当前位置: 首页>>代码示例>>C#>>正文


C# MessageWriter类代码示例

本文整理汇总了C#中MessageWriter的典型用法代码示例。如果您正苦于以下问题:C# MessageWriter类的具体用法?C# MessageWriter怎么用?C# MessageWriter使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


MessageWriter类属于命名空间,在下文中一共展示了MessageWriter类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WritesMessage

        public async Task WritesMessage()
        {
            MemoryStream outputStream = new MemoryStream();

            MessageWriter messageWriter = 
                new MessageWriter(
                    outputStream,
                    this.messageSerializer);

            // Write the message and then roll back the stream to be read
            // TODO: This will need to be redone!
            await messageWriter.WriteMessage(Message.Event("testEvent", null));
            outputStream.Seek(0, SeekOrigin.Begin);

            string expectedHeaderString =
                string.Format(
                    Constants.ContentLengthFormatString,
                    ExpectedMessageByteCount);

            byte[] buffer = new byte[128];
            await outputStream.ReadAsync(buffer, 0, expectedHeaderString.Length);

            Assert.Equal(
                expectedHeaderString,
                Encoding.ASCII.GetString(buffer, 0, expectedHeaderString.Length));

            // Read the message
            await outputStream.ReadAsync(buffer, 0, ExpectedMessageByteCount);

            Assert.Equal(
                TestEventString,
                Encoding.UTF8.GetString(buffer, 0, ExpectedMessageByteCount));

            outputStream.Dispose();
        }
开发者ID:juvchan,项目名称:PowerShellEditorServices,代码行数:35,代码来源:MessageReaderWriterTests.cs

示例2: SendAllPlayerColors

 public static void SendAllPlayerColors(ClientObject client)
 {
     Dictionary<string,float[]> sendColors = new Dictionary<string, float[]>();
     foreach (ClientObject otherClient in ClientHandler.GetClients())
     {
         if (otherClient.authenticated && otherClient.playerColor != null)
         {
             if (otherClient != client)
             {
                 sendColors[otherClient.playerName] = otherClient.playerColor;
             }
         }
     }
     ServerMessage newMessage = new ServerMessage();
     newMessage.type = ServerMessageType.PLAYER_COLOR;
     using (MessageWriter mw = new MessageWriter())
     {
         mw.Write<int>((int)PlayerColorMessageType.LIST);
         mw.Write<int>(sendColors.Count);
         foreach (KeyValuePair<string, float[]> kvp in sendColors)
         {
             mw.Write<string>(kvp.Key);
             mw.Write<float[]>(kvp.Value);
         }
         newMessage.data = mw.GetMessageBytes();
     }
     ClientHandler.SendToClient(client, newMessage, true);
 }
开发者ID:Opice,项目名称:DarkMultiPlayer,代码行数:28,代码来源:PlayerColor.cs

示例3: WriteDescriptionTo

 /// <summary>
 /// Write the constraint description to a MessageWriter
 /// </summary>
 /// <param name="writer">The writer on which the description is displayed</param>
 public override void WriteDescriptionTo(MessageWriter writer)
 {
     writer.WritePredicate("String starting with");
     writer.WriteExpectedValue(MsgUtils.ClipString(expected, writer.MaxLineLength - 40, 0));
     if (this.caseInsensitive)
         writer.WriteModifier("ignoring case");
 }
开发者ID:haiduc32,项目名称:TestThat,代码行数:11,代码来源:StartsWithConstraint.cs

示例4: WriteCommand

        /// <summary>
        /// Writes the <see cref="UpgradeBuildingCommand"/> to the specified <see cref="MessageWriter"/>.
        /// </summary>
        /// <param name="writer">
        /// <see cref="MessageWriter"/> that will be used to write the <see cref="UpgradeBuildingCommand"/>.
        /// </param>
        public override void WriteCommand(MessageWriter writer)
        {
            writer.Write(BuildingGameIndex);

            writer.Write(Unknown1);
            writer.Write(Unknown2);
        }
开发者ID:circa94,项目名称:CoCSharp,代码行数:13,代码来源:UpgradeBuildingCommand.cs

示例5: SendScenarioModules

 public static void SendScenarioModules(ClientObject client)
 {
     int numberOfScenarioModules = Directory.GetFiles(Path.Combine(Server.universeDirectory, "Scenarios", client.playerName)).Length;
     int currentScenarioModule = 0;
     string[] scenarioNames = new string[numberOfScenarioModules];
     byte[][] scenarioDataArray = new byte[numberOfScenarioModules][];
     foreach (string file in Directory.GetFiles(Path.Combine(Server.universeDirectory, "Scenarios", client.playerName)))
     {
         //Remove the .txt part for the name
         scenarioNames[currentScenarioModule] = Path.GetFileNameWithoutExtension(file);
         scenarioDataArray[currentScenarioModule] = File.ReadAllBytes(file);
         currentScenarioModule++;
     }
     ServerMessage newMessage = new ServerMessage();
     newMessage.type = ServerMessageType.SCENARIO_DATA;
     using (MessageWriter mw = new MessageWriter())
     {
         mw.Write<string[]>(scenarioNames);
         foreach (byte[] scenarioData in scenarioDataArray)
         {
             if (client.compressionEnabled)
             {
                 mw.Write<byte[]>(Compression.CompressIfNeeded(scenarioData));
             }
             else
             {
                 mw.Write<byte[]>(Compression.AddCompressionHeader(scenarioData, false));
             }
         }
         newMessage.data = mw.GetMessageBytes();
     }
     ClientHandler.SendToClient(client, newMessage, true);
 }
开发者ID:Opice,项目名称:DarkMultiPlayer,代码行数:33,代码来源:ScenarioData.cs

