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C# MyTerminalControlSlider.SetLogLimits方法代码示例

本文整理汇总了C#中MyTerminalControlSlider.SetLogLimits方法的典型用法代码示例。如果您正苦于以下问题:C# MyTerminalControlSlider.SetLogLimits方法的具体用法?C# MyTerminalControlSlider.SetLogLimits怎么用?C# MyTerminalControlSlider.SetLogLimits使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MyTerminalControlSlider的用法示例。


在下文中一共展示了MyTerminalControlSlider.SetLogLimits方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateTerminalControls

        protected override void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MyBeacon>())
                return;
            base.CreateTerminalControls();
            //MyTerminalControlFactory.RemoveBaseClass<MyBeacon, MyTerminalBlock>(); // this removed also controls shared with other blocks

            //removed unnecessary controls
            var controlList = MyTerminalControlFactory.GetList(typeof(MyBeacon)).Controls;
            controlList.Remove(controlList[4]);//name
            controlList.Remove(controlList[4]);//show on HUD

            var customName = new MyTerminalControlTextbox<MyBeacon>("CustomName", MyCommonTexts.Name, MySpaceTexts.Blank);
            customName.Getter = (x) => x.CustomName;
            customName.Setter = (x, v) => x.SetCustomName(v);
            customName.SupportsMultipleBlocks = false;
            MyTerminalControlFactory.AddControl(customName);
            MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyBeacon>());

            var broadcastRadius = new MyTerminalControlSlider<MyBeacon>("Radius", MySpaceTexts.BlockPropertyTitle_BroadcastRadius, MySpaceTexts.BlockPropertyDescription_BroadcastRadius);
            broadcastRadius.SetLogLimits(1, MyEnergyConstants.MAX_RADIO_POWER_RANGE);
            broadcastRadius.DefaultValue = 10000;
            broadcastRadius.Getter = (x) => x.RadioBroadcaster.BroadcastRadius;
            broadcastRadius.Setter = (x, v) => x.m_radius.Value = v;
            broadcastRadius.Writer = (x, result) => result.Append(new StringBuilder().AppendDecimal(x.RadioBroadcaster.BroadcastRadius, 0).Append(" m"));
            broadcastRadius.EnableActions();
            MyTerminalControlFactory.AddControl(broadcastRadius);
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:28,代码来源:MyBeacon.cs

示例2: MyBeacon

        static MyBeacon()
        {
            MyTerminalControlFactory.RemoveBaseClass<MyBeacon, MyTerminalBlock>();

            var show = new MyTerminalControlOnOffSwitch<MyBeacon>("ShowInTerminal", MySpaceTexts.Terminal_ShowInTerminal, MySpaceTexts.Terminal_ShowInTerminalToolTip);
            show.Getter = (x) => x.ShowInTerminal;
            show.Setter = (x, v) => x.ShowInTerminal= v;
            MyTerminalControlFactory.AddControl(show);

            var showConfig = new MyTerminalControlOnOffSwitch<MyBeacon>("ShowInToolbarConfig", MySpaceTexts.Terminal_ShowInToolbarConfig, MySpaceTexts.Terminal_ShowInToolbarConfigToolTip);
            showConfig.Getter = (x) => x.ShowInToolbarConfig;
            showConfig.Setter = (x, v) => x.ShowInToolbarConfig = v;
            MyTerminalControlFactory.AddControl(showConfig);

            var customName = new MyTerminalControlTextbox<MyBeacon>("CustomName", MyCommonTexts.Name, MySpaceTexts.Blank);
            customName.Getter = (x) => x.CustomName;
            customName.Setter = (x, v) => x.SetCustomName(v);
            customName.SupportsMultipleBlocks = false;
            MyTerminalControlFactory.AddControl(customName);
            MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyBeacon>());

