本文整理汇总了C#中NpcScript.QuestActive方法的典型用法代码示例。如果您正苦于以下问题:C# NpcScript.QuestActive方法的具体用法?C# NpcScript.QuestActive怎么用?C# NpcScript.QuestActive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NpcScript
的用法示例。
在下文中一共展示了NpcScript.QuestActive方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TalkNpc
public async Task<HookResult> TalkNpc(NpcScript npc, params object[] args)
{
if (npc.QuestActive(this.Id, "talk_dilys1"))
{
npc.FinishQuest(this.Id, "talk_dilys1");
npc.Msg("There's been talk recently about how healthy berries are.<br/>Their qualities have peaked my interest, even about the weight!");
npc.Msg("Can you bring me one berry? I'd be very grateful.");
return HookResult.Break;
}
else if (npc.QuestActive(this.Id, "talk_dilys2") && npc.HasItem(50007))
{
npc.FinishQuest(this.Id, "talk_dilys2");
npc.Msg("Oh thank you so much! I can't wait to try it!<br/>Here, as an exchange, take these potions I've been working on.<button title='Continue' keyword='@continue'/>");
await npc.Select();
npc.RemoveItem(50007); // Berry
npc.CompleteQuest(this.Id);
return HookResult.Break;
}
return HookResult.Continue;
}
示例2: TalkNpc
public async Task<HookResult> TalkNpc(NpcScript npc, params object[] args)
{
if (npc.QuestActive(this.Id, "talk_deian1"))
{
npc.FinishQuest(this.Id, "talk_deian1");
npc.Msg("Oh thank you for coming, I was dying from boredom...");
npc.Msg("Did you bring a gathering knife? I don't seem to<br/>have any extra around here. If you didn't you'll need<br/>to go see Ferghus about that!");
npc.Msg("In any case, I could really use your help again shearing all my sheep.<br/>Just hold the knife gently in your one hand and grab a tuft of wool with<br/>the other. Easy right? Hehe, well why do you think I don't want to do it?<br/>Can you gather five bundles of wool for me?");
return HookResult.Break;
}
else if (npc.QuestActive(this.Id, "talk_deian2") && npc.HasItem(60009, 5))
{
npc.FinishQuest(this.Id, "talk_deian2");
npc.Msg("Thank you, thank you! You look like a natural with that knife, I must say.<br/>These bundles of wool will help me out the rest of the day.<br/>Come by again if you ever want to get more wool!");
npc.RemoveItem(60009, 5); // Wool
npc.CompleteQuest(this.Id);
return HookResult.Break;
}
return HookResult.Continue;
}
示例3: AfterIntro
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args)
{
// Handle delivery of Iron Ore from some of his PTJ quests
int id, itemCount = -1;
if (npc.QuestActive(id = 514602, "ptj2"))
itemCount = 5;
else if (npc.QuestActive(id = 514632, "ptj2"))
itemCount = 7;
else if (npc.QuestActive(id = 514662, "ptj2"))
itemCount = 10;
if (itemCount != -1)
{
if (!npc.Player.Inventory.Has(64002, itemCount)) // Iron Ore
return HookResult.Continue;
npc.FinishQuest(id, "ptj2");
npc.Player.Inventory.Remove(64002, itemCount);
npc.Notice(L("You have given Iron Ore to Sion."));
npc.Msg(string.Format(LN("(Gave Sion {0} Iron Ore)", "(Gave Sion {0} Iron Ore)", itemCount), itemCount));
}
// Call PTJ method after intro if it's time to report
if (npc.DoingPtjForNpc() && npc.ErinnHour(Report, Deadline))
{
await AboutArbeit(npc);
return HookResult.Break;
}
return HookResult.Continue;
}
示例4: TalkMalcolm
public async Task<HookResult> TalkMalcolm(NpcScript npc, params object[] args)
{
if (npc.QuestActive(this.Id, "talk_malcolm1"))
{
npc.FinishQuest(this.Id, "talk_malcolm1");
npc.Msg("So, you received the quest I sent through the Owl.<br/>Thanks for coming.<br/>I think I lost my ring in Alby Dungeon,<br/>but I can't leave, because I have no one to take care of the General Shop.");
npc.Msg("I know it's a lot to ask, but can you go find the ring for me?<br/>The dungeon is very dangerous so I suggest talking to Trefor first about the Counterattack skill.<br/><br/>Take this pass to enter the dungeon, and please find my ring.");
npc.GiveItem(63181); // Malcolm's Pass
npc.GiveKeyword("skill_counter_attack");
return HookResult.End;
