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C# MirGridType类代码示例

本文整理汇总了C#中MirGridType的典型用法代码示例。如果您正苦于以下问题:C# MirGridType类的具体用法?C# MirGridType怎么用?C# MirGridType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


MirGridType类属于命名空间,在下文中一共展示了MirGridType类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ItemCombined

        //TOADD
        //ItemSplit
        //ItemMerge

        public void ItemCombined(string source, UserItem fromItem, UserItem toItem, int slotFrom, int slotTo, MirGridType grid)
        {
            string task = string.Empty;
            if (fromItem != null && toItem != null)
            {
                task = string.Format("Item Combined - {0} with {1} from {2} to {3} in {4} ({5})", fromItem.Info.Name, toItem.Info.Name, slotFrom, slotTo, grid, toItem.UniqueID);
            }

            Action action = new Action { Source = source, Task = task };

            RecordAction(action);
        }
开发者ID:Pete107,项目名称:Mir2,代码行数:16,代码来源:Reporting.cs

示例2: ItemMoved

        public void ItemMoved(string source, UserItem item, MirGridType from, MirGridType to, int slotFrom, int slotTo)
        {
            string task = string.Empty;

            if (item != null)
            {
                task = string.Format("Item Moved - {0} from {1}:{2} to {3}:{4} ({5})", item.Info.Name, from, slotFrom, to, slotTo, item.UniqueID);
            }

            Action action = new Action { Source = source, Task = task };

            RecordAction(action);
        }
开发者ID:Pete107,项目名称:Mir2,代码行数:13,代码来源:Reporting.cs

示例3: ReadPacket

 protected override void ReadPacket(BinaryReader reader)
 {
     Grid = (MirGridType)reader.ReadByte();
     UniqueID = reader.ReadUInt64();
     To = reader.ReadInt32();
     Success = reader.ReadBoolean();
 }
开发者ID:beyourself,项目名称:gameshop,代码行数:7,代码来源:ServerPackets.cs

示例4: ReadPacket

 protected override void ReadPacket(BinaryReader reader)
 {
     Grid = (MirGridType)reader.ReadByte();
     UniqueID = reader.ReadUInt64();
     Count = reader.ReadUInt32();
 }
开发者ID:Nibby,项目名称:CrystalM2,代码行数:6,代码来源:ClientPackets.cs

示例5: EquipSlotItem

        public void EquipSlotItem(MirGridType grid, ulong id, int to, MirGridType gridTo)
        {
            S.EquipSlotItem p = new S.EquipSlotItem { Grid = grid, UniqueID = id, To = to, GridTo = gridTo, Success = false };

            UserItem Item = null;

            switch (gridTo)
            {
                case MirGridType.Mount:
                    Item = Info.Equipment[(int)EquipmentSlot.Mount];
                    break;
                case MirGridType.Fishing:
                    Item = Info.Equipment[(int)EquipmentSlot.Weapon];
                    break;
                default:
                    Enqueue(p);
                    return;
            }

            if (Item == null || Item.Slots == null)
            {
                Enqueue(p);
                return;
            }

            if (gridTo == MirGridType.Fishing && (Item.Info.Shape != 49 && Item.Info.Shape != 50))
            {
                Enqueue(p);
                return;
            }

            if (to < 0 || to >= Item.Slots.Length)
            {
                Enqueue(p);
                return;
            }

            if (Item.Slots[to] != null)
            {
                Enqueue(p);
                return;
            }

            UserItem[] array;
            switch (grid)
            {
                case MirGridType.Inventory:
                    array = Info.Inventory;
                    break;
                case MirGridType.Storage:
                    if (NPCPage == null || !String.Equals(NPCPage.Key, NPCObject.StorageKey, StringComparison.CurrentCultureIgnoreCase))
                    {
                        Enqueue(p);
                        return;
                    }
                    NPCObject ob = null;
                    for (int i = 0; i < CurrentMap.NPCs.Count; i++)
                    {
                        if (CurrentMap.NPCs[i].ObjectID != NPCID) continue;
                        ob = CurrentMap.NPCs[i];
                        break;
                    }

                    if (ob == null || !Functions.InRange(ob.CurrentLocation, CurrentLocation, Globals.DataRange))
                    {
                        Enqueue(p);
                        return;
                    }
                    array = Account.Storage;
                    break;
                default:
                    Enqueue(p);
                    return;
            }


            int index = -1;
            UserItem temp = null;

            for (int i = 0; i < array.Length; i++)
            {
                temp = array[i];
                if (temp == null || temp.UniqueID != id) continue;
                index = i;
                break;
            }

            if (temp == null || index == -1)
            {
                Enqueue(p);
                return;
            }

            if ((temp.SoulBoundId != -1) && (temp.SoulBoundId != Info.Index))
            {
                Enqueue(p);
                return;
            }


