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C# OpenMetaverse.Length方法代码示例

本文整理汇总了C#中OpenMetaverse.Length方法的典型用法代码示例。如果您正苦于以下问题:C# OpenMetaverse.Length方法的具体用法?C# OpenMetaverse.Length怎么用?C# OpenMetaverse.Length使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenMetaverse的用法示例。


在下文中一共展示了OpenMetaverse.Length方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddForce

    // Applying a force just adds this to the total force on the object.
    // This added force will only last the next simulation tick.
    public void AddForce(OMV.Vector3 force, bool pushforce, bool inTaintTime) {
        // for an object, doesn't matter if force is a pushforce or not
        if (force.IsFinite())
        {
            float magnitude = force.Length();
            if (magnitude > 20000f)
            {
                // Force has a limit
                force = force / magnitude * 20000f;
            }

            OMV.Vector3 addForce = force;
            DetailLog("{0},BSPrim.addForce,call,force={1}", LocalID, addForce);

            PhysicsScene.TaintedObject(inTaintTime, "BSPrim.AddForce", delegate()
            {
                // Bullet adds this central force to the total force for this tick
                DetailLog("{0},BSPrim.addForce,taint,force={1}", LocalID, addForce);
                if (PhysBody.HasPhysicalBody)
                {
                    BulletSimAPI.ApplyCentralForce2(PhysBody.ptr, addForce);
                    ActivateIfPhysical(false);
                }
            });
        }
        else
        {
            m_log.WarnFormat("{0}: Got a NaN force applied to a prim. LocalID={1}", LogHeader, LocalID);
            return;
        }
    }
开发者ID:justasabc,项目名称:opensim75grid,代码行数:33,代码来源:BSPrim.cs

示例2: AddForce

    private void AddForce(OMV.Vector3 force, bool pushforce, bool inTaintTime) {
        if (force.IsFinite())
        {
            float magnitude = force.Length();
            if (magnitude > BSParam.MaxAddForceMagnitude)
            {
                // Force has a limit
                force = force / magnitude * BSParam.MaxAddForceMagnitude;
            }

            OMV.Vector3 addForce = force;
            // DetailLog("{0},BSCharacter.addForce,call,force={1}", LocalID, addForce);

            PhysicsScene.TaintedObject(inTaintTime, "BSCharacter.AddForce", delegate()
            {
                // Bullet adds this central force to the total force for this tick
                // DetailLog("{0},BSCharacter.addForce,taint,force={1}", LocalID, addForce);
                if (PhysBody.HasPhysicalBody)
                {
                    PhysicsScene.PE.ApplyCentralForce(PhysBody, addForce);
                }
            });
        }
        else
        {
            m_log.WarnFormat("{0}: Got a NaN force applied to a character. LocalID={1}", LogHeader, LocalID);
            return;
        }
    }
开发者ID:justasabc,项目名称:opensim75grid,代码行数:29,代码来源:BSCharacter.cs

示例3: ProcessEntityAnimation

 // For the moment, create only one animation for an entity and that is the angular rotation.
 private void ProcessEntityAnimation(IEntity ent, ref UpdateCodes updateFlags, OMV.Vector3 angularVelocity)
 {
     try {
     // if  there is an angular velocity and this is not an avatar, pass the information
     // along as an animation (llTargetOmega)
     // we convert the information into a standard form
     IEntityAvatar av;
     if (angularVelocity != OMV.Vector3.Zero) {
         if (!ent.TryGet<IEntityAvatar>(out av)) {
             float rotPerSec = angularVelocity.Length() / Constants.TWOPI;
             OMV.Vector3 axis = angularVelocity;
             axis.Normalize();
             IAnimation anim;
             if (!ent.TryGet<IAnimation>(out anim)) {
                 anim = new LLAnimation();
                 ent.RegisterInterface<IAnimation>(anim);
                 m_log.Log(LogLevel.DUPDATEDETAIL, "Created prim animation on {0}", ent.Name);
             }
             if (rotPerSec != anim.StaticRotationRotPerSec || axis != anim.StaticRotationAxis) {
                 anim.AngularVelocity = angularVelocity;   // legacy. Remove when other part plumbed
                 anim.StaticRotationAxis = axis;
                 anim.StaticRotationRotPerSec = rotPerSec;
                 anim.DoStaticRotation = true;
                 updateFlags |= UpdateCodes.Animation;
                 m_log.Log(LogLevel.DUPDATEDETAIL, "Updating prim animation on {0}", ent.Name);
             }
         }
     }
     }
     catch (Exception e) {
     m_log.Log(LogLevel.DBADERROR, "FAILED ProcessEntityAnimation: " + e.ToString());
     }
 }
开发者ID:Misterblue,项目名称:LookingGlass-Viewer,代码行数:34,代码来源:CommLLLP.cs


注:本文中的OpenMetaverse.Length方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。