}
else if (npc.QuestActive(this.Id, "talk_malcolm2"))
{
npc.FinishQuest(this.Id, "talk_malcolm2");
npc.GiveKeyword("Clear_Tutorial_Malcolm_Ring");
npc.RemoveItem(75058); // Malcolm's Ring
npc.Msg("You found my Ring!<br/>You have my thanks.");
return HookResult.Break;
}
return HookResult.Continue;
}
示例5: TalkDeian
public async Task<HookResult> TalkDeian(NpcScript npc, params object[] args)
{
if (npc.QuestActive(this.Id, "talk_deian1") || npc.QuestActive(this.Id, "protect_sheep"))
{
// Unofficial
npc.Msg("I'm glad to see you. I've been stuck here all day!<br/>Can you look after my sheep for a few minutes? I got some business to take care of.<br/>It should be easy, as long as the wolves don't show up.");
npc.Msg("Just make sure to keep my sheep safe if wolves show up.<br/>The number of sheep and the time left will display<br/>on the top right corner.");
npc.Msg("I hear you're pretty strong, so this should be pretty simple.<br/>Thanks!<button title='Look After Sheep' keyword='@protect'/><button title='Start Another Topic' keyword='@end'/>");
var response = await npc.Select();
if (response != "@protect")
return HookResult.Break;
npc.Close2();
npc.FinishQuest(this.Id, "talk_deian1");
CreateRegionAndWarp(npc.Player);
return HookResult.End;
}
else if (npc.QuestActive(this.Id, "talk_deian2"))
{
npc.FinishQuest(this.Id, "talk_deian2");
npc.Msg("Wow, good job.<br/>I got everything done thanks to you.<br/>You'll do this again next time, right? Thanks!");
return HookResult.Break;
}
return HookResult.Continue;
}
示例6: DougalAfterIntro
public async Task<HookResult> DougalAfterIntro(NpcScript npc, params object[] args)
{
if (!npc.HasQuest(this.Id) && !npc.HasKeyword("g1_37_1"))
{
npc.SendOwl(this.Id, OwlDelay);
npc.GiveKeyword("g1_37_1");
npc.Msg(L("You're quite brave to come to a place like this. I'm Dougal.<br/>I'm here... alone."));
npc.Msg(L("I see that you're not from around here.<br/>I'm Dougal, the last remaining human here.<br/>I was pretty lonely. It's been a while since I've seen anyone."));
npc.Msg(L("Why am I left here alone?<br/>It's complicated, but I didn't stay behind<br/>because I wanted to."));
npc.Msg(L("..."));
npc.Msg(L("What?<br/>This is Tir Na Nog?<br/>You mean the legendary paradise, Tir Na Nog?"));
npc.Msg(L("Hah!<br/>Hahaha. I didn't expect to hear such a foolish statement from you."));
npc.Msg(L("Look, if this truly is Tir Na Nog, the world where sickness and death don't exist,<br/>why would I have a leg like this?"));
npc.Msg(L("Also, this town has turned into a wasteland<br/>after being invaded by the Fomors."));
npc.Msg(L("You probably heard a false rumor somewhere.<br/>I'm sorry but this isn't the place you think it is."));
npc.Msg(L("This is just another world that has become a land of the Fomors."));
npc.Msg(L("But since you're here, take a look<br/>around as much as you want.<br/>Who knows?<br/>You might find this place similar to a place<br/>you are familiar with. Haha."));
return HookResult.Break;
}
else if (npc.QuestActive(this.Id, "talk1"))
{
npc.FinishQuest(this.Id, "talk1");
npc.Msg(L("You've come... I was waiting for you.<br/>Because you're not from around here,<br/>I thought that losing the freedom of your body<br/>might end up getting you into big trouble."));
npc.Msg(L("...True... Nobody but your party can help you<br/>in here.<br/>Even if your life ends and you pass away..."));
npc.Msg(L("When you can't move...<br/>You return to your world.<br/>I do think you have to endure that fact, only because you are a human of another world..."));
npc.Msg(L("...I've called you because a good plan has come up."));
npc.Msg(L("Do you...know about the added soul phenomenon?<br/>It is the phenomenon where the spirit doesn't go away from one's body...<br/>I thought maybe if you were to use this trick<br/>you could let your spirit stay near here."));
