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C# MyTerminalControlButton类代码示例

本文整理汇总了C#中MyTerminalControlButton的典型用法代码示例。如果您正苦于以下问题:C# MyTerminalControlButton类的具体用法?C# MyTerminalControlButton怎么用?C# MyTerminalControlButton使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


MyTerminalControlButton类属于命名空间,在下文中一共展示了MyTerminalControlButton类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MyProgrammableBlock

        static MyProgrammableBlock()
        {
            var console = new MyTerminalControlButton<MyProgrammableBlock>("Edit", MySpaceTexts.TerminalControlPanel_EditCode, MySpaceTexts.TerminalControlPanel_EditCode_Tooltip, (b) => b.SyncObject.SendOpenEditorRequest(Sync.MyId));
            console.Visible = (b) => MyFakes.ENABLE_PROGRAMMABLE_BLOCK && MySession.Static.EnableIngameScripts;
            MyTerminalControlFactory.AddControl(console);

            var arg = new MyTerminalControlTextbox<MyProgrammableBlock>("ConsoleCommand", MySpaceTexts.TerminalControlPanel_RunArgument, MySpaceTexts.TerminalControlPanel_RunArgument_ToolTip);
            arg.Visible = (e) => MyFakes.ENABLE_PROGRAMMABLE_BLOCK && MySession.Static.EnableIngameScripts;
            arg.Getter = (e) => new StringBuilder(e.TerminalRunArgument);
            arg.Setter = (e, v) => e.TerminalRunArgument = v.ToString();
            MyTerminalControlFactory.AddControl(arg);
            
            var terminalRun = new MyTerminalControlButton<MyProgrammableBlock>("TerminalRun", MySpaceTexts.TerminalControlPanel_RunCode, MySpaceTexts.TerminalControlPanel_RunCode_Tooltip, (b) => b.Run());
            terminalRun.Visible = (b) => MyFakes.ENABLE_PROGRAMMABLE_BLOCK && MySession.Static.EnableIngameScripts;
            terminalRun.Enabled = (b) => b.IsWorking == true && b.IsFunctional == true;
            MyTerminalControlFactory.AddControl(terminalRun);
            
            var runAction = new MyTerminalAction<MyProgrammableBlock>("Run", MyTexts.Get(MySpaceTexts.TerminalControlPanel_RunCode), OnRunApplied, null, MyTerminalActionIcons.START);
            runAction.Enabled = (b) => b.IsWorking == true && b.IsFunctional == true;
            runAction.DoUserParameterRequest = RequestRunArgument;
            runAction.ParameterDefinitions.Add(TerminalActionParameter.Get(string.Empty));
            MyTerminalControlFactory.AddAction(runAction);

            var runwithDefault = new MyTerminalAction<MyProgrammableBlock>("RunWithDefaultArgument", MyTexts.Get(MySpaceTexts.TerminalControlPanel_RunCodeDefault), OnRunDefaultApplied, MyTerminalActionIcons.START);
            runwithDefault.Enabled = (b) => b.IsWorking == true && b.IsFunctional == true;
            MyTerminalControlFactory.AddAction(runwithDefault);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:27,代码来源:MyProgrammableBlock.cs

示例2: MyJumpDrive

        static MyJumpDrive()
        {
            var jumpButton = new MyTerminalControlButton<MyJumpDrive>("Jump", MySpaceTexts.BlockActionTitle_Jump, MySpaceTexts.Blank, (x) => x.RequestJump());
            jumpButton.Enabled = (x) => x.CanJump;
            jumpButton.SupportsMultipleBlocks = false;
            // Can only be called from toolbar of cockpit
            jumpButton.Visible = (x) => false;
            var action = jumpButton.EnableAction(MyTerminalActionIcons.TOGGLE);
            if (action != null)
            {
                action.InvalidToolbarTypes = new List<MyToolbarType> { MyToolbarType.ButtonPanel, MyToolbarType.Character, MyToolbarType.Seat };
                action.ValidForGroups = false;
            }
            MyTerminalControlFactory.AddControl(jumpButton);

            var recharging = new MyTerminalControlOnOffSwitch<MyJumpDrive>("Recharge", MySpaceTexts.BlockPropertyTitle_Recharge, MySpaceTexts.Blank);
            recharging.Getter = (x) => x.m_isRecharging;
            recharging.Setter = (x, v) => x.SetRecharging(v);
            recharging.EnableToggleAction();
            recharging.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(recharging);

            var maxDistanceSlider = new MyTerminalControlSlider<MyJumpDrive>("JumpDistance", MySpaceTexts.BlockPropertyTitle_JumpDistance, MySpaceTexts.Blank);
            maxDistanceSlider.SetLimits(0f, 100f);
            maxDistanceSlider.DefaultValue = 100f;
            maxDistanceSlider.Enabled = (x) => x.m_jumpTarget == null;
            maxDistanceSlider.Getter = (x) => x.m_jumpDistanceRatio;
            maxDistanceSlider.Setter = (x, v) =>
                {
                    x.SetJumpDistanceRatio(v);
                };
            maxDistanceSlider.Writer = (x, v) =>
                {
                    v.AppendFormatedDecimal((x.m_jumpDistanceRatio / 100f).ToString("P0") + " (", (float)x.ComputeMaxDistance() / 1000f, 0, " km").Append(")");
                };
            maxDistanceSlider.EnableActions(0.01f);
            MyTerminalControlFactory.AddControl(maxDistanceSlider);


            var selectedTarget = new MyTerminalControlListbox<MyJumpDrive>("SelectedTarget", MySpaceTexts.BlockPropertyTitle_DestinationGPS, MySpaceTexts.Blank, false, 1);
            selectedTarget.ListContent = (x, list1, list2) => x.FillSelectedTarget(list1, list2);
            MyTerminalControlFactory.AddControl(selectedTarget);

