本文整理汇总了C#中MODE类的典型用法代码示例。如果您正苦于以下问题:C# MODE类的具体用法?C# MODE怎么用?C# MODE使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MODE类属于命名空间,在下文中一共展示了MODE类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
private float _displayScale; // 1ポイントあたりのピクセル数。Retina なら 2.0 になる
// Use this for initialization
void Start ()
{
#if (UNITY_IOS || UNITY_IPHONE) && !UNITY_5_AND_LATER
AudioSettings.outputSampleRate = 44100;
#endif
_currentMode = MODE.MAIN;
_displayScale = Math.Min (Screen.width, Screen.height) / 320.0f;
_isCapturing = false;
// テスト用ボタンを表示するかの設定値を取得
LobiSettings settings = (LobiSettings)Resources.Load (SETTING_FILE);
_isTestButtonsEnable = settings.IsValid == true && settings.IsEnabled == true && settings.testButtonsEnabled;
if (_isTestButtonsEnable == false) {
Debug.Log ("Invalid or missing game credentials, Lobi disabled");
Debug.Log (settings.IsValid + ", " + settings.IsEnabled);
return;
}
// 各SDKのクラスを取得する。Unityプロジェクトにインポートされていないクラスはnullが返る
_recType = Type.GetType (LOBI_REC_BRIDGE);
_rankingType = Type.GetType (LOBI_RANKING_BRIDGE);
// テストボタンのスタイルを設定する
s_buttonStyle = new GUIStyle();
s_buttonStyle.wordWrap = true;
s_buttonStyle.fontSize = (int)(BUTTON_HEIGHT * 0.5);
s_buttonStyle.alignment = TextAnchor.MiddleCenter;
s_buttonStyle.normal.textColor = new Color (0.1f, 0.1f, 0.1f);
Texture2D texture = new Texture2D( 1, 1, TextureFormat.ARGB32, false );
texture.SetPixel(0,0, new Color(1.0f, 1.0f, 1.0f, 0.8f) );
texture.Apply();
s_buttonStyle.normal.background = texture;
}
示例2: MainWindow
public MainWindow()
{
InitializeComponent();
setWindow();
mMode = MODE.ORDER;
setTitle();
setMode();
//Discount d = new Discount();
//d.ShowDialog();
Item item01 = new Item(0, 01, "수상스키", "", 25000, false, false, false, false);
//DBManager dbm = DBManager.getInstance();
//dbm.addItem(item01);
/*
DateTime dt = DateTime.Now;
long ab = dt.Ticks;
string a = string.Format("{0:yyyy/MM/dd-HH:mm:ss}", dt);
Debug.Print(a);
*/
mMenuCanvas = new MenuCanvas(0, 50, 300, 1024 - 50);
canvas.Children.Add(mMenuCanvas);
mMenuCanvas.Visibility = Visibility.Hidden;
}
示例3: StopwatchCS
public StopwatchCS()
{
timer = new Stopwatch();
timer.Reset();
displayFrozen = false;
currentMode = MODE.DateTime;
}
示例4: ScanForm
public ScanForm(MainForm parent, MODE mode)
{
this.mode = mode;
InitializeComponent();
this.ParentForm = parent;
setModeDependentLayout();
// Initialize the ScanSampleAPI reference.
this.myScanSampleAPI = new API();
this.isReaderInitiated = this.myScanSampleAPI.InitReader();
if (!(this.isReaderInitiated))// If the reader has not been initialized
{
// Display a message & exit the application.
MessageBox.Show("Reader could not be initialized");
Application.Exit();
}
else // If the reader has been initialized
{
// Attach a status natification handler.
this.myStatusNotifyHandler = new EventHandler(myReader_StatusNotify);
myScanSampleAPI.AttachStatusNotify(myStatusNotifyHandler);
}
//Enable reading
// Start a read operation & attach a handler.
