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C# OrderedBag.Clear方法代码示例

本文整理汇总了C#中OrderedBag.Clear方法的典型用法代码示例。如果您正苦于以下问题:C# OrderedBag.Clear方法的具体用法?C# OrderedBag.Clear怎么用?C# OrderedBag.Clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OrderedBag的用法示例。


在下文中一共展示了OrderedBag.Clear方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ComputeNextActions

        private void ComputeNextActions()
        {
            float goalDestinationX = player.Location.X + 983;
            HashSet<int> visited = new HashSet<int>();

            orderedSet = new OrderedBag<PlayerNode>((a, b) => a.Destination((int)goalDestinationX).CompareTo(b.Destination((int)goalDestinationX)));

            PlayerNode initialNode = new PlayerNode(null, sceneTime, 0, PlayerAction.None, player.Clone(), 0);
            orderedSet.Add(initialNode);
            visited.Add((int)initialNode.PlayerElement.Location.X << 10 + (int)initialNode.PlayerElement.Location.Y);

            PlayerNode bestNode = initialNode;
            bool foundBest = false;

            while (orderedSet.Count > 0 && !foundBest)
            {
                PlayerNode current = orderedSet.RemoveFirst();

                if (current.PlayerElement.IsOnGround() && bestNode.Destination((int)goalDestinationX) > current.Destination((int)goalDestinationX))
                {
                    bestNode = current;
                }

                foreach (PlayerAction action in possibleActions)
                {
                    if (action == PlayerAction.Jump && !current.PlayerElement.IsOnGround())
                    {
                        continue;
                    }

                    PlayerElement newPlayer = current.PlayerElement.Clone();
                    newPlayer.IsPlayerAGoat = true;
                    switch (action)
                    {
                        case PlayerAction.None:
                            newPlayer.Stop();
                            break;
                        case PlayerAction.MoveRight:
                            newPlayer.MoveForward();
                            break;
                        case PlayerAction.MoveLeft:
                            newPlayer.MoveBackward();
                            break;
                        case PlayerAction.Jump:
                            newPlayer.Jump();
                            break;
                    }

                    GameTime newTime = IncrementTime(current.Time);
                    newPlayer.Update(newTime);
                    Parallel.ForEach(timeDependentElements, element => element.Update(newTime));
                    HandleInteraction(newPlayer);
                    if (newPlayer.IsDead)
                    {
                        continue;
                    }

                    int hash = ((int)(newPlayer.Location.X * 10) << 7) + (int)newPlayer.Location.Y;
                    if (!visited.Add(hash))
                    {
                        continue;
                    }

                    PlayerNode newNode = new PlayerNode(current, newTime, current.Moves + 1, action, newPlayer, current.Jumps + (action == PlayerAction.Jump ? 1 : 0));
                    if (newPlayer.Location.X > goalDestinationX && newPlayer.IsOnGround() || newPlayer.HasWon)
                    {
                        bestNode = newNode;
                        foundBest = true;
                        break;
                    }
                    orderedSet.Add(newNode);
                }
            }

            orderedSet.Clear();
            if (bestNode == initialNode)
            {
                pendingActions.Enqueue(PlayerAction.None);
            }
            else
            {
                GetActionsFromNode(bestNode);
            }
        }
开发者ID:stefan-avramov,项目名称:MadnessRepository,代码行数:84,代码来源:AStarGameScene.cs


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