本文整理汇总了C#中LinkedListNode.Move方法的典型用法代码示例。如果您正苦于以下问题:C# LinkedListNode.Move方法的具体用法?C# LinkedListNode.Move怎么用?C# LinkedListNode.Move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LinkedListNode
的用法示例。
在下文中一共展示了LinkedListNode.Move方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Run
//.........这里部分代码省略.........
plane.Position.X++;
if (plane.Position.X > settings.Height - plane.PlaneHeight)
{
plane.Position.X = settings.Height - plane.PlaneHeight;
}
}
if (keyPressed.Key == ConsoleKey.LeftArrow)
{
plane.Position.Y--;
if (plane.Position.Y < 0)
{
plane.Position.Y = 0;
}
}
if (keyPressed.Key == ConsoleKey.RightArrow)
{
plane.Position.Y++;
if (plane.Position.Y > settings.Width - plane.PlaneWidth)
{
plane.Position.Y = settings.Width - plane.PlaneWidth;
}
}
if (keyPressed.Key == ConsoleKey.Spacebar)
{
projectile = new Projectile(new Point(plane.Position.X - 1, plane.Position.Y + plane.PlaneWidth / 2));
projectilesFired.AddLast(projectile);
PrintGameObject.PrintObject(projectile);
}
if (keyPressed.Key == ConsoleKey.P)
{
PauseScreenPage pause = new PauseScreenPage();
pause.PauseMain();
settings.Pause = !settings.Pause;
Console.ReadKey();
Console.Clear();
}
plane.Print();
}
while (projectilesFired.Count > 0)
{
Projectile current = (projectilesFired.First).Value;
projectilesFired.RemoveFirst();
PrintGameObject.ClearObject(current);
current.Move();
if (!current.HaveCollision)
{
PrintGameObject.PrintObject(current);
projectilesInAir.AddLast(current);
}
}
projectilesFired = projectilesInAir;
projectilesInAir = new LinkedList<Projectile>();
//foreach (var projectile in projectilesFired)
//{
// if (projectile.UpLeftCorner.X >= 0)
// {
// PrintGameObject.ClearObject(projectile);
// projectile.Move();
// if (projectile.UpLeftCorner.X > 0)
// {
// PrintGameObject.PrintObject(projectile);
// }
// }
//}
while (gameObjectsList.Count > 0)
{
current = gameObjectsList.First;
gameObjectsList.RemoveFirst();
PrintGameObject.ClearObject(current.Value);
current.Value.Move();
if (!current.Value.HaveCollision)
{
PrintGameObject.PrintObject(current.Value);
newGameObjectsList.AddLast(current);
}
}
gameObjectsList = newGameObjectsList;
newGameObjectsList = new LinkedList<GameObject>();
status.Score += 1;
Thread.Sleep(sleepTime);
}
Settings.PrintGameOver();
}