本文整理汇总了C#中NetMQPoller.Remove方法的典型用法代码示例。如果您正苦于以下问题:C# NetMQPoller.Remove方法的具体用法?C# NetMQPoller.Remove怎么用?C# NetMQPoller.Remove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NetMQPoller
的用法示例。
在下文中一共展示了NetMQPoller.Remove方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: NativeSocket
public void NativeSocket()
{
using (var streamServer = new StreamSocket())
using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
int port = streamServer.BindRandomPort("tcp://*");
socket.Connect("127.0.0.1", port);
var buffer = new byte[] { 1 };
socket.Send(buffer);
byte[] identity = streamServer.ReceiveFrameBytes();
byte[] message = streamServer.ReceiveFrameBytes();
Assert.AreEqual(buffer[0], message[0]);
var socketSignal = new ManualResetEvent(false);
using (var poller = new NetMQPoller())
{
poller.Add(socket, s =>
{
socket.Receive(buffer);
socketSignal.Set();
// removing the socket
poller.Remove(socket);
});
poller.RunAsync();
// no message is waiting for the socket so it should fail
Assert.IsFalse(socketSignal.WaitOne(100));
// sending a message back to the socket
streamServer.SendMoreFrame(identity).SendFrame("a");
Assert.IsTrue(socketSignal.WaitOne(100));
socketSignal.Reset();
// sending a message back to the socket
streamServer.SendMoreFrame(identity).SendFrame("a");
// we remove the native socket so it should fail
Assert.IsFalse(socketSignal.WaitOne(100));
poller.Stop();
}
}
}
示例2: TestPollerDispose
public void TestPollerDispose()
{
const int timerIntervalMillis = 10;
var timer = new NetMQTimer(TimeSpan.FromMilliseconds(timerIntervalMillis));
var signal = new ManualResetEvent(false);
var count = 0;
timer.Elapsed += (s, a) =>
{
if (count++ == 5)
signal.Set();
};
NetMQPoller poller;
using (poller = new NetMQPoller { timer })
{
poller.RunAsync();
Assert.IsTrue(signal.WaitOne(500));
Assert.IsTrue(poller.IsRunning);
Assert.Throws<InvalidOperationException>(() => poller.Run());
}
Assert.IsFalse(poller.IsRunning);
Assert.Throws<ObjectDisposedException>(() => poller.Run());
Assert.Throws<ObjectDisposedException>(() => poller.Stop());
Assert.Throws<ObjectDisposedException>(() => poller.Add(timer));
Assert.Throws<ObjectDisposedException>(() => poller.Remove(timer));
}
示例3: RemoveTimer
public void RemoveTimer()
{
using (var router = new RouterSocket())
using (var dealer = new DealerSocket())
using (var poller = new NetMQPoller { router })
{
int port = router.BindRandomPort("tcp://127.0.0.1");
dealer.Connect("tcp://127.0.0.1:" + port);
bool timerTriggered = false;
var timer = new NetMQTimer(TimeSpan.FromMilliseconds(100));
timer.Elapsed += (s, a) => { timerTriggered = true; };
// The timer will fire after 100ms
poller.Add(timer);
bool messageArrived = false;
router.ReceiveReady += (s, e) =>
{
router.SkipFrame();
router.SkipFrame();
messageArrived = true;
// Remove timer
poller.Remove(timer);
};
poller.RunAsync();
Thread.Sleep(20);
dealer.SendFrame("hello");
Thread.Sleep(300);
poller.Stop();
Assert.IsTrue(messageArrived);
Assert.IsFalse(timerTriggered);
}
}
示例4: RemoveSocket
public void RemoveSocket()
{
using (var router1 = new RouterSocket())
using (var router2 = new RouterSocket())
using (var router3 = new RouterSocket())
using (var dealer1 = new DealerSocket())
using (var dealer2 = new DealerSocket())
using (var dealer3 = new DealerSocket())
using (var poller = new NetMQPoller { router1, router2, router3 })
{
int port1 = router1.BindRandomPort("tcp://127.0.0.1");
int port2 = router2.BindRandomPort("tcp://127.0.0.1");
int port3 = router3.BindRandomPort("tcp://127.0.0.1");
dealer1.Connect("tcp://127.0.0.1:" + port1);
dealer2.Connect("tcp://127.0.0.1:" + port2);
dealer3.Connect("tcp://127.0.0.1:" + port3);
bool first = true;
router1.ReceiveReady += (s, e) =>
{
if (!first)
Assert.Fail("This should not happen because we cancelled the socket");
first = false;
// identity
e.Socket.SkipFrame();
bool more;
Assert.AreEqual("Hello", e.Socket.ReceiveFrameString(out more));
Assert.False(more);
// cancelling the socket
poller.Remove(e.Socket); // remove self
};
router2.ReceiveReady += (s, e) =>
{
// identity
byte[] identity = e.Socket.ReceiveFrameBytes();
// message
e.Socket.SkipFrame();
e.Socket.SendMoreFrame(identity);
e.Socket.SendFrame("2");
};
router3.ReceiveReady += (s, e) =>
{
// identity
byte[] identity = e.Socket.ReceiveFrameBytes();
// message
e.Socket.SkipFrame();
e.Socket.SendMoreFrame(identity).SendFrame("3");
};
Task pollerTask = Task.Factory.StartNew(poller.Run);
// Send three messages. Only the first will be processed, as then handler removes
// the socket from the poller.