//.........这里部分代码省略.........
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:101,代码来源:PlayerObject.cs

示例6: CanRemoveItem

        private bool CanRemoveItem(MirGridType grid, UserItem item)
        {
            //Item  Stuck

            UserItem[] array;
            switch (grid)
            {
                case MirGridType.Inventory:
                    array = Info.Inventory;
                    break;
                case MirGridType.Storage:
                    array = Account.Storage;
                    break;
                default:
                    return false;
            }

            if (RidingMount && item.Info.Type != ItemType.Torch)
            {
                return false;
            }

            return FreeSpace(array) > 0;
        }
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:24,代码来源:PlayerObject.cs

示例7: SplitItem

        public void SplitItem(MirGridType grid, ulong id, uint count)
        {
            S.SplitItem1 p = new S.SplitItem1 { Grid = grid, UniqueID = id, Count = count, Success = false };
            UserItem[] array;
            switch (grid)
            {
                case MirGridType.Inventory:
                    array = Info.Inventory;
                    break;
                case MirGridType.Storage:
                    if (NPCPage == null || !String.Equals(NPCPage.Key, NPCObject.StorageKey, StringComparison.CurrentCultureIgnoreCase))
                    {
                        Enqueue(p);
                        return;
                    }
                    NPCObject ob = null;
                    for (int i = 0; i < CurrentMap.NPCs.Count; i++)
                    {
                        if (CurrentMap.NPCs[i].ObjectID != NPCID) continue;
                        ob = CurrentMap.NPCs[i];
                        break;
                    }

                    if (ob == null || !Functions.InRange(ob.CurrentLocation, CurrentLocation, Globals.DataRange))
                    {
                        Enqueue(p);
                        return;
                    }
                    array = Account.Storage;
                    break;
                default:
                    Enqueue(p);
                    return;
            }

            UserItem temp = null;


            for (int i = 0; i < array.Length; i++)
            {
                if (array[i] == null || array[i].UniqueID != id) continue;
                temp = array[i];
                break;
            }

            if (temp == null || count >= temp.Count || FreeSpace(array) == 0)
            {
                Enqueue(p);
                return;
            }

            temp.Count -= count;

            temp = Envir.CreateFreshItem(temp.Info);
            temp.Count = count;

            p.Success = true;
            Enqueue(p);
            Enqueue(new S.SplitItem { Item = temp, Grid = grid });

            if (grid == MirGridType.Inventory && (temp.Info.Type == ItemType.Potion || temp.Info.Type == ItemType.Scroll || temp.Info.Type == ItemType.Amulet))
            {
                if (temp.Info.Type == ItemType.Potion || temp.Info.Type == ItemType.Scroll)
                {
                    for (int i = 0; i < 4; i++)
                    {
                        if (array[i] != null) continue;
                        array[i] = temp;
                        RefreshBagWeight();
                        return;
                    }
                }
                else if (temp.Info.Type == ItemType.Amulet)
                {
                    for (int i = 4; i < 6; i++)
                    {
                        if (array[i] != null) continue;
                        array[i] = temp;
                        RefreshBagWeight();
                        return;
                    }
                }
            }

            for (int i = 6; i < array.Length; i++)
            {
                if (array[i] != null) continue;
                array[i] = temp;
                RefreshBagWeight();
                return;
            }
        }
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:92,代码来源:PlayerObject.cs

示例8: EquipItem

        public void EquipItem(MirGridType grid, ulong id, int to)
        {
            S.EquipItem p = new S.EquipItem { Grid = grid, UniqueID = id, To = to, Success = false };

            if (Fishing)
            {
                Enqueue(p);
                return;
            }

            if (to < 0 || to >= Info.Equipment.Length)
            {
                Enqueue(p);
                return;
            }