            var removeBtn = new MyTerminalControlButton<MyJumpDrive>("RemoveBtn", MySpaceTexts.RemoveProjectionButton, MySpaceTexts.Blank, (x) => x.RemoveSelected());
            removeBtn.Enabled = (x) => x.CanRemove();
            MyTerminalControlFactory.AddControl(removeBtn);

            var selectBtn = new MyTerminalControlButton<MyJumpDrive>("SelectBtn", MySpaceTexts.SelectBlueprint, MySpaceTexts.Blank, (x) => x.SelectTarget());
            selectBtn.Enabled = (x) => x.CanSelect();
            MyTerminalControlFactory.AddControl(selectBtn);

            var gpsList = new MyTerminalControlListbox<MyJumpDrive>("GpsList", MySpaceTexts.BlockPropertyTitle_GpsLocations, MySpaceTexts.Blank, true);
            gpsList.ListContent = (x, list1, list2) => x.FillGpsList(list1, list2);
            gpsList.ItemSelected = (x, y) => x.SelectGps(y);
            MyTerminalControlFactory.AddControl(gpsList);
            if (!MySandboxGame.IsDedicated)
            {
                m_gpsGuiControl = (MyGuiControlListbox)((MyGuiControlBlockProperty)gpsList.GetGuiControl()).PropertyControl;
            }
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:60,代码来源:MyJumpDrive.cs

示例3: MyScenarioBuildingBlock

        static MyScenarioBuildingBlock()
        {
            MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyTerminalBlock>());
            var idleButton = new MyTerminalControlButton<MyTerminalBlock>("CopyBlockID", MySpaceTexts.GuiScenarioEdit_CopyIds, MySpaceTexts.GuiScenarioEdit_CopyIdsTooltip,
                delegate(MyTerminalBlock self)
                {
                    AddToClipboard(self);
                });
            idleButton.Enabled = (x) => true;
            idleButton.Visible = (x) => MySession.Static.Settings.ScenarioEditMode;
            idleButton.SupportsMultipleBlocks = true;
            MyTerminalControlFactory.AddControl(idleButton);

        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:14,代码来源:MyScenarioBuildingBlock.cs

示例4: CreateTerminalControls

 protected override void CreateTerminalControls()
 {
     if (MyTerminalControlFactory.AreControlsCreated<MyTerminalBlock>())
         return;
     base.CreateTerminalControls();
     MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyTerminalBlock>());
     var idleButton = new MyTerminalControlButton<MyTerminalBlock>("CopyBlockID", MySpaceTexts.GuiScenarioEdit_CopyIds, MySpaceTexts.GuiScenarioEdit_CopyIdsTooltip,
         delegate(MyTerminalBlock self)
         {
             AddToClipboard(self);
         });
     idleButton.Enabled = (x) => true;
     idleButton.Visible = (x) => MySession.Static.Settings.ScenarioEditMode;
     idleButton.SupportsMultipleBlocks = true;
     MyTerminalControlFactory.AddControl(idleButton);
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:16,代码来源:MyScenarioBuildingBlock.cs

示例5: MyUserControllableGun

        static MyUserControllableGun()
        {
            if (MyFakes.ENABLE_WEAPON_TERMINAL_CONTROL)
            {
                var shootOnce = new MyTerminalControlButton<MyUserControllableGun>("ShootOnce", MySpaceTexts.Terminal_ShootOnce, MySpaceTexts.Blank, (b) => b.OnShootOncePressed());
                shootOnce.EnableAction();
                MyTerminalControlFactory.AddControl(shootOnce);

                var shoot = new MyTerminalControlOnOffSwitch<MyUserControllableGun>("Shoot", MySpaceTexts.Terminal_Shoot);
                shoot.Getter = (x) => x.m_isShooting;
                shoot.Setter = (x, v) => x.OnShootPressed(v);
                shoot.EnableToggleAction();
                shoot.EnableOnOffActions();
                MyTerminalControlFactory.AddControl(shoot);
                MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyUserControllableGun>());
            }
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:17,代码来源:MyUserControllableGun.cs

示例6: MyCameraBlock

        static MyCameraBlock()
        {
            var viewBtn = new MyTerminalControlButton<MyCameraBlock>("View", MySpaceTexts.BlockActionTitle_View, MySpaceTexts.Blank, (b) => b.RequestSetView());
            viewBtn.Enabled = (b) => b.CanUse();
            viewBtn.SupportsMultipleBlocks = false;
            var action = viewBtn.EnableAction(MyTerminalActionIcons.TOGGLE);
            if (action != null)
            {
                action.InvalidToolbarTypes = new List<MyToolbarType> { MyToolbarType.ButtonPanel };
                action.ValidForGroups = false;
            }
            MyTerminalControlFactory.AddControl(viewBtn);

            var controlName = MyInput.Static.GetGameControl(MyControlsSpace.USE).GetControlButtonName(MyGuiInputDeviceEnum.Keyboard);
            m_hudNotification = new MyHudNotification(MySpaceTexts.NotificationHintPressToExitCamera);
            m_hudNotification.SetTextFormatArguments(controlName);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:17,代码来源:MyCameraBlock.cs

示例7: MyOxygenGenerator

        static MyOxygenGenerator()
        {
            var useConveyorSystem = new MyTerminalControlOnOffSwitch<MyOxygenGenerator>("UseConveyor", MySpaceTexts.Terminal_UseConveyorSystem);
            useConveyorSystem.Getter = (x) => (x as IMyInventoryOwner).UseConveyorSystem;
            useConveyorSystem.Setter = (x, v) => MySyncConveyors.SendChangeUseConveyorSystemRequest(x.EntityId, v);
            useConveyorSystem.EnableToggleAction();
            MyTerminalControlFactory.AddControl(useConveyorSystem);

            var refillButton = new MyTerminalControlButton<MyOxygenGenerator>("Refill", MySpaceTexts.BlockPropertyTitle_Refill, MySpaceTexts.BlockPropertyTitle_Refill, OnRefillButtonPressed);
            refillButton.Enabled = (x) => x.CanRefill();
            refillButton.EnableAction();
            MyTerminalControlFactory.AddControl(refillButton);

            var autoRefill = new MyTerminalControlCheckbox<MyOxygenGenerator>("Auto-Refill", MySpaceTexts.BlockPropertyTitle_AutoRefill, MySpaceTexts.BlockPropertyTitle_AutoRefill);
            autoRefill.Getter = (x) => x.m_autoRefill;
            autoRefill.Setter = (x, v) => x.m_autoRefill = v;
            autoRefill.EnableAction();
            MyTerminalControlFactory.AddControl(autoRefill);
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:19,代码来源:MyOxygenGenerator.cs

