本文整理汇总了C#中Model.SetMesh方法的典型用法代码示例。如果您正苦于以下问题:C# Model.SetMesh方法的具体用法?C# Model.SetMesh怎么用?C# Model.SetMesh使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Model
的用法示例。
在下文中一共展示了Model.SetMesh方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Import
public override Asset Import(string path)
{
ACT act = ACT.Load(path);
Model model = new Model();
int boneIndex = 0;
string fileName = path.Substring(path.LastIndexOf("\\") + 1);
path = path.Replace(fileName, "");
Model dat = SceneManager.Current.Content.Load<Model, DATImporter>(fileName.Replace(".act", ".dat", StringComparison.OrdinalIgnoreCase), path);
Material material = null;
foreach (var section in act.Sections)
{
switch (section.Section)
{
case Section.Name:
boneIndex = model.AddMesh(null, boneIndex);
model.SetName(section.Identifier, boneIndex);
material = null;
break;
case Section.Material:
material = (Material)SceneManager.Current.Materials.Entries.Find(m => m.Name == section.Material);
if (material == null)
{
material = new Material() { Name = section.Material };
SceneManager.Current.Add(material);
}
break;
case Section.Model:
model.SetMesh(new ModelMesh(dat.FindMesh((section.Model.Contains(".") ? section.Model.Substring(0, section.Model.IndexOf(".")) : section.Model))), boneIndex);
if (material != null)
{
foreach (var modelmesh in model.Meshes)
{
foreach (var meshpart in modelmesh.MeshParts)
{
if (meshpart.Material == null) { meshpart.Material = material; }
}
}
}
break;
case Section.Matrix:
model.SetTransform(
new Matrix4(
section.Transform.M11, section.Transform.M12, section.Transform.M13, 0,
section.Transform.M21, section.Transform.M22, section.Transform.M23, 0,
section.Transform.M31, section.Transform.M32, section.Transform.M33, 0,
section.Transform.M41, section.Transform.M42, section.Transform.M43, 1
), boneIndex
);
break;
case Section.SubLevelBegin:
break;
case Section.SubLevelEnd:
boneIndex = model.Bones[boneIndex].Parent.Index;
break;
}
}
SceneManager.Current.UpdateProgress(string.Format("Loaded {0}", fileName));
return model;
}
示例2: ProcessNode
static void ProcessNode(TDRNode node, Model model, Model mshses, HIE hie, int ParentBoneIndex = 0)
{
int boneIndex = ParentBoneIndex;
if (exit) { return; }
switch (node.Type)
{
case TDRNode.NodeType.Matrix:
boneIndex = model.AddMesh(null, boneIndex);
model.SetName(node.Name, boneIndex);
model.SetTransform(
new Matrix4 (
node.Transform.M11, node.Transform.M12, node.Transform.M13, 0,
node.Transform.M21, node.Transform.M22, node.Transform.M23, 0,
node.Transform.M31, node.Transform.M32, node.Transform.M33, 0,
node.Transform.M41, node.Transform.M42, node.Transform.M43, 1
), boneIndex);
break;
case TDRNode.NodeType.Mesh:
int index = node.Index;
mshses.Meshes[index].MeshParts[0].Material = material;
if (model.Bones[ParentBoneIndex].Mesh == null)
{
model.SetMesh(mshses.Meshes[index], boneIndex);
//exit = true;
//Console.WriteLine("Adding mesh #{0} \"{1}\" to bone #{2} \"{3}\"", index, mshses.Meshes[index].Name, boneIndex, model.Bones[boneIndex].Name);
}
else
{
boneIndex = model.AddMesh(mshses.Meshes[index], ParentBoneIndex);
model.SetName(mshses.Meshes[index].Name, boneIndex);
//model.SetName(mshses.Meshes[index].Name, model.AddMesh(mshses.Meshes[index], ParentBoneIndex));
//Console.WriteLine("Adding mesh #{0} \"{1}\" to brand new bone", index, mshses.Meshes[index].Name);
}
break;
case TDRNode.NodeType.Texture:
if (node.Index > -1)
{
material = SceneManager.Current.Content.Load<Material, TXImporter>(hie.Textures[node.Index]);
}
else
{
material = null;
}
break;
}
foreach (var child in node.Children)
{
ProcessNode(child, model, mshses, hie, boneIndex);
}
}