            var broadcastRadius = new MyTerminalControlSlider<MyBeacon>("Radius", MySpaceTexts.BlockPropertyTitle_BroadcastRadius, MySpaceTexts.BlockPropertyDescription_BroadcastRadius);
            broadcastRadius.SetLogLimits(1, MyEnergyConstants.MAX_RADIO_POWER_RANGE);
            broadcastRadius.DefaultValue = 10000;
            broadcastRadius.Getter = (x) => x.RadioBroadcaster.BroadcastRadius;
            broadcastRadius.Setter = (x, v) => x.m_radius.Value = v;
            broadcastRadius.Writer = (x, result) => result.Append(new StringBuilder().AppendDecimal(x.RadioBroadcaster.BroadcastRadius, 0).Append(" m"));
            broadcastRadius.EnableActions();
            MyTerminalControlFactory.AddControl(broadcastRadius);
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:30,代码来源:MyBeacon.cs

示例3: MyThrust

        static MyThrust()
        {
            float threshold = 0.01f;
            var thrustOverride = new MyTerminalControlSlider<MyThrust>("Override", MySpaceTexts.BlockPropertyTitle_ThrustOverride, MySpaceTexts.BlockPropertyDescription_ThrustOverride);
            thrustOverride.Getter = (x) => x.ThrustOverride;
            thrustOverride.Setter = (x, v) =>
            {
                float val = v;
                float limit = x.BlockDefinition.ForceMagnitude * threshold;

                x.SetThrustOverride(val <= limit ? 0 : v);
                x.SyncObject.SendChangeThrustOverrideRequest(x.ThrustOverride);
            };
            thrustOverride.DefaultValue = 0;
            thrustOverride.SetLogLimits((x) => x.BlockDefinition.ForceMagnitude * 0.01f, (x) => x.BlockDefinition.ForceMagnitude);
            thrustOverride.EnableActions();
            thrustOverride.Writer = (x, result) =>
                {
                    if (x.ThrustOverride <= x.BlockDefinition.ForceMagnitude * 0.01f)
                        result.Append(MyTexts.Get(MySpaceTexts.Disabled));
                    else
                        MyValueFormatter.AppendForceInBestUnit(x.ThrustOverride, result);
                };
            MyTerminalControlFactory.AddControl(thrustOverride);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:25,代码来源:MyThrust.cs

示例4: MyWarhead

        static MyWarhead()
        {
            var slider = new MyTerminalControlSlider<MyWarhead>("DetonationTime", MySpaceTexts.TerminalControlPanel_Warhead_DetonationTime, MySpaceTexts.TerminalControlPanel_Warhead_DetonationTime);
            slider.SetLogLimits(1, 60 * 60);
            slider.DefaultValue = 10;
            slider.Enabled = (x) => !x.IsCountingDown;
            slider.Getter = (x) => x.DetonationTime;
            slider.Setter = (x, v) => MySyncWarhead.SetTimer(x, v * 1000);
            slider.Writer = (x, sb) => MyValueFormatter.AppendTimeExact(Math.Max(x.m_countdownMs, 1000) / 1000, sb);
            slider.EnableActions();
            MyTerminalControlFactory.AddControl(slider);

            var startButton = new MyTerminalControlButton<MyWarhead>(
                "StartCountdown",
                MySpaceTexts.TerminalControlPanel_Warhead_StartCountdown,
                MySpaceTexts.TerminalControlPanel_Warhead_StartCountdown,
                (b) => MySyncWarhead.StartCountdown(b));
            startButton.EnableAction();
            MyTerminalControlFactory.AddControl(startButton);

            var stopButton = new MyTerminalControlButton<MyWarhead>(
                "StopCountdown",
                MySpaceTexts.TerminalControlPanel_Warhead_StopCountdown,
                MySpaceTexts.TerminalControlPanel_Warhead_StopCountdown,
                (b) => MySyncWarhead.StopCountdown(b));
            stopButton.EnableAction();
            MyTerminalControlFactory.AddControl(stopButton);

            MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyWarhead>());

            var safetyCheckbox = new MyTerminalControlCheckbox<MyWarhead>(
                "Safety",
                MySpaceTexts.TerminalControlPanel_Warhead_Safety,
                MySpaceTexts.TerminalControlPanel_Warhead_SafetyTooltip,
                MySpaceTexts.TerminalControlPanel_Warhead_SwitchTextDisarmed,
                MySpaceTexts.TerminalControlPanel_Warhead_SwitchTextArmed);
            safetyCheckbox.Getter = (x) => !x.IsArmed;
            safetyCheckbox.Setter = (x, v) => MySyncWarhead.SetArm(x, !v);
            safetyCheckbox.EnableAction();
            MyTerminalControlFactory.AddControl(safetyCheckbox);

            var detonateButton = new MyTerminalControlButton<MyWarhead>(
                "Detonate",
                MySpaceTexts.TerminalControlPanel_Warhead_Detonate,
                MySpaceTexts.TerminalControlPanel_Warhead_Detonate,
                (b) => MySyncWarhead.Detonate(b));
            detonateButton.Enabled = (x) => x.IsArmed;
            detonateButton.EnableAction();
            MyTerminalControlFactory.AddControl(detonateButton);
        }
开发者ID:martejj,项目名称:SpaceEngineers,代码行数:50,代码来源:MyWarhead.cs

示例5: CreateTerminalControls

        protected override void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MyWarhead>())
                return;
            base.CreateTerminalControls();
            var slider = new MyTerminalControlSlider<MyWarhead>("DetonationTime", MySpaceTexts.TerminalControlPanel_Warhead_DetonationTime, MySpaceTexts.TerminalControlPanel_Warhead_DetonationTime);
            slider.SetLogLimits(1, 60 * 60);
            slider.DefaultValue = 10;
            slider.Enabled = (x) => !x.IsCountingDown;
            slider.Getter = (x) => x.DetonationTime;
            slider.Setter = (x, v) => x.m_countdownMs.Value = (int)(v * 1000);
            slider.Writer = (x, sb) => MyValueFormatter.AppendTimeExact(Math.Max(x.m_countdownMs, 1000) / 1000, sb);
            slider.EnableActions();
            MyTerminalControlFactory.AddControl(slider);

            var startButton = new MyTerminalControlButton<MyWarhead>(
                "StartCountdown",
                MySpaceTexts.TerminalControlPanel_Warhead_StartCountdown,
                MySpaceTexts.TerminalControlPanel_Warhead_StartCountdown,
                (b) => MyMultiplayer.RaiseEvent(b, x => x.SetCountdown, true));
            startButton.EnableAction();
            MyTerminalControlFactory.AddControl(startButton);

            var stopButton = new MyTerminalControlButton<MyWarhead>(
                "StopCountdown",
                MySpaceTexts.TerminalControlPanel_Warhead_StopCountdown,
                MySpaceTexts.TerminalControlPanel_Warhead_StopCountdown,
                (b) => MyMultiplayer.RaiseEvent(b, x => x.SetCountdown, false));
            stopButton.EnableAction();
            MyTerminalControlFactory.AddControl(stopButton);

            MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyWarhead>());

            var safetyCheckbox = new MyTerminalControlCheckbox<MyWarhead>(
                "Safety",
                MySpaceTexts.TerminalControlPanel_Warhead_Safety,
                MySpaceTexts.TerminalControlPanel_Warhead_SafetyTooltip,
                MySpaceTexts.TerminalControlPanel_Warhead_SwitchTextDisarmed,
                MySpaceTexts.TerminalControlPanel_Warhead_SwitchTextArmed);
            safetyCheckbox.Getter = (x) => !x.IsArmed;
            safetyCheckbox.Setter = (x, v) => x.IsArmed = !v;
            safetyCheckbox.EnableAction();
            MyTerminalControlFactory.AddControl(safetyCheckbox);

