本文整理汇总了C#中Native.GetSamplerState方法的典型用法代码示例。如果您正苦于以下问题:C# Native.GetSamplerState方法的具体用法?C# Native.GetSamplerState怎么用?C# Native.GetSamplerState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Native
的用法示例。
在下文中一共展示了Native.GetSamplerState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetState
private TextureSamplerState GetState(GraphicsDevice device, Native.DeviceInterop io, int index, bool PS, List<Texture> textures, out int textureIndex)
{
TextureSamplerState tss = new TextureSamplerState();
textureIndex = -1;
try
{
Texture texture = null;
if (PS)
{
texture = device.Textures[index];
var state = io.GetSamplerState(index, false);
tss = TextureSamplerState.BilinearFiltering;
tss.AddressU = Translate(state.U);
tss.AddressV = Translate(state.V);
tss.AddressW = Translate(state.W);
tss.Filter = Translate(state.Min, state.Mag, state.Mip);
tss.MaxAnisotropy = (int)state.MaxAni;
}
else
{
texture = device.VertexTextures[index];
var state = io.GetSamplerState(index, true);
tss = TextureSamplerState.PointFiltering;
tss.AddressU = Translate(state.U);
tss.AddressV = Translate(state.V);
tss.AddressW = Translate(state.W);
}
//special case, force texture cubes to always be clamped. (xbox helper)
if (texture is TextureCube)
{
tss.AddressU = TextureAddressMode.Clamp;
tss.AddressV = TextureAddressMode.Clamp;
tss.AddressW = TextureAddressMode.Clamp;
}
for (int i = 0; i < textures.Count; i++)
{
if (texture == textures[i] &&
texture != null && textures[i] != null)
{
textureIndex = i;
}
}
}
catch
{
//hmph...
}
return tss;
}