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C# ObjectTypes.ToString方法代码示例

本文整理汇总了C#中ObjectTypes.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# ObjectTypes.ToString方法的具体用法?C# ObjectTypes.ToString怎么用?C# ObjectTypes.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ObjectTypes的用法示例。


在下文中一共展示了ObjectTypes.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTick

        public void OnTick(object sender, EventArgs e)
        {
            // Load maps from "AutoloadMaps"
            if (!_hasLoaded)
            {
                AutoloadMaps();
                _hasLoaded = true;
            }
            _menuPool.ProcessMenus();
            PropStreamer.Tick();

            if (PropStreamer.EntityCount > 0 || PropStreamer.RemovedObjects.Count > 0 || PropStreamer.Markers.Count > 0 || PropStreamer.Pickups.Count > 0)
            {
                _currentEntitiesItem.Enabled = true;
                _currentEntitiesItem.Description = "";
            }
            else
            {
                _currentEntitiesItem.Enabled = false;
                _currentEntitiesItem.Description = Translation.Translate("There are no current entities.");
            }

            if (Game.IsControlPressed(0, Control.LookBehind) && Game.IsControlJustPressed(0, Control.FrontendLb) && !_menuPool.IsAnyMenuOpen() && _settings.Gamepad)
            {
                _mainMenu.Visible = !_mainMenu.Visible;
            }

            if (_settings.AutosaveInterval != -1 && DateTime.Now.Subtract(_lastAutosave).Minutes >= _settings.AutosaveInterval && PropStreamer.EntityCount > 0 && _changesMade > 0 && PropStreamer.EntityCount != _loadedEntities)
            {
                SaveMap("Autosave.xml", MapSerializer.Format.NormalXml);
                _lastAutosave = DateTime.Now;
            }

            if (_currentObjectsMenu.Visible)
            {
                if (Game.IsControlJustPressed(0, Control.PhoneLeft))
                {
                    if (_currentObjectsMenu.CurrentSelection <= 100)
                    {
                        _currentObjectsMenu.CurrentSelection = 0;
                    }
                    else
                    {
                        _currentObjectsMenu.CurrentSelection -= 100;
                    }
                }

                if (Game.IsControlJustPressed(0, Control.PhoneRight))
                {
                    if (_currentObjectsMenu.CurrentSelection >= _currentObjectsMenu.Size - 101)
                    {
                        _currentObjectsMenu.CurrentSelection = _currentObjectsMenu.Size - 1;
                    }
                    else
                    {
                        _currentObjectsMenu.CurrentSelection += 100;
                    }
                }
            }

            //
            // BELOW ONLY WHEN MAP EDITOR IS ACTIVE
            //

            if (!IsInFreecam) return;
            if(_settings.InstructionalButtons && !_objectsMenu.Visible)
                Function.Call(Hash._0x0DF606929C105BE1, _scaleform.Handle, 255, 255, 255, 255, 0);

            Function.Call(Hash.DISABLE_CONTROL_ACTION, 0, (int)Control.CharacterWheel);
            Function.Call(Hash.DISABLE_CONTROL_ACTION, 0, (int)Control.SelectWeapon);
            Function.Call(Hash.DISABLE_CONTROL_ACTION, 0, (int)Control.FrontendPause);
            Function.Call(Hash.DISABLE_CONTROL_ACTION, 0, (int)Control.NextCamera);
            Function.Call(Hash.DISABLE_CONTROL_ACTION, 0, (int)Control.Phone);
            Function.Call(Hash.HIDE_HUD_AND_RADAR_THIS_FRAME);

            if (Game.IsControlJustPressed(0, Control.Enter) && !_isChoosingObject)
            {
                var oldType = _currentObjectType;
                _currentObjectType = ObjectTypes.Prop;
                if(oldType != _currentObjectType)
                    RedrawObjectsMenu(type: _currentObjectType);

                _isChoosingObject = true;
                _snappedProp = null;
                _selectedProp = null;
                _menuPool.CloseAllMenus();

                if (_quitWithSearchVisible && oldType == _currentObjectType)
                {
                    _searchMenu.Visible = true;
                    OnIndexChange(_searchMenu, _searchMenu.CurrentSelection);
                }
                else
                {
                    _objectsMenu.Visible = true;
                    OnIndexChange(_objectsMenu, _objectsMenu.CurrentSelection);
                }

                _objectsMenu.Subtitle.Caption = "~b~" + Translation.Translate("PLACE") + " " + _currentObjectType.ToString().ToUpper();
            }
//.........这里部分代码省略.........
开发者ID:Guad,项目名称:MapEditor,代码行数:101,代码来源:MapEditor.cs


注:本文中的ObjectTypes.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。