            var detonateButton = new MyTerminalControlButton<MyWarhead>(
                "Detonate",
                MySpaceTexts.TerminalControlPanel_Warhead_Detonate,
                MySpaceTexts.TerminalControlPanel_Warhead_Detonate,
                (b) => { if (b.IsArmed) { MyMultiplayer.RaiseEvent(b, x => x.DetonateRequest); } });
            detonateButton.Enabled = (x) => x.IsArmed;
            detonateButton.EnableAction();
            MyTerminalControlFactory.AddControl(detonateButton);
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:53,代码来源:MyWarhead.cs

示例6: CreateTerminalControls

        static void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MyShipConnector>())
                return;

            var throwOut = new MyTerminalControlOnOffSwitch<MyShipConnector>("ThrowOut", MySpaceTexts.Terminal_ThrowOut);
            throwOut.Getter = (block) => block.ThrowOut;
            throwOut.Setter = (block, value) => block.ThrowOut.Value = value;
            throwOut.EnableToggleAction();
            MyTerminalControlFactory.AddControl(throwOut);

            var collectAll = new MyTerminalControlOnOffSwitch<MyShipConnector>("CollectAll", MySpaceTexts.Terminal_CollectAll);
            collectAll.Getter = (block) => block.CollectAll;
            collectAll.Setter = (block, value) => block.CollectAll.Value = value;
            collectAll.EnableToggleAction();
            MyTerminalControlFactory.AddControl(collectAll);

            var lockBtn = new MyTerminalControlButton<MyShipConnector>("Lock", MySpaceTexts.BlockActionTitle_Lock, MySpaceTexts.Blank, (b) => b.TryConnect());
            lockBtn.Enabled = (b) => b.IsWorking && b.InConstraint;
            lockBtn.Visible = (b) => b.m_connectorMode == Mode.Connector;
            var actionLock = lockBtn.EnableAction();
            actionLock.Enabled = (b) => b.m_connectorMode == Mode.Connector;
            MyTerminalControlFactory.AddControl(lockBtn);

            var unlockBtn = new MyTerminalControlButton<MyShipConnector>("Unlock", MySpaceTexts.BlockActionTitle_Unlock, MySpaceTexts.Blank, (b) => b.TryDisconnect());
            unlockBtn.Enabled = (b) => b.IsWorking && b.InConstraint;
            unlockBtn.Visible = (b) => b.m_connectorMode == Mode.Connector;
            var actionUnlock = unlockBtn.EnableAction();
            actionUnlock.Enabled = (b) => b.m_connectorMode == Mode.Connector;
            MyTerminalControlFactory.AddControl(unlockBtn);

            var title = MyTexts.Get(MySpaceTexts.BlockActionTitle_SwitchLock);
            MyTerminalAction<MyShipConnector> switchLockAction = new MyTerminalAction<MyShipConnector>("SwitchLock", title, MyTerminalActionIcons.TOGGLE);
            switchLockAction.Action = (b) => b.TrySwitch();
            switchLockAction.Writer = (b, sb) => b.WriteLockStateValue(sb);
            switchLockAction.Enabled = (b) => b.m_connectorMode == Mode.Connector;
            MyTerminalControlFactory.AddAction(switchLockAction);

            var strength = new MyTerminalControlSlider<MyShipConnector>("Strength", MySpaceTexts.BlockPropertyTitle_Connector_Strength, MySpaceTexts.BlockPropertyDescription_Connector_Strength);
            strength.Getter = (x) => x.Strength;
            strength.Setter = (x, v) => x.Strength.Value = v;
            strength.DefaultValue = MyObjectBuilder_ShipConnector.DefaultStrength;
            strength.SetLogLimits(MinStrength, 1.0f);
            strength.EnableActions(enabled: (b) => b.m_connectorMode == Mode.Connector);
            strength.Enabled = (b) => b.m_connectorMode == Mode.Connector;
            strength.Visible = (b) => b.m_connectorMode == Mode.Connector;
            strength.Writer = (x, result) =>
            {
                if (x.Strength <= MinStrength)
                    result.Append(MyTexts.Get(MyCommonTexts.Disabled));
                else
                    result.AppendFormatedDecimal("", x.Strength * 100, 4, " %");
            };
            MyTerminalControlFactory.AddControl(strength);
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:55,代码来源:MyShipConnector.cs