npc.Msg(L("Yes... If your spirit does not go away from your fallen body and stays near it<br/>there wouldn't be such a thing as having to resurrect back from the world you were in<br/>even if you were to lose the freedom of your body."));
npc.Msg(L("But... dealing with spirits is also a dangerous thing...<br/>With the slightest provocation you can turn into one of those zombies behind the graveyard..."));
npc.Msg(L("...So, I'll have to see if my thoughts are correct.<br/>If you knock down the spiritless zombies<br/>I will measure the added soul phenomenon that happens around the zombies<br/>and see if you can resurrect in this place."));
npc.Msg(L("What do you think? Would you like to give it a try?"));
return HookResult.Break;
}
else if (npc.QuestActive(this.Id, "talk2"))
{
npc.CompleteQuest(this.Id);
npc.RemoveKeyword("g1_37_1");
npc.GiveKeyword("g1_bind");
npc.Msg(L("It's just as I'd thought. We can use the added soul phenomenon<br/>and have your spirit stay here.<br/>If you believe me, from now on,<br/>you won't ever be an undead even if you collapse here."));
npc.Msg(L("...Yes. My body and soul<br/>are exchanging with you the amount of strength<br/>you need to resurrect here..."));
npc.Msg(L("Oh no... Are you uncomfortable about exchanging such things with me?<br/>Ha ha, no need to act calm.<br/>But..."));
npc.Msg(L("Even when you can't move<br/>you can come near me.<br/>You will make it through this world with more ease if you remember this."));
return HookResult.Break;
}
return HookResult.Continue;
}
示例7: TalkTrefor
public async Task<HookResult> TalkTrefor(NpcScript npc, params object[] args)
{
if(npc.QuestActive(this.Id, "talk_trefor"))
{
npc.FinishQuest(this.Id, "talk_trefor");
if(!npc.Player.Skills.Has(SkillId.Smash, SkillRank.Novice))
npc.Player.Skills.Give(SkillId.Smash, SkillRank.Novice);
npc.Msg("Welcome, I am Trefor, the guard.<br/>Someone from the town went into Alby Dungeon a while ago, but hasn't returned yet.<br/>I wish I could go there myself, but I can't leave my post. I'd really appreciate it if you can go and look for in Alby Dungeon.");
npc.Msg("Since the dungeon is a dangerous place to be in, I'll teach you a skill that will help you in an emergency situation.<br/>It's called the Smash skill. If you use it, you can knock down a monster with a single blow!<br/>It is also highly effective when you sneak up on a target and deliver the blow without warning.");
npc.Msg("Against monsters that are using the Defense skill,<br/>Smash will be the only way to penetrate that skill and deliver a killer blow.");
npc.Msg("However... looking at the way you're holding your sword, I'm not sure if you are up to the task.<br/>Let me test your skills first. Do you see those brown foxes wandering in front of me?<br/>They're quite a nuisance, praying on those roosters in town.<br/>I want you to go and hunt 5 Young Brown Foxes right now.");
npc.Msg("Foxes use the Defense Skill a lot, and as I told you before, regular attacks do not work against defending targets.<br/>That's then the Smash skill comes in handy.<br/><br/>Watch how I do it, and try picking up the important parts so you can use it too.<br/>You don't need to overstrain yourself by going for the Brown Foxes. Young Brown Foxes will do just fine.", npc.Movie("skillbar_guide_us.wmv", 500, 300), npc.Button("Continue"));
await npc.Select();
npc.Close2();
var scene = new Cutscene("tuto_smash", npc.Player);
scene.AddActor("me", npc.Player);
scene.AddActor("#trefor", npc.NPC);
scene.AddActor("#brownfox", 50001);
scene.Play();
return HookResult.End;
}
else if(npc.QuestActive(this.Id, "talk_trefor2"))
{
npc.FinishQuest(this.Id, "talk_trefor2");
npc.Msg("Good, I see that you're getting the hang of it.<br/>Well, I was able to do that when I was 8, but whatever...<br/>It is now time for you to go and search for the missing Villager.");