示例8: MyGasGenerator

        static MyGasGenerator()
        {
            var useConveyorSystem = new MyTerminalControlOnOffSwitch<MyGasGenerator>("UseConveyor", MySpaceTexts.Terminal_UseConveyorSystem);
            useConveyorSystem.Getter = (x) => x.UseConveyorSystem;
            useConveyorSystem.Setter = (x, v) => x.UseConveyorSystem = v ;
            useConveyorSystem.EnableToggleAction();
            MyTerminalControlFactory.AddControl(useConveyorSystem);

            var refillButton = new MyTerminalControlButton<MyGasGenerator>("Refill", MySpaceTexts.BlockPropertyTitle_Refill, MySpaceTexts.BlockPropertyTitle_Refill, OnRefillButtonPressed);
            refillButton.Enabled = (x) => x.CanRefill();
            refillButton.EnableAction();
            MyTerminalControlFactory.AddControl(refillButton);

            var autoRefill = new MyTerminalControlCheckbox<MyGasGenerator>("Auto-Refill", MySpaceTexts.BlockPropertyTitle_AutoRefill, MySpaceTexts.BlockPropertyTitle_AutoRefill);
            autoRefill.Getter = (x) => x.AutoRefill;
            autoRefill.Setter = (x, v) => x.ChangeAutoRefill(v);
            autoRefill.EnableAction();
            MyTerminalControlFactory.AddControl(autoRefill);
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:19,代码来源:MyGasGenerator.cs

示例9: MyOxygenTank

        static MyOxygenTank()
        {
            var isStockpiling = new MyTerminalControlOnOffSwitch<MyOxygenTank>("Stockpile", MySpaceTexts.BlockPropertyTitle_Stockpile, MySpaceTexts.BlockPropertyDescription_Stockpile);
            isStockpiling.Getter = (x) => x.IsStockpiling;
            isStockpiling.Setter = (x, v) => x.SyncObject.ChangeStockpileMode(v);
            isStockpiling.EnableToggleAction();
            isStockpiling.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(isStockpiling);

            var refillButton = new MyTerminalControlButton<MyOxygenTank>("Refill", MySpaceTexts.BlockPropertyTitle_Refill, MySpaceTexts.BlockPropertyTitle_Refill, OnRefillButtonPressed);
            refillButton.Enabled = (x) => x.CanRefill();
            refillButton.EnableAction();
            MyTerminalControlFactory.AddControl(refillButton);

            var autoRefill = new MyTerminalControlCheckbox<MyOxygenTank>("Auto-Refill", MySpaceTexts.BlockPropertyTitle_AutoRefill, MySpaceTexts.BlockPropertyTitle_AutoRefill);
            autoRefill.Getter = (x) => x.m_autoRefill;
            autoRefill.Setter = (x, v) => x.SyncObject.ChangeAutoRefill(v);
            autoRefill.EnableAction();
            MyTerminalControlFactory.AddControl(autoRefill);
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:20,代码来源:MyOxygenTank.cs

示例10: MyProjector

        static MyProjector()
        {
            if (!MyFakes.ENABLE_PROJECTOR_BLOCK)
            {
                return;
            }

            var blueprintBtn = new MyTerminalControlButton<MyProjector>("Blueprint", MySpaceTexts.Blueprints, MySpaceTexts.Blank, (p) => p.SelectBlueprint());
            blueprintBtn.Enabled = (b) => b.CanProject();
            blueprintBtn.SupportsMultipleBlocks = false;

            MyTerminalControlFactory.AddControl(blueprintBtn);

            var removeBtn = new MyTerminalControlButton<MyProjector>("Remove", MySpaceTexts.RemoveProjectionButton, MySpaceTexts.Blank, (p) => p.SyncObject.SendRemoveProjection());
            removeBtn.Enabled = (b) => b.IsProjecting();
            MyTerminalControlFactory.AddControl(removeBtn);

            var keepProjectionToggle = new MyTerminalControlCheckbox<MyProjector>("KeepProjection", MySpaceTexts.KeepProjectionToggle, MySpaceTexts.KeepProjectionTooltip);
            keepProjectionToggle.Getter = (x) => x.m_keepProjection;
            keepProjectionToggle.Setter = (x, v) =>
                {
                    x.SyncObject.SendNewKeepProjection(v);
                };
            keepProjectionToggle.EnableAction();
            keepProjectionToggle.Enabled = (b) => b.IsProjecting();
            MyTerminalControlFactory.AddControl(keepProjectionToggle);
            //Position

            var offsetX = new MyTerminalControlSlider<MyProjector>("X", MySpaceTexts.BlockPropertyTitle_ProjectionOffsetX, MySpaceTexts.Blank);
            offsetX.SetLimits(-50, 50);
            offsetX.DefaultValue = 0;
            offsetX.Getter = (x) => x.m_projectionOffset.X;
            offsetX.Setter = (x, v) =>
            {
                x.m_projectionOffset.X = Convert.ToInt32(v);
                x.OnOffsetsChanged();
            };
            offsetX.Writer = (x, result) => result.AppendInt32((int)(x.m_projectionOffset.X));
            offsetX.EnableActions(step: 0.01f);
            offsetX.Enabled = (x) => x.IsProjecting();
            MyTerminalControlFactory.AddControl(offsetX);

