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C# Native.GetSamplerState方法代码示例

本文整理汇总了C#中Native.GetSamplerState方法的典型用法代码示例。如果您正苦于以下问题:C# Native.GetSamplerState方法的具体用法?C# Native.GetSamplerState怎么用?C# Native.GetSamplerState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Native的用法示例。


在下文中一共展示了Native.GetSamplerState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetState

		private TextureSamplerState GetState(GraphicsDevice device, Native.DeviceInterop io, int index, bool PS, List<Texture> textures, out int textureIndex)
		{
			TextureSamplerState tss = new TextureSamplerState();
			textureIndex = -1;

			try
			{
				Texture texture = null;

				if (PS)
				{
					texture = device.Textures[index];

					var state = io.GetSamplerState(index, false);

					tss = TextureSamplerState.BilinearFiltering;
					tss.AddressU = Translate(state.U);
					tss.AddressV = Translate(state.V);
					tss.AddressW = Translate(state.W);
					tss.Filter = Translate(state.Min, state.Mag, state.Mip);
					tss.MaxAnisotropy = (int)state.MaxAni;
				}
				else
				{
					texture = device.VertexTextures[index];

					var state = io.GetSamplerState(index, true);

					tss = TextureSamplerState.PointFiltering;
					tss.AddressU = Translate(state.U);
					tss.AddressV = Translate(state.V);
					tss.AddressW = Translate(state.W);
				}

				//special case, force texture cubes to always be clamped. (xbox helper)
				if (texture is TextureCube)
				{
					tss.AddressU = TextureAddressMode.Clamp;
					tss.AddressV = TextureAddressMode.Clamp;
					tss.AddressW = TextureAddressMode.Clamp;
				}

				for (int i = 0; i < textures.Count; i++)
				{
					if (texture == textures[i] &&
						texture != null && textures[i] != null)
					{
						textureIndex = i;
					}
				}
			}
			catch
			{
				//hmph...
			}
			return tss;
		}
开发者ID:shadarath,项目名称:Wirtualna-rzeczywistosc,代码行数:57,代码来源:FxDecompiler.cs


注:本文中的Native.GetSamplerState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。