本文整理汇总了C#中MonoDevelop.ReportWarning方法的典型用法代码示例。如果您正苦于以下问题:C# MonoDevelop.ReportWarning方法的具体用法?C# MonoDevelop.ReportWarning怎么用?C# MonoDevelop.ReportWarning使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MonoDevelop
的用法示例。
在下文中一共展示了MonoDevelop.ReportWarning方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Build
protected override BuildResult Build (MonoDevelop.Core.IProgressMonitor monitor, SolutionEntityItem item, ConfigurationSelector configuration)
{
#if DEBUG
monitor.Log.WriteLine("MonoGame Extension Build Called");
#endif
try
{
var proj = item as Project;
if (proj == null)
{
#if DEBUG
monitor.Log.WriteLine("MonoGame Extension Null Project");
#endif
return base.Build (monitor, item, configuration);
}
#if DEBUG
foreach(var p in proj.GetProjectTypes()) {
monitor.Log.WriteLine("MonoGame Extension Project Type {0}", p);
}
#endif
if (!proj.GetProjectTypes().Any(x => supportedProjectTypes.ContainsKey(x)))
return base.Build (monitor, item, configuration);
var files = proj.Items.Where(x => x is ProjectFile).Cast<ProjectFile>();
foreach(var file in files.Where(f => f.BuildAction == "MonoGameContentReference")) {
monitor.Log.WriteLine ("Found MonoGame Content Builder Response File : {0}", file.FilePath);
platform = proj.GetProjectTypes().FirstOrDefault(x => supportedProjectTypes.ContainsKey(x));
if (!string.IsNullOrEmpty (platform)) {
try {
RunMonoGameContentBuilder(file.FilePath.ToString(), supportedProjectTypes[platform], monitor);
} catch (Exception ex) {
monitor.ReportWarning(ex.ToString());
}
}
}
return base.Build (monitor, item, configuration);
}
finally
{
#if DEBUG
monitor.Log.WriteLine("MonoGame Extension Build Ended");
#endif
}
}