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C# LLClientView.SendImageNextPart方法代码示例

本文整理汇总了C#中LLClientView.SendImageNextPart方法的典型用法代码示例。如果您正苦于以下问题:C# LLClientView.SendImageNextPart方法的具体用法?C# LLClientView.SendImageNextPart怎么用?C# LLClientView.SendImageNextPart使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLClientView的用法示例。


在下文中一共展示了LLClientView.SendImageNextPart方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendPacket

        private bool SendPacket(LLClientView client)
        {
            if (client == null || m_asset == null)
                return false;

            bool complete = false;
            int imagePacketSize = ((int) m_currentPacket == (TexturePacketCount()))
                                      ? LastPacketSize()
                                      : IMAGE_PACKET_SIZE;

            try
            {
                if ((CurrentBytePosition() + IMAGE_PACKET_SIZE) > m_asset.Length)
                {
                    imagePacketSize = LastPacketSize();
                    complete = true;
                    if ((CurrentBytePosition() + imagePacketSize) > m_asset.Length)
                    {
                        imagePacketSize = m_asset.Length - CurrentBytePosition();
                        complete = true;
                    }
                }

                // It's concievable that the client might request packet one
                // from a one packet image, which is really packet 0,
                // which would leave us with a negative imagePacketSize..
                if (imagePacketSize > 0)
                {
                    byte[] imageData = new byte[imagePacketSize];
                    int currentPosition = CurrentBytePosition();

                    try
                    {
                        Buffer.BlockCopy(m_asset, currentPosition, imageData, 0, imagePacketSize);
                    }
                    catch (Exception e)
                    {
                        MainConsole.Instance.ErrorFormat(
                            "[J2KIMAGE]: Texture block copy for the first packet failed. textureid={0}, assetlength={1}, currentposition={2}, imagepacketsize={3}, exception={4}",
                            TextureID, m_asset.Length, currentPosition, imagePacketSize, e.Message);
                        return false;
                    }

                    //Send the packet
                    client.SendImageNextPart((ushort) (m_currentPacket - 1), TextureID, imageData);
                }

                return !complete;
            }
            catch (Exception)
            {
                return false;
            }
        }
开发者ID:nathanmarck,项目名称:Aurora-Sim,代码行数:54,代码来源:J2KImage.cs

示例2: SendPacket

        private bool SendPacket(LLClientView client)
        {
            bool complete = false;
            int imagePacketSize = ((int)m_packetNumber == (TexturePacketCount())) ? LastPacketSize() : cImagePacketSize;

            try
            {
                if ((CurrentBytePosition() + cImagePacketSize) > m_asset.Data.Length)
                {
                    imagePacketSize = LastPacketSize();
                    complete=true;
                    if ((CurrentBytePosition() + imagePacketSize) > m_asset.Data.Length)
                    {
                        imagePacketSize = m_asset.Data.Length - CurrentBytePosition();
                        complete = true;
                    }
                }

                // It's concievable that the client might request packet one
                // from a one packet image, which is really packet 0,
                // which would leave us with a negative imagePacketSize..
                if (imagePacketSize > 0)
                {
                    byte[] imageData = new byte[imagePacketSize];
                    try
                    {
                        Buffer.BlockCopy(m_asset.Data, CurrentBytePosition(), imageData, 0, imagePacketSize);
                    }
                    catch (Exception e)
                    {
                        m_log.Error("Error copying texture block. Out of memory? imagePacketSize was " + imagePacketSize.ToString() + " on packet " + m_packetNumber.ToString() + " out of " + m_stopPacket.ToString() + ". Exception: " + e.ToString());
                        return false;
                    }

                    //Send the packet
                    client.SendImageNextPart((ushort)(m_packetNumber-1), m_requestedUUID, imageData);
                }
                if (complete)
                {
                    return false;
                }
                else
                {
                    return true;
                }
            }
            catch (Exception)
            {
                return false;
            }
        }
开发者ID:ChrisD,项目名称:opensim,代码行数:51,代码来源:J2KImage.cs


注:本文中的LLClientView.SendImageNextPart方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。