本文整理汇总了C#中Keyboard.IsKeyDown方法的典型用法代码示例。如果您正苦于以下问题:C# Keyboard.IsKeyDown方法的具体用法?C# Keyboard.IsKeyDown怎么用?C# Keyboard.IsKeyDown使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Keyboard
的用法示例。
在下文中一共展示了Keyboard.IsKeyDown方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Run
public override void Run()
{
window = new Window(1280, 720); // Create a window with the resolution 1280x720.
renderer = new Renderer(window, false); // Create our renderer using our window, enabling vsync.
renderer.ClearColor = new Color3(12, 12, 12); // Set our clear color to an almost black color.
k = window.Keyboard;
Texture t = new Texture("Resources/Untitled.png", TextureFilter.Nearest, true);
ourShader = new ShaderTest4(); // Create our shader.
ourShader.Texture = t;
xxxx = new ShaderTest4();
// ourShader.Texture = Texture.Default;
//cube = new Cube(ourShader); // Create our cube using our shader.
cube = new Mesh(RenderTextureMesh.RenderTextureVertices, RenderTextureMesh.RenderTextureTextureCoordinates, new float[0],
RenderTextureMesh.RenderTextureIndices, ourShader);
xxxxddddd = new Mesh(Cube.CubeVertices, Cube.CubeTextureCoordinates, new float[0],
Cube.CubeIndices, ourShader);
sprite = new Sprite(200, 200, t);
sprite.X = 0;
sprite.Y = 200;
sprite.Width = 400;
renderer.Camera.Position = new Vector3(2, 2, 2); // Set our camera position to 2, 2, 2 (XYZ)
renderer.Camera.Pitch = Angle.CreateDegrees(35); // Set our camera's pitch.
renderer.Camera.Yaw = Angle.CreateDegrees(315); // Set our camera's yaw.
//Text x = new Text("DUNAMIS", new Font("DINRg.ttf"), 24, false, false, false, Color4.White, true, 0, 0);
// x.String = "HELLO";
testere = new Text("DUNAMIS hello", new Font("Resources/DINRg.ttf"));
testere.Color = Color4.White;
testere.Size = 54;
while (true)
{
cube.Yaw += 0.0005f;
renderer.Clear(); // Clear the screen.
renderer.Draw(cube); // Draw our cube.
renderer.Draw(xxxxddddd); // TODO: fix texture not switching to empty
renderer.Draw(sprite);
// renderer.Draw(x);
renderer.Draw(testere);
renderer.Display(); // Display the result.
window.Update(); // Update window events.
if (k.IsKeyDown(Key.Z))
{
renderer.Camera.FieldOfView -= 0.05f;
}
if (k.IsKeyDown(Key.X))
{
renderer.Camera.FieldOfView += 0.05f;
}
if (k.IsKeyDown(Key.A))
{
renderer.Camera.Yaw -= 0.0005f;
}
if (k.IsKeyDown(Key.D))
{
renderer.Camera.Yaw += 0.0005f;
}
if (k.IsKeyDown(Key.W))
{
renderer.Camera.Pitch -= 0.0005f;
}
if (k.IsKeyDown(Key.S))
{
renderer.Camera.Pitch += 0.0005f;
}
}
}