize"))
                num = Parm.GetInt("EnemyRangedPoolSize");
            else num = 0;

            for (int i = 0; i < num; i++)
                PreLoad("EnemyRanged", ref zero, ref zero);

            if (Parm.HasParm("EnemyHeavyPoolSize"))
                num = Parm.GetInt("EnemyHeavyPoolSize");
            else num = 0;

            for(int i = 0; i < num; i++)
                PreLoad("EnemyHeavy", ref zero, ref zero);

            ShutdownAll();
        }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:34,代码来源:AIQB.cs

示例11: CreateAnimationList

 public static AnimationPlayer[] CreateAnimationList(Stage stage, ref ParameterSet parm, ref RModelInstance m)
 {
     SkinnedRModelInstance modelInstance = m as SkinnedRModelInstance;
     AnimationPlayer[] anims = new AnimationPlayer[(int)AnimationTypes.COUNT];
     if (parm.HasParm("AttackAnimation"))
         anims[(int)AnimationTypes.Attack] = new AnimationPlayer(AnimationClip.LoadClip(parm.GetString("AttackAnimation")), modelInstance);
     if (parm.HasParm("IdleAnimation"))
         anims[(int)AnimationTypes.Idle] = new AnimationPlayer(AnimationClip.LoadClip(parm.GetString("IdleAnimation")), modelInstance);
     if (parm.HasParm("DeathAnimation"))
         anims[(int)AnimationTypes.Die] = new AnimationPlayer(AnimationClip.LoadClip(parm.GetString("DeathAnimation")), modelInstance);
     if (parm.HasParm("WalkAnimation"))
         anims[(int)AnimationTypes.Walk] = new AnimationPlayer(AnimationClip.LoadClip(parm.GetString("WalkAnimation")), modelInstance);
     if (parm.HasParm("BlockAnimation"))
         anims[(int)AnimationTypes.Block] = new AnimationPlayer(AnimationClip.LoadClip(parm.GetString("BlockAnimation")), modelInstance);
     if (parm.HasParm("TakeDamageAnimation"))
         anims[(int)AnimationTypes.TakeDamage] = new AnimationPlayer(AnimationClip.LoadClip(parm.GetString("TakeDamageAnimation")), modelInstance);
     return anims;
 }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:18,代码来源:WeakEnemyAnimationAgent.cs

示例12: Convert

        public void Convert(ref ParameterSet parm)
        {
            if (parm.HasParm("Health"))
                startingHealth = this.health = parm.GetFloat("Health");

            switch (actor.Name)
            {
                case "EnemyWeak":
                    if (Stage.ActiveStage.Parm.HasParm("AIWeakHealthScalar"))
                        health *= Stage.ActiveStage.Parm.GetFloat("AIWeakHealthScalar");
                    break;
                case "EnemyRanged":
                    if (Stage.ActiveStage.Parm.HasParm("AIRangedHealthScalar"))
                        health *= Stage.ActiveStage.Parm.GetFloat("AIRangedHealthScalar");
                    break;
                case "EnemyHeavy":
                    if (Stage.ActiveStage.Parm.HasParm("AIHeavyHealthScalar"))
                        health *= Stage.ActiveStage.Parm.GetFloat("AIHeavyHealthScalar");
                    break;
            }

            infiniteHealth = false;
            startsWithShield = shielded = false;
            percDamageAbsorbedByShield = 0;
            numHitsForDisarm = 0;
            if (parm.HasParm("InfiniteHealth"))
                infiniteHealth = parm.GetBool("InfiniteHealth");
            if (parm.HasParm("Shielded"))
                startsWithShield = this.shielded = parm.GetBool("Shielded");
            if (parm.HasParm("ShieldDmgAbsorbPerc"))
                this.percDamageAbsorbedByShield = parm.GetFloat("ShieldDmgAbsorbPerc");
            if (parm.HasParm("ShutdownInsteadOfKill"))
                shutdownInsteadOfKill = parm.GetBool("ShutdownInsteadOfKill");
            if (parm.HasParm("NumHitsForDisarm"))
                numHitsForDisarm = startingHitsForDisarm = parm.GetInt("NumHitsForDisarm");
        }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:36,代码来源:HealthAgent.cs

