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C# JsonWriter.WriteObjectEnd方法代码示例

本文整理汇总了C#中JsonWriter.WriteObjectEnd方法的典型用法代码示例。如果您正苦于以下问题:C# JsonWriter.WriteObjectEnd方法的具体用法?C# JsonWriter.WriteObjectEnd怎么用?C# JsonWriter.WriteObjectEnd使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JsonWriter的用法示例。


在下文中一共展示了JsonWriter.WriteObjectEnd方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Write

		/// <summary>
		/// Write this target to a JsonWriter
		/// </summary>
		/// <param name="Writer">Writer to output to</param>
		void Write(JsonWriter Writer)
		{
			Writer.WriteObjectStart();
			Writer.WriteValue("Name", Name);
			Writer.WriteValue("LoadingPolicy", LoadingPolicy.ToString());
			Writer.WriteObjectEnd();
		}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:11,代码来源:LocalizationDescriptor.cs

示例2: WriteResponseForPostJson

    void WriteResponseForPostJson(HttpRequest request, HttpResponse response)
    {
        // read request JSON
        uint requestedCount = ReadCount(request.Body);

        // write response JSON
        var json = new JsonWriter<ResponseFormatter>(response.Body, prettyPrint: false);
        json.WriteObjectStart();
        json.WriteArrayStart();
        for (int i = 0; i < requestedCount; i++) {
            json.WriteString("hello!"); 
        }
        json.WriteArrayEnd();
        json.WriteObjectEnd();

        // write headers
        var headers = response.Headers;
        headers.AppendHttpStatusLine(HttpVersion.V1_1, 200, new Utf8String("OK"));
        headers.Append("Content-Length : ");
        headers.Append(response.Body.CommitedBytes);
        headers.AppendHttpNewLine();
        headers.Append("Content-Type : text/plain; charset=UTF-8");
        headers.AppendHttpNewLine();
        headers.Append("Server : .NET Core Sample Server");
        headers.AppendHttpNewLine();
        headers.Append("Date : ");
        headers.Append(DateTime.UtcNow, 'R');
        headers.AppendHttpNewLine();
        headers.AppendHttpNewLine();
    }
开发者ID:geoffkizer,项目名称:corefxlab,代码行数:30,代码来源:SampleServer.cs

示例3: Write

 static void Write(JsonWriter json)
 {
     json.WriteObjectStart();
     json.WriteAttribute("age", 30);
     json.WriteAttribute("first", "John");
     json.WriteAttribute("last", "Smith");
     json.WriteMember("phoneNumbers");
     json.WriteArrayStart();
     json.WriteString("425-000-1212");
     json.WriteString("425-000-1213");
     json.WriteArrayEnd();
     json.WriteMember("address");
     json.WriteObjectStart();
     json.WriteAttribute("street", "1 Microsoft Way");
     json.WriteAttribute("city", "Redmond");
     json.WriteAttribute("zip", 98052);
     json.WriteObjectEnd();
     json.WriteObjectEnd();
 }
开发者ID:TerabyteX,项目名称:corefxlab,代码行数:19,代码来源:JsonWriterTests.cs

示例4: Write

		/// <summary>
		/// Reads a list of build steps from a Json project or plugin descriptor
		/// </summary>
		/// <param name="RawObject">The json descriptor object</param>
		/// <param name="FieldName">Name of the field to read</param>
		/// <param name="OutBuildSteps">Output variable to store the sorted dictionary that was read</param>
		/// <returns>True if the field was read (and OutBuildSteps is set), false otherwise.</returns>
		public void Write(JsonWriter Writer, string FieldName)
		{
			Writer.WriteObjectStart(FieldName);
			foreach(KeyValuePair<UnrealTargetPlatform, string[]> Pair in HostPlatformToCommands)
			{
				Writer.WriteArrayStart(Pair.Key.ToString());
				foreach(string Line in Pair.Value)
				{
					Writer.WriteValue(Line);
				}
				Writer.WriteArrayEnd();
			}
			Writer.WriteObjectEnd();
		}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:21,代码来源:CustomBuildSteps.cs