            UserItem[] array;
            switch (grid)
            {
                case MirGridType.Inventory:
                    array = Info.Inventory;
                    break;
                case MirGridType.Storage:
                    if (NPCPage == null || !String.Equals(NPCPage.Key, NPCObject.StorageKey, StringComparison.CurrentCultureIgnoreCase))
                    {
                        Enqueue(p);
                        return;
                    }
                    NPCObject ob = null;
                    for (int i = 0; i < CurrentMap.NPCs.Count; i++)
                    {
                        if (CurrentMap.NPCs[i].ObjectID != NPCID) continue;
                        ob = CurrentMap.NPCs[i];
                        break;
                    }

                    if (ob == null || !Functions.InRange(ob.CurrentLocation, CurrentLocation, Globals.DataRange))
                    {
                        Enqueue(p);
                        return;
                    }
                    array = Account.Storage;
                    break;
                default:
                    Enqueue(p);
                    return;
            }


            int index = -1;
            UserItem temp = null;

            for (int i = 0; i < array.Length; i++)
            {
                temp = array[i];
                if (temp == null || temp.UniqueID != id) continue;
                index = i;
                break;
            }

            if (temp == null || index == -1)
            {
                Enqueue(p);
                return;
            }
            if ((Info.Equipment[to] != null) && (Info.Equipment[to].Cursed) && (!UnlockCurse))
            {
                Enqueue(p);
                return;
            }

            if ((temp.SoulBoundId != -1) && (temp.SoulBoundId != Info.Index))
            {
                Enqueue(p);
                return;
            }

            if (Info.Equipment[to] != null)
                if (Info.Equipment[to].WeddingRing != -1)
                {
                    Enqueue(p);
                    return;
                }


            if (CanEquipItem(temp, to))
            {
                if (temp.Info.NeedIdentify && !temp.Identified)
                {
                    temp.Identified = true;
                    Enqueue(new S.RefreshItem { Item = temp });
                }
                if ((temp.Info.Bind.HasFlag(BindMode.BindOnEquip)) && (temp.SoulBoundId == -1))
                {
                    temp.SoulBoundId = Info.Index;
                    Enqueue(new S.RefreshItem { Item = temp });
                }

                if ((Info.Equipment[to] != null) && (Info.Equipment[to].Cursed) && (UnlockCurse))
                    UnlockCurse = false;
//.........这里部分代码省略.........
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:101,代码来源:PlayerObject.cs

示例9: MoveItem

        public void MoveItem(MirGridType grid, int from, int to)
        {
            S.MoveItem p = new S.MoveItem { Grid = grid, From = from, To = to, Success = false };
            UserItem[] array;
            switch (grid)
            {
                case MirGridType.Inventory:
                    array = Info.Inventory;
                    break;
                case MirGridType.Storage:
                    if (NPCPage == null || !String.Equals(NPCPage.Key, NPCObject.StorageKey, StringComparison.CurrentCultureIgnoreCase))
                    {
                        Enqueue(p);
                        return;
                    }
                    NPCObject ob = null;
                    for (int i = 0; i < CurrentMap.NPCs.Count; i++)
                    {
                        if (CurrentMap.NPCs[i].ObjectID != NPCID) continue;
                        ob = CurrentMap.NPCs[i];
                        break;
                    }

                    if (ob == null || !Functions.InRange(ob.CurrentLocation, CurrentLocation, Globals.DataRange))
                    {
                        Enqueue(p);
                        return;
                    }
                    array = Account.Storage;
                    break;
                case MirGridType.Trade:
                    array = Info.Trade;
                    TradeItem();
                    break;
                case MirGridType.Refine:
                    array = Info.Refine;
                    break;
                default:
                    Enqueue(p);
                    return;
            }

            if (from >= 0 && to >= 0 && from < array.Length && to < array.Length)
            {
                if (array[from] == null)
                {
                    Report.ItemError("MoveItem", grid, grid, from, to);
                    ReceiveChat("Item Move Error - Please report the item you tried to move and the time", ChatType.System);
                    Enqueue(p);
                    return;
                }

                UserItem i = array[to];
                array[to] = array[from];

                Report.ItemMoved("MoveItem", array[to], grid, grid, from, to);

                array[from] = i;