myScanSampleAPI.StartRead(false);
this.myReadNotifyHandler = new EventHandler(myReader_ReadNotify);
myScanSampleAPI.AttachReadNotify(myReadNotifyHandler);
}
示例5: SupportNoteDialog
public SupportNoteDialog(SupportStatWindow stat_windows, bool is_break)
: this()
{
this.mode = MODE.ADD;
this.stat_windows = stat_windows;
this.IS_BREAK = (is_break ? "Y" : "N");
}
示例6: Update
/// <summary>
/// Uses a switch statement to go between the panel and the map
/// The ZONES state uses raycasting to select a map zone square,
/// and switches to the PANEL state, which opens the level selection panel
/// </summary>
void Update()
{
switch (mode)
{
case MODE.ZONES:
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray.origin, ray.direction, out hit))
{
Collider coll = hit.collider;
string name = coll.gameObject.name;
panel = GameObject.Find(name + "Panel");
panel.GetComponent<LevelPanelScale>().scaleUp();
mode = MODE.PANEL;
}
}
break;
case MODE.PANEL:
if (Input.GetKey(KeyCode.Escape))
{
panel.GetComponent<LevelPanelScale>().close();
mode = MODE.ZONES;
panel = null;
}
break;
}
}
示例7: Start
// Use this for initialization
void Start()
{
m_strong = StrongDefault;
m_mode = MODE.MODE_WALK;
m_waitChangeMode = WAIT_CHANGE_MODE;
m_waitDestroy = WAIT_DESTROY;
}
示例8: Motor
public Motor(int xDim, int yDim)
{
mode = MODE.OFF;
m = xDim;
n = yDim;
total = m * n;
A = new int[m, n];
}
示例9: AndonManager
public AndonManager(Queue<int> stationList, Queue<int> departmentList , MODE mode)
{
try
{
responseTimeout = int.Parse(ConfigurationSettings.AppSettings["ResponseTimeout"]);
this.mode = mode;
transactionTimer = new System.Timers.Timer(responseTimeout);
transactionTimer.Elapsed += new ElapsedEventHandler(transactionTimer_Elapsed);
transactionTimer.AutoReset = false;
simulation = ConfigurationSettings.AppSettings["SIMULATION"];
if (simulation != "Yes")
{
spDriver = new SerialPortDriver(57600,8,StopBits.One,Parity.None,Handshake.None);
communicationPort = ConfigurationSettings.AppSettings["PORT"];
rs485Driver = new RS485Driver();
xbeeDriver = new XbeeDriver(XbeeDriver.COMMUNICATION_MODE.API_ESC);
xbeeIdentifier = ConfigurationSettings.AppSettings["XBeeIdentifier"];
//communicationPort = findXbeePort(xbeeIdentifier); //find the port of xbee
//if (communicationPort == String.Empty)
//{
// throw new AndonManagerException(" Error : Xbee Device Not Found ");
//}
stations = stationList;
departments = departmentList;
transactionQ = new Queue<TransactionInfo>();
}
else{
simulationTimer = new System.Timers.Timer(2 * 1000);
simulationTimer.Elapsed += new ElapsedEventHandler(simulationTimer_Elapsed);
simulationTimer.AutoReset = false;
}
whID = Convert.ToInt32(ConfigurationSettings.AppSettings["WH_ID"]);
}
catch (Exception e)
{
throw new AndonManagerException("Andon Manager Initialization Error:"+e.Message);
}
}
示例10: SoundManager
internal SoundManager(FMOD.System system, bool hardware = true)
{
_log = Logging.LogManager.GetLogger(this);
_log.Info("Initializing SoundManager...");
_system = system;
_sounds = new List<Sound>();
_soundMode = hardware ? MODE.HARDWARE : MODE.SOFTWARE;
_log.DebugFormat("Sound Mode == {0}", _soundMode);
_log.Debug("SoundManager initialized!");
}
示例11: Read
public void Read(MODE mode,string prefix, string nsUrl)
{
xmlDoc = new XmlDocument();
if (mode == MODE.FILE)
{
xmlDoc.Load(path);
nsmgr = new XmlNamespaceManager(xmlDoc.NameTable);
nsmgr.AddNamespace(prefix,nsUrl);
}
}
示例12: Game1
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 800;
gameMode = MODE.paused;
bricksWide = 1280 / 47;
backgroundColor = Color.CornflowerBlue;
screenRectangle = new Rectangle(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
}
示例13: QRCodeGenerator
const int QrCodeVersionStep = 1;/*if version == 0, we calculate the best version using the step*/
public QRCodeGenerator()
{
qrcodeErrorCorrect = ERRORCORRECTION.M;
qrcodeEncodeMode = MODE.BYTE;
qrcodeVersion = 0;
qrcodeStructureappendN = 0;
qrcodeStructureappendM = 0;
qrcodeStructureappendParity = 0;
QRCodeScale = 4;
QRCodeBackgroundColor = Colors.White;
QRCodeForegroundColor = Colors.Black;
}
示例14: Propagation
public static void Propagation(WaveField1D _wf1, ref WaveField1D _wf2, MODE _MODE = MODE.CPU, DIRECTION _DIRECTION = DIRECTION.FORWARD)
{
switch(_MODE)
{
case MODE.CPU:
ClsNac.WaveOpticsCLR.Prop1D(
_wf1.lambda, (int)_DIRECTION,
_wf1.x, _wf1.y, _wf1.u,
_wf2.x, _wf2.y, _wf2.u);
break;
case MODE.CUDA:
PropFw1dCuda(_wf1, ref _wf2);
break;
}
}
示例15: OnCollisionEnter
void OnCollisionEnter(Collision _col)
{
if (_col.gameObject.tag == "bulletSelf") {
m_strong--;
if (m_strong <= 0) {
m_mode = MODE.MODE_DESTROY;
m_waitDestroy = WAIT_DESTROY;
}
}
else if (_col.gameObject.tag == "bulletOther") {
m_strong--;
if (m_strong <= 0) {
m_mode = MODE.MODE_DESTROY;
m_waitDestroy = WAIT_DESTROY;
}
}
}