dealer1.SendFrame("Hello");
dealer1.SendFrame("Hello2");
dealer1.SendFrame("Hello3");
// making sure the socket defined before the one cancelled still works
dealer2.SendFrame("1");
Assert.AreEqual("2", dealer2.ReceiveFrameString());
// making sure the socket defined after the one cancelled still works
dealer3.SendFrame("1");
Assert.AreEqual("3", dealer3.ReceiveFrameString());
poller.Stop();
Assert.IsTrue(pollerTask.IsCompleted);
}
}
示例5: AddTwoSocketAfterRemoving
public void AddTwoSocketAfterRemoving()
{
using (var router1 = new RouterSocket())
using (var router2 = new RouterSocket())
using (var router3 = new RouterSocket())
using (var router4 = new RouterSocket())
using (var dealer1 = new DealerSocket())
using (var dealer2 = new DealerSocket())
using (var dealer3 = new DealerSocket())
using (var dealer4 = new DealerSocket())
using (var poller = new NetMQPoller { router1, router2 })
{
int port1 = router1.BindRandomPort("tcp://127.0.0.1");
int port2 = router2.BindRandomPort("tcp://127.0.0.1");
int port3 = router3.BindRandomPort("tcp://127.0.0.1");
int port4 = router4.BindRandomPort("tcp://127.0.0.1");
dealer1.Connect("tcp://127.0.0.1:" + port1);
dealer2.Connect("tcp://127.0.0.1:" + port2);
dealer3.Connect("tcp://127.0.0.1:" + port3);
dealer4.Connect("tcp://127.0.0.1:" + port4);
int router1Arrived = 0;
int router2Arrived = 0;
bool router3Arrived = false;
bool router4Arrived = false;
var signal1 = new ManualResetEvent(false);
var signal2 = new ManualResetEvent(false);
var signal3 = new ManualResetEvent(false);
var signal4 = new ManualResetEvent(false);
router1.ReceiveReady += (s, e) =>
{
router1Arrived++;
router1.SkipFrame(); // identity
router1.SkipFrame(); // message
poller.Remove(router1);
signal1.Set();
};
router2.ReceiveReady += (s, e) =>
{
router2Arrived++;
router2.SkipFrame(); // identity
router2.SkipFrame(); // message
if (router2Arrived == 1)
{
poller.Add(router3);
poller.Add(router4);
signal2.Set();
}
};
router3.ReceiveReady += (s, e) =>
{
router3.SkipFrame(); // identity
router3.SkipFrame(); // message
router3Arrived = true;
signal3.Set();
};
router4.ReceiveReady += (s, e) =>
{
router4.SkipFrame(); // identity
router4.SkipFrame(); // message
router4Arrived = true;
signal4.Set();
};
poller.RunAsync();
dealer1.SendFrame("1");
Assert.IsTrue(signal1.WaitOne(300));
dealer2.SendFrame("2");
Assert.IsTrue(signal2.WaitOne(300));
dealer3.SendFrame("3");
dealer4.SendFrame("4");
dealer2.SendFrame("2");
dealer1.SendFrame("1");
Assert.IsTrue(signal3.WaitOne(300));
Assert.IsTrue(signal4.WaitOne(300));
poller.Stop();
router1.SkipFrame();
bool more;
Assert.AreEqual("1", router1.ReceiveFrameString(out more));
Assert.IsFalse(more);
Assert.AreEqual(1, router1Arrived);
Assert.AreEqual(2, router2Arrived);
Assert.IsTrue(router3Arrived);
Assert.IsTrue(router4Arrived);
}
}
示例6: AddSocketAfterRemoving
public void AddSocketAfterRemoving()
{
using (var router1 = new RouterSocket())
using (var router2 = new RouterSocket())
using (var router3 = new RouterSocket())
using (var dealer1 = new DealerSocket())
using (var dealer2 = new DealerSocket())
using (var dealer3 = new DealerSocket())
using (var poller = new NetMQPoller { router1, router2 })
{
int port1 = router1.BindRandomPort("tcp://127.0.0.1");
int port2 = router2.BindRandomPort("tcp://127.0.0.1");
int port3 = router3.BindRandomPort("tcp://127.0.0.1");
dealer1.Connect("tcp://127.0.0.1:" + port1);
dealer2.Connect("tcp://127.0.0.1:" + port2);
dealer3.Connect("tcp://127.0.0.1:" + port3);
bool router1Arrived = false;
bool router2Arrived = false;
bool router3Arrived = false;
var signal1 = new ManualResetEvent(false);
var signal2 = new ManualResetEvent(false);
var signal3 = new ManualResetEvent(false);
router1.ReceiveReady += (s, e) =>
{
router1Arrived = true;
router1.SkipFrame();
router1.SkipFrame();
poller.Remove(router1);
signal1.Set();
};
router2.ReceiveReady += (s, e) =>
{
router2Arrived = true;
router2.SkipFrame();
router2.SkipFrame();
poller.Add(router3);
signal2.Set();
};
router3.ReceiveReady += (s, e) =>
{
router3Arrived = true;
router3.SkipFrame();
router3.SkipFrame();
signal3.Set();
};
poller.RunAsync();
dealer1.SendFrame("1");
Assert.IsTrue(signal1.WaitOne(300));
dealer2.SendFrame("2");
Assert.IsTrue(signal2.WaitOne(300));
dealer3.SendFrame("3");
Assert.IsTrue(signal3.WaitOne(300));
poller.Stop();
Assert.IsTrue(router1Arrived);
Assert.IsTrue(router2Arrived);
Assert.IsTrue(router3Arrived);
}
}