                Report.ItemMoved("MoveItem", array[from], grid, grid, to, from);

                p.Success = true;
                Enqueue(p);
                return;
            }

            Enqueue(p);
        }
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:68,代码来源:PlayerObject.cs

示例10: RemoveSlotItem

        public void RemoveSlotItem(MirGridType grid, ulong id, int to, MirGridType gridTo)
        {
            S.RemoveSlotItem p = new S.RemoveSlotItem { Grid = grid, UniqueID = id, To = to, GridTo = gridTo, Success = false };
            UserItem[] array;
            switch (gridTo)
            {
                case MirGridType.Inventory:
                    array = Info.Inventory;
                    break;
                case MirGridType.Storage:
                    if (NPCPage == null || !String.Equals(NPCPage.Key, NPCObject.StorageKey, StringComparison.CurrentCultureIgnoreCase))
                    {
                        Enqueue(p);
                        return;
                    }
                    NPCObject ob = null;
                    for (int i = 0; i < CurrentMap.NPCs.Count; i++)
                    {
                        if (CurrentMap.NPCs[i].ObjectID != NPCID) continue;
                        ob = CurrentMap.NPCs[i];
                        break;
                    }

                    if (ob == null || !Functions.InRange(ob.CurrentLocation, CurrentLocation, Globals.DataRange))
                    {
                        Enqueue(p);
                        return;
                    }
                    array = Account.Storage;
                    break;
                default:
                    Enqueue(p);
                    return;
            }

            if (to < 0 || to >= array.Length) return;

            UserItem temp = null;
            UserItem slotTemp = null;
            int index = -1;

            switch (grid)
            {
                case MirGridType.Mount:
                    temp = Info.Equipment[(int)EquipmentSlot.Mount];
                    break;
                case MirGridType.Fishing:
                    temp = Info.Equipment[(int)EquipmentSlot.Weapon];
                    break;
                default:
                    Enqueue(p);
                    return;
            }

            if (temp == null || temp.Slots == null)
            {
                Enqueue(p);
                return;
            }

            if (grid == MirGridType.Fishing && (temp.Info.Shape != 49 && temp.Info.Shape != 50))
            {
                Enqueue(p);
                return;
            }

            for (int i = 0; i < temp.Slots.Length; i++)
            {
                slotTemp = temp.Slots[i];
                if (slotTemp == null || slotTemp.UniqueID != id) continue;
                index = i;
                break;
            }

            if (slotTemp == null || index == -1)
            {
                Enqueue(p);
                return;
            }

            if (slotTemp.Cursed && !UnlockCurse)
            {
                Enqueue(p);
                return;
            }

            if (slotTemp.WeddingRing != -1)
            {
                Enqueue(p);
                return;
            }

            if (!CanRemoveItem(gridTo, slotTemp)) return;

            temp.Slots[index] = null;

            if (slotTemp.Cursed)
                UnlockCurse = false;

            if (array[to] == null)
//.........这里部分代码省略.........
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:101,代码来源:PlayerObject.cs

示例11: RemoveItem

        public void RemoveItem(MirGridType grid, ulong id, int to)
        {
            S.RemoveItem p = new S.RemoveItem { Grid = grid, UniqueID = id, To = to, Success = false };
            UserItem[] array;
            switch (grid)
            {
                case MirGridType.Inventory:
                    array = Info.Inventory;
                    break;
                case MirGridType.Storage:
                    if (NPCPage == null || !String.Equals(NPCPage.Key, NPCObject.StorageKey, StringComparison.CurrentCultureIgnoreCase))
                    {
                        Enqueue(p);
                        return;
                    }
                    NPCObject ob = null;
                    for (int i = 0; i < CurrentMap.NPCs.Count; i++)
                    {
                        if (CurrentMap.NPCs[i].ObjectID != NPCID) continue;
                        ob = CurrentMap.NPCs[i];
                        break;
                    }

                    if (ob == null || !Functions.InRange(ob.CurrentLocation, CurrentLocation, Globals.DataRange))
                    {
                        Enqueue(p);
                        return;
                    }
                    array = Account.Storage;
                    break;
                default:
                    Enqueue(p);
                    return;
            }

            if (to < 0 || to >= array.Length) return;