            var offsetY = new MyTerminalControlSlider<MyProjector>("Y", MySpaceTexts.BlockPropertyTitle_ProjectionOffsetY, MySpaceTexts.Blank);
            offsetY.SetLimits(-50, 50);
            offsetY.DefaultValue = 0;
            offsetY.Getter = (x) => x.m_projectionOffset.Y;
            offsetY.Setter = (x, v) =>
            {
                x.m_projectionOffset.Y = Convert.ToInt32(v);
                x.OnOffsetsChanged();
            };
            offsetY.Writer = (x, result) => result.AppendInt32((int)(x.m_projectionOffset.Y));
            offsetY.EnableActions(step: 0.01f);
            offsetY.Enabled = (x) => x.IsProjecting();
            MyTerminalControlFactory.AddControl(offsetY);

            var offsetZ = new MyTerminalControlSlider<MyProjector>("Z", MySpaceTexts.BlockPropertyTitle_ProjectionOffsetZ, MySpaceTexts.Blank);
            offsetZ.SetLimits(-50, 50);
            offsetZ.DefaultValue = 0;
            offsetZ.Getter = (x) => x.m_projectionOffset.Z;
            offsetZ.Setter = (x, v) =>
            {
                x.m_projectionOffset.Z = Convert.ToInt32(v);
                x.OnOffsetsChanged();
            };
            offsetZ.Writer = (x, result) => result.AppendInt32((int)(x.m_projectionOffset.Z));
            offsetZ.EnableActions(step: 0.01f);
            offsetZ.Enabled = (x) => x.IsProjecting();
            MyTerminalControlFactory.AddControl(offsetZ);

            //Rotation

            var rotationX = new MyTerminalControlSlider<MyProjector>("RotX", MySpaceTexts.BlockPropertyTitle_ProjectionRotationX, MySpaceTexts.Blank);
            rotationX.SetLimits(-2, 2);
            rotationX.DefaultValue = 0;
            rotationX.Getter = (x) => x.m_projectionRotation.X;
            rotationX.Setter = (x, v) =>
            {
                x.m_projectionRotation.X = Convert.ToInt32(v);
                x.OnOffsetsChanged();
            };
            rotationX.Writer = (x, result) => result.AppendInt32((int)x.m_projectionRotation.X * 90).Append("°");
            rotationX.EnableActions(step: 0.2f);
            rotationX.Enabled = (x) => x.IsProjecting();
            MyTerminalControlFactory.AddControl(rotationX);

            var rotationY = new MyTerminalControlSlider<MyProjector>("RotY", MySpaceTexts.BlockPropertyTitle_ProjectionRotationY, MySpaceTexts.Blank);
            rotationY.SetLimits(-2, 2);
            rotationY.DefaultValue = 0;
            rotationY.Getter = (x) => x.m_projectionRotation.Y;
            rotationY.Setter = (x, v) =>
            {
                x.m_projectionRotation.Y = Convert.ToInt32(v);
                x.OnOffsetsChanged();
            };
            rotationY.Writer = (x, result) => result.AppendInt32((int)x.m_projectionRotation.Y * 90).Append("°");
            rotationY.EnableActions(step: 0.2f);
            rotationY.Enabled = (x) => x.IsProjecting();
            MyTerminalControlFactory.AddControl(rotationY);

//.........这里部分代码省略.........
开发者ID:caomw,项目名称:SpaceEngineers,代码行数:101,代码来源:MyProjector.cs

示例11: CreateTerminalControls

        protected override void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MyRemoteControl>())
                return;
            base.CreateTerminalControls();
            var controlBtn = new MyTerminalControlButton<MyRemoteControl>("Control", MySpaceTexts.ControlRemote, MySpaceTexts.Blank, (b) => b.RequestControl());
            controlBtn.Enabled = r => r.CanControl();
            controlBtn.SupportsMultipleBlocks = false;
            var action = controlBtn.EnableAction(MyTerminalActionIcons.TOGGLE);
            if (action != null)
            {
                action.InvalidToolbarTypes = new List<MyToolbarType> { MyToolbarType.ButtonPanel };
                action.ValidForGroups = false;
            }
            MyTerminalControlFactory.AddControl(controlBtn);

            
            var autoPilotSeparator = new MyTerminalControlSeparator<MyRemoteControl>();
            MyTerminalControlFactory.AddControl(autoPilotSeparator);

            var autoPilot = new MyTerminalControlOnOffSwitch<MyRemoteControl>("AutoPilot", MySpaceTexts.BlockPropertyTitle_AutoPilot, MySpaceTexts.Blank);
            autoPilot.Getter = (x) => x.m_autoPilotEnabled;
            autoPilot.Setter = (x, v) => x.SetAutoPilotEnabled(v);
            autoPilot.Enabled = r => r.CanEnableAutoPilot();
            autoPilot.EnableToggleAction();
            autoPilot.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(autoPilot);

            var collisionAv = new MyTerminalControlOnOffSwitch<MyRemoteControl>("CollisionAvoidance", MySpaceTexts.BlockPropertyTitle_CollisionAvoidance, MySpaceTexts.Blank);
            collisionAv.Getter = (x) => x.m_useCollisionAvoidance;
            collisionAv.Setter = (x, v) => x.SetCollisionAvoidance(v);
            collisionAv.Enabled = r => true;
            collisionAv.EnableToggleAction();
            collisionAv.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(collisionAv);

            var dockignMode = new MyTerminalControlOnOffSwitch<MyRemoteControl>("DockingMode", MySpaceTexts.BlockPropertyTitle_EnableDockingMode, MySpaceTexts.Blank);
            dockignMode.Getter = (x) => x.m_dockingModeEnabled;
            dockignMode.Setter = (x, v) => x.SetDockingMode(v);
            dockignMode.Enabled = r => r.IsWorking;
            dockignMode.EnableToggleAction();
            dockignMode.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(dockignMode);

