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C# OscMessage类代码示例

本文整理汇总了C#中OscMessage的典型用法代码示例。如果您正苦于以下问题:C# OscMessage类的具体用法?C# OscMessage怎么用?C# OscMessage使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


OscMessage类属于命名空间,在下文中一共展示了OscMessage类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Broadcast

 private void Broadcast(OscMessage message)
 {
     foreach (var oscSender in this.oscSenders)
     {
         oscSender.Send(message);
     }
 }
开发者ID:greenbaum,项目名称:KinectV2-OSC,代码行数:7,代码来源:BodySender.cs

示例2: WiiMoteOscMsgHandler

    public void WiiMoteOscMsgHandler(OscMessage oscMeg)
    {
        //Debug.Log (oscMeg.Address);
        ArrayList values = oscMeg.Values;
        string[] strings;
        if (!initialFlag)
            initialFlag = true;
        for (int i = 0; i < values.Count; i++) {

            strings = values[i].ToString().Split(':');

            Debug.Log (i + ":  "+ values[i]);

            if(int.Parse(strings[1]) == 1)
                ir_state[i] = true;
            else
                ir_state[i] = false;

            string[] positionStrings = strings[2].Split(',');

            float positionX = float.Parse(positionStrings[0]);

            float positionY = float.Parse(positionStrings[1]);

            ir_position[i] = new Vector2(positionX,positionY);

            WiiVRUpdate();

        }
    }
开发者ID:gary9716,项目名称:HeadTrackingProject,代码行数:30,代码来源:TestOscClient.cs

示例3: OSCCallback

    public void OSCCallback(OscMessage m)
    {
        if (verbose) {
            string command = (string) m.Values[0];
            string osc_report_string = "";
            //print("OSC command is " + command);
            for (int i = 0; i < m.Values.Count; i++) {
                osc_report_string = osc_report_string + "Values[" + i + "]: " + m.Values[i] + "***";
            }
            //print("osc_report_string: " + osc_report_string + "\n");
        }

        oscMessagesToSend.Add(m);

        //obsolete code, but we do need to figure out how to better handle MIDI notes,
        //or if we should even handle them at all (and instead only use CC)
        /*
        if(command == "midievent") {
            midiEventReceiver((string)m.Values[1], (int)m.Values[2], (int)m.Values[3]);
        }
        else if (command == "scenechange") {
            if (verbose) {
                Debug.Log("SCENE CHANGE!!!!!!!!!");
            }
            sceneChange = (int) m.Values[1];
        }
        else if (command == "cc") {

            //string messageName = "onCC";

        }
        */
    }
开发者ID:corybarr,项目名称:Unearthed,代码行数:33,代码来源:OSCCommunicator.cs

示例4: AllMessageHandler

    public void AllMessageHandler(OscMessage message){
        
        Debug.Log(message);
        Debug.Log("stuff sent");
        string msgAddress = message.Address; //the message parameters
        string msgString =  Osc.OscMessageToString(message); //the message and value combined
        float myValue = (float)message.Values[0];
        
        int iValue = Mathf.RoundToInt(myValue);
        yRot = iValue;
        
        Debug.Log(msgAddress);
        
        //FUNCTIONS YOU WANT CALLED WHEN A SPECIFIC MESSAGE IS RECEIVED
	switch (msgAddress){
		case "/1/push1":
			xRot = iValue;
			break;
		case "/1/push2":
			yRot = iValue;
			break;
		case "/1/push3":
			zRot = iValue;
			break;
		case "/1/fader1":
			scaleVal = 1+iValue;
			break;
		
		default:
			//
			break;
	}

    }
开发者ID:bitchwhocodes,项目名称:ITP_Storytelling,代码行数:34,代码来源:OSCReceiver2.cs

示例5: CreateTestBundle

        private static OscBundle CreateTestBundle()
        {
            IPEndPoint sourceEndPoint = new IPEndPoint(IPAddress.Loopback, Port);
            OscBundle bundle = new OscBundle(sourceEndPoint);

            OscBundle nestedBundle = new OscBundle(sourceEndPoint);
            OscMessage nestedMessage = new OscMessage(sourceEndPoint, TestMethod);
            nestedMessage.AppendNil();
            nestedMessage.Append("Some String");
            nestedMessage.Append(10);
            nestedMessage.Append(100000L);
            nestedMessage.Append(1234.567f);
            nestedMessage.Append(10.0012345);
            nestedMessage.Append(new byte[] { 1, 2, 3, 4 });
            nestedMessage.Append(new OscTimeTag());
            nestedMessage.Append('c');
            nestedMessage.Append(Color.DarkGoldenrod);
            nestedMessage.Append(true);
            nestedMessage.Append(false);
            nestedMessage.Append(float.PositiveInfinity);
            nestedBundle.Append(nestedMessage);
            bundle.Append(nestedBundle);

            OscMessage message = new OscMessage(sourceEndPoint, AliveMethod);
            message.Append(9876.543f);
            bundle.Append(message);

            return bundle;
        }
开发者ID:MugenSAS,项目名称:osc-.net,代码行数:29,代码来源:Program.cs

示例6: ReceiveMessage

    protected override void ReceiveMessage(OscMessage message)
    {
        // Debug.Log(message);

        /*        // addresses must be listed in Inspector/Osc Addresses
        if (message.Address.Equals("/vicon/Position0"))
        {
            var v = new Vector3((float)(double)message[0], (float)(double)message[2] - 1, (float)(double)message[1]);
            playerController.transform.localPosition = v;
        }
        else if (message.Address.Equals("/vicon/Quaternion0"))
        {
            //var q = new Quaternion((float)(double)message[0], (float)(double)message[1], (float)(double)message[2], (float)(double)message[3]);
        }
        else*/ if (message.Address.Equals("/niw/client/aggregator/floorcontact"))
        {
            // Floor input
            int id = (int)message[1];
            float x = (((float)message[2]) / 6.0f);
            float z = (((float)message[3]) / 6.0f);
            var position = new Vector3(x, 0, z);
            Debug.Log(position);

