本文整理汇总了C#中NeoDatis.GetPosition方法的典型用法代码示例。如果您正苦于以下问题:C# NeoDatis.GetPosition方法的具体用法?C# NeoDatis.GetPosition怎么用?C# NeoDatis.GetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NeoDatis
的用法示例。
在下文中一共展示了NeoDatis.GetPosition方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Persist
public virtual void Persist(NeoDatis.Odb.Core.Layers.Layer3.Engine.IFileSystemInterface
fsi, int index)
{
long currentPosition = fsi.GetPosition();
if (NeoDatis.Odb.OdbConfiguration.IsDebugEnabled(LogId))
{
}
// DLogger.debug("# Writing WriteAction #" + index + " at " +
// currentPosition+" : " + toString());
int sizeOfLong = NeoDatis.Odb.Core.Layers.Layer2.Meta.ODBType.Long.GetSize();
int sizeOfInt = NeoDatis.Odb.Core.Layers.Layer2.Meta.ODBType.Integer.GetSize();
// build the full byte array to write once
byte[] bytes = new byte[sizeOfLong + sizeOfInt + size];
byte[] bytesOfPosition = byteArrayConverter.LongToByteArray(position);
byte[] bytesOfSize = byteArrayConverter.IntToByteArray(size);
for (int i = 0; i < sizeOfLong; i++)
{
bytes[i] = bytesOfPosition[i];
}
int offset = sizeOfLong;
for (int i = 0; i < sizeOfInt; i++)
{
bytes[offset] = bytesOfSize[i];
offset++;
}
for (int i = 0; i < listOfBytes.Count; i++)
{
byte[] tmp = listOfBytes[i];
System.Array.Copy(tmp, 0, bytes, offset, tmp.Length);
offset += tmp.Length;
}
fsi.WriteBytes(bytes, false, "Transaction");
int fixedSize = sizeOfLong + sizeOfInt;
long positionAfterWrite = fsi.GetPosition();
long writeSize = positionAfterWrite - currentPosition;
if (writeSize != size + fixedSize)
{
throw new NeoDatis.Odb.ODBRuntimeException(NeoDatis.Odb.Core.NeoDatisError.DifferentSizeInWriteAction
.AddParameter(size).AddParameter(writeSize));
}
}
示例2: Read
public static NeoDatis.Odb.Impl.Core.Transaction.DefaultWriteAction Read(NeoDatis.Odb.Core.Layers.Layer3.Engine.IFileSystemInterface
fsi, int index)
{
try
{
long position = fsi.ReadLong();
int size = fsi.ReadInt();
byte[] bytes = fsi.ReadBytes(size);
NeoDatis.Odb.Impl.Core.Transaction.DefaultWriteAction writeAction = new NeoDatis.Odb.Impl.Core.Transaction.DefaultWriteAction
(position, bytes);
if (NeoDatis.Odb.OdbConfiguration.IsDebugEnabled(LogId))
{
NeoDatis.Tool.DLogger.Debug("Loading Write Action # " + index + " at " + fsi.GetPosition
() + " => " + writeAction.ToString());
}
return writeAction;
}
catch (NeoDatis.Odb.ODBRuntimeException e)
{
NeoDatis.Tool.DLogger.Error("error reading write action " + index + " at position "
+ fsi.GetPosition());
throw;
}
}
示例3: WriteClassInfoBody
/// <summary>Write the class info body to the database file.</summary>
/// <remarks>
/// Write the class info body to the database file. TODO Check if we really
/// must recall the writeClassInfoHeader
/// </remarks>
/// <param name="classInfo"></param>
/// <param name="position">The position</param>
/// <param name="writeInTransaction"></param>
/// <></>
public virtual void WriteClassInfoBody(NeoDatis.Odb.Core.Layers.Layer2.Meta.ClassInfo
classInfo, long position, bool writeInTransaction)
{
if (NeoDatis.Odb.OdbConfiguration.IsDebugEnabled(LogId))
{
NeoDatis.Tool.DLogger.Debug(DepthToSpaces() + "Writing new Class info body at " +
position + " : " + classInfo.ToString());
}
// updates class info
classInfo.SetAttributesDefinitionPosition(position);
// FIXME : change this to write only the position and not the whole
// header
WriteClassInfoHeader(classInfo, classInfo.GetPosition(), writeInTransaction);
fsi.SetWritePosition(position, writeInTransaction);
// block definition
fsi.WriteInt(0, writeInTransaction, "block size");
fsi.WriteByte(NeoDatis.Odb.Impl.Core.Layers.Layer3.Block.BlockTypes.BlockTypeClassBody
, writeInTransaction);
// number of attributes
fsi.WriteLong(classInfo.GetAttributes().Count, writeInTransaction, "class nb attributes"
, NeoDatis.Odb.Impl.Core.Transaction.DefaultWriteAction.DataWriteAction);