示例5: ToString

 public override string ToString()
 {
     StringBuilder sb = new StringBuilder ();
     JsonWriter writer = new JsonWriter (sb);
     writer.WriteObjectStart ();
     writer.WritePropertyName ("option");
     writer.Write (option);
     writer.WritePropertyName ("subfield");
     writer.Write (subfield);
     writer.WritePropertyName ("tarId");
     writer.Write (tarId);
     writer.WriteObjectEnd ();
     return sb.ToString();
 }
开发者ID:fanqienano,项目名称:fanqietang,代码行数:14,代码来源:Option.cs

示例6: Deactivate

    void Deactivate()
    {
        state = 0;
        renderer.material.color = colours[0];

        StringBuilder sb = new StringBuilder();
        JsonWriter writer = new JsonWriter(sb);
        writer.WriteObjectStart();
        writer.WritePropertyName("id");
        writer.Write(id);
        writer.WritePropertyName("state");
        writer.Write(0);
        writer.WriteObjectEnd();

        monome.SendMessage("SendToSaul", sb.ToString());
    }
开发者ID:saulhardman,项目名称:monome,代码行数:16,代码来源:MonomeSquareBehaviour.cs

示例7: SaveJson

    public static void SaveJson()
    {
        string filePath = Application.dataPath + @"/StringAssets/file/pos.txt";
        FileInfo fileInfo = new FileInfo(filePath);
        if (!File.Exists(filePath))
        {
            File.Delete(filePath);
        }

        StreamWriter sw = fileInfo.CreateText();
        StringBuilder sb = new StringBuilder();
        JsonWriter writer = new JsonWriter(sb);

        //从场景中开始一个个的遍历
        foreach (EditorBuildSettingsScene s in EditorBuildSettings.scenes)
        {
            if (s.enabled == true)
            {
                string name = s.path;
                EditorApplication.OpenScene(name);
                GameObject parent = GameObject.Find("PosObj");
                if (parent)
                {
                    writer.WriteArrayStart(); //开始写数据
                    for (int i = 0; i < parent.transform.childCount; i++)
                    {
                        Transform obj = parent.transform.GetChild(i);
                        writer.WriteObjectStart();
                        writer.WritePropertyName(obj.name);
                        writer.Write(obj.position.x.ToString() + "," + obj.position.y.ToString() + "," +
                                     obj.position.z.ToString());
                        writer.WriteObjectEnd();
                    }
                    writer.WriteArrayEnd();
                }
            }
        }

        sw.WriteLine(sb.ToString());
        sw.Close();
        sw.Dispose(); //关闭文件流
        AssetDatabase.Refresh();  //刷新
    }
开发者ID:dafei2015,项目名称:UIProject,代码行数:43,代码来源:EditorObjectPos.cs

示例8: PostTest1

    IEnumerator PostTest1()
    {
        string str = @"";
        // string like this
        // str = @"{""Id"":0,""IMEI"":""String"",""Phone"":""String"",""Name"":""String"",""Status"":0,""CreateTime"":""\/Date(-62135596800000+0800)\/"",""UpdateTime"":""\/Date(-62135596800000+0800)\/""}";
        // write Json
        JsonWriter writer = new JsonWriter();
        writer.WriteObjectStart();
        writer.WritePropertyName("Id");
        writer.Write(0);
        writer.WritePropertyName("IMEI");
        writer.Write("7654321");
        writer.WritePropertyName("Phone");
        writer.Write("13802817183");
        writer.WritePropertyName("Name");
        writer.Write("bbzm");
        writer.WritePropertyName("Status");
        writer.Write("1");
        writer.WritePropertyName("CreateTime");
        writer.Write("2013-01-01");
        writer.WritePropertyName("UpdateTime");
        writer.Write("2013-10-10");
        writer.WriteObjectEnd();
        str = writer.ToString();

