本文整理汇总了C#中ObservableDictionary.Get方法的典型用法代码示例。如果您正苦于以下问题:C# ObservableDictionary.Get方法的具体用法?C# ObservableDictionary.Get怎么用?C# ObservableDictionary.Get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ObservableDictionary
的用法示例。
在下文中一共展示了ObservableDictionary.Get方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Engine
public Engine( ObservableDictionary<string, D3D11HwndDescription> d3d11HwndDescriptions )
{
Console.WriteLine( "\nMojo initializing...\n" );
try
{
D3D11.Initialize( out mDxgiFactory, out mD3D11Device );
//Cuda.Initialize( mD3D11Device );
//Thrust.Initialize();
TileManager = new TileManager( new Interop.TileManager( mD3D11Device, mD3D11Device.ImmediateContext, Constants.ConstParameters ) );
Tools = new ObservableDictionary<ViewerMode, ObservableDictionary<ToolMode, ITool>>
{
{
ViewerMode.TileManager2D,
new ObservableDictionary< ToolMode, ITool >
{
{ ToolMode.Null, new NullTool() },
{ ToolMode.AdjustSegmentation, new AdjustSegmentationTool( TileManager, this ) },
{ ToolMode.MergeSegmentation, new MergeSegmentationTool( TileManager, this ) },
{ ToolMode.DrawMergeSegmentation, new DrawMergeSegmentationTool( TileManager, this ) },
{ ToolMode.SplitSegmentation, new SplitSegmentationTool( TileManager, this ) }
}
}
};
RenderingStrategies = new ObservableDictionary<ViewerMode, ObservableDictionary<ToolMode, IRenderingStrategy>>
{
{
ViewerMode.TileManager2D,
new ObservableDictionary< ToolMode, IRenderingStrategy >
{
{ ToolMode.Null, new NullRenderingStrategy( mD3D11Device, mD3D11Device.ImmediateContext ) },
{ ToolMode.AdjustSegmentation, new AdjustSegmentationRenderingStrategy( mD3D11Device, mD3D11Device.ImmediateContext, TileManager ) },
{ ToolMode.MergeSegmentation, new MergeSegmentationRenderingStrategy( mD3D11Device, mD3D11Device.ImmediateContext, TileManager ) },
{ ToolMode.DrawMergeSegmentation, new DrawMergeSegmentationRenderingStrategy( mD3D11Device, mD3D11Device.ImmediateContext, TileManager ) },
{ ToolMode.SplitSegmentation, new SplitSegmentationRenderingStrategy( mD3D11Device, mD3D11Device.ImmediateContext, TileManager ) }
}
}
};
Viewers = new ObservableDictionary<ViewerMode, Viewer>
{
{
ViewerMode.TileManager2D,
new Viewer
{
D3D11RenderingPane = new D3D11RenderingPane( mDxgiFactory,
mD3D11Device,
mD3D11Device.ImmediateContext,
d3d11HwndDescriptions.Get( "TileManager2D" ) )
{
RenderingStrategy = RenderingStrategies.Internal[ ViewerMode.TileManager2D ].Internal[ ToolMode.Null ]
},
UserInputHandler = Tools.Internal[ ViewerMode.TileManager2D ].Internal[ ToolMode.Null ]
}
}
};
}
catch ( Exception e )
{
String errorMessage = "Error opening main window:\n\n" + e.Message + "\n\nYou might want to try one of the following:\n - Install the \"DirectX End-User Runtime\" (from the Microsoft website).\n - Install the latest graphics drivers for your graphics card.\n - Reinstall the latest Mojo release.";
MessageBox.Show( errorMessage, "Initialization Error", MessageBoxButton.OK, MessageBoxImage.Error );
Console.WriteLine( errorMessage );
Application.Current.Shutdown( 1 );
}
}