本文整理汇总了C#中Overflow类的典型用法代码示例。如果您正苦于以下问题:C# Overflow类的具体用法?C# Overflow怎么用?C# Overflow使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Overflow类属于命名空间,在下文中一共展示了Overflow类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnAnchor
/// <summary>
/// If the label is anchored it should not auto-resize.
/// </summary>
protected override void OnAnchor() {
if (mOverflow == Overflow.ResizeFreely) {
if (isFullyAnchored)
mOverflow = Overflow.ShrinkContent;
}
else if (mOverflow == Overflow.ResizeHeight) {
if (topAnchor.target != null && bottomAnchor.target != null)
mOverflow = Overflow.ShrinkContent;
}
base.OnAnchor();
}
示例2: MakePixelPerfect
/// <summary>
/// Text is pixel-perfect when its scale matches the size.
/// </summary>
public override void MakePixelPerfect ()
{
if (bitmapFont != null)
{
float pixelSize = (bitmapFont != null) ? bitmapFont.pixelSize : 1f;
Vector3 pos = cachedTransform.localPosition;
pos.x = Mathf.RoundToInt(pos.x);
pos.y = Mathf.RoundToInt(pos.y);
pos.z = Mathf.RoundToInt(pos.z);
cachedTransform.localPosition = pos;
cachedTransform.localScale = Vector3.one;
if (mOverflow == Overflow.ResizeFreely)
{
AssumeNaturalSize();
}
else
{
Overflow over = mOverflow;
mOverflow = Overflow.ShrinkContent;
ProcessText(false);
mOverflow = over;
int minX = Mathf.RoundToInt(mCalculatedSize.x * pixelSize);
int minY = Mathf.RoundToInt(mCalculatedSize.y * pixelSize);
if (width < minX) width = minX;
if (height < minY) height = minY;
}
}
else base.MakePixelPerfect();
}
示例3: MakePixelPerfect
/// <summary>
/// Text is pixel-perfect when its scale matches the size.
/// </summary>
public override void MakePixelPerfect() {
if (ambigiousFont != null) {
Vector3 pos = cachedTransform.localPosition;
pos.x = Mathf.RoundToInt(pos.x);
pos.y = Mathf.RoundToInt(pos.y);
pos.z = Mathf.RoundToInt(pos.z);
cachedTransform.localPosition = pos;
cachedTransform.localScale = Vector3.one;
if (mOverflow == Overflow.ResizeFreely) {
AssumeNaturalSize();
}
else {
int w = width;
int h = height;
Overflow over = mOverflow;
if (over != Overflow.ResizeHeight) mWidth = 100000;
mHeight = 100000;
mOverflow = Overflow.ShrinkContent;
ProcessText(false, true);
mOverflow = over;
int minX = Mathf.RoundToInt(mCalculatedSize.x);
int minY = Mathf.RoundToInt(mCalculatedSize.y);
minX = Mathf.Max(minX, base.minWidth);
minY = Mathf.Max(minY, base.minHeight);
if ((minX & 1) == 1) ++minX;
if ((minY & 1) == 1) ++minY;
mWidth = Mathf.Max(w, minX);
mHeight = Mathf.Max(h, minY);
MarkAsChanged();
}
}
else base.MakePixelPerfect();
}
示例4: MakePixelPerfect
public override void MakePixelPerfect()
{
if (this.ambigiousFont != null)
{
float num = (this.bitmapFont == null) ? 1f : this.bitmapFont.pixelSize;
Vector3 localPosition = base.cachedTransform.localPosition;
localPosition.x = Mathf.RoundToInt(localPosition.x);
localPosition.y = Mathf.RoundToInt(localPosition.y);
localPosition.z = Mathf.RoundToInt(localPosition.z);
base.cachedTransform.localPosition = localPosition;
base.cachedTransform.localScale = Vector3.one;
if (this.mOverflow == Overflow.ResizeFreely)
{
this.AssumeNaturalSize();
}
else
{
Overflow mOverflow = this.mOverflow;
this.mOverflow = Overflow.ShrinkContent;
this.ProcessText(false);
this.mOverflow = mOverflow;
int num2 = Mathf.RoundToInt(this.mCalculatedSize.x * num);
int num3 = Mathf.RoundToInt(this.mCalculatedSize.y * num);
if (this.bitmapFont != null)
{
int[] values = new int[] { this.bitmapFont.defaultSize };
num2 = Mathf.Max(values);
int[] numArray2 = new int[] { this.bitmapFont.defaultSize };
num3 = Mathf.Max(numArray2);
}
else
{
int[] numArray3 = new int[] { base.minWidth };
num2 = Mathf.Max(numArray3);
int[] numArray4 = new int[] { base.minHeight };
num3 = Mathf.Max(numArray4);
}
if (base.width < num2)
{
base.width = num2;
}
if (base.height < num3)
{
base.height = num3;
}
}
}
else
{
base.MakePixelPerfect();
}
}
示例5: SetOverflowXY
/// <summary>
/// Sets the overflow x/y on the content element of the component. The x/y overflow values can be any valid CSS overflow (e.g., 'auto' or 'scroll'). By default, the value is 'hidden'. Passing null for one of the values will erase the inline style. Passing undefined will preserve the current value.
/// </summary>
/// <param name="overflowX">The overflow-x value.</param>
/// <param name="overflowY">The overflow-y value.</param>
public void SetOverflowXY(Overflow overflowX, Overflow overflowY)
{
this.Call("setOverflowXY", overflowX.ToString().ToLowerInvariant(), overflowY.ToString().ToLowerInvariant());
}
示例6: Clone
public ushort Index; // Insert this cell before idx-th non-overflow cell
#endregion Fields
#region Methods
public Overflow Clone()
{
var cp = new Overflow();
if (Cell != null)
{
cp.Cell = MallocEx.sqlite3Malloc(Cell.Length);
Buffer.BlockCopy(Cell, 0, cp.Cell, 0, Cell.Length);
}
cp.Index = Index;
return cp;
}
示例7: OnGUI
private void OnGUI()
{
userManual = GUILayout.TextArea(userManual, "Label");
EditorGUILayout.Space();
EditorGUILayout.LabelField("FontType:");
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
fontType = (FontType)EditorGUILayout.EnumPopup(fontType);
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
if (fontType == FontType.Unity)
{
unityFont = (Font)EditorGUILayout.ObjectField("UnityFont", unityFont, typeof(Font), false);
}
if (fontType == FontType.NGUI)
{
var fontObject = EditorGUILayout.ObjectField("NGUIFont", nguiFont, typeof(GameObject), false) as GameObject;
if (fontObject != null)
{
nguiFont = fontObject.GetComponent<UIFont>();
}
EditorGUILayout.Space();
EditorGUILayout.LabelField("Overflow:");
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
overflow = (Overflow)EditorGUILayout.EnumPopup(overflow);
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.LabelField("Crisp:");
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
crisp = (Crisp)EditorGUILayout.EnumPopup(crisp);
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.Space();
var validated = Validate();
GUI.enabled = validated;
if (GUILayout.Button("ApplyFont"))
{
ApplyFont();
}
GUI.enabled = true;
}
示例8: OnAnchor
/// <summary>
/// If the label is anchored it should not auto-resize.
/// </summary>
protected override void OnAnchor ()
{
if (mOverflow == Overflow.ResizeFreely || mOverflow == Overflow.ResizeHeight)
mOverflow = Overflow.ShrinkContent;
base.OnAnchor();
}