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C# JSONNode类代码示例

本文整理汇总了C#中JSONNode的典型用法代码示例。如果您正苦于以下问题:C# JSONNode类的具体用法?C# JSONNode怎么用?C# JSONNode使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


JSONNode类属于命名空间,在下文中一共展示了JSONNode类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ParseJson

    /**
     * Parse json response from blockscan
     * call asset's function if same name asset are found in json response
     * */
    public void ParseJson(JSONNode jsonResponse)
    {
        //check if asset has been found at this address (bad format address?)
        if (jsonResponse == null) {
            Debug.Log ("no asset found at this address");
            return;
        }

        Debug.Log ("jsonReponse text: " + jsonResponse.ToString ());
        Debug.Log ("jsonResponse data count: " + jsonResponse ["data"].Count);

        //store number of asset found in json response
        int nbrOfAsset = jsonResponse ["data"].Count;

        //iterate to check if asset name are the same in assetName array and asset from json response
        for (int i = 0; i < nbrOfAsset; i++) {
            for (int y = 0; y < assetName.Length; y++){
                if (jsonResponse ["data"] [i] ["asset"].Value == assetName[y]){
                    string methodName = "Asset"+i;

                    //Get the method information using the method info class
                    MethodInfo mi = this.GetType().GetMethod(methodName);

                    //Invoke the method Asset1, Asset2, etc..
                    var arguments = new object[] { y };
                    mi.Invoke(this, arguments);
                }
            }
            Debug.Log ("asset name: " + jsonResponse ["data"] [i] ["asset"].Value);
            Debug.Log ("asset balance: " + jsonResponse ["data"] [i] ["balance"].Value);
        }
    }
开发者ID:Joul1285,项目名称:UnityDecentralizedAsset,代码行数:36,代码来源:BlockscanCheckAsset.cs

示例2: parseJSONStats

 private Stats parseJSONStats(JSONNode stats)
 {
     Teaching t = new Teaching(stats["teaching"][0].AsInt, stats["teaching"][1].AsInt,stats["teaching"][2].AsInt,stats["teaching"][3].AsInt,stats["teaching"][4].AsInt);
     Combat c = new Combat(stats["combat"][0].AsInt,stats["combat"][1].AsInt,stats["combat"][2].AsInt,stats["combat"][3].AsInt,stats["combat"][4].AsInt);
     Intelligence i = new Intelligence(stats["intelligence"][0].AsInt,stats["intelligence"][1].AsInt,stats["intelligence"][2].AsInt,stats["intelligence"][3].AsInt,stats["intelligence"][4].AsInt);
     return new Stats(t, c, i);
 }
开发者ID:barykade,项目名称:SupervillainColonyLeader,代码行数:7,代码来源:LoadFiles.cs

示例3: RegionData

	public RegionData(JSONNode N) {
		RegionPolicies = new Dictionary<string, PolicyData>();
		countryList = new Dictionary<string, CountryData>();
		gridSquares = new List<int>();

		recoveryFunding = 10;
        spriteLocation = N["picture"];
        name = N["name"];
        agentCount = N["personnel"]["agentCount"].AsInt;
        responseTeamCount = N["personnel"]["responseTeamCount"].AsInt;
        agentEffectiveness = N["personnel"]["agentEffectiveness"].AsFloat;
        responseTeamEffectiveness = N["personnel"]["responseTeamEffectiveness"].AsFloat;
        regionPicture = Resources.Load<Sprite>(N["picture"]);
        abilityName = N["ability"]["name"];
        abilityDesc = N["ability"]["desc"];
       
        if (N["policies"] != null) {
            foreach (JSONNode policy in N["policies"].Children)
                RegionPolicies.Add(policy["name"], new PolicyData(policy.ToString()));
        }
        //Problem is past this point?
        foreach (JSONNode country in N["countries"].AsArray)
			countryList.Add (country["name"], new CountryData(country));

        gridSquares = GameUtils.ParseIntList(N["gridSquares"]);
	}
开发者ID:riscvul,项目名称:SCP_Game_Prototype,代码行数:26,代码来源:RegionData.cs

示例4: Save

 public void Save(ref JSONNode N) {
     N["TrueHQ"] = TrueHQ.ToString();
     N["regionNum"] = Location.regionCode.ToString();
     N["statusCode"] = Location.statusCode.ToString();
     N["gridNum"] = Location.gridCell.ToString();
     N["spawnLocation"] = Location.spawnLocation.ToString();
 }
开发者ID:riscvul,项目名称:SCP_Game_Prototype,代码行数:7,代码来源:GOIHQBase.cs

