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C# Normal.Normalize方法代码示例

本文整理汇总了C#中Normal.Normalize方法的典型用法代码示例。如果您正苦于以下问题:C# Normal.Normalize方法的具体用法?C# Normal.Normalize怎么用?C# Normal.Normalize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Normal的用法示例。


在下文中一共展示了Normal.Normalize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EvaluateShadow

        public void EvaluateShadow(ref Point point, ref Normal normal, float u0, float u1, float u2, ref LightSample result)
        {
            if (result == null)
                result = new LightSample();

            var samplePoint = new Point();
            float b0, b1, b2;

            scene.Triangles[triangleIndex].Sample(scene.Vertices, u0, u1, out samplePoint, out b0, out b1, out b2);

            var sampleN =
                //-scene.Triangles[triangleIndex].ComputeNormal(scene.Vertices);
                //scene.Triangles[triangleIndex].InterpolateNormal(scene.Vertices, b0, b1);
            TriangleNormal.Normalize();
            var N = normal.Normalize();

            Vector wi = samplePoint - point;
            float distanceSquared = wi.Length2();
            float distance = MathLab.Sqrt(distanceSquared);
            wi /= distance;

            var nw = -wi;
            float sampleNdotMinusWi = Normal.Dot(ref sampleN, ref nw);
            float NdotWi = Normal.Dot(ref N, ref wi);
            if ((sampleNdotMinusWi <= 0f) || (NdotWi <= 0f))
            {
                result.Pdf = 0f;
                result.LightRay = new RayData();
                result.Spectrum = GlobalConfiguration.Instance.SpectralRendering ? ZeroCSpectrumArray : RgbSpectrumZeroArray;
                return;
            }


            result.LightRay = new RayData(ref point, ref wi,
#if SHORT_RAYS

 MathLab.RAY_EPSILON, distance - MathLab.RAY_EPSILON);
#else
                                         MathLab.RAY_EPSILON, distanceSquared);

#endif

            result.Pdf = (distanceSquared / (sampleNdotMinusWi * area));

            // Using 0.1 instead of 0.0 to cut down fireflies
            if (result.Pdf <= 0.1f)
            {
                result.Pdf = 0f;
                result.Spectrum = GlobalConfiguration.Instance.SpectralRendering ? ZeroCSpectrumArray : RgbSpectrumZeroArray;

                return;
            }
#if DEBUG
            Assert.IsNotNaN(result.Pdf);
#endif
            result.Distance = distance;
            result.Spectrum = Profile.Evaluate(b0, b1);
        }
开发者ID:HungryBear,项目名称:rayden,代码行数:58,代码来源:TriangleLight.cs


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