示例6: PageUrlValidator

 public PageUrlValidator(NameValueCollection queryString, DataManager manager)
 {
     _queryString = queryString;
     _isValid = false;
     _manager = manager;
     _writer = new MessageWriter();
 }
开发者ID:jirikadlec2,项目名称:hydrodata,代码行数:7,代码来源:pageurlvalidator.cs

示例7: WriteDescriptionTo

 /// <summary>
 /// Write the constraint description to a MessageWriter
 /// </summary>
 /// <param name="writer">The writer on which the description is displayed</param>
 public override void WriteDescriptionTo(MessageWriter writer)
 {
     writer.WritePredicate("String ending with");
     writer.WriteExpectedValue(expected);
     if (this.caseInsensitive)
         writer.WriteModifier("ignoring case");
 }
开发者ID:Unity-Technologies,项目名称:nunitv2,代码行数:11,代码来源:EndsWithConstraint.cs

示例8: Load

 public void Load()
 {
     if (savedVessel != null && savedSubspace != null)
     {
         if ((UnityEngine.Time.realtimeSinceStartup - lastLoadTime) > 5f)
         {
             lastLoadTime = UnityEngine.Time.realtimeSinceStartup;
             TimeSyncer.fetch.UnlockSubspace();
             long serverClock = TimeSyncer.fetch.GetServerClock();
             int newSubspace = TimeSyncer.fetch.LockNewSubspace(serverClock, savedSubspace.planetTime, savedSubspace.subspaceSpeed);
             using (MessageWriter mw = new MessageWriter())
             {
                 mw.Write<int>((int)WarpMessageType.NEW_SUBSPACE);
                 mw.Write<string>(Settings.fetch.playerName);
                 mw.Write<int>(newSubspace);
                 mw.Write<long>(serverClock);
                 mw.Write<double>(savedSubspace.planetTime);
                 mw.Write<float>(savedSubspace.subspaceSpeed);
                 NetworkWorker.fetch.SendWarpMessage(mw.GetMessageBytes());
             }
             TimeSyncer.fetch.LockSubspace(newSubspace);
             VesselWorker.fetch.LoadVessel(savedVessel);
             ScreenMessages.PostScreenMessage("Quickloaded!", 3f, ScreenMessageStyle.UPPER_CENTER);
         }
     }
     else
     {
         ScreenMessages.PostScreenMessage("No current quicksave to load from!", 3f, ScreenMessageStyle.UPPER_CENTER);
     }
 }
开发者ID:JoshBlake,项目名称:DarkMultiPlayer,代码行数:30,代码来源:QuickSaveLoader.cs

示例9: WriteDescriptionTo

 public override void WriteDescriptionTo(MessageWriter writer)
 {
     foreach (var msg in messages)
     {
         msg.Invoke(writer);
     }
 }
开发者ID:brianhartsock,项目名称:powershell-rackspaceapps,代码行数:7,代码来源:SignatureConstraint.cs

示例10: RunNukeKSC

 public static void RunNukeKSC(string commandText)
 {
     lock (Server.universeSizeLock)
     {
         string[] vesselList = Directory.GetFiles(Path.Combine(Server.universeDirectory, "Vessels"));
         int numberOfRemovals = 0;
         foreach (string vesselFile in vesselList)
         {
             string vesselID = Path.GetFileNameWithoutExtension(vesselFile);
             bool landedAtKSC = false;
             bool landedAtRunway = false;
             using (StreamReader sr = new StreamReader(vesselFile))
             {
                 string currentLine = sr.ReadLine();
                 while (currentLine != null && !landedAtKSC && !landedAtRunway)
                 {
                     string trimmedLine = currentLine.Trim();
                     if (trimmedLine.StartsWith("landedAt = "))
                     {
                         string landedAt = trimmedLine.Substring(trimmedLine.IndexOf("=") + 2);
                         if (landedAt == "KSC")
                         {
                             landedAtKSC = true;
                         }
                         if (landedAt == "Runway")
                         {
                             landedAtRunway = true;
                         }
                     }
                     currentLine = sr.ReadLine();
                 }
             }
             if (landedAtKSC | landedAtRunway)
             {
                 DarkLog.Normal("Removing vessel: " + vesselID);
                 //Delete it from the universe
                 if (File.Exists(vesselFile))
                 {
                     File.Delete(vesselFile);
                 }
                 //Send a vessel remove message
                 ServerMessage newMessage = new ServerMessage();
                 newMessage.type = ServerMessageType.VESSEL_REMOVE;
                 using (MessageWriter mw = new MessageWriter())
                 {
                     //Send it with a delete time of 0 so it shows up for all players.
                     mw.Write<int>(0);
                     mw.Write<double>(0);
                     mw.Write<string>(vesselID);
                     mw.Write<bool>(false);
                     newMessage.data = mw.GetMessageBytes();
                 }
                 ClientHandler.SendToAll(null, newMessage, false);
                 numberOfRemovals++;
             }
         }
         DarkLog.Normal("Nuked " + numberOfRemovals + " vessels around the KSC");
     }
 }
开发者ID:martindevans,项目名称:DarkMultiPlayer,代码行数:59,代码来源:NukeKSC.cs

