本文整理汇总了C#中LuaField类的典型用法代码示例。如果您正苦于以下问题:C# LuaField类的具体用法?C# LuaField怎么用?C# LuaField使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
LuaField类属于命名空间,在下文中一共展示了LuaField类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("DoUnity3dLua", DoUnity3dLua),
new LuaMethod("DoMain", DoMain),
new LuaMethod("LoadBundle", LoadBundle),
new LuaMethod("RegisterFunc", RegisterFunc),
new LuaMethod("Loader", Loader),
new LuaMethod("Log", Log),
new LuaMethod("Delay", Delay),
new LuaMethod("StopDelay", StopDelay),
new LuaMethod("New", _CreatePLua),
new LuaMethod("GetClassType", GetClassType),
new LuaMethod("__eq", Lua_Eq),
};
LuaField[] fields = new LuaField[]
{
new LuaField("enterLua", get_enterLua, set_enterLua),
new LuaField("onDestroyFn", get_onDestroyFn, set_onDestroyFn),
new LuaField("isDebug", get_isDebug, set_isDebug),
new LuaField("lua", get_lua, set_lua),
new LuaField("net", get_net, set_net),
new LuaField("ChatNet", get_ChatNet, set_ChatNet),
new LuaField("luacache", get_luacache, set_luacache),
new LuaField("updateFn", get_updateFn, set_updateFn),
new LuaField("instance", get_instance, null),
};
LuaScriptMgr.RegisterLib(L, "PLua", typeof(PLua), regs, fields, typeof(MonoBehaviour));
}
示例2: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("New", _CreateParticleRenderer),
new LuaMethod("GetClassType", GetClassType),
new LuaMethod("__eq", Lua_Eq),
};
LuaField[] fields = new LuaField[]
{
new LuaField("particleRenderMode", get_particleRenderMode, set_particleRenderMode),
new LuaField("lengthScale", get_lengthScale, set_lengthScale),
new LuaField("velocityScale", get_velocityScale, set_velocityScale),
new LuaField("cameraVelocityScale", get_cameraVelocityScale, set_cameraVelocityScale),
new LuaField("maxParticleSize", get_maxParticleSize, set_maxParticleSize),
new LuaField("uvAnimationXTile", get_uvAnimationXTile, set_uvAnimationXTile),
new LuaField("uvAnimationYTile", get_uvAnimationYTile, set_uvAnimationYTile),
new LuaField("uvAnimationCycles", get_uvAnimationCycles, set_uvAnimationCycles),
new LuaField("maxPartileSize", get_maxPartileSize, set_maxPartileSize),
new LuaField("uvTiles", get_uvTiles, set_uvTiles),
};
LuaScriptMgr.RegisterLib(L, "UnityEngine.ParticleRenderer", typeof(ParticleRenderer), regs, fields, typeof(Renderer));
}
示例3: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("New", _CreateTime),
new LuaMethod("GetClassType", GetClassType),
};
LuaField[] fields = new LuaField[]
{
new LuaField("time", get_time, null),
new LuaField("timeSinceLevelLoad", get_timeSinceLevelLoad, null),
new LuaField("deltaTime", get_deltaTime, null),
new LuaField("fixedTime", get_fixedTime, null),
new LuaField("unscaledTime", get_unscaledTime, null),
new LuaField("unscaledDeltaTime", get_unscaledDeltaTime, null),
new LuaField("fixedDeltaTime", get_fixedDeltaTime, set_fixedDeltaTime),
new LuaField("maximumDeltaTime", get_maximumDeltaTime, set_maximumDeltaTime),
new LuaField("smoothDeltaTime", get_smoothDeltaTime, null),
new LuaField("timeScale", get_timeScale, set_timeScale),
new LuaField("frameCount", get_frameCount, null),
new LuaField("renderedFrameCount", get_renderedFrameCount, null),
new LuaField("realtimeSinceStartup", get_realtimeSinceStartup, null),
