本文整理汇总了C#中NSObject.Release方法的典型用法代码示例。如果您正苦于以下问题:C# NSObject.Release方法的具体用法?C# NSObject.Release怎么用?C# NSObject.Release使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NSObject
的用法示例。
在下文中一共展示了NSObject.Release方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Run
public static void Run(String arg)
{
NSAutoreleasePool pool = new NSAutoreleasePool ();
NSString CONNECTION_NAME = new NSString ("authentication test");
if (arg == "server") {
// Create a generic NSConnection to use to vend an object over DO.
NSConnection conn = new NSConnection ();
// Create a generic object to vend over DO; usually this is an object
// that actually has something interesting to do as a "server".
NSObject @object = new NSObject ();
// Create an Authenticator object to authenticate messages that come
// in to the server. The client and server need to use the same
// authentication logic, but would not need to use the same class.
Authenticator authenticator = new Authenticator ();
// Configure the connection
conn.Delegate = authenticator;
conn.RootObject = @object;
// Set the name of the root object
if (!conn.RegisterName (CONNECTION_NAME)) {
Console.WriteLine ("OAuthenticator server: could not register server. Is one already running ?");
Environment.Exit (1);
}
Console.WriteLine ("OAuthenticator server: started");
// Have the run loop run forever, servicing incoming messages
NSRunLoop.CurrentRunLoop.Run ();
// Cleanup objects; not really necessary in this case
authenticator.Release ();
@object.Release ();
conn.Release ();
} else if (arg == "client") {
// Create an Authenticator object to authenticate messages going
// to the server. The client and server need to use the same
// authentication logic, but would not need to use the same class.
Authenticator authenticator = new Authenticator ();
NSDistantObject proxy;
// Lookup the server connection
NSConnection conn = NSConnection.ConnectionWithRegisteredNameHost (CONNECTION_NAME, null);
if (conn == null) {
Console.WriteLine ("OAuthenticator client: could not find server. You need to start one on this machine first.");
Environment.Exit (1);
}
// Set the authenticator as the NSConnection delegate; all
// further messages, including the first one to lookup the root
// proxy, will go through the authenticator.
conn.Delegate = authenticator;
proxy = conn.RootProxy;
if (proxy == null) {
Console.WriteLine ("OAuthenticator client: could not get proxy. This should not happen.");
Environment.Exit (1);
}
// Since this is an example, we don't really care what the "served"
// object really does, just that we can message it. Since it is just
// an NSObject, send it some NSObject messages. If these aren't
// authenticated successfully, an NSFailedAuthenticationException
// exception is raised.
Console.WriteLine ("description: {0}", proxy.Description);
Console.WriteLine ("isKindOfClass NSObject ? {0}", proxy.IsKindOfClass (NSObject.NSObjectClass) ? "YES" : "NO");
Console.WriteLine ("Done. Messages sent successfully.");
} else {
Console.WriteLine ("Either server or client must be specified.");
}
pool.Release ();
}