本文整理汇总了C#中Mouse.Acquire方法的典型用法代码示例。如果您正苦于以下问题:C# Mouse.Acquire方法的具体用法?C# Mouse.Acquire怎么用?C# Mouse.Acquire使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Mouse
的用法示例。
在下文中一共展示了Mouse.Acquire方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Init
public static void Init(Form mainWindow)
{
var dinput = new DirectInput();
_keyboard = new Keyboard(dinput);
_keyboard.Acquire();
_mouse = new Mouse(dinput);
_mouse.Acquire();
dinput.Dispose();
dinput = null;
}
示例2: Input
public Input()
{
_directInput = new DirectInput();
try
{
Result result;
_keyboard = new Keyboard(_directInput);
IntPtr handle = Engine.GameEngine.Window;
if ((result = _keyboard.SetCooperativeLevel(handle, CooperativeLevel.Nonexclusive | CooperativeLevel.Background)) != ResultCode.Success)
{
Engine.GameEngine.Exception.Exceptions.Add(new ExceptionData(result.Description,
result.Name, "keyboard cooperation"));
}
_mouse = new Mouse(_directInput);
if ((result = _mouse.SetCooperativeLevel(handle, CooperativeLevel.Foreground | CooperativeLevel.Nonexclusive)) != ResultCode.Success)
{
Engine.GameEngine.Exception.Exceptions.Add(new ExceptionData(result.Description,
result.Name, "mouse cooperation"));
}
if ((result = _keyboard.Acquire()) != ResultCode.Success)
{
Engine.GameEngine.Exception.Exceptions.Add(new ExceptionData(result.Description,
result.Name, "keyboard acquire"));
}
if ((result = _mouse.Acquire()) != ResultCode.Success)
{
Engine.GameEngine.Exception.Exceptions.Add(new ExceptionData(result.Description,
result.Name, "mouse acquire"));
}
Engine.GameEngine.Exception.Exceptions.Add(new ExceptionData("worked", "worked", "worked"));
}
catch (DirectInputException e)
{
Engine.GameEngine.Exception.Exceptions.Add(new ExceptionData(e.Message, e.Source, e.StackTrace));
}
catch (Exception e)
{
Engine.GameEngine.Exception.Exceptions.Add(new ExceptionData(e.Message, e.Source, e.StackTrace));
}
finally
{
Dispose();
}
}
示例3: CreateDevice
void CreateDevice()
{
// make sure that DirectInput has been initialized
DirectInput dinput = new DirectInput();
// build up cooperative flags
CooperativeLevel cooperativeLevel;
if (exclusiveRadio.Checked)
cooperativeLevel = CooperativeLevel.Exclusive;
else
cooperativeLevel = CooperativeLevel.Nonexclusive;
if (foregroundRadio.Checked)
cooperativeLevel |= CooperativeLevel.Foreground;
else
cooperativeLevel |= CooperativeLevel.Background;
// create the device
try
{
mouse = new Mouse(dinput);
mouse.SetCooperativeLevel(this, cooperativeLevel);
}
catch (DirectInputException e)
{
MessageBox.Show(e.Message);
return;
}
if (!immediateRadio.Checked)
{
// since we want to use buffered data, we need to tell DirectInput
// to set up a buffer for the data
mouse.Properties.BufferSize = 8;
}
// acquire the device
mouse.Acquire();
// set the timer to go off 12 times a second to read input
// NOTE: Normally applications would read this much faster.
// This rate is for demonstration purposes only.
timer.Interval = 1000 / 12;
timer.Start();
}
示例4: Input
public Input(Form window)
{
_window = window;
_di = new DirectInput();
_keyboard = new Keyboard(_di);
//_keyboard.SetCooperativeLevel(_window.Handle, CooperativeLevel.Background | CooperativeLevel.Nonexclusive);
_keyboard.Acquire();
Log.Info("Keyboard aquired");
_mouse = new Mouse(_di);
//_mouse.SetCooperativeLevel(_window.Handle, CooperativeLevel.Background | CooperativeLevel.Nonexclusive);
_mouse.Acquire();
Log.Info("Mouse aquired");
_pressStamp = 0;
}
示例5: Start
public override Action Start()
{
IntPtr handle = Process.GetCurrentProcess().MainWindowHandle;
mouseDevice = new Mouse(directInputInstance);
if (mouseDevice == null)
throw new Exception("Failed to create mouse device");
mouseDevice.SetCooperativeLevel(handle, CooperativeLevel.Background | CooperativeLevel.Nonexclusive);
mouseDevice.Properties.AxisMode = DeviceAxisMode.Relative; // Get delta values
mouseDevice.Acquire();
getButtonPressedStrategy = new GetPressedStrategy<int>(IsButtonDown);
setButtonPressedStrategy = new SetPressedStrategy(SetButtonDown, SetButtonUp);
OnStarted(this, new EventArgs());
return null;
}
示例6: Start
//-----------------------------------------------------------------------
public override System.Action Start()
{
IntPtr handle = Process.GetCurrentProcess().MainWindowHandle;
MouseDevice = new Mouse(DirectInputInstance);
if (MouseDevice == null)
throw new Exception("Failed to create mouse device");
MouseDevice.SetCooperativeLevel(handle, CooperativeLevel.Background | CooperativeLevel.Nonexclusive);
MouseDevice.Properties.AxisMode = DeviceAxisMode.Relative; // Get delta values
MouseDevice.Acquire();
OnStarted(this, new EventArgs());
return null;
}
示例7: ModuleInit
/// <summary>
/// Initialize the input.
/// </summary>
public static void ModuleInit()
{
directInput = new DirectInput();
keyboard = new Keyboard(directInput);
keyboard.SetCooperativeLevel(Scene.Instance.GraphicsEngine.Form, CooperativeLevel.Nonexclusive | CooperativeLevel.Background);
keyboard.Acquire();
mouse = new Mouse(directInput);
mouse.SetCooperativeLevel(Scene.Instance.GraphicsEngine.Form, CooperativeLevel.Nonexclusive | CooperativeLevel.Background);
mouse.Acquire();
s_lastFrameState = keyboard.GetCurrentState();
s_thisState = s_lastFrameState;
s_lastFrameMouseState = mouse.GetCurrentState();
s_thisMouseState = s_lastFrameMouseState;
}
示例8: Camera
public Camera(Device device, float aspectRatio)
{
_globals = new Constants();
_aspect = aspectRatio;
_fov = 1.3f;
View = Matrix.LookAtLH(new Vector3(0, 0, -20f), Vector3.Zero, Vector3.UnitY);
SetPerspective();
_device = device;
//Projection = Matrix.PerspectiveFovLH(_fov, aspectRatio, 0.0001f, 100000);
//Projection = Matrix.OrthoLH(10 * _aspect, 10, 0.0001f, 100000);
var data = new DataStream(Marshal.SizeOf(typeof(Constants)), true, true);
data.Write(_globals);
data.Position = 0;
_globalConstants = new Buffer(device, //Device
data, //Stream
Marshal.SizeOf(typeof(Constants)), // Size
ResourceUsage.Default,
BindFlags.ConstantBuffer,
CpuAccessFlags.None,
ResourceOptionFlags.None,
64);
device.ImmediateContext.PixelShader.SetConstantBuffer(_globalConstants, 0);
DirectInput input = new DirectInput();
keyboard = new Keyboard(input);
mouse = new Mouse(input);
keyboard.Acquire();
mouse.Acquire();
lastMouseX = Cursor.Position.X;
lastMouseY = Cursor.Position.Y;
ResetCamera();
}