new LuaField("captureFramerate", get_captureFramerate, set_captureFramerate),
};
LuaScriptMgr.RegisterLib(L, "UnityEngine.Time", typeof(Time), regs, fields, typeof(object));
}
示例4: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("Rebuild", Rebuild),
new LuaMethod("OnPointerDown", OnPointerDown),
new LuaMethod("OnDrag", OnDrag),
new LuaMethod("OnMove", OnMove),
new LuaMethod("FindSelectableOnLeft", FindSelectableOnLeft),
new LuaMethod("FindSelectableOnRight", FindSelectableOnRight),
new LuaMethod("FindSelectableOnUp", FindSelectableOnUp),
new LuaMethod("FindSelectableOnDown", FindSelectableOnDown),
new LuaMethod("OnInitializePotentialDrag", OnInitializePotentialDrag),
new LuaMethod("SetDirection", SetDirection),
new LuaMethod("New", _CreateUnityEngine_UI_Slider),
new LuaMethod("GetClassType", GetClassType),
new LuaMethod("__eq", Lua_Eq),
};
LuaField[] fields = new LuaField[]
{
new LuaField("fillRect", get_fillRect, set_fillRect),
new LuaField("handleRect", get_handleRect, set_handleRect),
new LuaField("direction", get_direction, set_direction),
new LuaField("minValue", get_minValue, set_minValue),
new LuaField("maxValue", get_maxValue, set_maxValue),
new LuaField("wholeNumbers", get_wholeNumbers, set_wholeNumbers),
new LuaField("value", get_value, set_value),
new LuaField("normalizedValue", get_normalizedValue, set_normalizedValue),
new LuaField("onValueChanged", get_onValueChanged, set_onValueChanged),
};
LuaScriptMgr.RegisterLib(L, "UnityEngine.UI.Slider", typeof(UnityEngine.UI.Slider), regs, fields, typeof(UnityEngine.UI.Selectable));
}
示例5: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("GetLights", GetLights),
new LuaMethod("New", _CreateLight),
new LuaMethod("GetClassType", GetClassType),
new LuaMethod("__eq", Lua_Eq),
};
LuaField[] fields = new LuaField[]
{
new LuaField("type", get_type, set_type),
new LuaField("color", get_color, set_color),
new LuaField("intensity", get_intensity, set_intensity),
new LuaField("bounceIntensity", get_bounceIntensity, set_bounceIntensity),
new LuaField("shadows", get_shadows, set_shadows),
new LuaField("shadowStrength", get_shadowStrength, set_shadowStrength),
new LuaField("shadowBias", get_shadowBias, set_shadowBias),
new LuaField("shadowNormalBias", get_shadowNormalBias, set_shadowNormalBias),
new LuaField("range", get_range, set_range),
new LuaField("spotAngle", get_spotAngle, set_spotAngle),
new LuaField("cookieSize", get_cookieSize, set_cookieSize),
new LuaField("cookie", get_cookie, set_cookie),
new LuaField("flare", get_flare, set_flare),
new LuaField("renderMode", get_renderMode, set_renderMode),
new LuaField("alreadyLightmapped", get_alreadyLightmapped, set_alreadyLightmapped),
new LuaField("cullingMask", get_cullingMask, set_cullingMask),
};
LuaScriptMgr.RegisterLib(L, "UnityEngine.Light", typeof(Light), regs, fields, typeof(Behaviour));
}
示例6: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("DrawMesh", DrawMesh),
new LuaMethod("DrawMeshNow", DrawMeshNow),
new LuaMethod("DrawProcedural", DrawProcedural),
new LuaMethod("DrawProceduralIndirect", DrawProceduralIndirect),
new LuaMethod("DrawTexture", DrawTexture),
new LuaMethod("ExecuteCommandBuffer", ExecuteCommandBuffer),
new LuaMethod("Blit", Blit),