            UserItem temp = null;
            int index = -1;

            for (int i = 0; i < Info.Equipment.Length; i++)
            {
                temp = Info.Equipment[i];
                if (temp == null || temp.UniqueID != id) continue;
                index = i;
                break;
            }

            if (temp == null || index == -1)
            {
                Enqueue(p);
                return;
            }
            if (temp.Cursed && !UnlockCurse)
            {
                Enqueue(p);
                return;
            }

            if (!CanRemoveItem(grid, temp)) return;
            Info.Equipment[index] = null;
            if (temp.Cursed)
                UnlockCurse = false;
            if (array[to] == null)
            {
                array[to] = temp;
                p.Success = true;
                Enqueue(p);
                RefreshStats();
                Broadcast(GetUpdateInfo());
                return;
            }

            Enqueue(p);
        }
开发者ID:ufaith,项目名称:cmirosg,代码行数:75,代码来源:PlayerObject.cs

示例12: MoveItem

        public void MoveItem(MirGridType grid, int from, int to)
        {
            S.MoveItem p = new S.MoveItem { Grid = grid, From = from, To = to, Success = false };
            UserItem[] array;
            switch (grid)
            {
                case MirGridType.Inventory:
                    array = Info.Inventory;
                    break;
                case MirGridType.Storage:
                    if (NPCPage == null || !String.Equals(NPCPage.Key, NPCObject.StorageKey, StringComparison.CurrentCultureIgnoreCase))
                    {
                        Enqueue(p);
                        return;
                    }
                    NPCObject ob = null;
                    for (int i = 0; i < CurrentMap.NPCs.Count; i++)
                    {
                        if (CurrentMap.NPCs[i].ObjectID != NPCID) continue;
                        ob = CurrentMap.NPCs[i];
                        break;
                    }

                    if (ob == null || !Functions.InRange(ob.CurrentLocation, CurrentLocation, Globals.DataRange))
                    {
                        Enqueue(p);
                        return;
                    }
                    array = Account.Storage;
                    break;
                default:
                    Enqueue(p);
                    return;
            }

            if (from >= 0 && to >= 0 && from < array.Length && to < array.Length)
            {
                UserItem i = array[to];
                array[to] = array[from];
                array[from] = i;

                p.Success = true;
                Enqueue(p);
                return;
            }

            Enqueue(p);
        }
开发者ID:ufaith,项目名称:cmirosg,代码行数:48,代码来源:PlayerObject.cs

示例13: EquipItem

        public void EquipItem(MirGridType grid, ulong id, int to)
        {
            S.EquipItem p = new S.EquipItem { Grid = grid, UniqueID = id, To = to, Success = false };
            if (to < 0 || to >= Info.Equipment.Length)
            {
                Enqueue(p);
                return;
            }
            UserItem[] array;
            switch (grid)
            {
                case MirGridType.Inventory:
                    array = Info.Inventory;
                    break;
                case MirGridType.Storage:
                    if (NPCPage == null || NPCPage.Key != NPCObject.StorageKey)
                    {
                        Enqueue(p);
                        return;
                    }
                    NPCObject ob = null;
                    for (int i = 0; i < CurrentMap.NPCs.Count; i++)
                    {
                        if (CurrentMap.NPCs[i].ObjectID != NPCID) continue;
                        ob = CurrentMap.NPCs[i];
                        break;
                    }

                    if (ob == null || !Functions.InRange(ob.CurrentLocation, CurrentLocation, Globals.DataRange))
                    {
                        Enqueue(p);
                        return;
                    }
                    array = Account.Storage;
                    break;
                default:
                    Enqueue(p);
                    return;
            }

            int index = -1;
            UserItem temp = null;

            for (int i = 0; i < array.Length; i++)
            {
                temp = array[i];
                if (temp == null || temp.UniqueID != id) continue;
                index = i;
                break;
            }

            if (temp == null || index == -1)
            {
                Enqueue(p);
                return;
            }

            if (CanEquipItem(temp, to))
            {
                array[index] = Info.Equipment[to];
                Info.Equipment[to] = temp;
                p.Success = true;
                Enqueue(p);
                RefreshStats();
                Broadcast(GetUpdateInfo());
                return;
            }
            Enqueue(p);
        }
开发者ID:xiaofengzhiyu,项目名称:CSharpMir,代码行数:69,代码来源:PlayerObject.cs

