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C# MyGuiDrawAlignEnum类代码示例

本文整理汇总了C#中MyGuiDrawAlignEnum的典型用法代码示例。如果您正苦于以下问题:C# MyGuiDrawAlignEnum类的具体用法?C# MyGuiDrawAlignEnum怎么用?C# MyGuiDrawAlignEnum使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


MyGuiDrawAlignEnum类属于命名空间,在下文中一共展示了MyGuiDrawAlignEnum类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MyNotification

            private MyNotification(int notificationTextId, string notificationString, MyGuiScreenGamePlayType LifeArea, float scale,
                                  MyGuiFont font,
                                  MyGuiDrawAlignEnum textAlign, int disapearTimeMs, MyEntity owner, bool showConfirmMessage = false,
                                  object[] textFormatArguments = null)
            {
                Owner = owner;
                m_originalText = notificationString;
                m_notificationText = notificationString;
                m_notificationTextID = (int)notificationTextId;
                m_isTextDirty = false;

                // always false:
                m_isDisappeared = false;

                m_actualScale = scale;                
                m_actualFont = font;
                m_actualTextAlign = textAlign;

                m_textFormatArguments = textFormatArguments;

                // timing:
                m_disappearTimeMs = disapearTimeMs;
                m_aliveTime = 0;

                // life space;
                m_lifeSpace = LifeArea;

                // show standart message?
                m_showConfirmMessage = showConfirmMessage;
            }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:30,代码来源:MyHudNotification.cs

示例2: GetCoordAligned

        /// <summary>
        /// Aligns rectangle, works in screen/texture/pixel coordinates, not normalized coordinates.
        /// </summary>
        /// <returns>Pixel coordinates for texture.</returns>
        public static Vector2 GetCoordAligned(Vector2 coordScreen, Vector2 size, MyGuiDrawAlignEnum drawAlign)
        {
            switch (drawAlign)
            {
                case MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP:
                    return coordScreen;

                case MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER:
                    return coordScreen - size * 0.5f;

                case MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_TOP:
                    return coordScreen - size * new Vector2(0.5f, 0.0f);

                case MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM:
                    return coordScreen - size * new Vector2(0.5f, 1.0f);

                case MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM:
                    return coordScreen - size;

                case MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER:
                    return coordScreen - size * new Vector2(0.0f, 0.5f);

                case MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_CENTER:
                    return coordScreen - size * new Vector2(1.0f, 0.5f);

                case MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM:
                    return coordScreen - size * new Vector2(0.0f, 1.0f);

                case MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP:
                    return coordScreen - size * new Vector2(1.0f, 0.0f);

                default:
                    throw new InvalidBranchException();
            }
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:39,代码来源:MyUtils-String.cs

示例3: MyGuiControlProgressBar

		public MyGuiControlProgressBar(	Vector2? position = null,
										Vector2? size = null,
										Color? progressBarColor = null,
										MyGuiDrawAlignEnum originAlign = MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER,
										MyGuiCompositeTexture backgroundTexture = null,
										bool isHorizontal = true,
										bool potentialBarEnabled = true)
            : base( position: position,
                    size: size,
					backgroundTexture: backgroundTexture,
					originAlign: originAlign,
                    colorMask: null,
                    toolTip: null)
        {
            ProgressColor = (progressBarColor.HasValue ? progressBarColor.Value : DEFAULT_PROGRESS_COLOR);
			IsHorizontal = isHorizontal;
			m_progressForeground = new MyGuiControlPanel(	position: new Vector2(-Size.X/2.0f, 0.0f),
															originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER,
															backgroundColor: ProgressColor);
			m_progressForeground.BackgroundTexture = MyGuiConstants.TEXTURE_GUI_BLANK;

			m_potentialBar = new MyGuiControlPanel(originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER,
													size: new Vector2(0f, Size.Y));
			m_potentialBar.BackgroundTexture = MyGuiConstants.TEXTURE_GUI_BLANK;
			m_potentialBar.ColorMask = new Vector4(ProgressColor, 0.7f);
			m_potentialBar.Visible = false;
			m_potentialBar.Enabled = potentialBarEnabled;

			Elements.Add(m_potentialBar);
			Elements.Add(m_progressForeground);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:31,代码来源:MyGuiControlProgressBar.cs