NeoDatis.Odb.Core.Layers.Layer2.Meta.ClassAttributeInfo cai = null;
for (int i = 0; i < classInfo.GetAttributes().Count; i++)
{
cai = classInfo.GetAttributes()[i];
WriteClassAttributeInfo(cai, writeInTransaction);
}
int blockSize = (int)(fsi.GetPosition() - position);
WriteBlockSizeAt(position, blockSize, writeInTransaction, classInfo);
}
示例4: Delete
public virtual NeoDatis.Odb.OID Delete(NeoDatis.Odb.Core.Layers.Layer2.Meta.ObjectInfoHeader
header)
{
NeoDatis.Odb.Core.Transaction.ISession lsession = GetSession();
NeoDatis.Odb.Core.Transaction.ICache cache = lsession.GetCache();
long objectPosition = header.GetPosition();
NeoDatis.Odb.OID classInfoId = header.GetClassInfoId();
NeoDatis.Odb.OID oid = header.GetOid();
// gets class info from in memory meta model
NeoDatis.Odb.Core.Layers.Layer2.Meta.ClassInfo ci = GetSession().GetMetaModel().GetClassInfoFromId
(classInfoId);
bool withIndex = !ci.GetIndexes().IsEmpty();
NeoDatis.Odb.Core.Layers.Layer2.Meta.NonNativeObjectInfo nnoi = null;
// When there is index,we must *always* load the old meta representation
// to compute index keys
if (withIndex)
{
nnoi = objectReader.ReadNonNativeObjectInfoFromPosition(ci, header.GetOid(), objectPosition
, true, false);
}
// a boolean value to indicate if object is in connected zone or not
// This will be used to know if work can be done out of transaction
// for unconnected object,changes can be written directly, else we must
// use Transaction (using WriteAction)
bool objectIsInConnectedZone = cache.ObjectWithIdIsInCommitedZone(header.GetOid()
);
// triggers
// FIXME
triggerManager.ManageDeleteTriggerBefore(ci.GetFullClassName(), null, header.GetOid
());
long nbObjects = ci.GetNumberOfObjects();
NeoDatis.Odb.OID previousObjectOID = header.GetPreviousObjectOID();
NeoDatis.Odb.OID nextObjectOID = header.GetNextObjectOID();
if (NeoDatis.Odb.OdbConfiguration.IsDebugEnabled(LogId))
{
NeoDatis.Tool.DLogger.Debug("Deleting object with id " + header.GetOid() + " - In connected zone ="
+ objectIsInConnectedZone + " - with index =" + withIndex);
NeoDatis.Tool.DLogger.Debug("position = " + objectPosition + " | prev oid = " +
previousObjectOID + " | next oid = " + nextObjectOID);
}
bool isFirstObject = previousObjectOID == null;
bool isLastObject = nextObjectOID == null;
bool mustUpdatePreviousObjectPointers = false;
bool mustUpdateNextObjectPointers = false;
bool mustUpdateLastObjectOfCI = false;
if (isFirstObject || isLastObject)
{
if (isFirstObject)
{
// The deleted object is the first, must update first instance
// OID field of the class
if (objectIsInConnectedZone)
{
// update first object oid of the class info in memory
ci.GetCommitedZoneInfo().first = nextObjectOID;
}
else
{
// update first object oid of the class info in memory
ci.GetUncommittedZoneInfo().first = nextObjectOID;
}
if (nextObjectOID != null)
{
// Update next object 'previous object oid' to null
UpdatePreviousObjectFieldOfObjectInfo(nextObjectOID, null, objectIsInConnectedZone
);
mustUpdateNextObjectPointers = true;
}
}
// It can be first and last
if (isLastObject)
{
// The deleted object is the last, must update last instance
// OID field of the class
// update last object position of the class info in memory
if (objectIsInConnectedZone)
{
// the object is a committed object
ci.GetCommitedZoneInfo().last = previousObjectOID;
}
else
{
// The object is not committed and it is the last and is
// being deleted
ci.GetUncommittedZoneInfo().last = previousObjectOID;
}
if (previousObjectOID != null)
{
// Update 'next object oid' of previous object to null
// if we are in unconnected zone, change can be done
// directly,else it must be done in transaction
UpdateNextObjectFieldOfObjectInfo(previousObjectOID, null, objectIsInConnectedZone
);
// Now update data of the cache
mustUpdatePreviousObjectPointers = true;
mustUpdateLastObjectOfCI = true;
}
}
}
else
//.........这里部分代码省略.........