示例14: ItemError

        public void ItemError(string source, MirGridType from, MirGridType to, int slotFrom, int slotTo)
        {
            string task = string.Empty;

            task = string.Format("Item Moved Error - from {0}:{1} to {2}:{3}", from, slotFrom, to, slotTo);

            Action action = new Action { Source = source, Task = task };

            RecordAction(action);
        }
开发者ID:rise-worlds,项目名称:mir2,代码行数:10,代码来源:Reporting.cs

示例15: MergeItem

        public void MergeItem(MirGridType gridFrom, MirGridType gridTo, ulong fromID, ulong toID)
        {
            S.MergeItem p = new S.MergeItem { GridFrom = gridFrom, GridTo = gridTo, IDFrom = fromID, IDTo = toID, Success = false };

            UserItem[] arrayFrom;

            switch (gridFrom)
            {
                case MirGridType.Inventory:
                    arrayFrom = Info.Inventory;
                    break;
                case MirGridType.Storage:
                    if (NPCPage == null || !String.Equals(NPCPage.Key, NPCObject.StorageKey, StringComparison.CurrentCultureIgnoreCase))
                    {
                        Enqueue(p);
                        return;
                    }
                    NPCObject ob = null;
                    for (int i = 0; i < CurrentMap.NPCs.Count; i++)
                    {
                        if (CurrentMap.NPCs[i].ObjectID != NPCID) continue;
                        ob = CurrentMap.NPCs[i];
                        break;
                    }

                    if (ob == null || !Functions.InRange(ob.CurrentLocation, CurrentLocation, Globals.DataRange))
                    {
                        Enqueue(p);
                        return;
                    }
                    arrayFrom = Account.Storage;
                    break;
                case MirGridType.Equipment:
                    arrayFrom = Info.Equipment;
                    break;
                case MirGridType.Fishing:
                    if (Info.Equipment[(int)EquipmentSlot.Weapon] == null || (Info.Equipment[(int)EquipmentSlot.Weapon].Info.Shape != 49 && Info.Equipment[(int)EquipmentSlot.Weapon].Info.Shape != 50))
                    {
                        Enqueue(p);
                        return;
                    }
                    arrayFrom = Info.Equipment[(int)EquipmentSlot.Weapon].Slots;
                    break;
                default:
                    Enqueue(p);
                    return;
            }

            UserItem[] arrayTo;
            switch (gridTo)
            {
                case MirGridType.Inventory:
                    arrayTo = Info.Inventory;
                    break;
                case MirGridType.Storage:
                    if (NPCPage == null || !String.Equals(NPCPage.Key, NPCObject.StorageKey, StringComparison.CurrentCultureIgnoreCase))
                    {
                        Enqueue(p);
                        return;
                    }
                    NPCObject ob = null;
                    for (int i = 0; i < CurrentMap.NPCs.Count; i++)
                    {
                        if (CurrentMap.NPCs[i].ObjectID != NPCID) continue;
                        ob = CurrentMap.NPCs[i];
                        break;
                    }

                    if (ob == null || !Functions.InRange(ob.CurrentLocation, CurrentLocation, Globals.DataRange))
                    {
                        Enqueue(p);
                        return;
                    }
                    arrayTo = Account.Storage;
                    break;
                case MirGridType.Equipment:
                    arrayTo = Info.Equipment;
                    break;
                case MirGridType.Fishing:
                    if (Info.Equipment[(int)EquipmentSlot.Weapon] == null || (Info.Equipment[(int)EquipmentSlot.Weapon].Info.Shape != 49 && Info.Equipment[(int)EquipmentSlot.Weapon].Info.Shape != 50))
                    {
                        Enqueue(p);
                        return;
                    }
                    arrayTo = Info.Equipment[(int)EquipmentSlot.Weapon].Slots;
                    break;
                default:
                    Enqueue(p);
                    return;
            }

            UserItem tempFrom = null;
            int index = -1;

            for (int i = 0; i < arrayFrom.Length; i++)
            {
                if (arrayFrom[i] == null || arrayFrom[i].UniqueID != fromID) continue;
                index = i;
                tempFrom = arrayFrom[i];
                break;
//.........这里部分代码省略.........
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:101,代码来源:PlayerObject.cs


注:本文中的MirGridType类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。