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C# MainMenu.Pointed方法代码示例

本文整理汇总了C#中MainMenu.Pointed方法的典型用法代码示例。如果您正苦于以下问题:C# MainMenu.Pointed方法的具体用法?C# MainMenu.Pointed怎么用?C# MainMenu.Pointed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MainMenu的用法示例。


在下文中一共展示了MainMenu.Pointed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RayPoint

    void RayPoint()
    {
        if(hit.collider != null)
        {
            target.transform.position = hit.transform.position;
            if(hit.collider.gameObject.tag == "Button")
            {
                pointed = hit.collider.gameObject.GetComponent<Button>();
                if(pointed != null)
                {
                    pointed.Pointed();
                }
            }
            else if(hit.collider.gameObject.tag == "MainMenu")
            {
                MainMenu_pointed = hit.collider.gameObject.GetComponent<MainMenu>();
                if(MainMenu_pointed != null)
                {
                    // TODO : Mouse Enter (HJOOn)
                    MainMenu_pointed.Pointed();
                }
            }
            else if (hit.collider.gameObject.tag == "Information")                              //Information 버튼 구현(add Jin)
            {
                Information_pointed = hit.collider.gameObject.GetComponent<Information>();
                if (Information_pointed != null)
                {
                    Information_pointed.Pointed();
                }
            }
            else if (hit.collider.gameObject.tag == "InformationButton")                              //Information 버튼 구현(add Jin)
            {
                InformationButton_pointed = hit.collider.gameObject.GetComponent<InformationButton>();
                if (InformationButton_pointed != null)
                {
                    InformationButton_pointed.Pointed();
                }
            }
            else if (hit.collider.gameObject.tag == "InformationCanvas")                              //Information 버튼 구현(add Jin)
            {
                InfoCanvas_pointed = hit.collider.gameObject.GetComponent<InformationCanvas>();
                if (InfoCanvas_pointed != null)
                {
                    InfoCanvas_pointed.Pointed();
                }
            }

        }
    }
开发者ID:winnersky,项目名称:MatrixVR,代码行数:49,代码来源:GestureControllerStreetView.cs

示例2: Update

    // Update is called once per frame
    void Update()
    {
        Frame frame = controller.Frame();    //frame 
        GestureList gestures = frame.Gestures(); //frame 안의 gesture 인식
        HandList hands = frame.Hands;    //frame 안의 hands 인식
        int num_hands = hands.Count;    //hand의 수

        if (num_hands < 1) // 인식된 손이 없다면
        {
            return;
        }
        else
        {
            Hand left = hands.Leftmost;     //왼쪽손 
            Hand right = hands.Rightmost;   //오른쪽 손

            FingerList fingerList = left.Fingers;  //왼쪽 손의 손가락들!
            Finger leftFinger = fingerList.Frontmost;  //왼손에서 제일 앞에 있는 손가락

            rigid = GameObject.Find("RigidHand(Clone)");
            if (rigid == null)
            {
                Debug.LogWarning("RigidHand is null");
                return;
            }

            cursorPointer = GameObject.Find("RigidHand(Clone)/index/bone3");
            if (cursorPointer == null)
            {
                Debug.LogWarning("CursorPointer is null");
                return;
            }

            //여기에서 립모션 손모양 오븥젝트의 Collision 을 해체하여 Raycast에 충돌 하지 않게 한다.
            Collider[] cols = rigid.GetComponentsInChildren<Collider>();
            for (int i = 0; i < cols.Length; i++)
            {
                cols[i].enabled = false;
            }

            GameObject handController = GameObject.Find("HandController");  //HandCOnroller 오브젝트 접근
            //팁핑 포지션으로 커서를 이동
            if (rigid != null)
            {
                //Debug.Log ("Rigid finded");
                Vector3 temp = Tipping();
                cursorModel.transform.position = temp;
            }

            //손바닥을 UnityScale로 좌표 변환 , Handcontroller TransformPoint로 Transform 형식에 맞게 변환, 이후 왼쪽 카메라 기준으로 월드 스크린으로 변환 
            //Vector2 screenPoint=leftCamera.camera.WorldToScreenPoint (handController.transform.TransformPoint(left.PalmPosition.ToUnityScaled()));
            Vector2 screenPoint = leftCamera.camera.WorldToScreenPoint(cursorPointer.transform.position);
            Ray r = leftCamera.camera.ScreenPointToRay(screenPoint);      // ScreentPoint로부터 Ray를 쏜다
            Debug.DrawRay(r.origin, r.direction * 1000, Color.red);

            RaycastHit hit; //rayCast에서 부딛힌 객체 관리
            
            if (Physics.Raycast(r, out hit, Mathf.Infinity))
            {
				//Debug.Log("hit - ObjName : " + hit.collider.name + 
				         // ", Flag - " +hit.collider.gameObject.tag );
                if(hit.collider != null)
                {
                    target.transform.position = hit.transform.position;
                    if(hit.collider.gameObject.tag == "Button")
                    {
						pointed = hit.collider.gameObject.GetComponent<Button>();
						if(pointed != null)
                        {
							pointed.Pointed();
                        }
                    }
					else if(hit.collider.gameObject.tag == "MainMenu")
					{
						MainMenu_pointed = hit.collider.gameObject.GetComponent<MainMenu>();
						if(MainMenu_pointed != null)
						{
							// TODO : Mouse Enter (HJOOn)
							MainMenu_pointed.Pointed();
						}
					}
                    else if (hit.collider.gameObject.tag == "Information")                              //Information 버튼 구현(add Jin)
                    {
                        Information_pointed = hit.collider.gameObject.GetComponent<Information>();
                        if (Information_pointed != null)
                        {
                            Information_pointed.Pointed();
                        }
                    }
				}
			}
			else
			{
				// TODO : Mouse Exit (SHJO)
				if(pointed != null)
                {
					//hit.collider.gameObject.renderer.material.color=Color.red;
					pointed.PointedOut();
					pointed=null;
//.........这里部分代码省略.........
开发者ID:zodsoft,项目名称:MatrixVR,代码行数:101,代码来源:GestureControllerStreetView.cs


注:本文中的MainMenu.Pointed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。