示例5: Start

	// Use this for initialization
	void Start () {
        Messenger.AddListener<float>("Simulate Activity", UpdateEvents);
        Messenger.AddListener<SCPData>("New SCP Loaded", AddSCPEvent);

        if (redHerringJson == null)
        {
            //Read event data from system files.
            string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, redHerringEventFileName + ".txt");
            redHerringJson = JSONNode.Parse(System.IO.File.ReadAllText(filePath));
            filePath = System.IO.Path.Combine(Application.streamingAssetsPath, anomalousEventFileName + ".txt");
            anomalousEventJson = JSONNode.Parse(System.IO.File.ReadAllText(filePath));
            filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "flavorMarquee.txt");
            flavorMarqueeJson = JSONNode.Parse(System.IO.File.ReadAllText(filePath));
        }

        EventList = new Dictionary<int, AnomalousEvent>();

        if (GlobalPlayerData.preLoadedData != null && !GlobalPlayerData.preLoadedData.Equals(""))
        {
            Load(GlobalPlayerData.preLoadedData["AnomalousEventManager"]);
        } else
        {
            StepsSinceLastSpawn = 0;
            StepsUntilNextSpawn = 0;
            IDGenerator = 0;
        }
	}
开发者ID:riscvul,项目名称:SCP_Game_Prototype,代码行数:28,代码来源:AnomalousEventManager.cs

示例6: CountryData

	public CountryData(JSONNode N) {
        cityList = new List<CityData>();
        gridSquares = new List<int>();

		name = N["name"];
		foundationRelationship = 5;
		fundingLevel = 0;
		fundingMultiplier = N["fundingMultiplier"].AsFloat;
		militaryMultiplier = N["militaryMultiplier"].AsFloat;
		population = N["population"].AsInt;
        if (N["picture"] != null) {
            spriteLocation = N["picture"];
            countryPicture = Resources.Load<Sprite>(spriteLocation);
        }
        
        //remove this check once data is complete
        if (N["gridSquares"] != null)
            gridSquares = GameUtils.ParseIntList(N["gridSquares"]);

        if (N["cities"] != null) {
            foreach (JSONNode city in N["cities"].AsArray) {
                cityList.Add(new CityData(city));
            }
        }
	}
开发者ID:riscvul,项目名称:SCP_Game_Prototype,代码行数:25,代码来源:CountryData.cs

示例7: LevelTarget

    public LevelTarget(JSONNode json)
    {
        switch (json["limit_type"])
        {
            case "Time":
                LimitType = LimitType.Time;
                TimeSpan = json["limit"].AsInt;
                break;
            case "Moves":
                LimitType = LimitType.Moves;
                Moves = json["limit"].AsInt;
                break;
        }

        StarsLevels = new List<int>();
        for (var i = 0; i < json["stars_levels"].AsArray.Count; i++)
        {
            StarsLevels.Add(json["stars_levels"][i].AsInt);
        }

        _prices = new List<KeyValuePair<int, int>>();
        for (int i = 0; i < json["prices"].AsArray.Count; i++)
        {
            KeyValuePair<int, int> pair = 
                new KeyValuePair<int, int>(json["prices"][i]["index"].AsInt, json["prices"][i]["price"].AsInt);
            _prices.Add(pair);
        }
    }
开发者ID:arahis,项目名称:Swiper,代码行数:28,代码来源:BlockPrices.cs

示例8: AddCurveIngredients

    public static void AddCurveIngredients(JSONNode ingredientDictionary, string prefix)
    {
        //in case there is curveN, grab the data if more than 4 points
        //use the given PDB for the representation.
        var numCurves = ingredientDictionary["nbCurve"].AsInt;
        var curveIngredientName = prefix + "_" + ingredientDictionary["name"].Value;
        var pdbName = ingredientDictionary["source"]["pdb"].Value.Replace(".pdb", "");

        SceneManager.Instance.AddCurveIngredient(curveIngredientName, pdbName);

        for (int i = 0; i < numCurves; i++)
        {
            //if (i < nCurve-10) continue;
            var controlPoints = new List<Vector4>();
            if (ingredientDictionary["curve" + i.ToString()].Count < 4) continue;

            for (int k = 0; k < ingredientDictionary["curve" + i.ToString()].Count; k++)
            {
                var p = ingredientDictionary["curve" + i.ToString()][k];
                controlPoints.Add(new Vector4(-p[0].AsFloat, p[1].AsFloat, p[2].AsFloat, 1));
            }