示例7: MyProjector


//.........这里部分代码省略.........
            };
            rotationX.Writer = (x, result) => result.AppendInt32((int)x.m_projectionRotation.X * 90).Append("°");
            rotationX.EnableActions(step: 0.2f);
            rotationX.Enabled = (x) => x.IsProjecting();
            MyTerminalControlFactory.AddControl(rotationX);

            var rotationY = new MyTerminalControlSlider<MyProjector>("RotY", MySpaceTexts.BlockPropertyTitle_ProjectionRotationY, MySpaceTexts.Blank);
            rotationY.SetLimits(-2, 2);
            rotationY.DefaultValue = 0;
            rotationY.Getter = (x) => x.m_projectionRotation.Y;
            rotationY.Setter = (x, v) =>
            {
                x.m_projectionRotation.Y = Convert.ToInt32(v);
                x.OnOffsetsChanged();
            };
            rotationY.Writer = (x, result) => result.AppendInt32((int)x.m_projectionRotation.Y * 90).Append("°");
            rotationY.EnableActions(step: 0.2f);
            rotationY.Enabled = (x) => x.IsProjecting();
            MyTerminalControlFactory.AddControl(rotationY);

            var rotationZ = new MyTerminalControlSlider<MyProjector>("RotZ", MySpaceTexts.BlockPropertyTitle_ProjectionRotationZ, MySpaceTexts.Blank);
            rotationZ.SetLimits(-2, 2);
            rotationZ.DefaultValue = 0;
            rotationZ.Getter = (x) => x.m_projectionRotation.Z;
            rotationZ.Setter = (x, v) =>
            {
                x.m_projectionRotation.Z = Convert.ToInt32(v);
                x.OnOffsetsChanged();
            };
            rotationZ.Writer = (x, result) => result.AppendInt32((int)x.m_projectionRotation.Z * 90).Append("°");
            rotationZ.EnableActions(step: 0.2f);
            rotationZ.Enabled = (x) => x.IsProjecting();
            MyTerminalControlFactory.AddControl(rotationZ);

            var scenarioSettingsSeparator = new MyTerminalControlSeparator<MyProjector>();
            scenarioSettingsSeparator.Visible = (p) => p.ScenarioSettingsEnabled();
            MyTerminalControlFactory.AddControl(scenarioSettingsSeparator);

            var scenarioSettingsLabel = new MyTerminalControlLabel<MyProjector>("ScenarioLabel", MySpaceTexts.TerminalScenarioSettingsLabel);
            scenarioSettingsLabel.Visible = (p) => p.ScenarioSettingsEnabled();
            MyTerminalControlFactory.AddControl(scenarioSettingsLabel);

            var spawnProjectionButton = new MyTerminalControlButton<MyProjector>("SpawnProjection", MySpaceTexts.BlockPropertyTitle_ProjectionSpawn, MySpaceTexts.Blank, (p) => p.TrySpawnProjection());
            spawnProjectionButton.Visible = (p) => p.ScenarioSettingsEnabled();
            spawnProjectionButton.Enabled = (p) => p.CanSpawnProjection();
            spawnProjectionButton.EnableAction();
            MyTerminalControlFactory.AddControl(spawnProjectionButton);