示例13: ParseParmSet

        /// <summary>
        /// Read trigger specific parameters from the world parm and add them to the actor parm
        /// </summary>
        /// <param name="parm"></param>
        /// <returns></returns>
        public static new void ParseParmSet(ref ParameterSet actorParm, ref ParameterSet worldParm)
        {
            if (worldParm.HasParm("Count"))
                actorParm.AddParm("Count", worldParm.GetInt("Count"));
            if (worldParm.HasParm("Freq"))
                actorParm.AddParm("Freq", worldParm.GetFloat("Freq"));
            if (worldParm.HasParm("SpawnInWaves"))
                actorParm.AddParm("SpawnInWaves", worldParm.GetBool("SpawnInWaves"));
            if (worldParm.HasParm("DelayForFirst"))
                actorParm.AddParm("DelayForFirst", worldParm.GetFloat("DelayForFirst"));
            if (worldParm.HasParm("ConstantSpawns"))
                actorParm.AddParm("ConstantSpawns", worldParm.GetBool("ConstantSpawns"));
            if (worldParm.HasParm("EnemyList"))
                actorParm.AddParm("EnemyList", worldParm.GetBool("EnemyList"));

            System.Diagnostics.Debug.Assert(worldParm.HasParm("ActorType"), "SpawnActorTriggerVolume requires an actor type to spawn!");
            actorParm.AddParm("ActorType", worldParm.GetString("ActorType"));

            System.Diagnostics.Debug.Assert(worldParm.HasParm("SpawnPos"), "SpawnActorTriggerVolume requires a position to spawn at!");
            actorParm.AddParm("SpawnPos", worldParm.GetString("SpawnPos"));
        }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:26,代码来源:SpawnActorTriggerVolume.cs

示例14: PostLoadInit

        public void PostLoadInit(ParameterSet parm)
        {
            Green = input.GetInputAction("A");
            Red = input.GetInputAction("B");
            PauseGame = input.GetInputAction("IsPauseGame");
            MenuSelect = input.GetInputAction("IsMenuSelect");
            MenuCancel = input.GetInputAction("IsMenuCancel");
            MenuUp = input.GetInputAction("IsMenuUp");
            MenuDown = input.GetInputAction("IsMenuDown");
            MenuRight = input.GetInputAction("IsMenuRight");
            MenuLeft = input.GetInputAction("IsMenuLeft");

            if (parm.HasParm("DontPause"))
                dontPause = parm.GetBool("DontPause");
        }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:15,代码来源:MenuInput.cs

示例15: PostLoadInit

        public override void PostLoadInit(ParameterSet Parm)
        {
            int index = 0;

            while (Parm.HasParm("Light" + index))
            {
                string keyString = "Light" + index;
                string lightType = Parm.GetString(keyString);

                switch (lightType)
                {
                    case "Directional":
                        {
                            // read directional light parameters and create light
                            Vector3 direction = Parm.GetVector3(keyString + "Direction");
                            Vector4 color = Parm.GetVector4(keyString + "Color");
                            float intensity = Parm.GetFloat(keyString + "Intensity");
                            directionalLights.Add(new DirectionalLight(direction, color, intensity));
                        }
                        break;
                    case "Spot":
                        {
                            Vector3 position = Parm.GetVector3(keyString + "Position");
                            Vector3 direction = Parm.GetVector3(keyString + "Direction");
                            Vector4 color = Parm.GetVector4(keyString + "Color");
                            float intensity = Parm.GetFloat(keyString + "Intensity");
                            spotLights.Add(new SpotLight(DeferredRenderer.Instance.GraphicsDevice, position, direction, color, intensity, true, 1024, spotCookie));
                        }
                        break;
                    case "Point":
                        {
                            Vector3 position = Parm.GetVector3(keyString + "Position");
                            float radius = Parm.GetFloat(keyString + "Radius");
                            Vector4 color = Parm.GetVector4(keyString + "Color");
                            float intensity = Parm.GetFloat(keyString + "Intensity");
                            pointLights.Add(new PointLight(DeferredRenderer.Instance.GraphicsDevice, position, radius, color, intensity, true, 256));
                        }
                        break;
                }
                index++;
            }
        }
开发者ID:scotttorgeson,项目名称:HeroesOfRock,代码行数:42,代码来源:LightManager.cs


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