            var cameraList = new MyTerminalControlCombobox<MyRemoteControl>("CameraList", MySpaceTexts.BlockPropertyTitle_AssignedCamera, MySpaceTexts.Blank);
            cameraList.ComboBoxContentWithBlock = (x, list) => x.FillCameraComboBoxContent(list);
            cameraList.Getter = (x) => (long)x.m_bindedCamera;
            cameraList.Setter = (x, y) => x.m_bindedCamera.Value = y;
            MyTerminalControlFactory.AddControl(cameraList);
            m_cameraList = cameraList;

            var flightMode = new MyTerminalControlCombobox<MyRemoteControl>("FlightMode", MySpaceTexts.BlockPropertyTitle_FlightMode, MySpaceTexts.Blank);
            flightMode.ComboBoxContent = (x) => FillFlightModeCombo(x);
            flightMode.Getter = (x) => (long)x.m_currentFlightMode.Value;
            flightMode.Setter = (x, v) => x.ChangeFlightMode((FlightMode)v);
            flightMode.SetSerializerRange((int)MyEnum<FlightMode>.Range.Min, (int)MyEnum<FlightMode>.Range.Max);
            MyTerminalControlFactory.AddControl(flightMode);

            var directionCombo = new MyTerminalControlCombobox<MyRemoteControl>("Direction", MySpaceTexts.BlockPropertyTitle_ForwardDirection, MySpaceTexts.Blank);
            directionCombo.ComboBoxContent = (x) => FillDirectionCombo(x);
            directionCombo.Getter = (x) => (long)x.m_currentDirection.Value;
            directionCombo.Setter = (x, v) => x.ChangeDirection((Base6Directions.Direction)v);
            MyTerminalControlFactory.AddControl(directionCombo);

            if (MyFakes.ENABLE_VR_REMOTE_BLOCK_AUTOPILOT_SPEED_LIMIT)
            {
                var sliderSpeedLimit = new MyTerminalControlSlider<MyRemoteControl>("SpeedLimit", MySpaceTexts.BlockPropertyTitle_RemoteBlockSpeedLimit,
                    MySpaceTexts.BlockPropertyTitle_RemoteBlockSpeedLimit);
                sliderSpeedLimit.SetLimits(1, 200);
                sliderSpeedLimit.DefaultValue = MyObjectBuilder_RemoteControl.DEFAULT_AUTOPILOT_SPEED_LIMIT;
                sliderSpeedLimit.Getter = (x) => x.m_autopilotSpeedLimit;
                sliderSpeedLimit.Setter = (x, v) => x.m_autopilotSpeedLimit.Value = v;
                sliderSpeedLimit.Writer = (x, sb) => sb.Append(MyValueFormatter.GetFormatedFloat(x.m_autopilotSpeedLimit, 0));
                sliderSpeedLimit.EnableActions();
                MyTerminalControlFactory.AddControl(sliderSpeedLimit);
            }

            var waypointList = new MyTerminalControlListbox<MyRemoteControl>("WaypointList", MySpaceTexts.BlockPropertyTitle_Waypoints, MySpaceTexts.Blank, true);
            waypointList.ListContent = (x, list1, list2) => x.FillWaypointList(list1, list2);
            waypointList.ItemSelected = (x, y) => x.SelectWaypoint(y);
            if (!MySandboxGame.IsDedicated)
            {
                m_waypointGuiControl = (MyGuiControlListbox)((MyGuiControlBlockProperty)waypointList.GetGuiControl()).PropertyControl;
            }
            MyTerminalControlFactory.AddControl(waypointList);


            var toolbarButton = new MyTerminalControlButton<MyRemoteControl>("Open Toolbar", MySpaceTexts.BlockPropertyTitle_AutoPilotToolbarOpen, MySpaceTexts.BlockPropertyPopup_AutoPilotToolbarOpen,
                delegate(MyRemoteControl self)
                {
                    var actions = self.m_selectedWaypoints[0].Actions;
                    if (actions != null)
                    {
                        for (int i = 0; i < actions.Length; i++)
                        {
                            if (actions[i] != null)
                            {
                                self.m_actionToolbar.SetItemAtIndex(i, actions[i]);
                            }
                        }
//.........这里部分代码省略.........
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:101,代码来源:MyRemoteControl.cs

示例12: MyShipConnector

        static MyShipConnector()
        {
            var stateWriter = new MyTerminalControl<MyShipConnector>.WriterDelegate((b, sb) => b.WriteLockStateValue(sb));

            var throwOut = new MyTerminalControlOnOffSwitch<MyShipConnector>("ThrowOut", MySpaceTexts.Terminal_ThrowOut);
            throwOut.Getter = (block) => block.ThrowOut;
            throwOut.Setter = (block, value) => MySyncShipConnector.SendChangePropertyMessage(value, block, MySyncShipConnector.Properties.ThrowOut);
            throwOut.EnableToggleAction();
            MyTerminalControlFactory.AddControl(throwOut);

            var collectAll = new MyTerminalControlOnOffSwitch<MyShipConnector>("CollectAll", MySpaceTexts.Terminal_CollectAll);
            collectAll.Getter = (block) => block.CollectAll;
            collectAll.Setter = (block, value) => MySyncShipConnector.SendChangePropertyMessage(value, block, MySyncShipConnector.Properties.CollectAll);
            collectAll.EnableToggleAction();
            MyTerminalControlFactory.AddControl(collectAll);

            var lockBtn = new MyTerminalControlButton<MyShipConnector>("Lock", MySpaceTexts.BlockActionTitle_Lock, MySpaceTexts.Blank, (b) => b.TryConnect());
            lockBtn.Enabled = (b) => b.IsWorking && b.InConstraint;
            lockBtn.Visible = (b) => b.m_connectorMode == Mode.Connector;
            MyTerminalControlFactory.AddControl(lockBtn);