            var instantBuildingCheckbox = new MyTerminalControlCheckbox<MyProjector>("InstantBuilding", MySpaceTexts.BlockPropertyTitle_Projector_InstantBuilding, MySpaceTexts.BlockPropertyTitle_Projector_InstantBuilding_Tooltip);
            instantBuildingCheckbox.Visible = (p) => p.ScenarioSettingsEnabled();
            instantBuildingCheckbox.Enabled = (p) => p.CanEnableInstantBuilding();
            instantBuildingCheckbox.Getter = (p) => p.m_instantBuildingEnabled;
            instantBuildingCheckbox.Setter = (p, v) => p.TrySetInstantBuilding(v);
            MyTerminalControlFactory.AddControl(instantBuildingCheckbox);

            var getOwnershipCheckbox = new MyTerminalControlCheckbox<MyProjector>("GetOwnership", MySpaceTexts.BlockPropertyTitle_Projector_GetOwnership, MySpaceTexts.BlockPropertiesTooltip_Projector_GetOwnership);
            getOwnershipCheckbox.Visible = (p) => p.ScenarioSettingsEnabled();
            getOwnershipCheckbox.Enabled = (p) => p.CanEditInstantBuildingSettings();
            getOwnershipCheckbox.Getter = (p) => p.m_getOwnershipFromProjector;
            getOwnershipCheckbox.Setter = (p, v) => p.TrySetGetOwnership(v);
            MyTerminalControlFactory.AddControl(getOwnershipCheckbox);

            var numberOfProjections = new MyTerminalControlSlider<MyProjector>("NumberOfProjections", MySpaceTexts.BlockPropertyTitle_Projector_NumberOfProjections, MySpaceTexts.BlockPropertyTitle_Projector_NumberOfProjections_Tooltip);
            numberOfProjections.Visible = (p) => p.ScenarioSettingsEnabled();
            numberOfProjections.Enabled = (p) => p.CanEditInstantBuildingSettings();
            numberOfProjections.Getter = (p) => p.m_maxNumberOfProjections;
            numberOfProjections.Setter = (p, v) => p.TryChangeNumberOfProjections(v);
            numberOfProjections.Writer = (p, s) =>
                {
                    if (p.m_maxNumberOfProjections == MAX_NUMBER_OF_PROJECTIONS)
                    {
                        s.AppendStringBuilder(MyTexts.Get(MySpaceTexts.ScreenTerminal_Infinite));
                    }
                    else
                    {
                        s.AppendInt32(p.m_maxNumberOfProjections);
                    }
                };
            numberOfProjections.SetLogLimits(1, MAX_NUMBER_OF_PROJECTIONS);
            MyTerminalControlFactory.AddControl(numberOfProjections);

            var numberOfBlocks = new MyTerminalControlSlider<MyProjector>("NumberOfBlocks", MySpaceTexts.BlockPropertyTitle_Projector_BlocksPerProjection, MySpaceTexts.BlockPropertyTitle_Projector_BlocksPerProjection_Tooltip);
            numberOfBlocks.Visible = (p) => p.ScenarioSettingsEnabled();
            numberOfBlocks.Enabled = (p) => p.CanEditInstantBuildingSettings();
            numberOfBlocks.Getter = (p) => p.m_maxNumberOfBlocksPerProjection;
            numberOfBlocks.Setter = (p, v) => p.TryChangeMaxNumberOfBlocksPerProjection(v);
            numberOfBlocks.Writer = (p, s) =>
                {
                    if (p.m_maxNumberOfBlocksPerProjection == MAX_NUMBER_OF_BLOCKS)
                    {
                        s.AppendStringBuilder(MyTexts.Get(MySpaceTexts.ScreenTerminal_Infinite));
                    }
                    else
                    {
                        s.AppendInt32(p.m_maxNumberOfBlocksPerProjection);
                    }
                };
            numberOfBlocks.SetLogLimits(1, MAX_NUMBER_OF_BLOCKS);
            MyTerminalControlFactory.AddControl(numberOfBlocks);
        }
开发者ID:blaho,项目名称:SpaceEngineers,代码行数:101,代码来源:MyProjector.cs

