本文整理汇总了C#中OpenSim.Framework.Capabilities.Caps.RegisterPollHandler方法的典型用法代码示例。如果您正苦于以下问题:C# OpenSim.Framework.Capabilities.Caps.RegisterPollHandler方法的具体用法?C# OpenSim.Framework.Capabilities.Caps.RegisterPollHandler怎么用?C# OpenSim.Framework.Capabilities.Caps.RegisterPollHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Framework.Capabilities.Caps
的用法示例。
在下文中一共展示了OpenSim.Framework.Capabilities.Caps.RegisterPollHandler方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnRegisterCaps
public void OnRegisterCaps(UUID agentID, Caps caps)
{
// Register an event queue for the client
if (DebugLevel > 0)
m_log.DebugFormat(
"[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
agentID, caps, m_scene.RegionInfo.RegionName);
// Let's instantiate a Queue for this agent right now
TryGetQueue(agentID);
UUID eventQueueGetUUID;
lock (m_AvatarQueueUUIDMapping)
{
// Reuse open queues. The client does!
if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
{
//m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
}
else
{
eventQueueGetUUID = UUID.Random();
//m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
}
}
lock (m_QueueUUIDAvatarMapping)
{
if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID))
m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID);
}
lock (m_AvatarQueueUUIDMapping)
{
if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID))
m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
}
caps.RegisterPollHandler(
"EventQueueGet",
new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, SERVER_EQ_TIME_NO_EVENTS));
Random rnd = new Random(Environment.TickCount);
lock (m_ids)
{
if (!m_ids.ContainsKey(agentID))
m_ids.Add(agentID, rnd.Next(30000000));
}
}
示例2: OnRegisterCaps
public void OnRegisterCaps(UUID agentID, Caps caps)
{
// Register an event queue for the client
m_log.DebugFormat(
"[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
agentID, caps, m_scene.RegionInfo.RegionName);
// Let's instantiate a Queue for this agent right now
TryGetQueue(agentID);
UUID eventQueueGetUUID;
eventQueueGetUUID = m_AvatarQueueUUIDMapping.GetOrAddIfNotExists(agentID, delegate() { return UUID.Random(); });
m_QueueUUIDAvatarMapping[eventQueueGetUUID] = agentID;
m_AvatarQueueUUIDMapping[agentID] = eventQueueGetUUID;
caps.RegisterPollHandler(
"EventQueueGet",
new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, SERVER_EQ_TIME_NO_EVENTS));
Random rnd = new Random(Environment.TickCount);
try
{
m_ids.AddIfNotExists(agentID, delegate() { return rnd.Next(30000000); });
}
catch(ThreadedClasses.RwLockedDictionary<UUID, int>.KeyAlreadyExistsException)
{
}
}
示例3: OnRegisterCaps
public void OnRegisterCaps(UUID agentID, Caps caps)
{
// Register an event queue for the client
if (DebugLevel > 0)
m_log.DebugFormat(
"[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
agentID, caps, m_scene.RegionInfo.RegionName);
UUID eventQueueGetUUID;
Queue<OSD> queue;
Random rnd = new Random(Environment.TickCount);
int nrnd = rnd.Next(30000000);
if (nrnd < 0)
nrnd = -nrnd;
lock (queues)
{
if (queues.ContainsKey(agentID))
queue = queues[agentID];
else
queue = null;
if (queue == null)
{
queue = new Queue<OSD>();
queues[agentID] = queue;
// push markers to handle old responses still waiting
// this will cost at most viewer getting two forced noevents
// even being a new queue better be safe
queue.Enqueue(null);
queue.Enqueue(null); // one should be enough
lock (m_AvatarQueueUUIDMapping)
{
eventQueueGetUUID = UUID.Random();
if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
{
// oops this should not happen ?
m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID without a queue");
eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
}
m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
}
lock (m_ids)
{
if (!m_ids.ContainsKey(agentID))
m_ids.Add(agentID, nrnd);
else
m_ids[agentID] = nrnd;
}
}
else
{
// push markers to handle old responses still waiting
// this will cost at most viewer getting two forced noevents
// even being a new queue better be safe
queue.Enqueue(null);
queue.Enqueue(null); // one should be enough
// reuse or not to reuse TODO FIX
lock (m_AvatarQueueUUIDMapping)
{
// Reuse open queues. The client does!
// Its reuse caps path not queues those are been reused already
if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
{
m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
}
else
{
eventQueueGetUUID = UUID.Random();
m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
}
}
lock (m_ids)
{
// change to negative numbers so they are changed at end of sending first marker
// old data on a queue may be sent on a response for a new caps
// but at least will be sent with coerent IDs
if (!m_ids.ContainsKey(agentID))
m_ids.Add(agentID, -nrnd); // should not happen
else
m_ids[agentID] = -m_ids[agentID];
}
}
}
caps.RegisterPollHandler(
"EventQueueGet",
new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, SERVER_EQ_TIME_NO_EVENTS));
}