示例11: WriteCommand

        /// <summary>
        /// Writes the <see cref="BuyBuildingCommand"/> to the specified <see cref="MessageWriter"/>.
        /// </summary>
        /// <param name="writer">
        /// <see cref="MessageWriter"/> that will be used to write the <see cref="BuyBuildingCommand"/>.
        /// </param>
        public override void WriteCommand(MessageWriter writer)
        {
            writer.Write(X);
            writer.Write(Y);
            writer.Write(BuildingDataIndex);

            writer.Write(Unknown1);
        }
开发者ID:circa94,项目名称:CoCSharp,代码行数:14,代码来源:BuyBuildingCommand.cs

示例12: WriteCommand

        /// <summary>
        /// Writes the <see cref="BuyDecoration"/> to the specified <see cref="MessageWriter"/>.
        /// </summary>
        /// <param name="writer">
        /// <see cref="MessageWriter"/> that will be used to write the <see cref="BuyDecoration"/>.
        /// </param>
        public override void WriteCommand(MessageWriter writer)
        {
            writer.Write(X);
            writer.Write(Y);
            writer.Write(DecorationDataIndex);

            writer.Write(Unknown1);
        }
开发者ID:circa94,项目名称:CoCSharp,代码行数:14,代码来源:BuyDecoration.cs

示例13: HandleAsync

        public async Task<StreamResponse> HandleAsync(MessageWriter messageWriter, CancellationToken cancellationToken)
        {
            if (messageWriter == null)
            {
                throw new ArgumentNullException("messageWriter");
            }
            if (cancellationToken == null)
            {
                throw new ArgumentNullException("cancellationToken");
            }

            this.messageWriter = messageWriter;

            log.Trace("HandleAsync: '{0}' JobId: '{1}''", request.Handle, request.JobId);

            StreamResponse streamResponse = null;

            Job job = GetJobById(request.JobId, ref streamResponse); // if job is null, streamResponse is set to error
            if (job != null)
            {
                if (job.HasStatus)
                {
                    var awaitables = new List<Task>();
                    foreach (IJobStatus status in job.RetrieveStatus())
                    {
                        awaitables.Add(ListenStatusAsync(status));
                    }
                    await Task.WhenAll(awaitables);
                }

                try
                {
                    if (job.IsCompleted)
                    {
                        if (job.Result == null)
                        {
                            streamResponse = ToStreamResponse(GetResponseData(true, "Error! Job with ID '{0}' is completed but no result is available!\n", request.JobId));
                        }
                        else
                        {
                            streamResponse = ToStreamResponse(job.Result);
                        }
                    }
                    else
                    {
                        job.AttachListener(this);
                        IJobResult result = await job.ListenAsync();
                        streamResponse = StreamResponse.Create(result.ExitCode);
                    }
                }
                finally
                {
                    jobManager.RemoveJob(request.JobId);
                }
            }

            return streamResponse;
        }
开发者ID:kirannadell,项目名称:ironfoundry,代码行数:58,代码来源:StreamRequestHandler.cs

示例14: WriteDescriptionTo

 public override void WriteDescriptionTo(MessageWriter writer)
 {
     if (!(actual is SilverFunction)) {
         writer.WriteLine("Expected SilverFunction, but got {0} instead", actual.GetType());
     }
     else {
         writer.WriteLine("Expected {0}, but got {1} instead", actual, Expected);
     }
 }
开发者ID:shadowphoenix,项目名称:IronSilver,代码行数:9,代码来源:FunctionConstraint.cs

示例15: WriteActualValueTo

 public override void WriteActualValueTo(MessageWriter writer)
 {
     if (this.propertyExists) {
         writer.WriteActualValue(this.propValue);
     }
     else {
         writer.WriteActualValue(String.Format("The property {0} was not found on type {1}", name, base.actual.GetType()));
     }
 }
开发者ID:mbsky,项目名称:dotnetmarcheproject,代码行数:9,代码来源:MyPropertyConstraint.cs


注:本文中的MessageWriter类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。