示例4: MyGuiControlMultilineText

        public MyGuiControlMultilineText(
            IMyGuiControlsParent parent, Vector2 position,
            Vector2 size, Vector4? backgroundColor,
            MyGuiFont font, float textScale, MyGuiDrawAlignEnum textAlign, StringBuilder contents, bool drawBorders = true, bool drawScrollbar = true)
            : base(parent, position, size, backgroundColor, null)
        {
            m_font = font;
            m_textScale = textScale;
            m_textAlign = textAlign;
            m_drawBorders = drawBorders;
            m_drawScrollbar = drawScrollbar;
            TextColor = new Color(MyGuiConstants.LABEL_TEXT_COLOR);

            m_scrollbar = new MyVScrollbar(this);
            m_scrollbar.TopBorder = m_scrollbar.RightBorder = m_scrollbar.BottomBorder = false;
            m_scrollbar.LeftBorder = drawBorders;
            m_scrollbarSize = new Vector2(0.0334f, MyGuiConstants.COMBOBOX_VSCROLLBAR_SIZE.Y);
            m_scrollbarSize = MyGuiConstants.COMBOBOX_VSCROLLBAR_SIZE;
            float minLineHeight = MyGuiManager.MeasureString(m_font,
                                                      MyTextsWrapper.Get(MyTextsWrapperEnum.ServerShutdownNotificationCaption),
                                                      m_parent.GetPositionAbsolute() + m_position, m_textScale,
                                                      m_textAlign).Size.Y;
            m_label = new MyRichLabel(size.X, minLineHeight);
            if (contents != null && contents.Length > 0)
            {
                SetText(contents);
            }
        }                
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:28,代码来源:MyGuiControlMultilineText.cs

示例5: AdjustPosition

        private static Vector2 AdjustPosition(Vector2 position, ref Vector2 textSize, ref Vector2 shadowSize, MyGuiDrawAlignEnum alignment)
        {
            // CHECK-ME: May be needed to support other alignments
            switch (alignment)
            {
                case MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER:
                {
                    // Do nothing
                    break;
                }
                case MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP:
                {
                    float diffWidth = shadowSize.X - textSize.X;
                    float diffHeight = shadowSize.Y - textSize.Y;
                    position.X -= diffWidth / 2;
                    position.Y -= diffHeight / 2;
                    break;
                }
                case MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP:
                {
                    float diffWidth = shadowSize.X - textSize.X;
                    float diffHeight = shadowSize.Y - textSize.Y;
                    position.X += diffWidth / 2;
                    position.Y -= diffHeight / 2;
                    break;
                }
            }

            return position;
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:30,代码来源:MyGuiTextShadows.cs

示例6: MyGuiControlRotatingWheel

        public MyGuiControlRotatingWheel(
            Vector2? position = null,
            Vector4? colorMask = null,
            float scale = MyGuiConstants.ROTATING_WHEEL_DEFAULT_SCALE,
            MyGuiDrawAlignEnum align = MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER,
            string texture = MyGuiConstants.LOADING_TEXTURE,
            bool manualRotationUpdate = true,
            bool multipleSpinningWheels = true,
            Vector2? textureResolution = null,
            float radiansPerSecond = 1.5f)
            : base(position: position,
                    size: null,
                    colorMask: colorMask,
                    toolTip: null,
                    isActiveControl: false)
        {
            UpdateRotation();

            m_wheelScale = scale;
            m_texture = texture;
            m_textureResolution = textureResolution.HasValue ? textureResolution.Value : new Vector2(256, 256);

            MultipleSpinningWheels = multipleSpinningWheels;
            ManualRotationUpdate = manualRotationUpdate;

            m_rotationSpeed = radiansPerSecond;
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:27,代码来源:MyGuiControlRotatingWheel.cs

示例7: MyGuiControlPanel

 public MyGuiControlPanel(IMyGuiControlsParent parent, Vector2 position, Vector2? size, Vector4 backgroundColor, 
     MyTexture2D texture, MyTexture2D hoverTexture, MyTexture2D pressedTexture, MyTexture2D shadowTexture, 
     MyGuiDrawAlignEnum align)
     : base(parent, position, size, backgroundColor, new StringBuilder(), 
             texture, hoverTexture, pressedTexture, false)
 {
     Visible = true;            
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:8,代码来源:MyGuiControlPanel.cs

示例8: Draw

        public void Draw(Vector2 normalizedPosition, MyGuiDrawAlignEnum drawAlign, float backgroundAlphaFade, bool isHighlight, float colorMultiplicator = 1f)
        {
            Color drawColor = isHighlight ? HighlightColor : NormalColor;
            Vector4 vctColor = drawColor.ToVector4();
            vctColor.W *= backgroundAlphaFade;
            vctColor *= colorMultiplicator;