new LuaMethod("BlitMultiTap", BlitMultiTap),
new LuaMethod("SetRandomWriteTarget", SetRandomWriteTarget),
new LuaMethod("ClearRandomWriteTargets", ClearRandomWriteTargets),
new LuaMethod("SetRenderTarget", SetRenderTarget),
new LuaMethod("New", _CreateGraphics),
new LuaMethod("GetClassType", GetClassType),
};
LuaField[] fields = new LuaField[]
{
new LuaField("activeColorBuffer", get_activeColorBuffer, null),
new LuaField("activeDepthBuffer", get_activeDepthBuffer, null),
};
LuaScriptMgr.RegisterLib(L, "UnityEngine.Graphics", typeof(Graphics), regs, fields, typeof(object));
}
示例7: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("SimpleMove", SimpleMove),
new LuaMethod("Move", Move),
new LuaMethod("New", _CreateCharacterController),
new LuaMethod("GetClassType", GetClassType),
new LuaMethod("__eq", Lua_Eq),
};
LuaField[] fields = new LuaField[]
{
new LuaField("isGrounded", get_isGrounded, null),
new LuaField("velocity", get_velocity, null),
new LuaField("collisionFlags", get_collisionFlags, null),
new LuaField("radius", get_radius, set_radius),
new LuaField("height", get_height, set_height),
new LuaField("center", get_center, set_center),
new LuaField("slopeLimit", get_slopeLimit, set_slopeLimit),
new LuaField("stepOffset", get_stepOffset, set_stepOffset),
new LuaField("detectCollisions", get_detectCollisions, set_detectCollisions),
};
LuaScriptMgr.RegisterLib(L, "UnityEngine.CharacterController", typeof(CharacterController), regs, fields, typeof(Collider));
}
示例8: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("New", _CreateAnimationEvent),
new LuaMethod("GetClassType", GetClassType),
};
LuaField[] fields = new LuaField[]
{
new LuaField("stringParameter", get_stringParameter, set_stringParameter),
new LuaField("floatParameter", get_floatParameter, set_floatParameter),
new LuaField("intParameter", get_intParameter, set_intParameter),
new LuaField("objectReferenceParameter", get_objectReferenceParameter, set_objectReferenceParameter),
new LuaField("functionName", get_functionName, set_functionName),
new LuaField("time", get_time, set_time),
new LuaField("messageOptions", get_messageOptions, set_messageOptions),
new LuaField("isFiredByLegacy", get_isFiredByLegacy, null),
new LuaField("isFiredByAnimator", get_isFiredByAnimator, null),
new LuaField("animationState", get_animationState, null),
new LuaField("animatorStateInfo", get_animatorStateInfo, null),
new LuaField("animatorClipInfo", get_animatorClipInfo, null),
};
LuaScriptMgr.RegisterLib(L, "UnityEngine.AnimationEvent", typeof(AnimationEvent), regs, fields, typeof(object));
}
示例9: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("Equals", Equals),
new LuaMethod("GetHashCode", GetHashCode),
new LuaMethod("GetInstanceID", GetInstanceID),
new LuaMethod("Instantiate", Instantiate),
new LuaMethod("FindObjectsOfType", FindObjectsOfType),
new LuaMethod("FindObjectOfType", FindObjectOfType),
new LuaMethod("DontDestroyOnLoad", DontDestroyOnLoad),
new LuaMethod("ToString", ToString),
new LuaMethod("DestroyObject", DestroyObject),
new LuaMethod("DestroyImmediate", DestroyImmediate),
new LuaMethod("Destroy", Destroy),
new LuaMethod("New", _CreateObject),
new LuaMethod("GetClassType", GetClassType),
