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C# MyJoystickButtonsEnum类代码示例

本文整理汇总了C#中MyJoystickButtonsEnum的典型用法代码示例。如果您正苦于以下问题:C# MyJoystickButtonsEnum类的具体用法?C# MyJoystickButtonsEnum怎么用?C# MyJoystickButtonsEnum使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


MyJoystickButtonsEnum类属于命名空间,在下文中一共展示了MyJoystickButtonsEnum类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: IsJoystickButtonValid

 //  Return true if joystick button is valid for user controls
 bool ModAPI.IMyInput.IsJoystickButtonValid(MyJoystickButtonsEnum button) { return IsJoystickButtonValid(button); }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:2,代码来源:MyDirectXInput_ModAPI.cs

示例2: return

 //  Check to see if a specific button on the joystick is pressed.
 bool ModAPI.IMyInput.IsJoystickButtonPressed(MyJoystickButtonsEnum button) { return ((IMyInput)this).IsJoystickButtonPressed(button); }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:2,代码来源:MyNullInput_ModAPI.cs

示例3:

 bool IMyInput.IsJoystickButtonNewPressed(MyJoystickButtonsEnum button) { return false; }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:1,代码来源:MyNullInput.cs

示例4: IsJoystickButtonNewPressed

 //  Check to see if a specific button on the joystick is currently pressed and was not pressed during the last update. 
 bool ModAPI.IMyInput.IsJoystickButtonNewPressed(MyJoystickButtonsEnum button) { return IsJoystickButtonNewPressed(button); }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:2,代码来源:MyDirectXInput_ModAPI.cs

示例5: GetName

 public string GetName(MyJoystickButtonsEnum joystickButton)
 {
     return m_nameLookup.GetName(joystickButton);
 }
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:4,代码来源:MyXInputInput.cs

示例6: SetNoControl

 public void SetNoControl()
 {
     m_joystickAxis = MyJoystickAxesEnum.None;
     m_joystickButton = MyJoystickButtonsEnum.None;
     m_mouseButton = MyMouseButtonsEnum.None;
     m_keyboardKey = Keys.None;
     m_keyboardKey2 = Keys.None;
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:8,代码来源:MyControl.cs

示例7: WasJoystickButtonReleased

 //  Check to see if a specific button on the joystick was released.
 public bool WasJoystickButtonReleased(MyJoystickButtonsEnum button)
 {
     bool wasReleased = false;
     //if (m_joystickConnected && button != MyJoystickButtonsEnum.None && m_previousJoystickState != null)
     if (IsJoystickConnected() && button != MyJoystickButtonsEnum.None)
     {
         GamepadButtonFlags flags = JoystickHelper.VRageToXInput(button);
         switch (button)
         {
             case MyJoystickButtonsEnum.J11:
                 wasReleased = !IsGamepadLTriggerPressed(m_previousJoystickState.Gamepad);
                 break;
             case MyJoystickButtonsEnum.J12:
                 wasReleased = !IsGamepadRTriggerPressed(m_previousJoystickState.Gamepad);
                 break;
             //default: wasReleased = (m_previousJoystickState.IsReleased((int)button - 5)); break;
             default: wasReleased = (m_previousJoystickState.Gamepad.Buttons & flags) == 0x0; break;
         }
     }
     if (!wasReleased && button == MyJoystickButtonsEnum.None)
     {
         return true;
     }
     return wasReleased;
 }
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:26,代码来源:MyXInputInput.cs

示例8: MyControl

 public MyControl(MyEditorControlEnums control, MyTextsWrapperEnum text, MyGuiControlTypeEnum controlType)
 {
     m_editorControl = control;
     m_gameControlType = MyGuiGameControlType.EDITOR;
     m_text = text;
     m_controlType = controlType;
     m_joystickButton = MyJoystickButtonsEnum.None;
     m_joystickAxis = MyJoystickAxesEnum.None;
     m_mouseButton = MyMouseButtonsEnum.None;
     m_keyboardKey = Keys.None;
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:11,代码来源:MyControl.cs

示例9: SetControl

 public void SetControl(MyJoystickButtonsEnum joyButton)
 {
     m_joystickButton = joyButton;
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:4,代码来源:MyControl.cs