            RacketObject.GetComponent<Racket>().SendMessage("SetPosition", new Vector3(0, 0, x));

        }
    }
开发者ID:Naiko90,项目名称:Pong,代码行数:27,代码来源:NiwController.cs

示例7: BuildBeatMessage

 private void BuildBeatMessage(int[][] score, OscMessage m)
 {
     for (var trackCount = 0; trackCount < numberOfTracks; trackCount++)
     {
         BuildTrackMessage(score, m, trackCount);
     }
 }
开发者ID:robbell,项目名称:compose-collide,代码行数:7,代码来源:Playback.cs

示例8: MessageHandler

    // called every time Unity receives a message
    public void MessageHandler(OscMessage message)
    {
        // string msgString = Osc.OscMessageToString(message);
        //MainDebug.WriteLine(msgString);     // writing out the message to see if everything works correctly
        //Debug.Log (msgString);

        // clean debug message

        string debugLine = "received for adress : ";
        debugLine += message.Address + " with values : ";
        int j = 0;
        foreach (object o in message.Values) {
            debugLine += o.ToString () + ", ";
            OSCvalues [j] = float.Parse (message.Values [j].ToString ());
            j++;
        }
        Debug.Log (debugLine);

        if (message.Address == "/gain"){
            float gain = float.Parse(message.Values[0].ToString());
            colorCorrect.gain = Mathf.Pow (10,(gain*2));
        }

        if (message.Address == "/gamma"){
            float gamma = float.Parse(message.Values[0].ToString());
            colorCorrect.gamma = 1/(gamma*2);
        }

        if (message.Address == "/black"){
            colorCorrect.black = float.Parse(message.Values[0].ToString());
        }
    }
开发者ID:leon196,项目名称:UnityVJ,代码行数:33,代码来源:OSCReceiverC.cs

示例9: Update

        void Update()
        {
            // If we are going to send 'as bundle', then we would like OSC io
            // to add the timetag to the messeges contained in the bundle.
            oscIn.addTimeTagsToBundledMessages = sendAsBundle;

            // Create a messege
            OscMessage message = new OscMessage( address );

            // Create a timetag. Default time is DateTime.Now.
            OscTimeTag timetag = new OscTimeTag();

            // Make it 1 milisecond into the future.
            timetag.time = timetag.time.AddMilliseconds( 1 );

            // Two possible methods for sending timetags ...
            if( sendAsBundle )
            {
                // Either create a bundle with the timetag, add the message and send.
                OscBundle bundle = new OscBundle( timetag );
                bundle.Add( message );
                oscOut.Send( bundle );
            } else {
                // Or add the timetag to message and send it.
                message.Add( timetag );
                oscOut.Send( message );
            }

            // Update label.
            sendLabel.text = timetag.time + ":" + timetag.time.Millisecond;
        }
开发者ID:ahsquared,项目名称:BigEyesInstallation,代码行数:31,代码来源:UsingTimeTags.cs

示例10: AllMessageHandler

	public void AllMessageHandler(OscMessage oscMessage) {
		string msg = Osc.OscMessageToString (oscMessage).Substring (1);
		string[] _vals = msg.Split (' ');
		float[] vals = new float[_vals.Length];
		for (int i = 0; i < vals.Length; i++)
			vals[i] = float.Parse(_vals[i]);
	}
开发者ID:patricio272,项目名称:VoxelVR,代码行数:7,代码来源:OSCReceiver.cs

示例11: OSCMessageReceiver

    public override void OSCMessageReceiver(OscMessage message)
    {
        if (emit) {
            emitter.Emit();
        }

        Debug.Log("Message...");
    }
开发者ID:corybarr,项目名称:Unearthed,代码行数:8,代码来源:OSCTwitterListener.cs

示例12: SendMessage

        private void SendMessage(Action<OscMessage> appendAction)
        {
            var message = new OscMessage(endPoint, "/");

            appendAction(message);

            message.Send(endPoint);
        }
开发者ID:robbell,项目名称:drum-score,代码行数:8,代码来源:OscOutput.cs

示例13: Send

 public void Send(OscMessage msg)
 {
     if (m_SendController != null)
     {
         // Send the message
         m_SendController.Sender.Send(msg);
     }
 }
开发者ID:Naiko90,项目名称:Pong,代码行数:8,代码来源:SendOscBehaviourBase.cs

示例14: MetaHandler

 public void MetaHandler(OscMessage oscMessage)
 {
     library.step = (int)oscMessage.Values[0];
     library.numSteps = (int)oscMessage.Values[1];
     int numPatterns = (int)oscMessage.Values[2];
     library.SetNumPatterns(numPatterns);
     Debug.Log("Meta found");
 }
开发者ID:mattsonic,项目名称:GateTriggerUnity,代码行数:8,代码来源:AppOSC.cs

示例15: OnMessageReceived

        void OnMessageReceived( OscMessage message )
        {
            // Get the time tag.
            OscTimeTag timeTag;
            if( !message.TryGet( 0, out timeTag ) ) return;

            // Update label.
            receiveLabel.text = timeTag.time + ":" + timeTag.time.Millisecond;
        }
开发者ID:ahsquared,项目名称:BigEyesInstallation,代码行数:9,代码来源:UsingTimeTags.cs


注:本文中的OscMessage类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。