本文整理汇总了C#中MyObjectBuilder_EntityBase.Clone方法的典型用法代码示例。如果您正苦于以下问题:C# MyObjectBuilder_EntityBase.Clone方法的具体用法?C# MyObjectBuilder_EntityBase.Clone怎么用?C# MyObjectBuilder_EntityBase.Clone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MyObjectBuilder_EntityBase
的用法示例。
在下文中一共展示了MyObjectBuilder_EntityBase.Clone方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Init
public override void Init(MyObjectBuilder_EntityBase objectBuilder)
{
if (objectBuilder.SubtypeName !=null && objectBuilder.SubtypeName.Length>0)
m_physicalItemId = new MyDefinitionId(typeof(MyObjectBuilder_PhysicalGunObject), objectBuilder.SubtypeName + "Item");
PhysicalObject = (MyObjectBuilder_PhysicalGunObject)MyObjectBuilderSerializer.CreateNewObject(m_physicalItemId);
base.Init(objectBuilder, m_physicalItemId);
var definition=MyDefinitionManager.Static.GetPhysicalItemDefinition(m_physicalItemId);
Init(null, definition.Model, null, null, null);
Render.CastShadows = true;
Render.NeedsResolveCastShadow = false;
PhysicalObject.GunEntity = (MyObjectBuilder_EntityBase)objectBuilder.Clone();
PhysicalObject.GunEntity.EntityId = this.EntityId;
foreach (ToolSound toolSound in m_handItemDef.ToolSounds)
{
if (toolSound.type == null || toolSound.subtype == null || toolSound.sound == null)
continue;
if (toolSound.type.Equals("Main"))
{
if (toolSound.subtype.Equals("Idle"))
m_idleSound = new MySoundPair(toolSound.sound);
if (toolSound.subtype.Equals("Soundset"))
m_source = MyStringHash.GetOrCompute(toolSound.sound);
}
}
}
示例2: Init
public override void Init(MyObjectBuilder_EntityBase objectBuilder)
{
base.Init(objectBuilder);
Init(null, "Models\\Weapons\\AngleGrinder.mwm", null, null, null);
Render.CastShadows = true;
Render.NeedsResolveCastShadow = false;
PhysicalObject.GunEntity = (MyObjectBuilder_EntityBase)objectBuilder.Clone();
PhysicalObject.GunEntity.EntityId = this.EntityId;
}
示例3: Init
public override void Init(MyObjectBuilder_EntityBase objectBuilder)
{
base.Init(objectBuilder, m_definition.PhysicalItemId);
Init(null, null, null, null, null);
Render.CastShadows = true;
Render.NeedsResolveCastShadow = false;
HasSecondaryEffect = false;
HasPrimaryEffect = false;
m_firstShot = true;
if (PhysicalObject!=null)
PhysicalObject.GunEntity = (MyObjectBuilder_EntityBase)objectBuilder.Clone();
}