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C# OCActionArgs类代码示例

本文整理汇总了C#中OCActionArgs的典型用法代码示例。如果您正苦于以下问题:C# OCActionArgs类的具体用法?C# OCActionArgs怎么用?C# OCActionArgs使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


OCActionArgs类属于命名空间,在下文中一共展示了OCActionArgs类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: IsNotAnimatingAnything

	public static bool IsNotAnimatingAnything(OCAction action, OCActionArgs args)
	{
		return !args.Source.animation.isPlaying;
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:4,代码来源:OCAction.cs

示例2: IsSourceOnlyIdling

	public static bool IsSourceOnlyIdling(OCAction action, OCActionArgs args)
	{
		return action._ActionController.RunningActions.Where(s => s != "StandIdleShow").Count() == 0;
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:4,代码来源:OCAction.cs

示例3: IsSourceRunningOtherActionsIgnoreIdle

	public static bool IsSourceRunningOtherActionsIgnoreIdle(OCAction action, OCActionArgs args)
	{
		return action._ActionController.RunningActions.Where(s => s != action.FullName && s != "StandIdleShow").Count() > 0;
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:4,代码来源:OCAction.cs

示例4: IsSourceNotAnimatingOrRunningAction

	public static bool IsSourceNotAnimatingOrRunningAction(OCAction action, OCActionArgs args)
	{
		return IsSourceNotAnimating(action, args) || IsSourceRunningAction(action, args);
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:4,代码来源:OCAction.cs

示例5: DoesSourceNeedToTellEndTarget

	public static bool DoesSourceNeedToTellEndTarget(OCAction action, OCActionArgs args)
	{
		return UnityEngine.Random.Range(0,100) > 75 && !action._ActionController.RunningActions.Contains("StandIdleTell");
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:4,代码来源:OCAction.cs

示例6: IsEndTargetMoreRight

	public static bool IsEndTargetMoreRight(OCAction action, OCActionArgs args)
	{
		Vector3 sourcePosition = args.Source.gameObject.transform.position;
		Vector3 targetPosition = args.EndTarget.gameObject.transform.position;
		Vector3 sourceRight = args.Source.gameObject.transform.right;
		Vector3 sourceLeft = -args.Source.gameObject.transform.right;
		Vector3 sourceForward = args.Source.gameObject.transform.forward;
				
		Vector3 sourceGoal = targetPosition - sourcePosition;
		float projectionLeft = Vector3.Dot(sourceGoal, sourceLeft);
		float projectionRight = Vector3.Dot(sourceGoal, sourceRight);
		float projectionForward = Vector3.Dot(sourceGoal, sourceForward);
				
		return projectionRight > (projectionLeft);// && projectionRight > projectionForward;
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:15,代码来源:OCAction.cs

示例7: IsSourceRunningAction

	public static bool IsSourceRunningAction(OCAction action, OCActionArgs args)
	{
		return action._ActionController.RunningActions.Count > 0 && action._ActionController.RunningActions.Contains(action.FullName);
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:4,代码来源:OCAction.cs

示例8: IsSourceIdlingAnimation

	public static bool IsSourceIdlingAnimation(OCAction action, OCActionArgs args)
	{
		return !args.Source.animation.isPlaying || args.Source.animation.IsPlaying("idle");
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:4,代码来源:OCAction.cs

示例9: IsPathOpenForSourceForwardBlockSolid

	public static bool IsPathOpenForSourceForwardBlockSolid(OCAction action, OCActionArgs args)
	{
		OCMap map = OCMap.Instance;
				
		CharacterController charController = 
			args.Source.GetComponent<CharacterController>();
				
		return 
			map.IsPathOpen
			(	args.Source.transform
			, charController.height
			, OCMap.PathDirection.ForwardBlockSolid
			, default(Vector3i)
			)
		;
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:16,代码来源:OCAction.cs

示例10: IsNoEndTargetOrNotAnimating

	public static bool IsNoEndTargetOrNotAnimating(OCAction action, OCActionArgs args)
	{
		return IsSourceNotAnimating(action, args) || IsNoEndTarget(action, args);
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:4,代码来源:OCAction.cs

示例11: IsSourceNotIdlingAnimation

	public static bool IsSourceNotIdlingAnimation(OCAction action, OCActionArgs args)
	{
		return IsSourceIdlingAnimation(action, args);
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:4,代码来源:OCAction.cs

示例12: IsSourceAngry

	public static bool IsSourceAngry(OCAction action, OCActionArgs args)
	{
		OCPhysiologicalModel model = GameObject.FindGameObjectWithTag("OCAGI").GetComponent<OCPhysiologicalModel>();
		return model.Energy < 0.9;
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:5,代码来源:OCAction.cs

示例13: IsSourceNotAnimating

	public static bool IsSourceNotAnimating(OCAction action, OCActionArgs args)
	{
		return !IsSourceAnimating(action, args);
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:4,代码来源:OCAction.cs

示例14: IsSourceAnimating

	public static bool IsSourceAnimating(OCAction action, OCActionArgs args)
	{
		iTween itween = args.Source.GetComponent<iTween>();
		return itween != null && itween.isRunning;
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:5,代码来源:OCAction.cs

示例15: IsEndTargetAhead

	public static bool IsEndTargetAhead(OCAction action, OCActionArgs args)
	{
		Vector3 sourcePosition = args.Source.gameObject.transform.position;
		Vector3 targetPosition = args.EndTarget.gameObject.transform.position;
		Vector3 sourceUp = args.Source.transform.up;
		Vector3 sourceForward = args.Source.transform.forward;
		Vector3 sourceRight = args.Source.transform.right;

		Vector3 distance = targetPosition - sourcePosition;
		float projUp = Vector3.Dot(distance, sourceUp);
		float projForward = Vector3.Dot(distance, sourceForward);
		float projRight = Vector3.Dot(distance, sourceRight);

		return Math.Abs(projUp) < 0.5f && projForward >= 0.5f && Math.Abs(projRight) < 0.5f;
	}
开发者ID:ngeiswei,项目名称:unity3d-opencog-game,代码行数:15,代码来源:OCAction.cs


注:本文中的OCActionArgs类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。