        Debug.Log(str);
        WWWForm parameter = new WWWForm();
        parameter.AddField("Body", str);

        WWW postRequest = new WWW(@"http://192.168.133.225:82/Client/123456?format=json", parameter);
        yield return postRequest;

        JsonReader read = new JsonReader(postRequest.text);
        Debug.Log(postRequest.text);
        Debug.Log(" ----------------- ");
        while (read.Read())
        {
            Debug.Log(read.Token + " : " + read.Value + " : " + read.GetType().ToString());
        }
        Debug.Log(" ----------------- ");
    }
开发者ID:bbknightzm,项目名称:unitySample,代码行数:41,代码来源:HttpPostTest.cs

示例9: SaveData

	/// <summary>
	/// 数据存Json
	/// </summary>
	public void SaveData()
	{
		StringBuilder sb = new StringBuilder();
		JsonWriter jw = new JsonWriter(sb);
		jw.WriteObjectStart();
		//写入玩家名称
		jw.WritePropertyName("Name");
		jw.Write(GlobalManager.userName);
		//写入开始索引
		jw.WritePropertyName("StartIndex");
		jw.Write(GlobalManager.startIndex);
		//写入最高分
		jw.WritePropertyName("MaxScore");
		jw.Write(GlobalManager.maxScore);
		//写入已经完成的单词总数
		jw.WritePropertyName("WordAmount");
		jw.Write(GlobalManager.wordAmount);
		//...

		jw.WriteObjectEnd();
		SaveJsonString(sb.ToString());
	}
开发者ID:AhrenLi,项目名称:TypeWrite,代码行数:25,代码来源:DataManager.cs

示例10: WriteResponseForPostJson

    // This method is a bit of a mess. We need to fix many Http and Json APIs
    void WriteResponseForPostJson(BufferFormatter formatter, HttpRequestLine requestLine, ReadOnlySpan<byte> body)
    {
        Console.WriteLine(new Utf8String(body));

        uint requestedCount = ReadCountUsingReader(body).GetValueOrDefault(1);
        //uint requestedCount = ReadCountUsingNonAllocatingDom(body).GetValueOrDefault(1);

        // TODO: this needs to be written directly to the buffer after content length reservation is implemented.
        var buffer = ArrayPool<byte>.Shared.Rent(2048);
        var spanFormatter = new SpanFormatter(buffer.Slice(), FormattingData.InvariantUtf8);
        var json = new JsonWriter<SpanFormatter>(spanFormatter,  prettyPrint: true);
        json.WriteObjectStart();
        json.WriteArrayStart();
        for (int i = 0; i < requestedCount; i++) {
            json.WriteString(DateTime.UtcNow.ToString()); // TODO: this needs to not allocate.
        }
        json.WriteArrayEnd(); ;
        json.WriteObjectEnd();
        var responseBodyText = new Utf8String(buffer, 0, spanFormatter.CommitedByteCount);

        formatter.AppendHttpStatusLine(HttpVersion.V1_1, 200, new Utf8String("OK"));
        formatter.Append(new Utf8String("Content-Length : "));
        formatter.Append(responseBodyText.Length);
        formatter.AppendHttpNewLine();
        formatter.Append("Content-Type : text/plain; charset=UTF-8");
        formatter.AppendHttpNewLine();
        formatter.Append("Server : .NET Core Sample Serve");
        formatter.AppendHttpNewLine();
        formatter.Append(new Utf8String("Date : "));
        formatter.Append(DateTime.UtcNow.ToString("R"));
        formatter.AppendHttpNewLine();
        formatter.AppendHttpNewLine();
        formatter.Append(responseBodyText);

        ArrayPool<byte>.Shared.Return(buffer);
    }
开发者ID:tarekgh,项目名称:corefxlab,代码行数:37,代码来源:SampleServer.cs