new LuaMethod("__tostring", Lua_ToString),
new LuaMethod("__eq", Lua_Eq),
};
LuaField[] fields = new LuaField[]
{
new LuaField("name", get_name, set_name),
new LuaField("hideFlags", get_hideFlags, set_hideFlags),
};
LuaScriptMgr.RegisterLib(L, "UnityEngine.Object", typeof(Object), regs, fields, typeof(object));
}
示例10: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("GetHashCode", GetHashCode),
new LuaMethod("Equals", Equals),
new LuaMethod("New", _CreateBoneWeight),
new LuaMethod("GetClassType", GetClassType),
new LuaMethod("__eq", Lua_Eq),
};
LuaField[] fields = new LuaField[]
{
new LuaField("weight0", get_weight0, set_weight0),
new LuaField("weight1", get_weight1, set_weight1),
new LuaField("weight2", get_weight2, set_weight2),
new LuaField("weight3", get_weight3, set_weight3),
new LuaField("boneIndex0", get_boneIndex0, set_boneIndex0),
new LuaField("boneIndex1", get_boneIndex1, set_boneIndex1),
new LuaField("boneIndex2", get_boneIndex2, set_boneIndex2),
new LuaField("boneIndex3", get_boneIndex3, set_boneIndex3),
};
LuaScriptMgr.RegisterLib(L, "UnityEngine.BoneWeight", typeof(BoneWeight), regs, fields, null);
}
示例11: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("New", _CreateSimpleFramework_AppConst),
new LuaMethod("GetClassType", GetClassType),
};
LuaField[] fields = new LuaField[]
{
new LuaField("DebugMode", get_DebugMode, set_DebugMode),
new LuaField("UpdateMode", get_UpdateMode, set_UpdateMode),
new LuaField("TimerInterval", get_TimerInterval, set_TimerInterval),
new LuaField("GameFrameRate", get_GameFrameRate, set_GameFrameRate),
new LuaField("UsePbc", get_UsePbc, set_UsePbc),
new LuaField("UseLpeg", get_UseLpeg, set_UseLpeg),
new LuaField("UsePbLua", get_UsePbLua, set_UsePbLua),
new LuaField("UseCJson", get_UseCJson, set_UseCJson),
new LuaField("LuaEncode", get_LuaEncode, set_LuaEncode),
new LuaField("UserId", get_UserId, set_UserId),
new LuaField("AppName", get_AppName, set_AppName),
new LuaField("AppPrefix", get_AppPrefix, set_AppPrefix),
new LuaField("ExtName", get_ExtName, set_ExtName),
new LuaField("AssetDirname", get_AssetDirname, set_AssetDirname),
new LuaField("WebUrl", get_WebUrl, set_WebUrl),
new LuaField("SocketPort", get_SocketPort, set_SocketPort),
new LuaField("SocketAddress", get_SocketAddress, set_SocketAddress),
};
LuaScriptMgr.RegisterLib(L, "SimpleFramework.AppConst", typeof(SimpleFramework.AppConst), regs, fields, typeof(object));
}
示例12: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("OverlapPoint", OverlapPoint),
new LuaMethod("IsTouching", IsTouching),
new LuaMethod("IsTouchingLayers", IsTouchingLayers),
new LuaMethod("New", _CreateCollider2D),
new LuaMethod("GetClassType", GetClassType),
new LuaMethod("__eq", Lua_Eq),
};
LuaField[] fields = new LuaField[]
{
new LuaField("isTrigger", get_isTrigger, set_isTrigger),
new LuaField("usedByEffector", get_usedByEffector, set_usedByEffector),
new LuaField("offset", get_offset, set_offset),
new LuaField("attachedRigidbody", get_attachedRigidbody, null),
new LuaField("shapeCount", get_shapeCount, null),
new LuaField("bounds", get_bounds, null),
new LuaField("sharedMaterial", get_sharedMaterial, set_sharedMaterial),
};