            var unlockBtn = new MyTerminalControlButton<MyShipConnector>("Unlock", MySpaceTexts.BlockActionTitle_Unlock, MySpaceTexts.Blank, (b) => b.TryDisconnect());
            unlockBtn.Enabled = (b) => b.IsWorking && b.InConstraint;
            unlockBtn.Visible = (b) => b.m_connectorMode == Mode.Connector;
            MyTerminalControlFactory.AddControl(unlockBtn);

            var title = MyTexts.Get(MySpaceTexts.BlockActionTitle_SwitchLock);
            MyTerminalAction<MyShipConnector> switchLockAction = new MyTerminalAction<MyShipConnector>("SwitchLock", title, MyTerminalActionIcons.TOGGLE);
            switchLockAction.Action = (b) => b.TrySwitch();
            switchLockAction.Writer = stateWriter;
            switchLockAction.Enabled = (b) => b.m_connectorMode == Mode.Connector;
            MyTerminalControlFactory.AddAction(switchLockAction);
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:33,代码来源:MyShipConnector.cs

示例13: MyLandingGear

        static MyLandingGear()
        {
            var stateWriter = new MyTerminalControl<MyLandingGear>.WriterDelegate((b, sb) => b.WriteLockStateValue(sb));

            var lockBtn = new MyTerminalControlButton<MyLandingGear>("Lock", MySpaceTexts.BlockActionTitle_Lock, MySpaceTexts.Blank, (b) => b.RequestLandingGearLock());
            lockBtn.Enabled = (b) => b.IsWorking;
            lockBtn.EnableAction(MyTerminalActionIcons.TOGGLE, (MyStringId?)null, stateWriter);
            MyTerminalControlFactory.AddControl(lockBtn);

            var unlockBtn = new MyTerminalControlButton<MyLandingGear>("Unlock", MySpaceTexts.BlockActionTitle_Unlock, MySpaceTexts.Blank, (b) => b.RequestLandingGearUnlock());
            unlockBtn.Enabled = (b) => b.IsWorking;
            unlockBtn.EnableAction(MyTerminalActionIcons.TOGGLE, (MyStringId?)null, stateWriter);
            MyTerminalControlFactory.AddControl(unlockBtn);

            var title = MyTexts.Get(MySpaceTexts.BlockActionTitle_SwitchLock);
            MyTerminalAction<MyLandingGear> switchLockAction = new MyTerminalAction<MyLandingGear>("SwitchLock", title, MyTerminalActionIcons.TOGGLE);
            switchLockAction.Action = (b) => b.RequestLandingGearSwitch();
            switchLockAction.Writer = stateWriter;
            MyTerminalControlFactory.AddAction(switchLockAction);

            var autoLock = new MyTerminalControlCheckbox<MyLandingGear>("Autolock", MySpaceTexts.BlockPropertyTitle_LandGearAutoLock, MySpaceTexts.Blank);
            autoLock.Getter = (b) => b.m_autoLock;
            autoLock.Setter = (b, v) => b.SyncObject.SendAutoLockChange(v);
            autoLock.EnableAction();
            MyTerminalControlFactory.AddControl(autoLock);

            if (MyFakes.LANDING_GEAR_BREAKABLE)
            {
                var brakeForce = new MyTerminalControlSlider<MyLandingGear>("BreakForce", MySpaceTexts.BlockPropertyTitle_BreakForce, MySpaceTexts.BlockPropertyDescription_BreakForce);
                brakeForce.Getter = (x) => x.BreakForce;
                brakeForce.Setter = (x, v) => x.SyncObject.SendBrakeForceChange(v);
                brakeForce.DefaultValue = 1;
                brakeForce.Writer = (x, result) =>
                {
                    if (x.BreakForce >= MaxSolverImpulse) result.AppendStringBuilder(MyTexts.Get(MySpaceTexts.BlockPropertyValue_MotorAngleUnlimited));
                    else MyValueFormatter.AppendForceInBestUnit(x.BreakForce, result);
                };
                brakeForce.Normalizer = (b, v) => ThresholdToRatio(v);
                brakeForce.Denormalizer = (b, v) => RatioToThreshold(v);
                brakeForce.EnableActions();
                MyTerminalControlFactory.AddControl(brakeForce);
            }
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:43,代码来源:MyLandingGear.cs

示例14: MyProjector

        static MyProjector()
        {
            if (!MyFakes.ENABLE_PROJECTOR_BLOCK)
            {
                return;
            }

            var blueprintBtn = new MyTerminalControlButton<MyProjector>("Blueprint", MySpaceTexts.Blueprints, MySpaceTexts.Blank, (p) => p.SelectBlueprint());
            blueprintBtn.Enabled = (b) => b.CanProject();
            blueprintBtn.SupportsMultipleBlocks = false;

            MyTerminalControlFactory.AddControl(blueprintBtn);

            var removeBtn = new MyTerminalControlButton<MyProjector>("Remove", MySpaceTexts.RemoveProjectionButton, MySpaceTexts.Blank, (p) => p.SyncObject.SendRemoveProjection());
            removeBtn.Enabled = (b) => b.IsProjecting();
            MyTerminalControlFactory.AddControl(removeBtn);

            var keepProjectionToggle = new MyTerminalControlCheckbox<MyProjector>("KeepProjection", MySpaceTexts.KeepProjectionToggle, MySpaceTexts.KeepProjectionTooltip);
            keepProjectionToggle.Getter = (x) => x.m_keepProjection;
            keepProjectionToggle.Setter = (x, v) =>
                {
                    x.SyncObject.SendNewKeepProjection(v);
                };
            keepProjectionToggle.EnableAction();
            keepProjectionToggle.Enabled = (b) => b.IsProjecting();
            MyTerminalControlFactory.AddControl(keepProjectionToggle);