示例11: MergerJson

    public void MergerJson()
    {
        StringBuilder sb = new StringBuilder ();
        JsonWriter writer = new JsonWriter (sb);

        writer.WriteObjectStart ();

        writer.WritePropertyName ("Name");
        writer.Write ("yusong");

        writer.WritePropertyName ("Age");
        writer.Write (26);

        writer.WritePropertyName ("Girl");

        writer.WriteArrayStart ();

        writer.WriteObjectStart();
        writer.WritePropertyName("name");
        writer.Write("ruoruo");
        writer.WritePropertyName("age");
        writer.Write(24);
        writer.WriteObjectEnd ();

        writer.WriteObjectStart();
        writer.WritePropertyName("name");
        writer.Write("momo");
        writer.WritePropertyName("age");
        writer.Write(26);
        writer.WriteObjectEnd ();

        writer.WriteArrayEnd();

        writer.WriteObjectEnd ();
        Debug.Log(sb.ToString ());

        JsonData jd = JsonMapper.ToObject(sb.ToString ());
        Debug.Log("name = " + (string)jd["Name"]);
        Debug.Log("Age = " + (int)jd["Age"]);
        JsonData jdItems = jd["Girl"];
        for (int i = 0; i < jdItems.Count; i++)
        {
            Debug.Log("Girl name = " + jdItems[i]["name"]);
            Debug.Log("Girl age = " + (int)jdItems[i]["age"]);
        }
    }
开发者ID:CzDreamer,项目名称:QFramework,代码行数:46,代码来源:Test.cs

示例12: ToString

 public override string ToString()
 {
     StringBuilder sb = new StringBuilder ();
     JsonWriter writer = new JsonWriter (sb);
     writer.WriteObjectStart ();
     writer.WritePropertyName ("id");
     writer.Write (id);
     if (type == DialogType.Dialog) {
         writer.WritePropertyName ("type");
         writer.Write ("Dialog");
         writer.WritePropertyName ("content");
         writer.Write (content);
         writer.WritePropertyName ("delay");
         writer.Write (delay);
         writer.WritePropertyName ("voice");
         writer.Write (voice);
     } else {
         writer.WritePropertyName ("type");
         writer.Write ("Select");
         writer.WritePropertyName ("select1");
         writer.Write (select[0].ToString());
         writer.WritePropertyName ("select2");
         writer.Write (select[1].ToString());
         writer.WritePropertyName ("delay");
         writer.Write (delay);
     }
     writer.WriteObjectEnd ();
     return sb.ToString ();
 }
开发者ID:fanqienano,项目名称:fanqietang,代码行数:29,代码来源:DialogInfo.cs

示例13: Export

		/// <summary>
		/// Export the build graph to a Json file, for parallel execution by the build system
		/// </summary>
		/// <param name="File">Output file to write</param>
		/// <param name="Trigger">The trigger whose nodes to run. Null for the default nodes.</param>
		/// <param name="CompletedNodes">Set of nodes which have been completed</param>
		public void Export(FileReference File, ManualTrigger Trigger, HashSet<Node> CompletedNodes)
		{
			// Find all the nodes which we're actually going to execute. We'll use this to filter the graph.
			HashSet<Node> NodesToExecute = new HashSet<Node>();
			foreach(Node Node in Agents.SelectMany(x => x.Nodes))
			{
				if(!CompletedNodes.Contains(Node) && Node.IsBehind(Trigger))
				{
					NodesToExecute.Add(Node);
				}
			}

			// Open the output file
			using(JsonWriter JsonWriter = new JsonWriter(File.FullName))
			{
				JsonWriter.WriteObjectStart();

