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C# OctreeNode.ClearObjects方法代码示例

本文整理汇总了C#中OctreeNode.ClearObjects方法的典型用法代码示例。如果您正苦于以下问题:C# OctreeNode.ClearObjects方法的具体用法?C# OctreeNode.ClearObjects怎么用?C# OctreeNode.ClearObjects使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OctreeNode的用法示例。


在下文中一共展示了OctreeNode.ClearObjects方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BreakDownNode

        /// 
        /// <summary>
        /// Subdivide a leaf node into 8 equal volumes and distribute the objects within that node across the 8 new children
        /// </summary>
        /// 
        /// <param name="node">
        /// The node to break down
        /// </param>
        /// 
        private void BreakDownNode(OctreeNode node)
        {
            // We shouldn't ever call this on a node that has already been broken down but if for some reason
            // we do we should fail in a noticable manner so we can debug the problem rather than tracking
            // down the silent error based on some unpredicted side effect.
            if (node.Children != null)
            {
                throw new ArgumentException("Called Octree.BreakDownNode on a node which has already been broken down");
            }

            node.Children = new OctreeNode[8];

            BoundingBox nodeBoundingBox = _masterBoundingBoxList[node.BoundingBoxIndex];
            nodeBoundingBox.Max += node.BoundingBoxPosition;
            nodeBoundingBox.Min += node.BoundingBoxPosition;

            Vector3[] nodeCorners = nodeBoundingBox.GetCorners();
            Vector3 nodeCenter = (nodeBoundingBox.Max + nodeBoundingBox.Min) / 2.0f;

            // shrink our bounding box by a factor of 2.  We will use the same bounding box for all 8 children
            Vector3[] points = new Vector3[2];
            points[0] = _masterBoundingBoxList[node.BoundingBoxIndex].Max / 2.0f;
            points[1] = _masterBoundingBoxList[node.BoundingBoxIndex].Min / 2.0f;
            BoundingBox newBoundingBox = BoundingBox.CreateFromPoints(points);

            int boundingBoxIndex;
            if (_masterBoundingBoxList.Contains(newBoundingBox))
            {
                boundingBoxIndex = _masterBoundingBoxList.FindIndex(x => x == newBoundingBox);
            }
            else
            {
                _masterBoundingBoxList.Add(newBoundingBox);
                boundingBoxIndex =_masterBoundingBoxList.Count - 1;
            }

            for (int i = 0; i < node.Children.Length; ++i)
            {
                Vector3 subRegionCenter = (nodeCorners[i] + nodeCenter) / 2.0f;

                node.Children[i] = new OctreeNode(boundingBoxIndex, subRegionCenter);
            }

            AddItems(node.InternalObjectPositions.ToArray(), node.InternalObjectBoundingBoxes.ToArray(), node);
            node.ClearObjects();
        }
开发者ID:Fireborn,项目名称:Gamedev,代码行数:55,代码来源:Octree.cs


注:本文中的OctreeNode.ClearObjects方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。