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C# JSONObject.HasFields方法代码示例

本文整理汇总了C#中JSONObject.HasFields方法的典型用法代码示例。如果您正苦于以下问题:C# JSONObject.HasFields方法的具体用法?C# JSONObject.HasFields怎么用?C# JSONObject.HasFields使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JSONObject的用法示例。


在下文中一共展示了JSONObject.HasFields方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Run

    private void Run()
    {
        string fileData = File.ReadAllText (json_location);
        JSONObject data = new JSONObject (fileData);

        Uri assetsPath = new Uri (Application.dataPath);
        Uri jsonPath = new Uri (System.IO.Path.GetDirectoryName (json_location));
        Uri diff = assetsPath.MakeRelativeUri (jsonPath);
        string wd = diff.OriginalString+System.IO.Path.DirectorySeparatorChar;

        //test data
        if(!data.HasFields(new string[]{"framerate","images","frames","animations"}))
        {
            Debug.LogError("Error: json file must contain framerate, images, frames, and animations.");
            return;
        }

        //generate sprite frames
        List<JSONObject> frames_data = data.GetField ("frames").list;
        List<JSONObject> images_data = data.GetField ("images").list;

        // load textures
        List<Texture2D> images = new List<Texture2D>();
        List<List<SpriteMetaData>> sprite_metadata = new List<List<SpriteMetaData>> ();
        for(int i=0; i<images_data.Count; i++)
        {
            string path = wd+images_data[i].str;
            Texture2D tex = AssetDatabase.LoadMainAssetAtPath(path) as Texture2D;
            images.Add(tex);
            sprite_metadata.Add (new List<SpriteMetaData> ());
        }

        //set meta data based on frames
        for(int i=0; i<frames_data.Count; i++)
        {
            List<JSONObject> frame = frames_data[i].list;
            float x = frame[0].f;
            float y = frame[1].f;
            float w = frame[2].f;
            float h = frame[3].f;
            int img = (int)frame[4].f;
            float rx = frame[5].f;
            float ry = frame[6].f;

            float imgHeight = (float)images[img].height;

            SpriteMetaData meta = new SpriteMetaData{
                alignment = (int)SpriteAlignment.Custom,
                border = new Vector4(),
                name = prefix+"_"+(i).ToString(),
                pivot = new Vector2(rx/w,1-(ry/h)),
                rect = new Rect(x, imgHeight - y - h, w, h)
            };
            sprite_metadata[img].Add(meta);
        }

        //save data back
        for(int i=0; i<images.Count; i++)
        {
            TextureImporter importer = TextureImporter.GetAtPath(wd+images_data[i].str) as TextureImporter;
            //importer.assetPath = images_data[i].str;
            importer.mipmapEnabled = false;
            importer.textureType = TextureImporterType.Sprite;
            importer.spriteImportMode = SpriteImportMode.Multiple;
            importer.spritesheet = sprite_metadata[i].ToArray();

            try
            {
                AssetDatabase.StartAssetEditing();
                AssetDatabase.ImportAsset(importer.assetPath);
            }
            finally
            {
                AssetDatabase.StopAssetEditing();
            }
        }

        //load sprite dictionary
        Dictionary<String,Sprite> sprites = new Dictionary<string, Sprite> ();
        for(int i=0; i<images_data.Count; i++)
        {
            Sprite[] sp = AssetDatabase.LoadAllAssetsAtPath( wd+images_data[i].str ).OfType<Sprite>().ToArray();
            for(int j=0; j<sp.Length; j++)
            {
                sprites[sp[j].name] = sp[j];
            }
        }

        //create animations
        int fps = (int)data.GetField ("framerate").f;
        List<string> animation_names = data.GetField ("animations").keys;

        foreach(string animationName in animation_names)
        {
            JSONObject animationJson = data.GetField("animations").GetField(animationName);
            List<JSONObject> frame_Data = animationJson.GetField("frames").list;
            float fpsinc = 1/(float)fps;

            EditorCurveBinding curveBinding = new EditorCurveBinding();
            curveBinding.type = typeof(SpriteRenderer);
//.........这里部分代码省略.........
开发者ID:cfbevan,项目名称:UnityZoeImport,代码行数:101,代码来源:JSONSpriteImporter.cs


注:本文中的JSONObject.HasFields方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。