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C# OctetString.encode方法代码示例

本文整理汇总了C#中OctetString.encode方法的典型用法代码示例。如果您正苦于以下问题:C# OctetString.encode方法的具体用法?C# OctetString.encode怎么用?C# OctetString.encode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OctetString的用法示例。


在下文中一共展示了OctetString.encode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: encode

 /// <summary>
 /// Encode SNMP v3 message flag field
 /// </summary>
 /// <param name="buffer">Buffer to append encoded value to</param>
 public override void encode(MutableByte buffer)
 {
     byte flag = 0x00;
     if (_authenticationFlag)
         flag |= FLAG_AUTH;
     if (_privacyFlag)
         flag |= FLAG_PRIV;
     if (_reportableFlag)
         flag |= FLAG_REPORTABLE;
     OctetString flagObject = new OctetString(flag);
     flagObject.encode(buffer);
 }
开发者ID:griffina,项目名称:SnmpSharpNet,代码行数:16,代码来源:MsgFlags.cs

示例2: encode

        /// <summary>
        /// Encode SNMP version 3 packet
        /// </summary>
        /// <param name="authKey">Authentication key (not password)</param>
        /// <param name="privKey">Privacy key (not password)</param>
        /// <remarks>
        /// Before encoding the packet into a byte array you need to ensure all required information is
        /// set. Examples of required information is request type, Vbs (Oid + values pairs), USM settings including
        /// SecretName, authentication method and secret (if needed), privacy method and secret (if needed), etc.
        /// </remarks>
        /// <returns>Byte array BER encoded SNMP packet.</returns>
        public byte[] encode(byte[] authKey, byte[] privKey)
        {
            MutableByte buffer = new MutableByte();
            // encode the global message data sequence header information

            MutableByte globalMessageData = new MutableByte();
            // if message id is 0 then generate a new, random message id
            if (_messageId.Value == 0)
            {
                Random rand = new Random();
                _messageId.Value = rand.Next(1, Int32.MaxValue);
            }

            // encode message id
            _messageId.encode(globalMessageData);

            // encode max message size
            _maxMessageSize.encode(globalMessageData);

            // message flags
            _msgFlags.encode(globalMessageData);

            // security model code
            _securityModel.Value = _userSecurityModel.Type;
            _securityModel.encode(globalMessageData);

            // add global message data to the main buffer
            // encode sequence header and add data
            AsnType.BuildHeader(buffer, SnmpConstants.SMI_SEQUENCE, globalMessageData.Length);
            buffer.Append(globalMessageData);

            MutableByte packetHeader = new MutableByte(buffer);

            // before going down this road, check if this is a discovery packet
            OctetString savedUserName = new OctetString();
            bool privacy = _msgFlags.Privacy;
            bool authentication = _msgFlags.Authentication;
            bool reportable = _msgFlags.Reportable;
            if (_userSecurityModel.EngineId.Length <= 0)
            {
                // save USM settings prior to encoding a Discovery packet
                savedUserName.Set(_userSecurityModel.SecurityName);
                _userSecurityModel.SecurityName.Reset(); // delete security name for discovery packets
                _msgFlags.Authentication = false;
                _msgFlags.Privacy = false;
                _msgFlags.Reportable = true;
            }

            _userSecurityModel.encode(buffer);

            if (_userSecurityModel.EngineId.Length <= 0)
            {
                // restore saved USM values
                _userSecurityModel.SecurityName.Set(savedUserName);
                _msgFlags.Authentication = authentication;
                _msgFlags.Privacy = privacy;
                _msgFlags.Reportable = reportable;
            }

            // Check if privacy encryption is required
            MutableByte encodedPdu = new MutableByte();
            if (_msgFlags.Privacy && _userSecurityModel.EngineId.Length > 0)
            {
                IPrivacyProtocol privacyProtocol = PrivacyProtocol.GetInstance(_userSecurityModel.Privacy);
                if (privacyProtocol == null)
                    throw new SnmpException(SnmpException.UnsupportedPrivacyProtocol, "Specified privacy protocol is not supported.");

                // Get BER encoded ScopedPdu
                MutableByte unencryptedPdu = new MutableByte();
                _scopedPdu.encode(unencryptedPdu);

                byte[] privacyParameters = null;
                // we have to expand the key
                IAuthenticationDigest auth = Authentication.GetInstance(_userSecurityModel.Authentication);
                if (auth == null)
                    throw new SnmpException(SnmpException.UnsupportedNoAuthPriv, "Invalid authentication protocol. noAuthPriv mode not supported.");

                byte[] encryptedBuffer = privacyProtocol.Encrypt(unencryptedPdu, 0, unencryptedPdu.Length, privKey, _userSecurityModel.EngineBoots, _userSecurityModel.EngineTime, out privacyParameters, auth);

                _userSecurityModel.PrivacyParameters.Set(privacyParameters);
                OctetString encryptedOctetString = new OctetString(encryptedBuffer);
                encryptedOctetString.encode(encodedPdu);
                // now redo packet encoding
                buffer.Reset();
                buffer.Set(packetHeader);
                _userSecurityModel.encode(buffer);
                int preEncodedLength = encodedPdu.Length;
                buffer.Append(encodedPdu);
                if (_maxMessageSize.Value != 0)
//.........这里部分代码省略.........
开发者ID:griffina,项目名称:SnmpSharpNet,代码行数:101,代码来源:SnmpV3Packet.cs


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