npc.Msg("Follow the road up and turn right and you'll find the Alby Dungeon.<br/>You can enter the dungeon by dropping this item on the altar.<br/>If you either lose it or fail to rescue her, come back to me so I can give you another one. Please be careful.", npc.Image("dungeonpass", 128, 128));
npc.GiveItem(63180, 1);
return HookResult.Break;
}
else if(npc.QuestActive(this.Id, "talk_trefor3"))
{
npc.FinishQuest(this.Id, "talk_trefor3");
npc.Msg("You did it! Good job.<br/>Good thing I asked for your help.<br/>For your great work, I will now teach you how to properly use the Smash skill.<br/>If you open your Skill window and press the 'LEARN' button, you will be able to use a more powerful Smash skill.<br/>I can always use some help here, so drop by often, okay?");
if(npc.Player.Skills.Is(SkillId.Smash, SkillRank.Novice))
npc.Player.Skills.Train(SkillId.Smash, 1);
return HookResult.Break;
}
return HookResult.Continue;
}
示例8: TalkDuncan
public async Task<HookResult> TalkDuncan(NpcScript npc, params object[] args)
{
if(npc.QuestActive(this.Id, "talk_duncan"))
{
npc.FinishQuest(this.Id, "talk_duncan");
npc.Msg(Hide.Name, "(You hand Nao's Letter of Introduction to Duncan.)");
npc.Msg("Ah, a letter from Nao.<br/>Hard to believe that little<br/>tomboy's all grown up...");
npc.Msg(Hide.Name, "(Duncan folds the letter in half and puts it in his pocket.)");
npc.Msg("So, you're <username/>.<br/>I'm Duncan, the chief of this town.<br/>Welcome to Tir Chonaill.");
npc.Msg("Would you like to learn how to complete quests?");
npc.Msg(npc.Image("npctalk_questwindow", true, 272, 235), npc.Text("Press the "), npc.Hotkey("QuestView"), npc.Text(" key or<br/>press the Quest button at the bottom of your screen.<br>The quest window will appear and display your current quests."));
while (true)
{
npc.Msg(npc.Text("Press the "), npc.Hotkey("QuestView"), npc.Text(" key or<br/>press the Quest button at the bottom of your screen."), npc.Button("I pressed the Quest button", "@pressed"), npc.Button("$hidden", "@quest_btn_clicked", "autoclick_QuestView"));
if (await npc.Select() != "@pressed")
break;
npc.Msg("Hmm... Are you sure you pressed the Quest button?<br/>It's possible that the Quest Window was already open, so<br/>try pressing it again.");
}
npc.Msg("Well done. See the list of quests?<br/>Clicking on a quest brings up the quest's details.<br/>Quests will show a yellow Complete button<br/>next to their names when you finish them.");
npc.Msg("Try pressing the Complete button now.<br/>As important as it is to complete quests,<br/>it's just as important to press the \"Complete\" button<br/>afterwards to recieve your rewards.");
npc.Msg("(Duncan looks at you with his benevolent hazel eyes.)");
npc.Msg("You've just learned one very basic skill<br/>to survive in Erinn.");
npc.Msg("Soon, you will recieve a quest from an owl.<br/>Then, you will be able to start your training for real.");
return HookResult.Break;
}
return HookResult.Continue;
}
示例9: KristellAfterIntro
public async Task<HookResult> KristellAfterIntro(NpcScript npc, params object[] args)
{
if (npc.HasKeyword("g1_25") && npc.HasItem(BookOfRevenge2))
{
npc.RemoveItem(BookOfRevenge2);
npc.SendOwl(this.Id, OwlDelay1);
npc.RemoveKeyword("g1_memo_of_parcelman");
npc.RemoveKeyword("g1_25");
npc.GiveKeyword("g1_26");
npc.Msg(L("So there really was another volume.<br/>I'm impressed. I didn't think you'd be able to find it."));
npc.Msg(L("I'll translate this book, as promised.<br/>I'll let you know as soon as I'm finished."));
return HookResult.Break;
}
else if (npc.QuestActive(this.Id, "get_book"))
{
npc.FinishQuest(this.Id, "get_book");
npc.GiveItem(BookOfRevenge2Translated);
npc.Notice(L("You have received the Book of Revenge, Vol. 2 (Translated) from Kristell."));
npc.Msg(L("You must be here for your translated copy of the book.<br/>Here, I think you should read it yourself.<br/>It's better than having me summarize it for you."));
npc.Msg(L("That said, I can't believe what's written in this book..."));
return HookResult.Break;
