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C# JsonObject.Serialize方法代码示例

本文整理汇总了C#中JsonObject.Serialize方法的典型用法代码示例。如果您正苦于以下问题:C# JsonObject.Serialize方法的具体用法?C# JsonObject.Serialize怎么用?C# JsonObject.Serialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JsonObject的用法示例。


在下文中一共展示了JsonObject.Serialize方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetItemDetails

        public string GetItemDetails(DetailsRequest p_DetailsRequest)
        {
            var l_Result = new JsonObject();

            var l_FileDate = DateTime.Parse(p_DetailsRequest.FileDate);
            var l_Details = PxLog.Models.PxLogModel.GetDetails(l_FileDate, p_DetailsRequest.Position);

            l_Details = l_Details.Replace("\r\n", "<br/>");

            l_Result.Add("Details", l_Details);

            return l_Result.Serialize();
        }
开发者ID:px-lewis-wilkie,项目名称:PxLogWebService,代码行数:13,代码来源:WebService.svc.cs

示例2: bUploadLog_Click

        void bUploadLog_Click( object sender, EventArgs e )
        {
            Log( "[UploadLog]" );
            JsonObject files = new JsonObject();
            if( File.Exists( Paths.GameLogFile ) ) {
                string content = File.ReadAllText( Paths.GameLogFile );
                files.Add( "log.txt",
                           new JsonObject {
                               {
                                   "content", content
                               }
                           } );
            }
            if( File.Exists( Paths.LauncherLogFile ) ) {
                string content = File.ReadAllText( Paths.LauncherLogFile );
                files.Add( "launcher.log",
                           new JsonObject {
                               {
                                   "content", content
                               }
                           } );
            }
            if( File.Exists( Paths.LauncherLogFile + ".old" ) ) {
                string content = File.ReadAllText( Paths.LauncherLogFile + ".old" );
                files.Add( "launcher.log.old",
                           new JsonObject {
                               {
                                   "content", content
                               }
                           } );
            }
            if( files.Count == 0 ) {
                lToolStatus.Text = "No log files to submit";
                return;
            }

            JsonObject request = new JsonObject {
                {
                    "description", "Charged-Miners log upload"
                }, {
                    "public", false
                }, {
                    "files", files
                }
            };
            WebClient logClient = new WebClient();
            logClient.Headers.Add( "user-agent", VersionString );
            string dataString = request.Serialize();
            byte[] data = Encoding.UTF8.GetBytes( dataString );
            try {
                byte[] responseData = logClient.UploadData( "https://api.github.com/gists", data );
                string responseString = Encoding.UTF8.GetString( responseData );
                JsonObject response = new JsonObject( responseString );
                tPastebinUrl.Text = response.GetString( "html_url" );
                tPastebinUrl.Select();
                tPastebinUrl.SelectAll();
                lToolStatus.Text = "Log files uploaded! Please copy the given URL.";
            } catch( WebException ex ) {
                Log( "UploadLog ERROR: " + ex );
                string responseBody;
                using( Stream responseStream = ex.Response.GetResponseStream() ) {
                    responseBody = new StreamReader( responseStream ).ReadToEnd();
                }
                Log( "UploadLog response: " + responseBody );
                lToolStatus.Text = "Log file upload failed! " + ex.Message;
            }
        }
开发者ID:Charged,项目名称:MinersLauncher,代码行数:67,代码来源:MainForm.cs

示例3: SendMsgToPlugin

    public JsonObject SendMsgToPlugin(int nSenderId, JsonObject jsonMsg)
    {
        #if UNITY_EDITOR
        return new JsonObject();
        #endif

        jsonMsg["senderId"] = nSenderId;
        string strJson = jsonMsg.Serialize();

        string strRet = "";
        #if UNITY_IPHONE
        strRet = _iOS_SendUnityMsgToPlugin(nSenderId, strJson);
        #elif UNITY_ANDROID
        strRet = smAndroid.CallStatic<string>("SendUnityMsgToPlugin", nSenderId, strJson);
        #endif

        JsonObject jsonRet = new JsonObject(strRet);
        return jsonRet;
    }
开发者ID:eliasts,项目名称:UnityNativeEdit,代码行数:19,代码来源:PluginMsgHandler.cs


注:本文中的JsonObject.Serialize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。