            MyGuiManager.DrawString(Font, Text, normalizedPosition + Offset, ScaleWithLanguage, new Color(vctColor), drawAlign);
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:9,代码来源:MyColoredText.cs

示例9: MyGuiControlLabel

        public MyGuiControlLabel(IMyGuiControlsParent parent, Vector2 position, Vector2? size, MyTextsWrapperEnum textEnum, Vector4 textColor, float textScale, MyGuiDrawAlignEnum textAlign)
            : base(parent, position, size, null, null, false)
        {
            m_type = MyGuiControlLabelType.DEFINED_BY_TEXT_WRAPPER_ENUM;

            m_textEnum = textEnum;

            Init(textColor, textScale, textAlign);
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:9,代码来源:MyGuiControlLabel.cs

示例10: MyHudMissingComponentNotification

 public MyHudMissingComponentNotification(MyStringId text,
     int disapearTimeMs           = 2500,
     MyFontEnum font              = MyFontEnum.White,
     MyGuiDrawAlignEnum textAlign = MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER,
     int priority                 = 0,
     MyNotificationLevel level    = MyNotificationLevel.Normal)
     : base(disapearTimeMs, font, textAlign, priority, level)
 {
     m_originalText = text;
 }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:10,代码来源:MyHudNotification.cs

示例11: MyGuiControlRotatingWheel

 public MyGuiControlRotatingWheel(IMyGuiControlsParent parent, Vector2 position, Vector4 color, float scale, MyGuiDrawAlignEnum align, MyTexture2D texture)
     : base(parent, position, null, null, null, false)
 {
     m_rotatingAngle = MyMwcUtils.GetRandomRadian();
     m_color = color;
     m_wheelScale = scale;
     //m_scale = 4;
     m_align = align;
     m_texture = texture;
 }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:10,代码来源:MyGuiControlRotatingWheel.cs

示例12: MyGuiControlStat

            public MyGuiControlStat(MyEntityStat stat, Vector2 position, Vector2 size, MyGuiDrawAlignEnum originAlign = MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER)
				: base(position: position, size: size, originAlign: originAlign)
            {
				Debug.Assert(stat != null);
				m_stat = stat;
				if(m_stat != null)
				{
					m_stat.OnStatChanged += UpdateStatText;
				}
            }
开发者ID:martejj,项目名称:SpaceEngineers,代码行数:10,代码来源:MyGuiControlStats.cs

示例13: Start

        //  IMPORTANT: This class isn't initialized by constructor, but by Start() because it's supposed to be used in memory pool
        public void Start(MyGuiFont font, Vector2 position, Color color, float scale, MyGuiDrawAlignEnum alignement)
        {
            Font = font;
            Position = position;            
            Color = color;
            Scale = scale;
            Alignement = alignement;

            //  Clear current text
            MyMwcUtils.ClearStringBuilder(m_text);
        }
开发者ID:Bunni,项目名称:Miner-Wars-2081,代码行数:12,代码来源:MyHudText.cs

示例14: AddCompositePanel

        protected MyGuiControlCompositePanel AddCompositePanel(MyGuiCompositeTexture texture, Vector2 position, Vector2 size, MyGuiDrawAlignEnum panelAlign)
        {
            var panel = new MyGuiControlCompositePanel()
            {
                BackgroundTexture = texture
            };
            panel.Position = position;
            panel.Size = size;
            panel.OriginAlign = panelAlign;
            Controls.Add(panel);

            return panel;
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:13,代码来源:MyGuiBlueprintBase.cs

示例15: DrawShadow

        public static void DrawShadow(ref Vector2 position, ref Vector2 textSize, string textureSet = null, float fogAlphaMultiplier = 1,
            MyGuiDrawAlignEnum alignment = MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER)
        {
            if (textureSet == null)
                textureSet = TEXT_SHADOW_DEFAULT;

            ShadowTexture texture;
            Vector2 shadowSize = GetShadowSize(ref textSize, textureSet, out texture);
            Vector2 shadowPosition = AdjustPosition(position, ref textSize, ref shadowSize, alignment);

            Color color = new Color(0, 0, 0, (byte)(255 * texture.DefaultAlpha * fogAlphaMultiplier));
            MyGuiManager.DrawSpriteBatch(texture.Texture, shadowPosition, shadowSize, color, alignment);
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:13,代码来源:MyGuiTextShadows.cs


注:本文中的MyGuiDrawAlignEnum类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。