}
return HookResult.Continue;
}
示例10: ElenKeywords
public async Task<HookResult> ElenKeywords(NpcScript npc, params object[] args)
{
var keyword = args[0] as string;
if (keyword != "about_skill" || npc.HasSkill(SkillId.Refining))
return HookResult.Continue;
if (!npc.QuestActive(this.Id))
{
npc.Msg("Did my grandpa send you over this way?<br/>Hehe.... Oh, nothing.<br/>Here, take this...");
npc.Msg("Are you interested in refining by any chance?<br/>Refining is the first step in becoming a blacksmith...");
npc.Msg("You can use ore in its raw form.<br/>You have to melt it to extract the pure metal from it.<br/>You can simply assume that you can use the ore as it is.");
npc.Msg("We've been looking for more ore anyway,<br/>so why don't you go to Barri Dungeon and mine some ore for us?<br/>Bring some ore and I'll teach you how to refine metal. Tee hee...<br/>Of course, if you are going to mine, you will need at least a pickaxe.");
await npc.Select();
npc.StartQuest(this.Id);
npc.Close();
}
else
{
npc.Msg("Did you forget what I asked you?");
npc.Msg("You can find ore inside Barri Dungeon over there.<br/>Of course, you can't mine with bare hands. You will need a pickaxe for that.");
}
return HookResult.End;
}
示例11: TalkRanald
public async Task<HookResult> TalkRanald(NpcScript npc, params object[] args)
{
if(!npc.QuestActive(this.Id))
return HookResult.Continue;
return await LearnDefense(npc);
}
示例12: TalkDuncan
public async Task<HookResult> TalkDuncan(NpcScript npc, params object[] args)
{
if(npc.QuestActive(this.Id, "talk_duncan"))
{
npc.FinishQuest(this.Id, "talk_duncan");
Send.Effect(npc.NPC, Effect.ScreenFlash, 3000, 0);
// Remove Eiry
var eiry = npc.Player.Inventory.Items.FirstOrDefault(item => item.EgoInfo.Race == EgoRace.EirySword);
if(eiry != null)
npc.Player.Inventory.Remove(eiry);
// Give sword
npc.GiveItem(40015);
npc.Notice("Received Fluted Short Sword from Duncan.");
npc.Msg("Welcome to Tir Chonaill.");
npc.Msg("Oh, you are finally here, <username/>.<br/>I've heard a lot about you from the villagers.<br/>You've leveled up quite a lot.");
npc.Msg("This may be a small town,<br/>but Tir Chonaill has long boasted a tradition<br/>of growing resolute and sturdy warriors<br/>that don't have to worry about the kingdom's control.");
npc.Msg("You have now completed all our missions<br/>and have earned the right to join the rank of Tir Chonaill's warriors.<br/>Well done, and congratulations.");
npc.Msg("Wherever you go, don't forget who you are and what you have become.<br/>Since you have become strong enough to survive alone,<br/>your ego guide must have already parted ways with you.<br/>There is no one to look after you now, so befriend as many people as you can.");
npc.Msg("If you have anything else to ask, let me know.");
await npc.Conversation();
npc.Close2();
Cutscene.Play("etc_event_ego_goodbye", npc.Player);
return HookResult.Break;
}
return HookResult.Continue;
}
示例13: AfterIntro
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args)
{
if (!npc.QuestActive(this.Id))
return HookResult.Continue;
npc.FinishQuest(this.Id, "talk");
npc.Msg("(Missing dialog: Advice about Campfire)");
return HookResult.Break;
}
示例14: TalkNora
public async Task<HookResult> TalkNora(NpcScript npc, params object[] args)
{
if(npc.QuestActive(this.Id) && !npc.Player.Skills.Has(SkillId.Rest))
{
npc.Msg("If you came here because of the mail you received about the Resting skill,<br/>we need to talk about it first.<br/>You know you should ask me with the 'Skills' keyword, right?");
return HookResult.Break;
}
return HookResult.Continue;
}
示例15: TalkFriend
public async Task<HookResult> TalkFriend(NpcScript npc, params object[] args)
{
if (!npc.QuestActive(this.Id, "talk_friend"))
return HookResult.Continue;
npc.FinishQuest(this.Id, "talk_friend");
npc.Player.Titles.Enable(FriendTitle); // is a friend of ...
await FriendDialog(npc);
return HookResult.Break;
}