本文整理汇总了C#中LTDescr.init方法的典型用法代码示例。如果您正苦于以下问题:C# LTDescr.init方法的具体用法?C# LTDescr.init怎么用?C# LTDescr.init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LTDescr
的用法示例。
在下文中一共展示了LTDescr.init方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: update
public static void update()
{
if (frameRendered != Time.frameCount)
{ // make sure update is only called once per frame
init();
#if UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5
dtEstimated = Time.realtimeSinceStartup - previousRealTime;
if(dtEstimated>0.2f) // a catch put in, when at the start sometimes this number can grow unrealistically large
dtEstimated = 0.2f;
previousRealTime = Time.realtimeSinceStartup;
#else
dtEstimated = Time.unscaledDeltaTime;
#endif
dtActual = Time.deltaTime;
maxTweenReached = 0;
finishedCnt = 0;
// if(tweenMaxSearch>1500)
// Debug.Log("tweenMaxSearch:"+tweenMaxSearch +" maxTweens:"+maxTweens);
for (int i = 0; i <= tweenMaxSearch && i < maxTweens; i++)
{
//if(i==0 && tweens[i].toggle)
// Debug.Log("tweens["+i+"]"+tweens[i]+" dt:"+dt);
if (tweens[i].toggle)
{
maxTweenReached = i;
tween = tweens[i];
trans = tween.trans;
timeTotal = tween.time;
tweenAction = tween.type;
/*if(trans.gameObject.name=="Main Camera"){
Debug.Log("main tween:"+tween+" i:"+i);
}*/
if (tween.useEstimatedTime)
{
dt = dtEstimated;
}
else if (tween.useFrames)
{
dt = 1;
}
else if (tween.useManualTime)
{
dt = dtManual;
}
else if (tween.direction == 0f)
{
dt = 0f;
}
else
{
dt = dtActual;
}
if (trans == null)
{
removeTween(i);
continue;
}
// Debug.Log("i:"+i+" tween:"+tween+" dt:"+dt);
// Check for tween finished
isTweenFinished = false;
if (tween.delay <= 0)
{
if ((tween.passed + dt > tween.time && tween.direction > 0.0f))
{
// Debug.Log("i:"+i+" passed:"+tween.passed+" dt:"+dt+" time:"+tween.time+" dir:"+tween.direction);
isTweenFinished = true;
tween.passed = tween.time; // Set to the exact end time so that it can finish tween exactly on the end value
}
else if (tween.direction < 0.0f && tween.passed - dt < 0.0f)
{
isTweenFinished = true;
tween.passed = Mathf.Epsilon;
}
}
if (!tween.hasInitiliazed && ((tween.passed == 0.0 && tween.delay == 0.0) || tween.passed > 0.0))
{
tween.init();
}
if (tween.delay <= 0)
{
// Move Values
if (timeTotal <= 0f)
{
//Debug.LogError("time total is zero Time.timeScale:"+Time.timeScale+" useEstimatedTime:"+tween.useEstimatedTime);
ratioPassed = 1f;
}
else
{
ratioPassed = tween.passed / timeTotal;
}
//.........这里部分代码省略.........
示例2: DoAnim
public void DoAnim()
{
Debug.Log("DoAnim "+gameObject.name);
deamHandLTDesc = LeanTween.move(DemonHand, where2Go, timeToComplete);
//deamHandLTDesc.setDestroyOnComplete(shouldDestroyOnComplete);
deamHandLTDesc.setOnUpdate(OnUpdate);
deamHandLTDesc.setOnComplete(nextStep);
deamHandLTDesc.setEase(easyType);
deamHandLTDesc.init();
}