当前位置: 首页>>代码示例>>C#>>正文


C# Package.Find方法代码示例

本文整理汇总了C#中Package.Find方法的典型用法代码示例。如果您正苦于以下问题:C# Package.Find方法的具体用法?C# Package.Find怎么用?C# Package.Find使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Package的用法示例。


在下文中一共展示了Package.Find方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadSaveGameFromFile

        void LoadSaveGameFromFile(String path)
        {
            Package p = new Package(null, path);
            Package.Asset data = p.Find(p.packageMainAsset);

            SaveGameMetaData mmd = data.Instantiate<SaveGameMetaData>();
            Log.Debug(mmd.cityName);
            Log.Debug(mmd.timeStamp.ToString());

            SimulationMetaData simulationMetaData = new SimulationMetaData
            {
                m_CityName = mmd.cityName,
                m_updateMode = SimulationManager.UpdateMode.LoadGame,
                m_environment = ""
            };

            Singleton<LoadingManager>.instance.m_levelLoaded += LoadedGameCallback;
            Singleton<LoadingManager>.instance.LoadLevel(mmd.assetRef, "Game", "InGame", simulationMetaData);
        }
开发者ID:lisa-lionheart,项目名称:SkylinesGuild,代码行数:19,代码来源:SavegameLoader.cs

示例2: PublishGame

        void PublishGame(Action<Exception> done)
        {
            Log.Debug("Saved as " + tempSavePath);

            //Extract Meta data
            Package p = new Package(null, tempSavePath);
            Package.Asset data = p.Find(p.packageMainAsset);

            SaveGameMetaData mmd = data.Instantiate<SaveGameMetaData>();
            Log.Debug(mmd.cityName);
            Log.Debug(mmd.timeStamp.ToString());

            Texture2D thumbnail = (Texture2D)mmd.imageRef.Instantiate<Texture>();

            byte[] thumbData = thumbnail.EncodeToPNG();
            Log.Debug("Thumbnail Length: " + thumbData.Length);
            saveWriter.Write(thumbData.Length);
            saveWriter.Write(thumbData);

            byte[] saveData = File.ReadAllBytes(tempSavePath);
            Log.Debug("Save file length: " + saveData.Length);
            saveWriter.Write(saveData.Length);
            saveWriter.Write(saveData);

            saveWriter.Close();

            Log.Debug("Upload length: "+ saveData.Length);
            #if DEBUG
            //Save for debugging later
            String debugPath = Path.Combine(DataLocation.localApplicationData, "upload.bin");
            File.WriteAllBytes(debugPath, currentSaveData.ToArray());
            #endif
            //Now post it to the server
            Uri uri = new Uri("http://" + Config.hostname + ":" + Config.webPort + "/city/" + cityId);

            using (WebClient wc = new WebClient())
            {
                wc.Headers.Set("X-ClientSecret", Config.clientSecret());
                wc.Headers.Set("Content-Type", "application/octect-stream");

                wc.UploadDataCompleted += (object sender, UploadDataCompletedEventArgs e) =>
                {
                    Log.Debug("Upload completed");
                    Reset();
                    done(null);
                };
                wc.UploadDataAsync(uri, "POST", currentSaveData.ToArray());
            }
        }
开发者ID:lisa-lionheart,项目名称:SkylinesGuild,代码行数:49,代码来源:SaveGamePublisher.cs


注:本文中的Package.Find方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。