示例8: CreateTerminalControls

        static void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MyTimerBlock>())
                return;

            var silent = new MyTerminalControlCheckbox<MyTimerBlock>("Silent", MySpaceTexts.BlockPropertyTitle_Silent, MySpaceTexts.ToolTipTimerBlock_Silent);
            silent.Getter = (x) => x.Silent;
            silent.Setter = (x, v) => x.Silent = v;
            silent.EnableAction();
            MyTerminalControlFactory.AddControl(silent);

            var slider = new MyTerminalControlSlider<MyTimerBlock>("TriggerDelay", MySpaceTexts.TerminalControlPanel_TimerDelay, MySpaceTexts.TerminalControlPanel_TimerDelay);
            slider.SetLogLimits(1, 60 * 60);
            slider.DefaultValue = 10;
            slider.Enabled = (x) => !x.IsCountingDown;
            slider.Getter = (x) => x.TriggerDelay;
            slider.Setter = (x, v) => x.m_timerSync.Value = ((int)(Math.Round(v, 1) * 1000));
            slider.Writer = (x, sb) => MyValueFormatter.AppendTimeExact(Math.Max(x.m_countdownMsStart, 1000) / 1000, sb);
            slider.EnableActions();
            MyTerminalControlFactory.AddControl(slider);

            var toolbarButton = new MyTerminalControlButton<MyTimerBlock>("OpenToolbar", MySpaceTexts.BlockPropertyTitle_TimerToolbarOpen, MySpaceTexts.BlockPropertyTitle_TimerToolbarOpen,
            delegate(MyTimerBlock self)
            {
                m_openedToolbars.Add(self.Toolbar);
                if (MyGuiScreenCubeBuilder.Static == null)
                {
                    m_shouldSetOtherToolbars = true;
                    MyToolbarComponent.CurrentToolbar = self.Toolbar;
                    MyGuiScreenBase screen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.ToolbarConfigScreen, 0, self);
                    MyToolbarComponent.AutoUpdate = false;
                    screen.Closed += (source) =>
                    {
                        MyToolbarComponent.AutoUpdate = true;
                        m_openedToolbars.Clear();
                    };
                    MyGuiSandbox.AddScreen(screen);
                }
            });

            MyTerminalControlFactory.AddControl(toolbarButton);

            var triggerButton = new MyTerminalControlButton<MyTimerBlock>("TriggerNow", MySpaceTexts.BlockPropertyTitle_TimerTrigger, MySpaceTexts.BlockPropertyTitle_TimerTrigger, (x) => x.OnTrigger());
            triggerButton.EnableAction();
            MyTerminalControlFactory.AddControl(triggerButton);

            var startButton = new MyTerminalControlButton<MyTimerBlock>("Start", MySpaceTexts.BlockPropertyTitle_TimerStart, MySpaceTexts.BlockPropertyTitle_TimerStart, (x) => x.StartBtn());
            startButton.EnableAction();
            MyTerminalControlFactory.AddControl(startButton);

            var stopButton = new MyTerminalControlButton<MyTimerBlock>("Stop", MySpaceTexts.BlockPropertyTitle_TimerStop, MySpaceTexts.BlockPropertyTitle_TimerStop, (x) => x.StopBtn());
            stopButton.EnableAction();
            MyTerminalControlFactory.AddControl(stopButton);
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:54,代码来源:MyTimerBlock.cs