				// Write all the agents
				JsonWriter.WriteArrayStart("Groups");
				foreach(Agent Agent in Agents)
				{
					Node[] Nodes = Agent.Nodes.Where(x => NodesToExecute.Contains(x) && x.ControllingTrigger == Trigger).ToArray();
					if(Nodes.Length > 0)
					{
						JsonWriter.WriteObjectStart();
						JsonWriter.WriteValue("Name", Agent.Name);
						JsonWriter.WriteArrayStart("Agent Types");
						foreach(string AgentType in Agent.PossibleTypes)
						{
							JsonWriter.WriteValue(AgentType);
						}
						JsonWriter.WriteArrayEnd();
						JsonWriter.WriteArrayStart("Nodes");
						foreach(Node Node in Nodes)
						{
							JsonWriter.WriteObjectStart();
							JsonWriter.WriteValue("Name", Node.Name);
							JsonWriter.WriteValue("DependsOn", String.Join(";", Node.GetDirectOrderDependencies().Where(x => NodesToExecute.Contains(x) && x.ControllingTrigger == Trigger)));
							JsonWriter.WriteObjectStart("Notify");
							JsonWriter.WriteValue("Default", String.Join(";", Node.NotifyUsers));
							JsonWriter.WriteValue("Submitters", String.Join(";", Node.NotifySubmitters));
							JsonWriter.WriteValue("Warnings", Node.bNotifyOnWarnings);
							JsonWriter.WriteObjectEnd();
							JsonWriter.WriteObjectEnd();
						}
						JsonWriter.WriteArrayEnd();
						JsonWriter.WriteObjectEnd();
					}
				}
				JsonWriter.WriteArrayEnd();

				// Write all the badges
				JsonWriter.WriteArrayStart("Badges");
				foreach (Badge Badge in Badges)
				{
					Node[] Dependencies = Badge.Nodes.Where(x => NodesToExecute.Contains(x)).ToArray();
					if (Dependencies.Length > 0)
					{
						// Reduce that list to the smallest subset of direct dependencies
						HashSet<Node> DirectDependencies = new HashSet<Node>(Dependencies);
						foreach (Node Dependency in Dependencies)
						{
							DirectDependencies.ExceptWith(Dependency.OrderDependencies);
						}

						JsonWriter.WriteObjectStart();
						JsonWriter.WriteValue("Name", Badge.Name);
						if (!String.IsNullOrEmpty(Badge.Project))
						{
							JsonWriter.WriteValue("Project", Badge.Project);
						}
						JsonWriter.WriteValue("AllDependencies", String.Join(";", Agents.SelectMany(x => x.Nodes).Where(x => Dependencies.Contains(x)).Select(x => x.Name)));
						JsonWriter.WriteValue("DirectDependencies", String.Join(";", DirectDependencies.Select(x => x.Name)));
						JsonWriter.WriteObjectEnd();
					}
				}
				JsonWriter.WriteArrayEnd();

				// Write all the triggers and reports. 
				JsonWriter.WriteArrayStart("Reports");
				foreach (Report Report in NameToReport.Values)
				{
					Node[] Dependencies = Report.Nodes.Where(x => NodesToExecute.Contains(x)).ToArray();
					if (Dependencies.Length > 0)
					{
						// Reduce that list to the smallest subset of direct dependencies
						HashSet<Node> DirectDependencies = new HashSet<Node>(Dependencies);
						foreach (Node Dependency in Dependencies)
						{
							DirectDependencies.ExceptWith(Dependency.OrderDependencies);
						}

						JsonWriter.WriteObjectStart();
						JsonWriter.WriteValue("Name", Report.Name);
//.........这里部分代码省略.........
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:101,代码来源:Graph.cs

示例14: WriteJsonToFile

    void WriteJsonToFile(string path, string fileName)
    {
        System.Text.StringBuilder strB = new System.Text.StringBuilder();
        JsonWriter jsWrite = new JsonWriter(strB);
        jsWrite.WriteObjectStart();
        jsWrite.WritePropertyName("Monster");

        jsWrite.WriteArrayStart();

