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C# ListBox.AddItem方法代码示例

本文整理汇总了C#中ListBox.AddItem方法的典型用法代码示例。如果您正苦于以下问题:C# ListBox.AddItem方法的具体用法?C# ListBox.AddItem怎么用?C# ListBox.AddItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ListBox的用法示例。


在下文中一共展示了ListBox.AddItem方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    // Use this for initialization
    void Start()
    {
        //LISTBOX TEST
        some_list = new ListBox(new Rect(10, 20, 110, 150), new Rect(0, 0, 90, 150), false, true);
        some_list.AddItem("Text 1");
        some_list.AddItem("Text 2");
        some_list.AddItem("Text 3");
        some_list.AddItem("Text 4");

        some_list.InsertItem(2, icon);
        //-------------
    }
开发者ID:ProgManUA,项目名称:Unity3D-GUIExtras,代码行数:13,代码来源:Test.cs

示例2: Initialize

        public override void Initialize()
        {
            base.Initialize();

            ListBox descriptions = new ListBox((int)Preferences.Width, 200);

            descriptions.AddItem(new ListItem("Electronic Gadget"));
            descriptions.AddItem(new ListItem("Plastic Guy"));
            descriptions.AddItem(new ListItem("I-beleive-have-a-laser"));
            descriptions.AddItem(new ListItem("My-helment-is-a-fishbowl"));
            descriptions.AddItem(new ListItem("I-have-sort-of-wings"));
            descriptions.AddItem(new ListItem("To-the-infinity-and-beyond"));
            descriptions.AddItem(new ListItem("I-am-the-Andy's-second"));

            AddComponent(descriptions, 0, 0);
        }
开发者ID:Syderis,项目名称:CellSDK-Tutorials,代码行数:16,代码来源:MainScreen.cs

示例3: Load

        protected override void Load(EntityGUI.GUIFactory factory)
        {
            var font = this.Resourses.LoadAsset<Font>("Fonts\\Metro.fnt");
            var bigfont = this.Resourses.LoadAsset<Font>("Fonts\\BigMetro.fnt");
            this.Panel.BackgroundColor = Color.Black;

            //Creates a textbox with maxlength 20
            TextBox textBox0 = new TextBox(font, "", 20);
            textBox0.Position = new OpenTK.Vector2(50, 50);

            //It should be noted that a textbox height is always font.size + padding.y + padding.h since it would
            //i did it this way since a textbox of any other height would look bad.
            textBox0.Size = new OpenTK.Vector2(200, 20);

            //A hint is displayed if the textbox is empty.
            textBox0.Hint = "20 char text field!";

            this.Panel.AddControl(textBox0);

            //Creates a textbox with unlimited length.
            TextBox textBox1 = new TextBox(font, "");
            textBox1.BackgroundColor = Color.White;
            textBox1.TextColor = Color.Red;
            textBox1.Position = new OpenTK.Vector2(50, textBox0.Bounds.Bottom + 10);
            textBox1.Size = new OpenTK.Vector2(200, 20);
            textBox1.Hint = "Unlimited textbox.";

            this.Panel.AddControl(textBox1);

            //Creates a textbox with custom colors.
            TextBox textBox2 = new TextBox(font, "");
            textBox2.BackgroundColor = Color.Green;
            textBox2.TextColor = Color.Gold;
            textBox2.SelectedColor = Color.Red;
            textBox2.HintColor = Color.RosyBrown;
            textBox2.Position = new OpenTK.Vector2(50, textBox1.Bounds.Bottom + 10);
            textBox2.Size = new OpenTK.Vector2(200, 20);
            textBox2.Hint = "Unlimited textbox 2.";

            this.Panel.AddControl(textBox2);

            TextBox textBox3 = new TextBox(bigfont, "", 20);
            textBox3.Position = new OpenTK.Vector2(50, textBox2.Bounds.Bottom + 10);
            textBox3.Size = new OpenTK.Vector2(300, 20);
            textBox3.Hint = "Unlimited textbox 2.";

            this.Panel.AddControl(textBox3);

            //Create a numberbox startvalue 100 min 0 max 255
            NumberBox numberBox0 = new NumberBox(font, 100, byte.MinValue, byte.MaxValue);
            numberBox0.Position = new OpenTK.Vector2(50, textBox3.Bounds.Bottom + 10);
            numberBox0.Size = new OpenTK.Vector2(200, 20);

            this.Panel.AddControl(numberBox0);

            TextArea area = new TextArea(font);
            area.Position = new OpenTK.Vector2(textBox3.Bounds.Right + 20, 50);
            area.Size = new OpenTK.Vector2(400, 300);
            area.Text = "This is a text area! This is not fully implemented! Yes true it is.";
            this.Panel.AddControl(area);

            ListBox<int> numbers = new ListBox<int>(font);
            numbers.Position = new OpenTK.Vector2(area.Bounds.Right + 20, 50);
            numbers.Size = new OpenTK.Vector2(400, 300);

            for (int i = 0; i < 20; i++)
            {
                numbers.AddItem(i);
            }

            this.Panel.AddControl(numbers);
        }
开发者ID:TheFlyingFiddle,项目名称:Project-Monocle,代码行数:72,代码来源:TextExamples.cs