示例5: UpdateInstanceFieldsOfClassInfo
/// <summary>
/// Updates the instance related field of the class info into the database
/// file Updates the number of objects, the first object oid and the next
/// class oid
/// </summary>
/// <param name="classInfo">The class info to be updated</param>
/// <param name="writeInTransaction">To specify if it must be part of a transaction @
/// </param>
public virtual void UpdateInstanceFieldsOfClassInfo(NeoDatis.Odb.Core.Layers.Layer2.Meta.ClassInfo
classInfo, bool writeInTransaction)
{
long currentPosition = fsi.GetPosition();
if (NeoDatis.Odb.OdbConfiguration.IsDebugEnabled(LogIdDebug))
{
NeoDatis.Tool.DLogger.Debug(DepthToSpaces() + "Start of updateInstanceFieldsOfClassInfo for "
+ classInfo.GetFullClassName());
}
long position = classInfo.GetPosition() + NeoDatis.Odb.Impl.Core.Layers.Layer3.Engine.StorageEngineConstant
.ClassOffsetClassNbObjects;
fsi.SetWritePosition(position, writeInTransaction);
long nbObjects = classInfo.GetNumberOfObjects();
fsi.WriteLong(nbObjects, writeInTransaction, "class info update nb objects", NeoDatis.Odb.Impl.Core.Transaction.DefaultWriteAction
.PointerWriteAction);
WriteOid(classInfo.GetCommitedZoneInfo().first, writeInTransaction, "class info update first obj oid"
, NeoDatis.Odb.Impl.Core.Transaction.DefaultWriteAction.PointerWriteAction);
WriteOid(classInfo.GetCommitedZoneInfo().last, writeInTransaction, "class info update last obj oid"
, NeoDatis.Odb.Impl.Core.Transaction.DefaultWriteAction.PointerWriteAction);
if (NeoDatis.Odb.OdbConfiguration.IsDebugEnabled(LogIdDebug))
{
NeoDatis.Tool.DLogger.Debug(DepthToSpaces() + "End of updateInstanceFieldsOfClassInfo for "
+ classInfo.GetFullClassName());
}
fsi.SetWritePosition(currentPosition, writeInTransaction);
}
示例6: UpdateUpdateTimeAndObjectVersionNumber
/// <summary>Upate the version number of the object</summary>
/// <param name="header"></param>
/// <param name="writeInTransaction"></param>
private void UpdateUpdateTimeAndObjectVersionNumber(NeoDatis.Odb.Core.Layers.Layer2.Meta.ObjectInfoHeader
header, bool writeInTransaction)
{
long objectPosition = header.GetPosition();
fsi.SetWritePosition(objectPosition + NeoDatis.Odb.Impl.Core.Layers.Layer3.Engine.StorageEngineConstant
.ObjectOffsetUpdateDate, writeInTransaction);
fsi.WriteLong(header.GetUpdateDate(), writeInTransaction, "update date time", NeoDatis.Odb.Impl.Core.Transaction.DefaultWriteAction
.DataWriteAction);
fsi.WriteInt(header.GetObjectVersion(), writeInTransaction, "object version");
}
示例7: UpdateNonNativeObjectInfo
/// <summary>Updates an object.</summary>
/// <remarks>
/// Updates an object.
/// <pre>
/// Try to update in place. Only change what has changed. This is restricted to particular types (fixed size types). If in place update is
/// not possible, then deletes the current object and creates a new at the end of the database file and updates
/// OID object position.