        jsWrite.WriteObjectStart();
        jsWrite.WritePropertyName("MonsterName");
        jsWrite.Write("Person");
        jsWrite.WritePropertyName("attack");
        jsWrite.Write(10);
        jsWrite.WritePropertyName("defense");
        jsWrite.Write(10);
        jsWrite.WritePropertyName("weapon");
        jsWrite.Write("Sword");
        jsWrite.WriteObjectEnd();
        jsWrite.WriteObjectStart();
        jsWrite.WritePropertyName("MonsterName");
        jsWrite.Write("Animal");
        jsWrite.WritePropertyName("attack");
        jsWrite.Write(8);
        jsWrite.WritePropertyName("defense");
        jsWrite.Write(15);
        jsWrite.WritePropertyName("weapon");
        jsWrite.Write("tooth");
        jsWrite.WriteObjectEnd();
        jsWrite.WriteObjectStart();
        jsWrite.WritePropertyName("MonsterName");
        jsWrite.Write("Dragon");
        jsWrite.WritePropertyName("attack");
        jsWrite.Write(100);
        jsWrite.WritePropertyName("defense");
        jsWrite.Write(200);
        jsWrite.WritePropertyName("weapon");
        jsWrite.Write("fire breath");
        jsWrite.WriteObjectEnd();

        jsWrite.WriteArrayEnd();
        jsWrite.WriteObjectEnd();
        Debug.Log(strB);
        //创建文件目录
        DirectoryInfo dir = new DirectoryInfo(path);
        if (dir.Exists)
        {
            Debug.Log("This file is already exists");
        }
        else
        {
            Directory.CreateDirectory(path);
            Debug.Log("CreateFile");
        #if UNITY_EDITOR
            AssetDatabase.Refresh();
        #endif
        }
        //把json数据写到txt里
        StreamWriter sw;
        if (File.Exists(fileName))
        {
            //如果文件存在,那么就向文件继续附加(为了下次写内容不会覆盖上次的内容)
            sw = File.AppendText(fileName);
            Debug.Log("appendText");
        }
        else
        {
            //如果文件不存在则创建文件
            sw = File.CreateText(fileName);
            Debug.Log("createText");
        }
        sw.WriteLine(strB);
        sw.Close();
        #if UNITY_EDITOR
        AssetDatabase.Refresh();
        #endif
    }
开发者ID:wolf96,项目名称:Game-Pattern-Unity3d,代码行数:77,代码来源:JSON_Monster.cs

示例15: WriteJsonAndPrint

 void WriteJsonAndPrint()
 {
     System.Text.StringBuilder strB = new System.Text.StringBuilder();
     JsonWriter jsWrite = new JsonWriter(strB);
     jsWrite.WriteObjectStart();
     jsWrite.WritePropertyName("Name");
     jsWrite.Write("taotao");
     jsWrite.WritePropertyName("Age");
     jsWrite.Write(25);
     jsWrite.WritePropertyName("MM");
     jsWrite.WriteArrayStart();
     jsWrite.WriteObjectStart();
     jsWrite.WritePropertyName("name");
     jsWrite.Write("xiaomei");
     jsWrite.WritePropertyName("age");
     jsWrite.Write("17");
     jsWrite.WriteObjectEnd();
     jsWrite.WriteObjectStart();
     jsWrite.WritePropertyName("name");
     jsWrite.Write("xiaoli");
     jsWrite.WritePropertyName("age");
     jsWrite.Write("18");
     jsWrite.WriteObjectEnd();
     jsWrite.WriteArrayEnd();
     jsWrite.WriteObjectEnd();
     Debug.Log(strB);
     JsonData jd = JsonMapper.ToObject(strB.ToString());
     Debug.Log("name=" + jd["Name"]);
     Debug.Log("age=" + jd["Age"]);
     JsonData jdItems = jd["MM"];
     for (int i = 0; i < jdItems.Count; i++)
     {
         Debug.Log("MM name=" + jdItems["name"]);
         Debug.Log("MM age=" + jdItems["age"]);
     }
 }
开发者ID:wolf96,项目名称:Game-Pattern-Unity3d,代码行数:36,代码来源:JSON_TEST.cs


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