            //ShowOnlyBuildable
            var showOnlyBuildableBlockToggle = new MyTerminalControlCheckbox<MyProjector>("ShowOnlyBuildable", MySpaceTexts.ShowOnlyBuildableBlockToggle, MySpaceTexts.ShowOnlyBuildableTooltip);
            showOnlyBuildableBlockToggle.Getter = (x) => x.m_showOnlyBuildable;
            showOnlyBuildableBlockToggle.Setter = (x, v) =>
            {
                x.m_showOnlyBuildable = v;
                x.OnOffsetsChanged();
            };
            showOnlyBuildableBlockToggle.Enabled = (b) => b.IsProjecting();
            MyTerminalControlFactory.AddControl(showOnlyBuildableBlockToggle);

            //HideArmorBlocks
            var hideArmorBlockToggle = new MyTerminalControlCheckbox<MyProjector>("HideArmorBlocks", MySpaceTexts.HideArmorBlockToggle, MySpaceTexts.HideArmorBlockTooltip);
            hideArmorBlockToggle.Getter = (x) => x.m_hideArmorBlock;
            hideArmorBlockToggle.Setter = (x, v) =>
            {
                x.m_hideArmorBlock = v;
                x.OnOffsetsChanged();
            };
            hideArmorBlockToggle.Enabled = (b) => b.IsProjecting();
            MyTerminalControlFactory.AddControl(hideArmorBlockToggle);

            //Position
            var offsetX = new MyTerminalControlSlider<MyProjector>("X", MySpaceTexts.BlockPropertyTitle_ProjectionOffsetX, MySpaceTexts.Blank);
            offsetX.SetLimits(-50, 50);
            offsetX.DefaultValue = 0;
            offsetX.Getter = (x) => x.m_projectionOffset.X;
            offsetX.Setter = (x, v) =>
            {
                x.m_projectionOffset.X = Convert.ToInt32(v);
                x.OnOffsetsChanged();
            };
            offsetX.Writer = (x, result) => result.AppendInt32((int)(x.m_projectionOffset.X));
            offsetX.EnableActions(step: 0.01f);
            offsetX.Enabled = (x) => x.IsProjecting();
            MyTerminalControlFactory.AddControl(offsetX);

            var offsetY = new MyTerminalControlSlider<MyProjector>("Y", MySpaceTexts.BlockPropertyTitle_ProjectionOffsetY, MySpaceTexts.Blank);
            offsetY.SetLimits(-50, 50);
            offsetY.DefaultValue = 0;
            offsetY.Getter = (x) => x.m_projectionOffset.Y;
            offsetY.Setter = (x, v) =>
            {
                x.m_projectionOffset.Y = Convert.ToInt32(v);
                x.OnOffsetsChanged();
            };
            offsetY.Writer = (x, result) => result.AppendInt32((int)(x.m_projectionOffset.Y));
            offsetY.EnableActions(step: 0.01f);
            offsetY.Enabled = (x) => x.IsProjecting();
            MyTerminalControlFactory.AddControl(offsetY);

            var offsetZ = new MyTerminalControlSlider<MyProjector>("Z", MySpaceTexts.BlockPropertyTitle_ProjectionOffsetZ, MySpaceTexts.Blank);
            offsetZ.SetLimits(-50, 50);
            offsetZ.DefaultValue = 0;
            offsetZ.Getter = (x) => x.m_projectionOffset.Z;
            offsetZ.Setter = (x, v) =>
            {
                x.m_projectionOffset.Z = Convert.ToInt32(v);
                x.OnOffsetsChanged();
            };
            offsetZ.Writer = (x, result) => result.AppendInt32((int)(x.m_projectionOffset.Z));
            offsetZ.EnableActions(step: 0.01f);
            offsetZ.Enabled = (x) => x.IsProjecting();
            MyTerminalControlFactory.AddControl(offsetZ);

            //Rotation

            var rotationX = new MyTerminalControlSlider<MyProjector>("RotX", MySpaceTexts.BlockPropertyTitle_ProjectionRotationX, MySpaceTexts.Blank);
            rotationX.SetLimits(-2, 2);
            rotationX.DefaultValue = 0;
            rotationX.Getter = (x) => x.m_projectionRotation.X;
            rotationX.Setter = (x, v) =>
            {
//.........这里部分代码省略.........
开发者ID:blaho,项目名称:SpaceEngineers,代码行数:101,代码来源:MyProjector.cs

示例15: CreateTerminalControls


//.........这里部分代码省略.........
            var invertSteer = new MyTerminalControlCheckbox<MyMotorSuspension>("InvertSteering", MySpaceTexts.BlockPropertyTitle_Motor_InvertSteer, MySpaceTexts.BlockPropertyDescription_Motor_InvertSteer);
            invertSteer.Getter = (x) => x.InvertSteer;
            invertSteer.Setter = (x, v) => x.InvertSteer = v;
            invertSteer.EnableAction();
            invertSteer.Enabled = (x) => x.m_constraint != null;
            MyTerminalControlFactory.AddControl(invertSteer);

            var propulsion = new MyTerminalControlCheckbox<MyMotorSuspension>("Propulsion", MySpaceTexts.BlockPropertyTitle_Motor_Propulsion, MySpaceTexts.BlockPropertyDescription_Motor_Propulsion);
            propulsion.Getter = (x) => x.Propulsion;
            propulsion.Setter = (x, v) => x.Propulsion = v;
            propulsion.EnableAction();
            propulsion.Enabled = (x) => x.m_constraint != null;
            MyTerminalControlFactory.AddControl(propulsion);

            var invertPropulsion = new MyTerminalControlCheckbox<MyMotorSuspension>("InvertPropulsion", MySpaceTexts.BlockPropertyTitle_Motor_InvertPropulsion, MySpaceTexts.BlockPropertyDescription_Motor_InvertPropulsion);
            invertPropulsion.Getter = (x) => x.InvertPropulsion;
            invertPropulsion.Setter = (x, v) => x.InvertPropulsion = v;
            invertPropulsion.EnableAction();
            invertPropulsion.Enabled = (x) => x.m_constraint != null;
            MyTerminalControlFactory.AddControl(invertPropulsion);