示例10: switch

        string IMyControlNameLookup.GetName(MyJoystickButtonsEnum joystickButton)
        {
            if (joystickButton == MyJoystickButtonsEnum.None)
                return "";

            switch (joystickButton)
            {
                case MyJoystickButtonsEnum.JDLeft:  return MyTexts.GetString(MyCommonTexts.JoystickButtonLeft);
                case MyJoystickButtonsEnum.JDRight: return MyTexts.GetString(MyCommonTexts.JoystickButtonRight);
                case MyJoystickButtonsEnum.JDUp:    return MyTexts.GetString(MyCommonTexts.JoystickButtonUp);
                case MyJoystickButtonsEnum.JDDown:  return MyTexts.GetString(MyCommonTexts.JoystickButtonDown);

                default:
                    return "JB" + ((int)joystickButton - 4);
            }
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:16,代码来源:MyKeysToString.cs

示例11: IsJoystickButtonPressed

 //  Check to see if a specific button on the joystick is pressed.
 public bool IsJoystickButtonPressed(MyJoystickButtonsEnum button)
 {
     bool isPressed = false;
     if (IsJoystickConnected() && button != MyJoystickButtonsEnum.None)
     {
         switch (button)
         {
             case MyJoystickButtonsEnum.J11:
                 isPressed = IsGamepadLTriggerPressed(m_actualJoystickState.Gamepad);
                 break;
             case MyJoystickButtonsEnum.J12:
                 isPressed = IsGamepadRTriggerPressed(m_actualJoystickState.Gamepad);
                 break;
             default: isPressed = (m_actualJoystickState.Gamepad.Buttons & JoystickHelper.VRageToXInput(button)) != 0x0; break;
         }
     }
     if (!isPressed && button == MyJoystickButtonsEnum.None)
     {
         return true;
     }
     return isPressed;
 }
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:23,代码来源:MyXInputInput.cs

示例12: AppendName

 public static void AppendName(ref StringBuilder output, MyJoystickButtonsEnum joystickButton)
 {
     EnsureExists(ref output);
     output.Append(MyInput.Static.GetName(joystickButton));
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:5,代码来源:MyControl.cs

示例13: IsNewJoystickButtonReleased

 public bool IsNewJoystickButtonReleased(MyJoystickButtonsEnum button)
 {
     bool isReleased = false;
     //if (m_joystickConnected && button != MyJoystickButtonsEnum.None && m_actualJoystickState != null && m_previousJoystickState != null)
     if (IsJoystickConnected() && button != MyJoystickButtonsEnum.None) // && m_actualJoystickState != null && m_previousJoystickState != null)
     {
         GamepadButtonFlags flags = JoystickHelper.VRageToXInput(button);
         switch (button)
         {
             case MyJoystickButtonsEnum.J11:
                 isReleased = (!IsGamepadLTriggerPressed(m_actualJoystickState.Gamepad)) &&
                     IsGamepadLTriggerPressed(m_previousJoystickState.Gamepad);
                 break;
             case MyJoystickButtonsEnum.J12:
                 isReleased = (!IsGamepadRTriggerPressed(m_actualJoystickState.Gamepad)) &&
                     IsGamepadRTriggerPressed(m_previousJoystickState.Gamepad);
                 break;
             //default: isReleased = ((m_actualJoystickState.IsReleased((int)button - 5)) && (m_previousJoystickState.IsPressed((int)button - 5))); break;
             default: isReleased = ((m_actualJoystickState.Gamepad.Buttons & flags) == 0x0) &&
                 ((m_previousJoystickState.Gamepad.Buttons & flags) != 0x0); break;
         }
     }
     if (!isReleased && button == MyJoystickButtonsEnum.None)
     {
         return true;
     }
     return isReleased;
 }
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:28,代码来源:MyXInputInput.cs

示例14: VRageToXInput

 static public uint VRageToXInput(MyJoystickButtonsEnum button)
 {
     return (uint)(kArrVRageToXInput[(byte)button]);
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:4,代码来源:MyXInputInput.cs

示例15: IsJoystickButtonValid

 //  Return true if joystick button is valid for user controls
 public bool IsJoystickButtonValid(MyJoystickButtonsEnum button)
 {
     foreach (var item in m_validJoystickButtons)
     {
         if (item == button) return true;
     }
     return false;
 }
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:9,代码来源:MyXInputInput.cs


注:本文中的MyJoystickButtonsEnum类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。