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C# MyMultiplayerBase.StartProcessingClientMessagesWithEmptyWorld方法代码示例

本文整理汇总了C#中MyMultiplayerBase.StartProcessingClientMessagesWithEmptyWorld方法的典型用法代码示例。如果您正苦于以下问题:C# MyMultiplayerBase.StartProcessingClientMessagesWithEmptyWorld方法的具体用法?C# MyMultiplayerBase.StartProcessingClientMessagesWithEmptyWorld怎么用?C# MyMultiplayerBase.StartProcessingClientMessagesWithEmptyWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MyMultiplayerBase的用法示例。


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示例1: CreateWithEmptyWorld

        internal static void CreateWithEmptyWorld(MyMultiplayerBase multiplayerSession)
        {
            Debug.Assert(!Sync.IsServer);

            Static = new MySession(multiplayerSession.SyncLayer, false);
            Static.InGameTime = MyObjectBuilder_Checkpoint.DEFAULT_DATE;

            MyHud.Chat.RegisterChat(multiplayerSession);
            Static.Gpss.RegisterChat(multiplayerSession);

            Static.CameraController = MySpectatorCameraController.Static;

            Static.Settings = new MyObjectBuilder_SessionSettings();
            Static.Settings.Battle = true;
            Static.Settings.AutoSaveInMinutes = 0;

            Static.IsCameraAwaitingEntity = true;

            Static.PrepareBaseSession(new List<MyObjectBuilder_Checkpoint.ModItem>());

            multiplayerSession.StartProcessingClientMessagesWithEmptyWorld();

            if (Sync.IsServer)
            {
                Static.InitializeFactions();
            }

            MyLocalCache.ClearLastSessionInfo();

            // Player must be created for selection in factions.
            if (!Engine.Platform.Game.IsDedicated && Static.LocalHumanPlayer == null)
            {
                Sync.Players.RequestNewPlayer(0, MySteam.UserName, null);
            }

            MyNetworkStats.Static.ClearStats();
            Sync.Layer.TransportLayer.ClearStats();
        }
开发者ID:liiir1985,项目名称:SpaceEngineers,代码行数:38,代码来源:MySession.cs


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