本文整理汇总了C#中MyMultiplayerBase.StartProcessingClientMessagesWithEmptyWorld方法的典型用法代码示例。如果您正苦于以下问题:C# MyMultiplayerBase.StartProcessingClientMessagesWithEmptyWorld方法的具体用法?C# MyMultiplayerBase.StartProcessingClientMessagesWithEmptyWorld怎么用?C# MyMultiplayerBase.StartProcessingClientMessagesWithEmptyWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MyMultiplayerBase
的用法示例。
在下文中一共展示了MyMultiplayerBase.StartProcessingClientMessagesWithEmptyWorld方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateWithEmptyWorld
internal static void CreateWithEmptyWorld(MyMultiplayerBase multiplayerSession)
{
Debug.Assert(!Sync.IsServer);
Static = new MySession(multiplayerSession.SyncLayer, false);
Static.InGameTime = MyObjectBuilder_Checkpoint.DEFAULT_DATE;
MyHud.Chat.RegisterChat(multiplayerSession);
Static.Gpss.RegisterChat(multiplayerSession);
Static.CameraController = MySpectatorCameraController.Static;
Static.Settings = new MyObjectBuilder_SessionSettings();
Static.Settings.Battle = true;
Static.Settings.AutoSaveInMinutes = 0;
Static.IsCameraAwaitingEntity = true;
Static.PrepareBaseSession(new List<MyObjectBuilder_Checkpoint.ModItem>());
multiplayerSession.StartProcessingClientMessagesWithEmptyWorld();
if (Sync.IsServer)
{
Static.InitializeFactions();
}
MyLocalCache.ClearLastSessionInfo();
// Player must be created for selection in factions.
if (!Engine.Platform.Game.IsDedicated && Static.LocalHumanPlayer == null)
{
Sync.Players.RequestNewPlayer(0, MySteam.UserName, null);
}
MyNetworkStats.Static.ClearStats();
Sync.Layer.TransportLayer.ClearStats();
}