示例4: Initialize

        public static void Initialize()
        {
            #region menu setup
            menuLabel = new Text(P._Canvas);
            menuLabel.SetPos(128, 28);
            menuLabel.Font = P.GuiFontLarge;
            menuLabel.String = "Books";

            menu = new ListBox(P._Canvas);
            foreach (Book b in activeBooks)
            {
                activeBookItems.Add(menu.AddItem(b.title));
            }
            menu.EnableScroll(true, true);
            menu.SetSize(160, 2*P.ScreenSize.Y/3 - 36);
            menu.SetPos(128,48);

            menu.MouseInputEnabled = true;
            for (int i = 0; i < activeBookItems.Count; i++)
            {
                activeBookItems[i].OnRowSelected += new Base.ControlCallback(Book_OnRowSelected);
                activeBookItems[i].SetTextColor(System.Drawing.Color.Gray);
            }
            #endregion

            bookTitle = new Text(P._Canvas);
            bookTitle.String = "";
            bookTitle.SetPos(300, 40);
            bookTitle.Font = P.GuiFontLarge;

            authorText = new Text(P._Canvas);
            authorText.String = "";
            authorText.SetPos(300, 64);

            statusText = new Text(P._Canvas);
            statusText.SetPos(300, 80);
            statusText.String = "";

            publishingProgress = new ProgressBar(P._Canvas);
            publishingProgress.Value = 0;
            publishingProgress.SetBounds(300, P.ScreenSize.Y/3-16, 200, 16);
            publishingProgress.Hide();

            GameManager.BookPageItems.Add(menuLabel);
            GameManager.BookPageItems.Add(menu);
            GameManager.BookPageItems.Add(bookTitle);
            GameManager.BookPageItems.Add(authorText);
            GameManager.BookPageItems.Add(publishingProgress);
            GameManager.BookPageItems.Add(statusText);
        }
开发者ID:Sprunth,项目名称:Book-Publishing-Nation,代码行数:50,代码来源:Book.cs

示例5: InitLayerSettingsWindow

        protected void InitLayerSettingsWindow()
        {
            LayerSettingsWindow = new Window(UI.GetInterface(Name), null, "Settings", TextOrientation.Center, Vector2.Zero, new Vector2(712, 500), true, false, false, false);

            LayerSettingsWindow.AddElement(new Label(UI.GetInterface(Name), "Layer Name", 14, TextOrientation.Left, new Vector2(10, 10), new Vector2(200, 25), Color.Black, Color.Transparent));
            LayerSettingsWindow.AddElement(new TextBox(UI.GetInterface(Name), layerName, 14, 20, new Vector2(10, 40), new Vector2(200, 25), Color.Black, Color.White, origin, Color.Black));

            LayerSettingsWindow.AddElement(new Label(UI.GetInterface(Name), "Available Traits", 14, TextOrientation.Left, new Vector2(10, 80), new Vector2(200, 50), Color.Black, Color.Transparent));
            LayerSettingsWindow.AddElement(new Label(UI.GetInterface(Name), "Contained Traits", 14, TextOrientation.Left, new Vector2(400, 80), new Vector2(200, 50), Color.Black, Color.Transparent));
            LayerSettingsWindow.AddElement(new Button(UI.GetInterface(Name), ">", 24, TextOrientation.Center, new Vector2(330, 230), new Vector2(50, 50), origin, hover, pressed));
            LayerSettingsWindow.AddElement(new Button(UI.GetInterface(Name), "<", 24, TextOrientation.Center, new Vector2(330, 290), new Vector2(50, 50), origin, hover, pressed));

            ListBox a = new ListBox(UI.GetInterface(Name), 14, TextOrientation.Left, new Vector2(10, 110), new Vector2(300, 350), Color.Black, Color.White, origin, hover);
            ListBox b = new ListBox(UI.GetInterface(Name), 14, TextOrientation.Left, new Vector2(400, 110), new Vector2(300, 350), Color.Black, Color.White, origin, hover);
            LayerSettingsWindow.AddElement(a);
            LayerSettingsWindow.AddElement(b);

            availableTraits.Add("Affects Movement Speed");
            availableTraits.Add("Cast Shadow");
            availableTraits.Add("Collision");
            availableTraits.Add("Function Layer");
            availableTraits.Add("Transparent");
            availableTraits.Add("Stainable");
            availableTraits.Add("Projectile Collision");
            availableTraits.Add("NPC Collision");
            availableTraits.Add("Item Collision");

            a.AddItem(availableTraits[0]);
            a.AddItem(availableTraits[1]);
            a.AddItem(availableTraits[2]);
            a.AddItem(availableTraits[3]);
            a.AddItem(availableTraits[4]);
            a.AddItem(availableTraits[5]);
            a.AddItem(availableTraits[6]);
            a.AddItem(availableTraits[7]);
            a.AddItem(availableTraits[8]);

            (LayerSettingsWindow[1] as TextBox).TextChanged += (sender) =>
            {
                TextBox tb = sender as TextBox;
                if (tb.Text != "")
                    layerName = tb.Text;
            };

            LayerSettingsWindow[4].Clicked += (sender) =>
            {
                if (a.SelectedItems.Count > 0)
                {
                    for (int i = 0; i < a.SelectedItems.Count; i++)
                    {
                        b.AddItem(a.SelectedItems[i]);
                    }
                    a.RemoveSelectedItems();
                }
            };

            LayerSettingsWindow[5].Clicked += (sender) =>
            {
                if (b.SelectedItems.Count > 0)
                {
                    for (int i = 0; i < b.SelectedItems.Count; i++)
                    {
                        a.AddItem(b.SelectedItems[i]);
                    }
                    b.RemoveSelectedItems();
                }
            };

            LayerSettingsWindow.Open(new Vector2(Game1.ScreenWidth / 2.0f - LayerSettingsWindow.Size.X / 2.0f, Game1.ScreenHeight / 2.0f - LayerSettingsWindow.Size.Y / 2.0f));
        }
开发者ID:GaiiusBaltar,项目名称:XNA-Top-Down-Map-Editor,代码行数:70,代码来源:NewLayerPreferencesView.cs


注:本文中的ListBox.AddItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。