            SceneManager.Instance.AddCurve(curveIngredientName, controlPoints);
            //break;
        }

        Debug.Log("*****");
        Debug.Log("Added curve ingredient: " + curveIngredientName);
        Debug.Log("Num curves: " + numCurves);
    }
开发者ID:matmuze,项目名称:VIZZIES,代码行数:30,代码来源:CellPackLoader.cs

示例9: WriteToStream

 public void WriteToStream(JSONNode pNode, Stream s)
 {
     using (textWriter = new StreamWriter(s))
     {
         WriteToStream(pNode, textWriter);
     }
 }
开发者ID:substans,项目名称:JohJSON,代码行数:7,代码来源:JSONNodeWriter.cs

示例10: Level

 public Level(JSONNode docLevel)
 {
     initRooms(docLevel["rooms"]);
     initPositions(docLevel["positions"]);
     initLinks(docLevel["links"]);
     initPlayer(docLevel["player"]);
 }
开发者ID:xDaizu,项目名称:gamejam2015,代码行数:7,代码来源:Level.cs

示例11: assess

    public IEnumerator assess(string p_action, JSONNode p_values, Action<JSONNode> callback)
    {
        print("--- assess action (" + p_action + ") ---");

        string putDataString =
            "{" +
                "\"action\": \"" + p_action + "\"" +
                ", \"values\": " + p_values.ToString() +
                "}";

        string URL = baseURL + "/gameplay/" + idGameplay + "/assessAndScore";

        WWW www = new WWW(URL, Encoding.UTF8.GetBytes(putDataString), headers);

        // wait for the requst to finish
        yield return www;

        JSONNode returnAssess = JSON.Parse(www.text);

        feedback = returnAssess["feedback"].AsArray;
        scores = returnAssess["scores"].AsArray;
        print("Action " + putDataString + " assessed! returned: " + returnAssess.ToString());
        foreach (JSONNode f in feedback)
        {
            // log badge
            if (string.Equals(f["type"], "BADGE"))
            {
                badgesWon.Add(f);
            }
        }

        callback(returnAssess);
    }
开发者ID:dantay0803,项目名称:SystemBuilder,代码行数:33,代码来源:EngAGe.cs

示例12: ApplyData

 void ApplyData(JSONNode masterJSON)
 {
     Debug.Log("Appling Data from JSON");
     SetTitle(masterJSON[0]);
     SetMaxObjects(masterJSON[1]);
     SetButtonData(masterJSON[2]);
 }
开发者ID:Xellos1010,项目名称:JSONPullAndUITest,代码行数:7,代码来源:JSONImport.cs

示例13: OnInteractClick

    public override void OnInteractClick(GameObject actor)
    {
        string resourceName = GetDialogResourceName ();

        json = null;
        if (!jsonOptions.ContainsKey (resourceName)) {
            LoadDialog (resourceName);
        }
        if (!jsonOptions.ContainsKey (resourceName)) {
            Debug.LogError ("No dialog found for resource named " + resourceName);
            return;
        }
        json = jsonOptions [resourceName];

        if (json == null) {
            Debug.LogError ("No dialog found for resource named " + resourceName);
            return;
        }

        states = new Dictionary<int, JSONNode> ();
        JSONArray jsonStates = json ["states"].AsArray;
        foreach (JSONNode stateChild in jsonStates.Children) {
            states [stateChild ["state"].AsInt] = stateChild;
        }

        dialogState = GetInitialDialogState ();
        InvokeJson (json ["onEnter"]);
        DialogManager.Show ();
        ShowDialogState ();
    }
开发者ID:hannahjgb,项目名称:AdventureGameFiles,代码行数:30,代码来源:TalkableObjectWithDialog.cs

示例14: LoadActuator

 public IEnumerator LoadActuator(JSONNode actuator)
 {
     //foreach Actuator
         // Create Actuator
         // yield return InitializeActuator
     yield return null;
 }
开发者ID:OpenAgInitiative,项目名称:gro-ui,代码行数:7,代码来源:FarmResource.cs

示例15: fromJson

 void fromJson(JSONNode data)
 {
     Initialize (
         int.Parse((string) data ["id"]),
         (string) data ["answer"]
     );
 }
开发者ID:santiiiii,项目名称:AulaVirtual2,代码行数:7,代码来源:Answer.cs


注:本文中的JSONNode类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。