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C# Lua.ToString方法代码示例

本文整理汇总了C#中Lua.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Lua.ToString方法的具体用法?C# Lua.ToString怎么用?C# Lua.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Lua的用法示例。


在下文中一共展示了Lua.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FOpen

    public static Stream FOpen(Lua.CharPtr cFilename, Lua.CharPtr cMode)
    {
        string filename = "/" + cFilename.ToString();
        filename = filename.Replace("\\", "/").Replace("/./", "/");
        filename = filename.Substring(1); // remove the leading slash again

        bool read = true;
        bool write = false;
        bool truncate = false;
        bool startAtEnd = false;

        if (cMode.chars.Length != 0)
        {
            int pos = 0;
            switch (cMode.chars[pos])
            {
            case 'r':
                break;
            case 'w':
                read = false;
                write = true;
                truncate = true;
                break;
            case 'a':
                read = false;
                write = true;
                startAtEnd = true;
                break;
            default:
                throw new ArgumentException(string.Format("Bad mode character '{0}' at position {1} in mode '{2}'", cMode.chars[pos], pos, cMode.ToString()));
            }
            ++pos;

            if (cMode.chars[pos] == '+')
            {
                read = true;
                write = true;
                ++pos;
            }

            if (cMode.chars[pos] == 'b')
            {
                // ignore
                ++pos;
            }

            if (cMode.chars[pos] != '\0')
            {
                throw new ArgumentException(string.Format("Bad mode character '{0}' at position {1} in mode '{2}'", cMode.chars[pos], pos, cMode.ToString()));
            }
        }

        // Try to populate from Unity Resources, but don't bother if we're truncating
        if (!truncate && !_fileSystem.ContainsKey(filename))
            PopulateFromResource(filename);

        // If we're not writing, we just use a read-only MemoryStream to access the data, allowing simultaneous reads
        if (!write)
        {
            if (!_fileSystem.ContainsKey(filename))
            {
                throw new FileNotFoundException(string.Format("File not found - {0}", filename));
            }

            return new MemoryStream(_fileSystem[filename], false);
        }

        // Since we're writing we need to use a fancy derivative of MemoryStream that knows how to bake the data into
        // the filesystem when it is disposed
        var stream = new FileMemoryStream(filename, truncate, startAtEnd);
        return stream;
    }
开发者ID:WondermSwift,项目名称:kopilua-1,代码行数:72,代码来源:UnityFOpen.cs


注:本文中的Lua.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。