本文整理汇总了C#中OutputStream.writeInt方法的典型用法代码示例。如果您正苦于以下问题:C# OutputStream.writeInt方法的具体用法?C# OutputStream.writeInt怎么用?C# OutputStream.writeInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OutputStream
的用法示例。
在下文中一共展示了OutputStream.writeInt方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: heartbeat
private void heartbeat()
{
Debug.Assert(_state == StateActive);
if(!_endpoint.datagram())
{
OutputStream os = new OutputStream(_instance, Util.currentProtocolEncoding);
os.writeBlob(IceInternal.Protocol.magic);
Ice.Util.currentProtocol.write__(os);
Ice.Util.currentProtocolEncoding.write__(os);
os.writeByte(IceInternal.Protocol.validateConnectionMsg);
os.writeByte((byte)0);
os.writeInt(IceInternal.Protocol.headerSize); // Message size.
try
{
sendMessage(new OutgoingMessage(os, false, false));
}
catch(Ice.LocalException ex)
{
setState(StateClosed, ex);
Debug.Assert(_exception != null);
}
}
}
示例2: initiateShutdown
private void initiateShutdown()
{
Debug.Assert(_state == StateClosing);
Debug.Assert(_dispatchCount == 0);
if(_shutdownInitiated)
{
return;
}
_shutdownInitiated = true;
if(!_endpoint.datagram())
{
//
// Before we shut down, we send a close connection message.
//
OutputStream os = new OutputStream(_instance, Util.currentProtocolEncoding);
os.writeBlob(IceInternal.Protocol.magic);
Ice.Util.currentProtocol.write__(os);
Ice.Util.currentProtocolEncoding.write__(os);
os.writeByte(IceInternal.Protocol.closeConnectionMsg);
os.writeByte(_compressionSupported ? (byte)1 : (byte)0);
os.writeInt(IceInternal.Protocol.headerSize); // Message size.
if((sendMessage(new OutgoingMessage(os, false, false)) &
IceInternal.OutgoingAsyncBase.AsyncStatusSent) != 0)
{
setState(StateClosingPending);
//
// Notify the the transceiver of the graceful connection closure.
//
int op = _transceiver.closing(true, _exception);
if(op != 0)
{
scheduleTimeout(op);
_threadPool.register(this, op);
}
}
}
}
示例3: doCompress
private OutputStream doCompress(OutputStream uncompressed, bool compress)
{
if(_compressionSupported)
{
if(compress && uncompressed.size() >= 100)
{
//
// Do compression.
//
IceInternal.Buffer cbuf = IceInternal.BZip2.compress(uncompressed.getBuffer(),
IceInternal.Protocol.headerSize,
_compressionLevel);
if(cbuf != null)
{
OutputStream cstream =
new OutputStream(uncompressed.instance(), uncompressed.getEncoding(), cbuf, true);
//
// Set compression status.
//
cstream.pos(9);
cstream.writeByte((byte)2);
//
// Write the size of the compressed stream into the header.
//
cstream.pos(10);
cstream.writeInt(cstream.size());
//
// Write the compression status and size of the compressed stream into the header of the
// uncompressed stream -- we need this to trace requests correctly.
//
uncompressed.pos(9);
uncompressed.writeByte((byte)2);
uncompressed.writeInt(cstream.size());
return cstream;
}
}
}
uncompressed.pos(9);
uncompressed.writeByte((byte)((_compressionSupported && compress) ? 1 : 0));
//
// Not compressed, fill in the message size.
//
uncompressed.pos(10);
uncompressed.writeInt(uncompressed.size());
return uncompressed;
}