            var power = new MyTerminalControlSlider<MyMotorSuspension>("Power", MySpaceTexts.BlockPropertyTitle_Motor_Power, MySpaceTexts.BlockPropertyDescription_Motor_Power);
            power.SetLimits(0, 100);
            power.DefaultValue = 100;
            power.Getter = (x) => x.GetPowerForTerminal();
            power.Setter = (x, v) => x.Power = v / 100;
            power.Writer = (x, res) => res.AppendInt32((int)(x.Power * 100)).Append("%");
            power.EnableActions();
            power.Enabled = (x) => x.m_constraint != null;
            MyTerminalControlFactory.AddControl(power);

            var friction = new MyTerminalControlSlider<MyMotorSuspension>("Friction", MySpaceTexts.BlockPropertyTitle_Motor_Friction, MySpaceTexts.BlockPropertyDescription_Motor_Friction);
            friction.SetLimits(0, 100);
            friction.DefaultValue = 150f / 800;
            friction.Getter = (x) => x.GetFrictionForTerminal();
            friction.Setter = (x, v) => x.Friction = v / 100;
            friction.Writer = (x, res) => res.AppendInt32((int)(x.Friction * 100)).Append("%");
            friction.EnableActions();
            friction.Enabled = (x) => x.m_constraint != null;
            MyTerminalControlFactory.AddControl(friction);

            var damping = new MyTerminalControlSlider<MyMotorSuspension>("Damping", MySpaceTexts.BlockPropertyTitle_Motor_Damping, MySpaceTexts.BlockPropertyTitle_Motor_Damping);
            damping.SetLimits(0, 100);
            damping.Getter = (x) => x.GetDampingForTerminal();
            damping.Setter = (x, v) => x.Damping = v / 100;
            damping.Writer = (x, res) => res.AppendInt32((int)(x.GetDampingForTerminal())).Append("%");
            damping.EnableActions();
            damping.Enabled = (x) => x.m_constraint != null;
            MyTerminalControlFactory.AddControl(damping);

            var strength = new MyTerminalControlSlider<MyMotorSuspension>("Strength", MySpaceTexts.BlockPropertyTitle_Motor_Strength, MySpaceTexts.BlockPropertyTitle_Motor_Strength);
            strength.SetLimits(0, 100);
            strength.Getter = (x) => x.GetStrengthForTerminal();
            strength.Setter = (x, v) => x.Strength = v / 100;
            strength.Writer = (x, res) => res.AppendInt32((int)(x.GetStrengthForTerminal())).Append("%");
            strength.EnableActions();
            strength.Enabled = (x) => x.m_constraint != null;
            MyTerminalControlFactory.AddControl(strength);

            var height = new MyTerminalControlSlider<MyMotorSuspension>("Height", MySpaceTexts.BlockPropertyTitle_Motor_Height, MySpaceTexts.BlockPropertyDescription_Motor_Height);
            height.SetLimits((x) => x.BlockDefinition.MinHeight, (x) => x.BlockDefinition.MaxHeight);
            height.DefaultValue = 0;
            height.Getter = (x) => x.GetHeightForTerminal();
            height.Setter = (x, v) => x.Height = v;
            height.Writer = (x, res) => MyValueFormatter.AppendDistanceInBestUnit(x.Height, res);
            height.EnableActionsWithReset();
            height.Enabled = (x) => x.m_constraint != null;
            MyTerminalControlFactory.AddControl(height);

            var travel = new MyTerminalControlSlider<MyMotorSuspension>("Travel", MySpaceTexts.BlockPropertyTitle_Motor_SuspensionTravel, MySpaceTexts.BlockPropertyDescription_Motor_SuspensionTravel);
            travel.SetLimits(0, 100);
            travel.DefaultValue = 100;
            travel.Getter = (x) => x.GetSuspensionTravelForTerminal();
            travel.Setter = (x, v) => x.SuspensionTravel = v / 100.0f;
            travel.Writer = (x, res) => res.AppendInt32((int)x.GetSuspensionTravelForTerminal()).Append("%");
            travel.EnableActionsWithReset();
            travel.Enabled = (x) => x.m_constraint != null;
            MyTerminalControlFactory.AddControl(travel);

            var speed = new MyTerminalControlSlider<MyMotorSuspension>("Speed Limit", MySpaceTexts.BlockPropertyTitle_Motor_SuspensionSpeed, MySpaceTexts.BlockPropertyDescription_Motor_SuspensionSpeed);
            speed.SetLimits(0, MaxSpeedLimit);
            speed.DefaultValue = MaxSpeedLimit;
            speed.Getter = (x) => x.SpeedLimit;
            speed.Setter = (x, v) => x.SpeedLimit = v;
            speed.Writer = (x, res) =>
            {
                if (x.SpeedLimit >= MyMotorSuspension.MaxSpeedLimit)
                    res.AppendStringBuilder(MyTexts.Get(MySpaceTexts.BlockPropertyValue_MotorAngleUnlimited));
                else
                    res.AppendInt32((int)x.SpeedLimit).Append("km/h");
            };
            speed.EnableActionsWithReset();
            speed.Enabled = (x) => x.m_constraint != null;
            MyTerminalControlFactory.AddControl(speed);

            var addWheel = new MyTerminalControlButton<MyMotorSuspension>("Add Wheel", MySpaceTexts.BlockActionTitle_AddWheel, MySpaceTexts.BlockActionTooltip_AddWheel, (b) => b.RecreateRotor());
            addWheel.Enabled = (b) => (b.m_topBlock == null);
            addWheel.EnableAction(MyTerminalActionIcons.STATION_ON);
            MyTerminalControlFactory.AddControl(addWheel);
        }
开发者ID:liiir1985,项目名称:SpaceEngineers,代码行数:101,代码来源:MyMotorSuspension.cs


注:本文中的MyTerminalControlButton类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。