本文整理汇总了C#中Palette.Init方法的典型用法代码示例。如果您正苦于以下问题:C# Palette.Init方法的具体用法?C# Palette.Init怎么用?C# Palette.Init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Palette
的用法示例。
在下文中一共展示了Palette.Init方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Init
public bool Init()
{
if(!_initialized)
{
// these seem to return 0 sometimes if we check them too early
// so we won't consider the pixel screen initialized until we can get back a non-zero value for these
if(Screen.width == 0 || Screen.height == 0)
return false;
int screenWidth = PlayerPrefs.GetInt("screenWidth", 800);
int screenHeight = PlayerPrefs.GetInt("screenHeight", 500);
screenWidth = Mathf.Max(screenHeight, 300);
screenHeight = Mathf.Max(screenHeight, 300);
Screen.SetResolution(screenWidth, screenHeight, false);
Camera camera = GetComponent<Camera>();
camera.orthographic = true;
camera.orthographicSize = 1;
// ----------------------------------------------
// CANVAS
// ----------------------------------------------
_canvas = gameObject.AddComponent<Canvas>();
_canvas.Init(this);
_lastCanvasWidth = _canvas.pixelWidth;
_lastCanvasHeight = _canvas.pixelHeight;
_copiedPixels = new Color32[_canvas.pixelWidth * _canvas.pixelHeight];
_canvas.GetPixels(CurrentFrame).CopyTo(_copiedPixels, 0);
_pixelDimensionsString = _canvas.pixelWidth.ToString() + "," + _canvas.pixelHeight.ToString();
_hitbox = new PixelRect(0, 0, _canvas.pixelWidth, _canvas.pixelHeight);
RefreshHitboxString();
// ----------------------------------------------
// SWATCH
// ----------------------------------------------
_swatch = gameObject.AddComponent<Swatch>();
_swatch.Init(this);
SetCurrentColor(Color.black);
// ----------------------------------------------
// PALETTE
// ----------------------------------------------
_palette = gameObject.AddComponent<Palette>();
_palette.Init(this);
CreateEffectPlane();
// ----------------------------------------------
// FRAME PREVIEW
// ----------------------------------------------
_framePreview = gameObject.AddComponent<FramePreview>();
_framePreview.Init(this);
// ----------------------------------------------
// PATTERN VIEWER
// ----------------------------------------------
_patternViewer = gameObject.AddComponent<PatternViewer>();
_patternViewer.Init(this);
_initialized = true;
_textStyle = new GUIStyle();
_textStyle.font = Resources.Load("Fonts/04b03") as Font;
_textStyle.normal.textColor = new Color(0.8f, 0.8f, 0.8f);
_textStyle.fontSize = 20;
_textStyleRed = new GUIStyle(_textStyle);
_textStyleRed.normal.textColor = new Color(0.8f, 0.2f, 0.2f);
_textStyleFocused = new GUIStyle();
_textStyleFocused.font = Resources.Load("Fonts/04b03") as Font;
_textStyleFocused.normal.textColor = Color.white;
Texture2D black = new Texture2D(1, 1);
black.SetPixel(0, 0, Color.black);
black.Apply();
_textStyleFocused.normal.background = black;
_textStyleFocused.fontSize = 20;
_toolMode = ToolMode.Brush;
// Cursor.SetCursor(cursorBrush, Vector2.zero, CursorMode.Auto);
_canvas.SetOnionSkinMode((OnionSkinMode)PlayerPrefs.GetInt("onionSkinMode", 0));
_canvas.RefreshOnionSkin();
_canvas.SetMirroringMode((MirroringMode)PlayerPrefs.GetInt("mirroringMode", 0));
_consoleText = gameObject.AddComponent<GUIText>();
_consoleText.color = Color.black;
_consoleText.font = Resources.Load("Fonts/04b03") as Font;
_consoleText.fontSize = 12;
_consoleText.transform.position = new Vector2(0.0025f, 0);
_consoleText.anchor = TextAnchor.LowerLeft;
_consoleTextWrap = gameObject.AddComponent<ConsoleTextSetter>();
string animData = PlayerPrefs.GetString("animData", "");
//.........这里部分代码省略.........