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C# Packets.Clone方法代码示例

本文整理汇总了C#中Packets.Clone方法的典型用法代码示例。如果您正苦于以下问题:C# Packets.Clone方法的具体用法?C# Packets.Clone怎么用?C# Packets.Clone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Packets的用法示例。


在下文中一共展示了Packets.Clone方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetGameEvents

        public static List<Interfaces.IGameEvent> GetGameEvents(Packets.GameInfoPacket newPacket, Packets.GameInfoPacket oldPacket, ushort? PlayerId)
        {
            Dictionary<ushort, string> teamNameDictionary = new Dictionary<ushort, string>();
            List<Interfaces.IGameEvent> gameEvents = new List<UDPClientServerCommons.Interfaces.IGameEvent>();

            if (newPacket != null && oldPacket != null)// && PlayerId.HasValue)
            {
                try
                {
                    for (int i = 0; i < newPacket.TeamScoreList.Count; i++)
                    {
                        teamNameDictionary.Add(newPacket.TeamScoreList[i].TeamId, newPacket.TeamScoreList[i].TeamName);
                        for (int j = 0; j < oldPacket.TeamScoreList.Count; j++)
                        {
                            if (newPacket.TeamScoreList[i].TeamId == oldPacket.TeamScoreList[j].TeamId)
                            {
                                if (newPacket.TeamScoreList[i].TeamScore != oldPacket.TeamScoreList[j].TeamScore)
                                {
                                    // team score
                                    gameEvents.Add(new GameEvents.TeamScoredEvent(newPacket.TeamScoreList[i].TeamId, newPacket.TeamScoreList[i].TeamName, newPacket.TeamScoreList[i].TeamScore, oldPacket.TeamScoreList[i].TeamScore));
                                }
                                break;
                            }
                        }
                    }

                    if (newPacket.RoundNumber == 0)
                    {
                        // game over
                        gameEvents.Add(new GameEvents.GameEndEvent());
                    }

                    if (newPacket.RoundNumber > oldPacket.RoundNumber)
                    {
                        //new round
                        gameEvents.Add(new GameEvents.NewRoundEvent((Packets.GameInfoPacket) newPacket.Clone()));
                    }

                    if (newPacket.PlayerStatusList.Count < oldPacket.PlayerStatusList.Count)
                    {
                        // player quitted
                        for (int i = 0; i < oldPacket.PlayerStatusList.Count; i++)
                        {
                            bool found = false;
                            ushort id = oldPacket.PlayerStatusList[i].PlayerId;
                            for (int j = 0; j < newPacket.PlayerStatusList.Count; j++)
                            {
                                if (newPacket.PlayerStatusList[j].PlayerId == id)
                                    found = true;
                            }
                            if (!found)
                            {
                                gameEvents.Add(new GameEvents.PlayerQuitEvent(id, oldPacket.PlayerStatusList[i].PlayerName));
                            }
                            found = false;
                        }
                    }
                    if (newPacket.PlayerStatusList.Count > oldPacket.PlayerStatusList.Count)
                    {
                        // player joined
                        for (int i = 0; i < newPacket.PlayerStatusList.Count; i++)
                        {
                            bool found = false;
                            ushort id = newPacket.PlayerStatusList[i].PlayerId;
                            for (int j = 0; j < oldPacket.PlayerStatusList.Count; j++)
                            {
                                if (oldPacket.PlayerStatusList[j].PlayerId == id)
                                    found = true;
                            }
                            if (!found)
                            {
                                gameEvents.Add(new GameEvents.PlayerJoinedEvent(id, newPacket.PlayerStatusList[i].PlayerName,newPacket.PlayerStatusList[i].PlayerTeam));
                            }
                            found = false;
                        }

                    }
                    for (int i = 0; i < newPacket.PlayerStatusList.Count; i++)
                        for (int j = 0; j < oldPacket.PlayerStatusList.Count; j++)
                        {
                            if (newPacket.PlayerStatusList[i].PlayerId == oldPacket.PlayerStatusList[j].PlayerId)
                            {
                                if (newPacket.PlayerStatusList[i].PlayerTeam != oldPacket.PlayerStatusList[j].PlayerTeam)
                                {
                                    // player changed team
                                    gameEvents.Add(new GameEvents.PlayerChangedTeamEvent(newPacket.PlayerStatusList[i].PlayerId, newPacket.PlayerStatusList[i].PlayerName, newPacket.PlayerStatusList[i].PlayerTeam, teamNameDictionary[newPacket.PlayerStatusList[i].PlayerTeam]));
                                }
                                if (newPacket.PlayerStatusList[i].PlayerScore != oldPacket.PlayerStatusList[j].PlayerScore)
                                {
                                    // player scored
                                    gameEvents.Add(new GameEvents.PlayerScoredEvent(newPacket.PlayerStatusList[i].PlayerId, newPacket.PlayerStatusList[i].PlayerName, newPacket.PlayerStatusList[i].PlayerScore, oldPacket.PlayerStatusList[i].PlayerScore));
                                }
                                if (newPacket.PlayerStatusList[i].PlayerName != oldPacket.PlayerStatusList[j].PlayerName)
                                {
                                    // player nick changed
                                    gameEvents.Add(new GameEvents.PlayerNickChangedEvent(newPacket.PlayerStatusList[i].PlayerId, oldPacket.PlayerStatusList[i].PlayerName, newPacket.PlayerStatusList[i].PlayerName));
                                }
                            }
                        }
                }
//.........这里部分代码省略.........
开发者ID:kensniper,项目名称:castle-butcher,代码行数:101,代码来源:GameEventExtractor.cs


注:本文中的Packets.Clone方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。