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C# MyObjectBuilder_EntityBase.Clone方法代码示例

本文整理汇总了C#中MyObjectBuilder_EntityBase.Clone方法的典型用法代码示例。如果您正苦于以下问题:C# MyObjectBuilder_EntityBase.Clone方法的具体用法?C# MyObjectBuilder_EntityBase.Clone怎么用?C# MyObjectBuilder_EntityBase.Clone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MyObjectBuilder_EntityBase的用法示例。


在下文中一共展示了MyObjectBuilder_EntityBase.Clone方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            if (objectBuilder.SubtypeName !=null && objectBuilder.SubtypeName.Length>0)
                m_physicalItemId = new MyDefinitionId(typeof(MyObjectBuilder_PhysicalGunObject), objectBuilder.SubtypeName + "Item");
            PhysicalObject = (MyObjectBuilder_PhysicalGunObject)MyObjectBuilderSerializer.CreateNewObject(m_physicalItemId);
            base.Init(objectBuilder, m_physicalItemId);

            var definition=MyDefinitionManager.Static.GetPhysicalItemDefinition(m_physicalItemId);
            Init(null, definition.Model, null, null, null);
            Render.CastShadows = true;
            Render.NeedsResolveCastShadow = false;

            PhysicalObject.GunEntity = (MyObjectBuilder_EntityBase)objectBuilder.Clone();
            PhysicalObject.GunEntity.EntityId = this.EntityId;

            foreach (ToolSound toolSound in m_handItemDef.ToolSounds)
            {
                if (toolSound.type == null || toolSound.subtype == null || toolSound.sound == null)
                    continue;
                if (toolSound.type.Equals("Main"))
                {
                    if (toolSound.subtype.Equals("Idle"))
                        m_idleSound = new MySoundPair(toolSound.sound);
                    if (toolSound.subtype.Equals("Soundset"))
                        m_source = MyStringHash.GetOrCompute(toolSound.sound);
                }
            }
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:28,代码来源:MyAngleGrinder.cs

示例2: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            base.Init(objectBuilder);

            Init(null, "Models\\Weapons\\AngleGrinder.mwm", null, null, null);
            Render.CastShadows = true;
            Render.NeedsResolveCastShadow = false;

            PhysicalObject.GunEntity = (MyObjectBuilder_EntityBase)objectBuilder.Clone();
            PhysicalObject.GunEntity.EntityId = this.EntityId;
        }
开发者ID:martejj,项目名称:SpaceEngineers,代码行数:11,代码来源:MyAngleGrinder.cs

示例3: Init

        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            base.Init(objectBuilder, m_definition.PhysicalItemId);

            Init(null, null, null, null, null);
            Render.CastShadows = true;
            Render.NeedsResolveCastShadow = false;

            HasSecondaryEffect = false;
            HasPrimaryEffect = false;
            m_firstShot = true;
            if (PhysicalObject!=null)
                PhysicalObject.GunEntity = (MyObjectBuilder_EntityBase)objectBuilder.Clone();
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:14,代码来源:MyBlockPlacerBase.cs


注:本文中的MyObjectBuilder_EntityBase.Clone方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。