LuaScriptMgr.RegisterLib(L, "UnityEngine.Collider2D", typeof(Collider2D), regs, fields, typeof(Behaviour));
}
示例13: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("GetLocalCorners", GetLocalCorners),
new LuaMethod("GetWorldCorners", GetWorldCorners),
new LuaMethod("SetInsetAndSizeFromParentEdge", SetInsetAndSizeFromParentEdge),
new LuaMethod("SetSizeWithCurrentAnchors", SetSizeWithCurrentAnchors),
new LuaMethod("New", _CreateRectTransform),
new LuaMethod("GetClassType", GetClassType),
new LuaMethod("__eq", Lua_Eq),
};
LuaField[] fields = new LuaField[]
{
new LuaField("rect", get_rect, null),
new LuaField("anchorMin", get_anchorMin, set_anchorMin),
new LuaField("anchorMax", get_anchorMax, set_anchorMax),
new LuaField("anchoredPosition3D", get_anchoredPosition3D, set_anchoredPosition3D),
new LuaField("anchoredPosition", get_anchoredPosition, set_anchoredPosition),
new LuaField("sizeDelta", get_sizeDelta, set_sizeDelta),
new LuaField("pivot", get_pivot, set_pivot),
new LuaField("offsetMin", get_offsetMin, set_offsetMin),
new LuaField("offsetMax", get_offsetMax, set_offsetMax),
};
LuaScriptMgr.RegisterLib(L, "UnityEngine.RectTransform", typeof(RectTransform), regs, fields, typeof(Transform));
}
示例14: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("BeginLoad", BeginLoad),
new LuaMethod("RemapVariantName", RemapVariantName),
new LuaMethod("New", _CreateCTransport),
new LuaMethod("GetClassType", GetClassType),
new LuaMethod("__eq", Lua_Eq),
};
LuaField[] fields = new LuaField[]
{
new LuaField("key", get_key, set_key),
new LuaField("m_AssetBundleManifest", get_m_AssetBundleManifest, set_m_AssetBundleManifest),
new LuaField("OnProcess", get_OnProcess, set_OnProcess),
new LuaField("OnComplete", get_OnComplete, set_OnComplete),
new LuaField("OnError", get_OnError, set_OnError),
new LuaField("isFree", get_isFree, null),
new LuaField("req", get_req, null),
new LuaField("Variants", get_Variants, set_Variants),
};
LuaScriptMgr.RegisterLib(L, "CTransport", typeof(CTransport), regs, fields, typeof(MonoBehaviour));
}
示例15: Register
public static void Register(IntPtr L)
{
LuaMethod[] regs = new LuaMethod[]
{
new LuaMethod("DrawLine", DrawLine),
new LuaMethod("DrawRay", DrawRay),
new LuaMethod("Break", Break),
new LuaMethod("DebugBreak", DebugBreak),
new LuaMethod("Log", Log),
new LuaMethod("LogFormat", LogFormat),
new LuaMethod("LogError", LogError),
new LuaMethod("LogErrorFormat", LogErrorFormat),
new LuaMethod("ClearDeveloperConsole", ClearDeveloperConsole),
new LuaMethod("LogException", LogException),
new LuaMethod("LogWarning", LogWarning),
new LuaMethod("LogWarningFormat", LogWarningFormat),
new LuaMethod("Assert", Assert),
new LuaMethod("AssertFormat", AssertFormat),
new LuaMethod("LogAssertion", LogAssertion),
new LuaMethod("LogAssertionFormat", LogAssertionFormat),
new LuaMethod("New", _CreateDebug),
new LuaMethod("GetClassType", GetClassType),
};
LuaField[] fields = new LuaField[]
{
new LuaField("logger", get_logger, null),
new LuaField("developerConsoleVisible", get_developerConsoleVisible, set_developerConsoleVisible),
new LuaField("isDebugBuild", get_isDebugBuild, null),
};
LuaScriptMgr.RegisterLib(L, "UnityEngine.Debug", typeof(Debug), regs, fields, typeof(object));
}