示例9: CreateTerminalControls

        protected override void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MyRadioAntenna>())
                return;
            base.CreateTerminalControls();
            MyTerminalControlFactory.RemoveBaseClass<MyRadioAntenna, MyTerminalBlock>();

            var show = new MyTerminalControlOnOffSwitch<MyRadioAntenna>("ShowInTerminal", MySpaceTexts.Terminal_ShowInTerminal, MySpaceTexts.Terminal_ShowInTerminalToolTip);
            show.Getter = (x) => x.ShowInTerminal;
            show.Setter = (x, v) => x.ShowInTerminal = v;
            MyTerminalControlFactory.AddControl(show);

            var showConfig = new MyTerminalControlOnOffSwitch<MyRadioAntenna>("ShowInToolbarConfig", MySpaceTexts.Terminal_ShowInToolbarConfig, MySpaceTexts.Terminal_ShowInToolbarConfigToolTip);
            showConfig.Getter = (x) => x.ShowInToolbarConfig;
            showConfig.Setter = (x, v) => x.ShowInToolbarConfig = v;
            MyTerminalControlFactory.AddControl(showConfig);

            var customName = new MyTerminalControlTextbox<MyRadioAntenna>("CustomName", MyCommonTexts.Name, MySpaceTexts.Blank);
            customName.Getter = (x) => x.CustomName;
            customName.Setter = (x, v) => x.SetCustomName(v);
            customName.SupportsMultipleBlocks = false;
            MyTerminalControlFactory.AddControl(customName);
            MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyRadioAntenna>());

            var broadcastRadius = new MyTerminalControlSlider<MyRadioAntenna>("Radius", MySpaceTexts.BlockPropertyTitle_BroadcastRadius, MySpaceTexts.BlockPropertyDescription_BroadcastRadius);
            broadcastRadius.SetLogLimits((block) => 1, (block) => block.CubeGrid.GridSizeEnum == MyCubeSize.Large ? MyEnergyConstants.MAX_RADIO_POWER_RANGE : MyEnergyConstants.MAX_SMALL_RADIO_POWER_RANGE);
            broadcastRadius.DefaultValueGetter = (block) => block.CubeGrid.GridSizeEnum == MyCubeSize.Large ? 10000 : 500;
            broadcastRadius.Getter = (x) => x.RadioBroadcaster.BroadcastRadius;
            broadcastRadius.Setter = (x, v) => x.m_radius.Value = v;
            //broadcastRadius.Writer = (x, result) => result.Append(x.RadioBroadcaster.BroadcastRadius < MyEnergyConstants.MAX_RADIO_POWER_RANGE ? new StringBuilder().AppendDecimal(x.RadioBroadcaster.BroadcastRadius, 0).Append(" m") : MyTexts.Get(MySpaceTexts.ScreenTerminal_Infinite));
            broadcastRadius.Writer = (x, result) =>
            {
                result.Append(new StringBuilder().AppendDecimal(x.RadioBroadcaster.BroadcastRadius, 0).Append(" m"));
            };
            broadcastRadius.EnableActions();
            MyTerminalControlFactory.AddControl(broadcastRadius);

            var enableBroadcast = new MyTerminalControlCheckbox<MyRadioAntenna>("EnableBroadCast", MySpaceTexts.Antenna_EnableBroadcast, MySpaceTexts.Antenna_EnableBroadcast);
            enableBroadcast.Getter = (x) => x.RadioBroadcaster.Enabled;
            enableBroadcast.Setter = (x, v) => x.m_enableBroadcasting.Value = v;
            enableBroadcast.EnableAction();
            MyTerminalControlFactory.AddControl(enableBroadcast);

            var showShipName = new MyTerminalControlCheckbox<MyRadioAntenna>("ShowShipName", MySpaceTexts.BlockPropertyTitle_ShowShipName, MySpaceTexts.BlockPropertyDescription_ShowShipName);
            showShipName.Getter = (x) => x.ShowShipName;
            showShipName.Setter = (x, v) => x.ShowShipName = v;
            showShipName.EnableAction();
            MyTerminalControlFactory.AddControl(showShipName);

        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:50,代码来源:MyRadioAntenna.cs


注:本文中的MyTerminalControlSlider.SetLogLimits方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。