/// @param object The object to be updated
/// @param forceUpdate when true, no verification is done to check if update must be done.
/// @return The oid of the object, as a negative number
/// @
/// </remarks>
public virtual NeoDatis.Odb.OID UpdateNonNativeObjectInfo(NeoDatis.Odb.Core.Layers.Layer2.Meta.NonNativeObjectInfo
nnoi, bool forceUpdate)
{
nbCallsToUpdate++;
bool hasObject = true;
string message = null;
object @object = nnoi.GetObject();
NeoDatis.Odb.OID oid = nnoi.GetOid();
if (@object == null)
{
hasObject = false;
}
// When there is index,we must *always* load the old meta representation
// to compute index keys
bool withIndex = !nnoi.GetClassInfo().GetIndexes().IsEmpty();
NeoDatis.Odb.Core.Layers.Layer2.Meta.NonNativeObjectInfo oldMetaRepresentation =
null;
// Used to check consistency, at the end, the number of
// nbConnectedObjects must and nbUnconnected must remain unchanged
long nbConnectedObjects = nnoi.GetClassInfo().GetCommitedZoneInfo().GetNbObjects(
);
long nbNonConnectedObjects = nnoi.GetClassInfo().GetUncommittedZoneInfo().GetNbObjects
();
bool objectHasChanged = false;
try
{
NeoDatis.Odb.Core.Transaction.ISession lsession = GetSession();
long positionBeforeWrite = fsi.GetPosition();
NeoDatis.Odb.Core.Transaction.ITmpCache tmpCache = lsession.GetTmpCache();
NeoDatis.Odb.Core.Transaction.ICache cache = lsession.GetCache();
// Get header of the object (position, previous object position,
// next
// object position and class info position)
// The header must be in the cache.
NeoDatis.Odb.Core.Layers.Layer2.Meta.ObjectInfoHeader lastHeader = cache.GetObjectInfoHeaderFromOid
(oid, true);
if (lastHeader == null)
{
throw new NeoDatis.Odb.ODBRuntimeException(NeoDatis.Odb.Core.NeoDatisError.UnexpectedSituation
.AddParameter("Header is null in update"));
}
if (lastHeader.GetOid() == null)
{
throw new NeoDatis.Odb.ODBRuntimeException(NeoDatis.Odb.Core.NeoDatisError.InternalError
.AddParameter("Header oid is null for oid " + oid));
}
bool objectIsInConnectedZone = cache.ObjectWithIdIsInCommitedZone(oid);
long currentPosition = lastHeader.GetPosition();
// When using client server mode, we must re-read the position of
// the object with oid. Because, another session may
// have updated the object, and in this case, the position of the
// object in the cache may be invalid
// TODO It should be done only when the object has been deleted or
// updated by another session. Should check this
// Doing this with new objects (created in the current session, the
// last committed
// object position will be negative, in this case we must use the
// currentPosition
if (!isLocalMode)
{
long lastCommitedObjectPosition = idManager.GetObjectPositionWithOid(oid, false);
if (lastCommitedObjectPosition > 0)
{
currentPosition = lastCommitedObjectPosition;
}
// Some infos that come from the client are not set
// So we overwrite them here : example : object version. Update
// date is not important here
// Because, as we are updating the object, the update date will
// be updated too
nnoi.GetHeader().SetObjectVersion(lastHeader.GetObjectVersion());
nnoi.GetHeader().SetUpdateDate(lastHeader.GetUpdateDate());
}
// for client server
if (nnoi.GetPosition() == -1)
{
nnoi.GetHeader().SetPosition(currentPosition);
}
if (currentPosition == -1)
{
throw new NeoDatis.Odb.ODBRuntimeException(NeoDatis.Odb.Core.NeoDatisError.InstancePositionIsNegative
.AddParameter(currentPosition).AddParameter(oid).AddParameter("In Object Info Header"
));
}
if (NeoDatis.Odb.OdbConfiguration.IsDebugEnabled(LogId))
{
message = DepthToSpaces() + "start updating object at " + currentPosition + ", oid="
+ oid + " : " + (nnoi != null ? nnoi.ToString() : "null");
//.........这里部分代码省略.........