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C# MazeDirection.GetOpposite方法代码示例

本文整理汇总了C#中MazeDirection.GetOpposite方法的典型用法代码示例。如果您正苦于以下问题:C# MazeDirection.GetOpposite方法的具体用法?C# MazeDirection.GetOpposite怎么用?C# MazeDirection.GetOpposite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MazeDirection的用法示例。


在下文中一共展示了MazeDirection.GetOpposite方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreatePassage

 // creates a passage between the specified cells
 private void CreatePassage(MazeCell cell, MazeCell otherCell, MazeDirection direction)
 {
     MazePassage passage = Instantiate(passagePrefab) as MazePassage;
     passage.Initialize(cell, otherCell, direction);
     passage = Instantiate(passagePrefab) as MazePassage;
     passage.Initialize(otherCell, cell, direction.GetOpposite());
 }
开发者ID:RireMakar,项目名称:Unity-Backtracking,代码行数:8,代码来源:Maze.cs

示例2: CreateWall

 public void CreateWall(MazeCell cell, MazeCell otherCell, MazeDirection direction)
 {
     MazeWall wall = Instantiate(wallprefabs[Random.Range(0, wallprefabs.Length)]) as MazeWall;
     wall.Initialize(cell, otherCell, direction);
     if(otherCell != null)
     {
         wall = Instantiate(wallprefabs[Random.Range(0, wallprefabs.Length)]) as MazeWall;
         wall.Initialize(otherCell, cell, direction.GetOpposite());
     }
 }
开发者ID:thmundal,项目名称:Blendertest,代码行数:10,代码来源:Maze.cs

示例3: CreateWall

 private void CreateWall(MazeCell cell, MazeCell otherCell, MazeDirection direction)
 {
     MazeWall wall = Instantiate(wallPrefab) as MazeWall;
     wall.Initialize(cell, otherCell, direction);
     if (otherCell != null)
     {
         wall = Instantiate(wallPrefab) as MazeWall;
         wall.Initialize(otherCell, cell, direction.GetOpposite());
     }
 }
开发者ID:Gryssim,项目名称:classAssignments,代码行数:10,代码来源:Maze.cs

示例4: CreatePassage

 private void CreatePassage(MazeCell cell, MazeCell otherCell, MazeDirection direction)
 {
     MazePassage prefab = Random.value < doorProbability ? doorPrefab : passagePrefab;
     MazePassage passage = Instantiate(prefab) as MazePassage;
     passage.Initialize(cell, otherCell, direction);
     passage = Instantiate(prefab) as MazePassage;
     if (passage is MazeDoor) {
         otherCell.Initialize(CreateRoom(cell.room.settingsIndex));
     }
     else {
         otherCell.Initialize(cell.room);
     }
     passage.Initialize(otherCell, cell, direction.GetOpposite());
 }
开发者ID:futamiyuuki,项目名称:Unity-Chan,代码行数:14,代码来源:Maze.cs

示例5: CreatePassageInSameRoom

	private void CreatePassageInSameRoom (MazeCell cell, MazeCell otherCell, MazeDirection direction) {
		MazePassage passage = Instantiate(passagePrefab) as MazePassage;
		passage.Initialize(cell, otherCell, direction);
		passage = Instantiate(passagePrefab) as MazePassage;
		passage.Initialize(otherCell, cell, direction.GetOpposite());
		if (cell.room != otherCell.room) {
			MazeRoom roomToAssimilate = otherCell.room;
			cell.room.Assimilate(roomToAssimilate);
			rooms.Remove(roomToAssimilate);
			Destroy(roomToAssimilate);
		}
	}
开发者ID:gulfaraz,项目名称:GGJ2016,代码行数:12,代码来源:Maze.cs

示例6: GeneratePassageDifferentRoom

	private void GeneratePassageDifferentRoom (MazeCell cell, MazeCell otherCell, MazeDirection direction) {
		MazePassage prefab;
		if (maze.MaxDoorNumber == 0)
			prefab = GetMazePassageBasedOnDoorPropability ();
		else 
			prefab = GetMazePassageBasedOnMaxDoorNumber (cell);
		MazePassage passage = Maze.Instantiate(prefab) as MazePassage;
		passage.Initialize(cell, otherCell, direction);
		passage = Maze.Instantiate(prefab) as MazePassage;
		DifferentRoomAction (cell, otherCell, passage);
		passage.Initialize (otherCell, cell, direction.GetOpposite ());
	}
开发者ID:papakaliati,项目名称:simplePrototypeOfPrototype,代码行数:12,代码来源:MazeRandomDoorPropability.cs

示例7: WallGeneration

	public void WallGeneration (MazeCell cell, MazeCell otherCell, MazeDirection direction, int[] randomNumbers) {
		MazeWall wall = Maze.Instantiate (maze.wallSettings.wallPrefabs [randomNumbers[0]]) as MazeWall;
		wall.Initialize (cell, otherCell, direction);
		if (otherCell == null) return;
		wall = Maze.Instantiate (maze.wallSettings.wallPrefabs [randomNumbers[1]]) as MazeWall;
		wall.Initialize (otherCell, cell, direction.GetOpposite ());
	}
开发者ID:papakaliati,项目名称:simplePrototypeOfPrototype,代码行数:7,代码来源:MazeRandomDoorPropability.cs

示例8: GeneratePassageSameRoom

	private void GeneratePassageSameRoom (MazeCell cell, MazeCell otherCell, MazeDirection direction) {
		var prefab = maze.passagePrefab;
		MazePassage passage = Maze.Instantiate(prefab) as MazePassage;
		passage.Initialize(cell, otherCell, direction);
		passage = Maze.Instantiate(prefab) as MazePassage;
		passage.Initialize (otherCell, cell, direction.GetOpposite ());
		if (cell.room != otherCell.room) 
			RoomAssimilation (cell, otherCell);
	}
开发者ID:papakaliati,项目名称:simplePrototypeOfPrototype,代码行数:9,代码来源:MazeRandomDoorPropability.cs

示例9: CreateWall

 private void CreateWall(MazeCell cell, MazeCell otherCell, MazeDirection direction)
 {
     int randNum = Random.Range (0, 20);
     if (randNum == 0) {
         randNum = 1;
     } else {
         randNum = 0;
     }
     MazeWall wall = Instantiate(wallPrefabs[randNum]) as MazeWall;
     wall.Initialize(cell, otherCell, direction);
     if (otherCell != null) {
         wall = Instantiate(wallPrefabs[randNum]) as MazeWall;
         wall.Initialize(otherCell, cell, direction.GetOpposite());
     }
 }
开发者ID:sabrinagreenlee,项目名称:JaneBound,代码行数:15,代码来源:Maze.cs


注:本文中的MazeDirection.GetOpposite方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。